The cool thing about stall teams: they only take a single turn to set-up. Furthermore, things like spikes, toxic spikes and Stealth Rocks are difficult to remove once they are set down.
I was thinking... Why not keep the opponent taunted the whole battle? This will keep half of the opponent's attacks entirely ineffective if they are a stall pokemon / Team. EDIT: Of course, it is unlikely that someone would make a 100% taunt team; however, if it is done as an exercise, we might be able to figure some things out that otherwise wouldn't be.
Now, Obi's team seems to be the most popular one under discussion right now. And if you look at it, Hippowdon has Stealth Rocks and Slack Off, both useless after taunt. Skarm has Whirlwind, spikes, and roost. Blissey has wish, protect, and toxic. Tentacruel has toxic spikes. Celebi has perish song and recover. Spritomb has Rest / Talk, both useless after taunt.
My own stall team is also weak to taunt. Abomasnow is a sub/seeder, Walrein LOL. Tentacruel sets up toxic spikes. Garchomp stealth rocks, froslass has destiny bond and spikes. Only Weavile remains, and he is easy to deal with alone.
Needless to say, if taunt is kept on the whole time, stall teams get a serious disadvantage. At the very least, plans are messed up.
Of course, taunt is not useful unless there are useful pokemon who learn taunt. So here is a list of pokemon that I personally found useful, split up into categories based on their moveset and stats.
http://serebii.net/attackdex-dp/taunt.shtml
Notable Physical Sweepers: (High speed or Priority, High Attack)
Weavile
Infernape
Ambipom
Honchcrow (Stab Sucker Punch)
Toxicroak
Electivire
Aerodactyl
Floatzel
--
Dodrio (Staraptor can't do taunt! My favorite bird has a niche use in OU!)
I should note that Gliscor makes an interesting theoretical Taunt / sweeper with 95 Atk, 95 Speed, element of surprise and STAB Earthquake, Quake / Stone Edge combo, Swords Dance and hyper cutter... he deserves a theoretical mention.
Notable Special Sweepers: (High speed and high Sp. Atk)
Mismagius
Gengar
Azelf
Alakazam
Houndoom
Jynx
Froslass
Infernape
Magmotar
This list is much smaller, but nonetheless shows once again the extreme flexability of Gengar. Alakazam makes a surprise show here, although Azelf can Nasty Plot and scare the crap out of the opponent. I'm pretty sure that Froslass is the only bolt/beamer here.
Mixed Attackers (Can go physical or special)
Infernape
Electivire
Magmotar
Notable Physical Artillery (Very High Attack / Wall Breakers)
Ursaring
Gallade
Gyarados
Tyranitar
Notable special Artillery
All Sp. Sweepers +...
Honchkrow (Nasty Plot)
Heatran
Baton Passers (With possible passable stats in parenthesis)
Ambipom (Agility, Nasty Plot)
Gliscor (Agility, Swords Dance)
Floatzel (Bulk Up, Agility)
Mr. Mime (Calm Mind)
Umbreon (Mean Look, Snatch, Curse, Wish)
Mawile (Iron Defense, Swords Dance, Stockpile)
Absol (Calm Mind, Swords Dance)
Smeargle (anything... Ingrain in particular)
I'd say the biggest one here is Gliscor. Swords Dance actually helps his own stats, you have an element of surprise, excellent defenses to pull it off and not too shabby speed.
Physical Tanks and Walls (High Defenses)
Bastiodon
Gliscor
Weezing
Steelix
Slaking
Probopass
Dusknoir
Drapion
Gyarados
T-Tar
Muk
Support
Crobat
Gardevoir
Gallade
While these pokemon may be too slow to use it, if all you want to do is stop Bronzong or Forretress from using Stealth Rocks, just about everyone can do it with no EV investment. Dusknoir and Bastiodon probably need some EVs... but I don't feel like checking the speed of them.
Skarm IMO would be the speed to aim at if you wish to successfully taunt the roosting, spiking, phazing, stealth rocking bird.
What is surprising to me is how many pokemon can learn taunt. Theoretically, it seems that I can put together a lot of these pokemon and actually make a taunt team with them.
If I keep up the taunt, I won't need to worry about rapid spin. So no spinner necessary. I have my wish passing with Gardevoir, Gallade and Umbreon. I can have baton passers pass without any worry of phazers (both my passer and reciever can have taunt). There are an assortment of sweepers to choose from, not just strange guys like Dodrio but real OU threats like Infernape, Weavile and Gengar. I can have my own spiker as Steelix, Toxic Spike Drapion, and
Furthermore, a good taunt will disable any kind of healing that my opponent can do, as well as any stat-ups if I'm faster. Infernape moving in while Weavile is out? No switches avaliable? Might as well taunt before I die to prevent the nasty plot / swords dance.
The only problem is of course, the special wall. If I really had to keep 100% taunt... I'd experiment first with Wish Gallade / Wish Gardevoir, Pain Split Dusknoir, and Probopass. Of these, only Gallade and Gardevoir are really fast enough to taunt the dangerous guys.
-------
However, a good team cannot be just plain old anti-stall. How can this team beat a typical OU team? Weavile instantly comes to mind as a must-have, as he scares away every dragon with Ice Punch. Mixape is well-known for its ability in breaking walls, but to modify its moveset to include taunt is difficult indeed.
Overall, questions still remain unanswered... but I hope that this topic might serve as a useful brainstorm to those who wish to break the new stall metagame that has developed. I think some more riskier strategies might work if your team can guarentee that spikes, stealth rocks, and so forth won't ruing your fun. Bellyzard comes to mind for example, as does more liberal uses of Focus Sash. Other interesting choices might be Motres, Regice, and so forth.
I was thinking... Why not keep the opponent taunted the whole battle? This will keep half of the opponent's attacks entirely ineffective if they are a stall pokemon / Team. EDIT: Of course, it is unlikely that someone would make a 100% taunt team; however, if it is done as an exercise, we might be able to figure some things out that otherwise wouldn't be.
Now, Obi's team seems to be the most popular one under discussion right now. And if you look at it, Hippowdon has Stealth Rocks and Slack Off, both useless after taunt. Skarm has Whirlwind, spikes, and roost. Blissey has wish, protect, and toxic. Tentacruel has toxic spikes. Celebi has perish song and recover. Spritomb has Rest / Talk, both useless after taunt.
My own stall team is also weak to taunt. Abomasnow is a sub/seeder, Walrein LOL. Tentacruel sets up toxic spikes. Garchomp stealth rocks, froslass has destiny bond and spikes. Only Weavile remains, and he is easy to deal with alone.
Needless to say, if taunt is kept on the whole time, stall teams get a serious disadvantage. At the very least, plans are messed up.
Of course, taunt is not useful unless there are useful pokemon who learn taunt. So here is a list of pokemon that I personally found useful, split up into categories based on their moveset and stats.
http://serebii.net/attackdex-dp/taunt.shtml
Notable Physical Sweepers: (High speed or Priority, High Attack)
Weavile
Infernape
Ambipom
Honchcrow (Stab Sucker Punch)
Toxicroak
Electivire
Aerodactyl
Floatzel
--
Dodrio (Staraptor can't do taunt! My favorite bird has a niche use in OU!)
I should note that Gliscor makes an interesting theoretical Taunt / sweeper with 95 Atk, 95 Speed, element of surprise and STAB Earthquake, Quake / Stone Edge combo, Swords Dance and hyper cutter... he deserves a theoretical mention.
Notable Special Sweepers: (High speed and high Sp. Atk)
Mismagius
Gengar
Azelf
Alakazam
Houndoom
Jynx
Froslass
Infernape
Magmotar
This list is much smaller, but nonetheless shows once again the extreme flexability of Gengar. Alakazam makes a surprise show here, although Azelf can Nasty Plot and scare the crap out of the opponent. I'm pretty sure that Froslass is the only bolt/beamer here.
Mixed Attackers (Can go physical or special)
Infernape
Electivire
Magmotar
Notable Physical Artillery (Very High Attack / Wall Breakers)
Ursaring
Gallade
Gyarados
Tyranitar
Notable special Artillery
All Sp. Sweepers +...
Honchkrow (Nasty Plot)
Heatran
Baton Passers (With possible passable stats in parenthesis)
Ambipom (Agility, Nasty Plot)
Gliscor (Agility, Swords Dance)
Floatzel (Bulk Up, Agility)
Mr. Mime (Calm Mind)
Umbreon (Mean Look, Snatch, Curse, Wish)
Mawile (Iron Defense, Swords Dance, Stockpile)
Absol (Calm Mind, Swords Dance)
Smeargle (anything... Ingrain in particular)
I'd say the biggest one here is Gliscor. Swords Dance actually helps his own stats, you have an element of surprise, excellent defenses to pull it off and not too shabby speed.
Physical Tanks and Walls (High Defenses)
Bastiodon
Gliscor
Weezing
Steelix
Slaking
Probopass
Dusknoir
Drapion
Gyarados
T-Tar
Muk
Support
Crobat
Gardevoir
Gallade
While these pokemon may be too slow to use it, if all you want to do is stop Bronzong or Forretress from using Stealth Rocks, just about everyone can do it with no EV investment. Dusknoir and Bastiodon probably need some EVs... but I don't feel like checking the speed of them.
Skarm IMO would be the speed to aim at if you wish to successfully taunt the roosting, spiking, phazing, stealth rocking bird.
What is surprising to me is how many pokemon can learn taunt. Theoretically, it seems that I can put together a lot of these pokemon and actually make a taunt team with them.
If I keep up the taunt, I won't need to worry about rapid spin. So no spinner necessary. I have my wish passing with Gardevoir, Gallade and Umbreon. I can have baton passers pass without any worry of phazers (both my passer and reciever can have taunt). There are an assortment of sweepers to choose from, not just strange guys like Dodrio but real OU threats like Infernape, Weavile and Gengar. I can have my own spiker as Steelix, Toxic Spike Drapion, and
Furthermore, a good taunt will disable any kind of healing that my opponent can do, as well as any stat-ups if I'm faster. Infernape moving in while Weavile is out? No switches avaliable? Might as well taunt before I die to prevent the nasty plot / swords dance.
The only problem is of course, the special wall. If I really had to keep 100% taunt... I'd experiment first with Wish Gallade / Wish Gardevoir, Pain Split Dusknoir, and Probopass. Of these, only Gallade and Gardevoir are really fast enough to taunt the dangerous guys.
-------
However, a good team cannot be just plain old anti-stall. How can this team beat a typical OU team? Weavile instantly comes to mind as a must-have, as he scares away every dragon with Ice Punch. Mixape is well-known for its ability in breaking walls, but to modify its moveset to include taunt is difficult indeed.
Overall, questions still remain unanswered... but I hope that this topic might serve as a useful brainstorm to those who wish to break the new stall metagame that has developed. I think some more riskier strategies might work if your team can guarentee that spikes, stealth rocks, and so forth won't ruing your fun. Bellyzard comes to mind for example, as does more liberal uses of Focus Sash. Other interesting choices might be Motres, Regice, and so forth.