NU Tauros

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Overview
########

Tauros sports an impressive base 110 Speed stat, which allows it to outspeed some of the fastest offensive threats in NU, such as Pyroar, Liepard, Typhlosion, and Scyther. With its unique combination of high Speed and great coverage backed by Sheer Force, Tauros sets itself apart from other offensive Normal-types. Tauros provides great offensive pressure because of its pure Normal-typing; there are very few types that are immune to or resist Normal-type moves. Despite Tauros's susceptibility to all entry hazards and lack of resistances, it sports some fairly impressive bulk uninvested and can typically switch into a neutral attack if needed.

Life Orb Attacker
########
name: Life Orb Attacker
move 1: Rock Climb
move 2: Earthquake
move 3: Fire Blast
move 4: Rock Slide / Zen Headbutt
ability: Sheer Force
item: Life Orb
evs: 252 Atk / 4 SpA / 252 Spe
nature: Naive

Moves
========

Rock Climb is used over Return and Double-Edge because of the Sheer Force boost, which brings it to about the same base power as Double-Edge, but without the recoil although having a 15% chance to miss. Earthquake hits Rock- and Steel-types, such as Regirock and Klinklang, which resist Rock Climb. Fire Blast lets Tauros get past physically defensive Mawile and bulky Grass-types such as Tangela, Gourgeist-XL, and Ferroseed. Rock Slide grants Tauros neutral coverage against Ghost-types with Levitate, reliably 2HKOes Pelipper and physically defensive Rotom-S, and OHKOes Archeops and Scyther. Zen Headbutt provides slightly stronger neutral coverage against Ghost-types while giving Tauros the ability to 2HKO Vileplume and even Weezing after Stealth Rock damage. Zen Headbutt is also useful for hitting Fighting-types harder than Rock Climb.

Set Details
========

Tauros hits a very important Speed tier, so running any less than maximum Speed investment will cause it to drop behind Archeops, other Tauros, and even Jumpluff. To perform well, Tauros needs as much Attack as it can get. Life Orb complements this set because Sheer Force negates Life Orb recoil for any attacks that have a secondary effect, so Tauros can have high powered attacks with no recoil.

Usage Tips
========

Tauros is at its strongest near the end of the game when all of its switch-ins are weakened. Typically, Tauros is responsible for finishing off the game, so removing anything that's faster and weakening anything that can take a hit is encouraged. Due to a combination of its high Speed and powerful attacks, Tauros is a very effective revenge killer mid-game for slower offensive threats and weakened bulky threats. Despite having a notably large damage output, Tauros is not a wallbreaker. When using Tauros, you will find it often misses out on a lot of OHKOs against bulkier Pokemon, even with the right super effective coverage. During the mid-game, Tauros is very adept at pressuring your opponent with its impressive power and coverage. While Tauros probably won't be picking up a lot of KOs, it will be weakening its switch-ins for the late-game.

Team Options
========

Offensive Normal-types, such as Kangaskhan, Swellow, and Zangoose, are great partners for Tauros, because your opponent repeatedly bringing in their defensive Rock- or Ghost-types will wear them down to the point where Tauros or one of its teammates can spam powerful attacks with no safe switch-ins. Also, these teammates can bring special coverage moves to wear these switch-ins down; Aqua Tail Kangaskhan and Hidden Power Grass Choice Specs Swellow hit Tauros's common switch-ins very hard. Bulky Psychic-types such as Claydol and Mesprit can switch into bulky Fighting-types, such as Gurdurr and Hariyama, which Tauros cannot knock out at full health. Claydol is also notable because of its ability to support Tauros by removing entry hazards with Rapid Spin. Offensive Dark-types, such as Liepard and Sneasel, make great teammates for Tauros because they are able to easily KO or Pursuit trap Ghost-types that prevent Tauros from spamming its Normal-type STAB moves.

Other Options
########

Pursuit damages and KOes frail Ghost- and Psychic-types, such as Rotom, Haunter, Jynx, and Mesprit, upon switching out. Water Pulse hits offensive and physically defensive Rhydon for more damage compared to Earthquake. With a Choice Scarf, Tauros can outspeed every other relevant Choice Scarf user in the NU tier. However, Tauros is substantially weaker without a Life Orb. A Substitute and Endeavor set can be used to lure in any hard counters to Tauros, such as Quagsire, Rhydon, and Regirock, and bring them down as low as one HP.

Checks & Counters
########

**Bulky Rock-types**: Rhydon, Regirock, and defensive Carracosta can switch into Tauros comfortably, only taking around a third of their health from Earthquake at the worst. However, all these Pokemon can be whittled down because of their lack of recovery.

**Physically Defensive Pokemon**: Most physically defensive Pokemon that aren't weak to Tauros's coverage moves can usually take it on and threaten it in a variety of ways. Pokemon such as Mega Audino, Musharna, and Quagsire are especially threatening to Tauros because they have reliable recovery and can't be weakened as effectively.

**Status**: Paralyzing, burning, and poisoning Tauros makes its job more difficult. Tauros heavily relies on its Speed, Attack, and even HP to properly finish games.

**Priority and Faster Pokemon**: Tauros depends a lot on its Speed to do its job effectively. That being said, if another Pokemon can move before Tauros, it has the potential to weaken, cripple, or potentially even KO Tauros. Choice Scarf users such as Rotom and Mesprit, priority attackers such as Kangaskhan and Hariyama, and the rare Pokemon with a higher base Speed stat such as Sneasel, Swellow, and Zebstrika all have the ability to hit Tauros first.
 
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I feel like Tauros can take any unboosted timid/jolly attack, and somewhat reliably revenge-kill. It's worked on more than one occasion for me. With the emergence of MegaDino, couldn't you run Iron Head over Fire Blast? Although you're left more susceptible to the grass and steel types you mentioned. It's a clean 2HKO on Dino if you can get prior damage along with rocks.
 
I feel like Tauros can take any unboosted timid/jolly attack, and somewhat reliably revenge-kill. It's worked on more than one occasion for me. With the emergence of MegaDino, couldn't you run Iron Head over Fire Blast? Although you're left more susceptible to the grass and steel types you mentioned. It's a clean 2HKO on Dino if you can get prior damage along with rocks.
252 Atk Life Orb Sheer Force Tauros Iron Head vs. 252 HP / 252+ Def Mega Audino: 151-179 (36.8 - 43.6%) -- guaranteed 3HKO
it's OO-worthy at best and even then running a coverage option for a mon with the pretense that you are always going to get prior damage off on it + have sr up is kind of wishy-washy.
I was planning on adding some blurbs about revenge killing in usage tips but I was just watching the latest steven universe and going to bed so fuck that right now.
 
Slash Surf after Fire Blast to hit Rhydon. Honestly I don't think Fire Blast is to great atm.
 
Slash Surf after Fire Blast to hit Rhydon. Honestly I don't think Fire Blast is to great atm.
Is that really worth it? Surf seems really team specific since it's not even a 2HKO on standard Rhydon and Fire blast easily 2HKOs just about everything it targets - and that has more targets to begin with.
I don't think it's deserving of a slash, but a moves mention is fine.
 
Slash Surf after Fire Blast to hit Rhydon. Honestly I don't think Fire Blast is to great atm.
I mean, is Surf really worth a slash? It has one target that is easily whittled anyhow whereas Fire Blast is used for several threats. Tangela, Ferroseed, and Gourgeist-Super would completely wall Tauros without Fire Blast. Plus, it 2HKOes defensive Mawile
edit: ok yea and everything bolts said
edit edit:
252 Atk Life Orb Tauros Earthquake vs. 252 HP / 0 Def Eviolite Rhydon: 135-161 (32.6 - 38.8%) -- 99% chance to 3HKO
4 SpA Life Orb Tauros Surf vs. 252 HP / 240 SpD Eviolite Rhydon: 146-172 (35.2 - 41.5%) -- guaranteed 3HKO
 
I feel like I could add a bit more to this if I worked a bit more on it but I need to go to bed and I won't be able to work on this for another 30-40-some hours so QC feels like the best course of action to get the ball rolling
 
aight

In the overview, list some notable offensive Pokemon that Tauros outspeeds just to give an idea of its good matchup vs offensive teams. Apart from that the overview looks good.
Zen Headbutt
:P
Move the 4 def EVs to SpA.
  • Fire Blast lets Tauros get past bulky Grass-types such as Tangela, Gourgeist-Super, and Ferroseed.
Add here that it hits defensive mawile harder than EQ.
  • Bulky Psychic-types like Claydol and Musharna can switch into bulky Fighting-types, such as Gurdurr and Hariyama, that Tauros cannot knock out at full health. Claydol is also notable because of its ability to supports Tauros by removing entry hazards with Rapid Spin.
Not sure if I'd have musharna on the same team as a tauros, even though it has baton pass for momentum and such, I'd rather see mesprit here as it fits better on offensive teams.
  • Offensive Dark-types, such as Liepard and Sneasel, make great teammates for Tauros because they are able to easily KO Ghost-types that prevent Tauros from spamming its Normal-type STAB.
Add here that they can pursuit trap the ghost types as well which is gr8
**Bulky Rock-types**: Rhydon and Regirock can switch into Tauros comfortably, only taking around a third of their health from a non-STAB Earthquake at the worst.
Add defensive carracosta.
**Bulky Water-types**: Quagsire, Seismitoad, and Prinplup can all switch into Tauros, avoid the 2HKO, and threaten back with Stealth Rock, Scald burns, or Toxic.
I mean, Stealth Rock doesn't directly threaten Tauros so just have it as they threaten with a scald burn / status / stab move.
**Priority and Faster Pokemon**: Tauros depends a lot on its Speed to do its job effectively. That being said, if another Pokemon can move before Tauros, it has the potential to weaken, cripple, or potentially even KO Tauros.
Add examples here, ie [faster mons] sneasel, floatzel, swellow, zebstrika, [scarfers] mesprit, lilli, rotom, sawk, [priority] piloswine, hariyama, gurdurr, zangoose, kekleon, pawniard, mawile, etc
You don't need to include all of them per say, just pick whichever ones you feel are the most relevant.

Surf isnt bad fwiw, at least put it in OO.
Also while it was a lot better in mlix meta, put sub + endeavor in OO.

Do this and I'll stamp, nice job.
 
aight

In the overview, list some notable offensive Pokemon that Tauros outspeeds just to give an idea of its good matchup vs offensive teams. Apart from that the overview looks good.

:P
Move the 4 def EVs to SpA.

Add here that it hits defensive mawile harder than EQ.

Not sure if I'd have musharna on the same team as a tauros, even though it has baton pass for momentum and such, I'd rather see mesprit here as it fits better on offensive teams.

Add here that they can pursuit trap the ghost types as well which is gr8

Add defensive carracosta.

I mean, Stealth Rock doesn't directly threaten Tauros so just have it as they threaten with a scald burn / status / stab move.

Add examples here, ie [faster mons] sneasel, floatzel, swellow, zebstrika, [scarfers] mesprit, lilli, rotom, sawk, [priority] piloswine, hariyama, gurdurr, zangoose, kekleon, pawniard, mawile, etc
You don't need to include all of them per say, just pick whichever ones you feel are the most relevant.

Surf isnt bad fwiw, at least put it in OO.
Also while it was a lot better in mlix meta, put sub + endeavor in OO.

Do this and I'll stamp, nice job.
thanks boltsy bby, made the edits
 
  • Zen Headbutt provides slightly stronger neutral coverage against Ghost-types, while giving Tauros the coverage to 2HKO Vileplume and even Weezing after Stealth Rock damage.
Add here that it also hits Fighting-types harder than rock climb.
  • Offensive Normal-types, such as Kangaskhan, Swellow, and Zangoose, are great partners for Tauros, because your opponent repeatedly bringing in their defensive Rock- or Ghost-types will wear them down to a point where Tauros or one of its teammates can spam powerful attacks with no safe switch-ins.
Note that Kangaskhan can lure Rhydon with Aqua Tail (idk if that's the best word for it since the move is pretty common now, but you get the idea)

In C&C, I'd probably note in some way that all the pokemon you listed with the exception of quagsire lack reliable recovery, while means they cannot repeatedly switch into Tauros.
Small thing, but remove the parentheses when giving examples of the offensive pokemon that outspeed it just for better sentence flow.

Nice job as always - fix up these few things and you're good to go.

QC Approved 1/3

MBapOSO.gif
 
Add here that it also hits Fighting-types harder than rock climb.

Note that Kangaskhan can lure Rhydon with Aqua Tail (idk if that's the best word for it since the move is pretty common now, but you get the idea)

In C&C, I'd probably note in some way that all the pokemon you listed with the exception of quagsire lack reliable recovery, while means they cannot repeatedly switch into Tauros.
Small thing, but remove the parentheses when giving examples of the offensive pokemon that outspeed it just for better sentence flow.

Nice job as always - fix up these few things and you're good to go.

QC Approved 1/3

MBapOSO.gif
made the edits thanks bolts!
and I'm keeping the edit the moderator put in until someone owns up






:^)








1996772aae.jpg

caught em boyz
 
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I would note in Usage Tips that although Tauros isn't a "wallbreaker" it's still quite good at pressuring things midgame with its coverage and power

In C&C I don't see what separates bulky Waters from just general physically defensive stuff (Mega Audino, Musharna, etc)

I'd also like to see a mention of missing in C&C. Reason: fuck rock climb. =)

QC 2/3
 
I would note in Usage Tips that although Tauros isn't a "wallbreaker" it's still quite good at pressuring things midgame with its coverage and power

In C&C I don't see what separates bulky Waters from just general physically defensive stuff (Mega Audino, Musharna, etc)

I'd also like to see a mention of missing in C&C. Reason: fuck rock climb. =)

QC 2/3
implemented :) will write this up tomorrow because I'm 2skool today

blast edit: i was kidding with the missing js lol
 
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oh forgot to make a post mentioning this is written up idk if that's important or not
edit: removed mention of missing :x(
 
Unfortunately I can't check this again, but one super small thing I'd like changed is Surf -> Water Pulse as unlike Surf it does not make you take Life Orb recoil, and still achieves the same 2HKO as Surf.
I dont think it was mentioned earlier, but Surf / Water Pulse is more specifically for Dual Dance Rhydon (which doesnt invest in spdef), as you showed EQ is also a 3HKO on tank Rhydon. In such a scenario rhydon could avoid the 2HKO from EQ and then get up a Rock Polish versus Tauros.
This is obviously ridiculously situational but its still worth an OO mention lol.

4 SpA Life Orb Tauros Surf vs. 0 HP / 0 SpD Eviolite Rhydon: 208-250 (59.2 - 71.2%) -- guaranteed 2HKO after Stealth Rock
4 SpA Life Orb Sheer Force Tauros Water Pulse vs. 0 HP / 0 SpD Eviolite Rhydon: 182-218 (51.8 - 62.1%) -- guaranteed 2HKO after Stealth Rock
 
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I mean Surf is so ridiculously situational as it is and should be more emphasized anyway; it only has a single target in uninvested Rhydon, which is not as common as tank Rhydon so it's not even the safest initial move to throw out against a Rhydon. If Water Pulse hits the Surf target for the same 2HKO without costing LO recoil, then I don't see why it shouldn't replace Surf entirely.
 
Unfortunately I can't check this again, but one super small thing I'd like changed is Surf -> Water Pulse as unlike Surf it does not make you take Life Orb recoil, and still achieves the same 2HKO as Surf.
I dont think it was mentioned earlier, but Surf / Water Pulse is more specifically for Dual Dance Rhydon (which doesnt invest in spdef), as you showed EQ is also a 3HKO on tank Rhydon. In such a scenario rhydon could avoid the 2HKO from EQ and then get up a Rock Polish versus Tauros.
This is obviously ridiculously situational but its still worth an OO mention lol.

4 SpA Life Orb Tauros Surf vs. 0 HP / 0 SpD Eviolite Rhydon: 208-250 (59.2 - 71.2%) -- guaranteed 2HKO after Stealth Rock
4 SpA Life Orb Sheer Force Tauros Water Pulse vs. 0 HP / 0 SpD Eviolite Rhydon: 182-218 (51.8 - 62.1%) -- guaranteed 2HKO after Stealth Rock
made the change from Surf to Water Pulse
 
I think you underestimate tauros' bulk a bit in the overview, its actually fairly impressive and tauros can switch in on neutral hits quite easily if needed, reword it a bit and this is 3/3 :D
thank you raseri, reviver of analyses. implemented check and putting this up for GP
EDIT: UNLESS OF COURSE SOMEONE WANTS ME TO MAKE A MENTION OF MISSING SOMEWHERE
 
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Overview
########

Tauros sports an impressive base 110 Speed stat, (AC) which allows it to outspeed some of the fastest offensive threats in NU, such as Pyroar, Liepard, Typhlosion, and Scyther. With its unique combination of high Speed and great coverage backed by Sheer Force, Tauros sets itself apart from other offensive Normal-types. Tauros's has provides great offensive pressure because of its pure Normal-typing:; (colon -> semiclon) there are very few types that are immune to or resist Normal-type moves. Despite Tauros's susceptibility to all entry hazards and lack of resistances, it sports some fairly impressive bulk uninvested and can typically switch into a neutral attack if needed.

Life Orb Attacker
########
name: Life Orb Attacker
move 1: Rock Climb
move 2: Earthquake
move 3: Fire Blast
move 4: Rock Slide / Zen Headbutt
ability: Sheer Force
item: Life Orb
evs: 252 Atk / 4 SpA / 252 Spe
nature: Naive

Moves
========

Rock Climb is used over Return and Double-Edge because of the Sheer Force boost, which brings it to the same base power as Double-Edge, but without the recoil and a 15% chance to miss. Earthquake hits the Rock- and Steel-types, such as Regirock and Klinklang, that which resist Rock Climb. Fire Blast lets Tauros get past physically defensive Mawile and bulky Grass-types such as Tangela, Gourgeist-SuperXL, and Ferroseed. Rock Slide grants you Tauros neutral coverage against Ghost-types with Levitate, reliably 2HKOes Pelipper and physically defensive Rotom-S, and OHKOes Archeops and Scyther. Zen Headbutt provides slightly stronger neutral coverage against Ghost-types, (RC) while giving Tauros the coverage to 2HKO Vileplume and even Weezing after Stealth Rock damage. Zen Headbutt is also useful for hitting Fighting-types harder than Rock Climb.

Set Details
========


Tauros hits a very important Speed tier, so running any less than maximum Speed investment will cause it to drop behind Archeops, other Tauros, and even Jumpluff. To perform well, Tauros needs as much Attack as it can get. Life Orb complements this set because Sheer Force negates Life Orb recoil for any attacks that have a secondary effect, so you can have high powered attacks with no recoil.

Usage Tips
========

Tauros is at its strongest near the end of the game when all of its switch-ins are weakened. Typically, Tauros is responsible for finishing off the game, (AC) so removing anything that's faster and weakening anything that can take a hit is encouraged. Due to a combination of its high Speed and powerful attacks, Tauros is a very effective revenge killer mid-game for slower offensive threats and weakened bulky threats. Despite having a notably large damage output, Tauros is not a wall(remove space)breaker. When using Tauros, you will find he it (it's okay to use gender pronouns if they're consistent, but most parts of this analysis say "it") often misses out on a lot of OHKOes (OHKOs is the plural noun) against bulkier Pokemon, even with the right super-(remove hyphen but keep a space between the words)effective coverage. During the mid-game, Tauros is very adept at pressuring your opponent with its impressive power and coverage. While you probably won't be picking up a lot of KOes, you will be weakening Tauros's switch-ins for the late-game.

Team Options
========

Offensive Normal-types, such as Kangaskhan, Swellow, and Zangoose, are great partners for Tauros, because your opponent repeatedly bringing in their defensive Rock- or Ghost-types will wear them down to the point where Tauros or one of its teammates can spam powerful attacks with no safe switch-ins. Also, these teammates can bring special coverage moves to wear these switch-ins down:; (colon -> semicolon) Aqua Tail Kangaskhan and Hidden Power Grass Choice Specs Swellow hit Tauros's common switch-ins very hard. Bulky Psychic-types like such as Claydol and Mesprit can switch into bulky Fighting-types, such as Gurdurr and Hariyama, that which Tauros cannot knock out at full health. Claydol is also notable because of its ability to support Tauros by removing entry hazards with Rapid Spin. Offensive Dark-types, such as Liepard and Sneasel, make great teammates for Tauros because they are able to easily KO, (RC) or Pursuit trap, (RC) Ghost-types that prevent Tauros from spamming its Normal-type STAB moves.

Other Options
########

Pursuit damages and KOes frail Ghost- and Psychic-types, such as Rotom, Haunter, Jynx, and Mesprit, upon switching out. Water Pulse hits offensive or physically defensive Rhydon for more damage compared to Earthquake. With a Choice Scarf, Tauros can out-(remove hyphen)speed every other relevant Choice Scarf user in the NU tier. However, it is substantially weaker without a Life Orb. A Substitute and Endeavor move set can be used to lure in any hard counters to Tauros, such as Quagsire, Rhydon, and Regirock, and bring them down as low as one HP.

Checks & Counters
########

**Bulky Rock-types**: Rhydon, Regirock, and defensive Carracosta can switch into Tauros comfortably, only taking around a third of their health from a non-STAB Earthquake at the worst. However, all these Pokemon can be whittled down because of their lack of recovery.

**Physically Defensive Pokemon**: Most physically defensive Pokemon that aren't weak to Tauros's coverage moves can usually take it on and threaten it in a variety of ways. Pokemon such as Mega Audino, Musharna, and Quagsire are especially threatening to Tauros because they have reliable recovery and can't be weakened as effectively.

**Status**: Paralyzing, burning, and poisoning Tauros makes its job more difficult. Tauros heavily relies on his its Speed, Attack, and even HP to properly finish games.

**Priority and Faster Pokemon**: Tauros depends a lot on its Speed to do its job effectively. That being said, if another Pokemon can move before Tauros, it has the potential to weaken, cripple, or potentially even KO Tauros. Choice Scarf users such as Rotom and Mesprit, priority attackers such as Kangaskhan and Hariyama, and the rare Pokemon with a higher base Speed stat such as Sneasel, Swellow, and Zebstrika all have the ability to hit Tauros first.
contrib_gp.png

GP 1/2 :)
 
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Overview
########

Tauros sports an impressive base 110 Speed stat, (AC) which allows it to outspeed some of the fastest offensive threats in NU, such as Pyroar, Liepard, Typhlosion, and Scyther. With its unique combination of high Speed and great coverage backed by Sheer Force, Tauros sets itself apart from other offensive Normal-types. Tauros's has provides great offensive pressure because of its pure Normal-typing:; (colon -> semiclon) there are very few types that are immune to or resist Normal-type moves. Despite Tauros's susceptibility to all entry hazards and lack of resistances, it sports some fairly impressive bulk uninvested and can typically switch into a neutral attack if needed.

Life Orb Attacker
########
name: Life Orb Attacker
move 1: Rock Climb
move 2: Earthquake
move 3: Fire Blast
move 4: Rock Slide / Zen Headbutt
ability: Sheer Force
item: Life Orb
evs: 252 Atk / 4 SpA / 252 Spe
nature: Naive

Moves
========

Rock Climb is used over Return and Double-Edge because of the Sheer Force boost, which brings it to the same base power as Double-Edge, but without the recoil and a 15% chance to miss. Earthquake hits the Rock- and Steel-types, such as Regirock and Klinklang, that which resist Rock Climb. Fire Blast lets Tauros get past physically defensive Mawile and bulky Grass-types such as Tangela, Gourgeist-SuperXL, and Ferroseed. Rock Slide grants you Tauros neutral coverage against Ghost-types with Levitate, reliably 2HKOes Pelipper and physically defensive Rotom-S, and OHKOes Archeops and Scyther. Zen Headbutt provides slightly stronger neutral coverage against Ghost-types, (RC) while giving Tauros the coverage to 2HKO Vileplume and even Weezing after Stealth Rock damage. Zen Headbutt is also useful for hitting Fighting-types harder than Rock Climb.

Set Details
========


Tauros hits a very important Speed tier, so running any less than maximum Speed investment will cause it to drop behind Archeops, other Tauros, and even Jumpluff. To perform well, Tauros needs as much Attack as it can get. Life Orb complements this set because Sheer Force negates Life Orb recoil for any attacks that have a secondary effect, so you can have high powered attacks with no recoil.

Usage Tips
========

Tauros is at its strongest near the end of the game when all of its switch-ins are weakened. Typically, Tauros is responsible for finishing off the game, (AC) so removing anything that's faster and weakening anything that can take a hit is encouraged. Due to a combination of its high Speed and powerful attacks, Tauros is a very effective revenge killer mid-game for slower offensive threats and weakened bulky threats. Despite having a notably large damage output, Tauros is not a wall(remove space)breaker. When using Tauros, you will find he it (it's okay to use gender pronouns if they're consistent, but most parts of this analysis say "it") often misses out on a lot of OHKOes (OHKOs is the plural noun) against bulkier Pokemon, even with the right super-(remove hyphen but keep a space between the words)effective coverage. During the mid-game, Tauros is very adept at pressuring your opponent with its impressive power and coverage. While you probably won't be picking up a lot of KOes, you will be weakening Tauros's switch-ins for the late-game.

Team Options
========

Offensive Normal-types, such as Kangaskhan, Swellow, and Zangoose, are great partners for Tauros, because your opponent repeatedly bringing in their defensive Rock- or Ghost-types will wear them down to the point where Tauros or one of its teammates can spam powerful attacks with no safe switch-ins. Also, these teammates can bring special coverage moves to wear these switch-ins down:; (colon -> semicolon) Aqua Tail Kangaskhan and Hidden Power Grass Choice Specs Swellow hit Tauros's common switch-ins very hard. Bulky Psychic-types like such as Claydol and Mesprit can switch into bulky Fighting-types, such as Gurdurr and Hariyama, that which Tauros cannot knock out at full health. Claydol is also notable because of its ability to support Tauros by removing entry hazards with Rapid Spin. Offensive Dark-types, such as Liepard and Sneasel, make great teammates for Tauros because they are able to easily KO, (RC) or Pursuit trap, (RC) Ghost-types that prevent Tauros from spamming its Normal-type STAB moves.

Other Options
########

Pursuit damages and KOes frail Ghost- and Psychic-types, such as Rotom, Haunter, Jynx, and Mesprit, upon switching out. Water Pulse hits offensive or physically defensive Rhydon for more damage compared to Earthquake. With a Choice Scarf, Tauros can out-(remove hyphen)speed every other relevant Choice Scarf user in the NU tier. However, it is substantially weaker without a Life Orb. A Substitute and Endeavor move set can be used to lure in any hard counters to Tauros, such as Quagsire, Rhydon, and Regirock, and bring them down as low as one HP.

Checks & Counters
########

**Bulky Rock-types**: Rhydon, Regirock, and defensive Carracosta can switch into Tauros comfortably, only taking around a third of their health from a non-STAB Earthquake at the worst. However, all these Pokemon can be whittled down because of their lack of recovery.

**Physically Defensive Pokemon**: Most physically defensive Pokemon that aren't weak to Tauros's coverage moves can usually take it on and threaten it in a variety of ways. Pokemon such as Mega Audino, Musharna, and Quagsire are especially threatening to Tauros because they have reliable recovery and can't be weakened as effectively.

**Status**: Paralyzing, burning, and poisoning Tauros makes its job more difficult. Tauros heavily relies on his its Speed, Attack, and even HP to properly finish games.

**Priority and Faster Pokemon**: Tauros depends a lot on its Speed to do its job effectively. That being said, if another Pokemon can move before Tauros, it has the potential to weaken, cripple, or potentially even KO Tauros. Choice Scarf users such as Rotom and Mesprit, priority attackers such as Kangaskhan and Hariyama, and the rare Pokemon with a higher base Speed stat such as Sneasel, Swellow, and Zebstrika all have the ability to hit Tauros first.
contrib_gp.png

GP 1/2 :)
implemented :)
 
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Overview
########

Tauros sports an impressive base 110 Speed stat, which allows it to outspeed some of the fastest offensive threats in NU, such as Pyroar, Liepard, Typhlosion, and Scyther. With its unique combination of high Speed and great coverage backed by Sheer Force, Tauros sets itself apart from other offensive Normal-types. Tauros provides great offensive pressure because of its pure Normal-typing; there are very few types that are immune to or resist Normal-type moves. Despite Tauros's susceptibility to all entry hazards and lack of resistances, it sports some fairly impressive bulk uninvested and can typically switch into a neutral attack if needed.

Life Orb Attacker
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name: Life Orb Attacker
move 1: Rock Climb
move 2: Earthquake
move 3: Fire Blast
move 4: Rock Slide / Zen Headbutt
ability: Sheer Force
item: Life Orb
evs: 252 Atk / 4 SpA / 252 Spe
nature: Naive

Moves
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Rock Climb is used over Return and Double-Edge because of the Sheer Force boost, which brings it to about (120 > 117) the same base power as Double-Edge, but without the recoil and although having a 15% chance to miss. Earthquake hits Rock- and Steel-types, such as Regirock and Klinklang, which resist Rock Climb. Fire Blast lets Tauros get past physically defensive Mawile and bulky Grass-types such as Tangela, Gourgeist-XL, and Ferroseed. Rock Slide grants Tauros neutral coverage against Ghost-types with Levitate, reliably 2HKOes Pelipper and physically defensive Rotom-S, and OHKOes Archeops and Scyther. Zen Headbutt provides slightly stronger neutral coverage against Ghost-types while giving Tauros the coverage ability to 2HKO Vileplume and even Weezing after Stealth Rock damage. Zen Headbutt is also useful for hitting Fighting-types harder than Rock Climb.

Set Details
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Tauros hits a very important Speed tier, so running any less than maximum Speed investment will cause it to drop behind Archeops, other Tauros, and even Jumpluff. To perform well, Tauros needs as much Attack as it can get. Life Orb complements this set because Sheer Force negates Life Orb recoil for any attacks that have a secondary effect, so you Tauros can have high powered attacks with no recoil.

Usage Tips
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Tauros is at its strongest near the end of the game when all of its switch-ins are weakened. Typically, Tauros is responsible for finishing off the game, so removing anything that's faster and weakening anything that can take a hit is encouraged. Due to a combination of its high Speed and powerful attacks, Tauros is a very effective revenge killer mid-game for slower offensive threats and weakened bulky threats. Despite having a notably large damage output, Tauros is not a wallbreaker. When using Tauros, you will find it often misses out on a lot of OHKOs against bulkier Pokemon, even with the right super effective coverage. During the mid-game, Tauros is very adept at pressuring your opponent with its impressive power and coverage. While you Tauros probably won't be picking up a lot of KOes, (remove e) you (who will be picking up a lot of KOs? Tauros's teammates, Tauros, you? Who is "you"?) will be weakening Tauros's switch-ins for the late-game.

Team Options
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Offensive Normal-types, such as Kangaskhan, Swellow, and Zangoose, are great partners for Tauros, because your opponent repeatedly bringing in their defensive Rock- or Ghost-types will wear them down to the point where Tauros or one of its teammates can spam powerful attacks with no safe switch-ins. Also, these teammates can bring special coverage moves to wear these switch-ins down; Aqua Tail Kangaskhan and Hidden Power Grass Choice Specs Swellow hit Tauros's common switch-ins very hard. Bulky Psychic-types such as Claydol and Mesprit can switch into bulky Fighting-types, such as Gurdurr and Hariyama, which Tauros cannot knock out at full health. Claydol is also notable because of its ability to support Tauros by removing entry hazards with Rapid Spin. Offensive Dark-types, such as Liepard and Sneasel, make great teammates for Tauros because they are able to easily KO or Pursuit trap Ghost-types that prevent Tauros from spamming its Normal-type STAB moves.

Other Options
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Pursuit damages and KOes frail Ghost- and Psychic-types, such as Rotom, Haunter, Jynx, and Mesprit, upon switching out. Water Pulse hits offensive or and physically defensive Rhydon for more damage compared to Earthquake. With a Choice Scarf, Tauros can outspeed every other relevant Choice Scarf user in the NU tier. However, it Tauros is substantially weaker without a Life Orb. A Substitute and Endeavor set can be used to lure in any hard counters to Tauros, such as Quagsire, Rhydon, and Regirock, and bring them down as low as one HP.

Checks & Counters
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**Bulky Rock-types**: Rhydon, Regirock, and defensive Carracosta can switch into Tauros comfortably, only taking around a third of their health from a non-STAB Earthquake at the worst. However, all these Pokemon can be whittled down because of their lack of recovery.

**Physically Defensive Pokemon**: Most physically defensive Pokemon that aren't weak to Tauros's coverage moves can usually take it on and threaten it in a variety of ways. Pokemon such as Mega Audino, Musharna, and Quagsire are especially threatening to Tauros because they have reliable recovery and can't be weakened as effectively.

**Status**: Paralyzing, burning, and poisoning Tauros makes its job more difficult. Tauros heavily relies on its Speed, Attack, and even HP to properly finish games.

**Priority and Faster Pokemon**: Tauros depends a lot on its Speed to do its job effectively. That being said, if another Pokemon can move before Tauros, it has the potential to weaken, cripple, or potentially even KO Tauros. Choice Scarf users such as Rotom and Mesprit, priority attackers such as Kangaskhan and Hariyama, and the rare Pokemon with a higher base Speed stat such as Sneasel, Swellow, and Zebstrika all have the ability to hit Tauros first.
GP 2/2
 
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Disjunction - physically defensive Rhydon is a bad set and doesn't exist, reword the sentence to say thats its just for offensive Rhydon.
 
Disjunction - physically defensive Rhydon is a bad set and doesn't exist, reword the sentence to say thats its just for offensive Rhydon.
Physically defensive Rhydon beats zangoose, checks yama, lives cc from cb sawk, and beats every variant of kangaskhan. I understand if you want it removed, but I certainly think it has its niche in a meta filled with as many normal-types as we have. I don't really care either way.
 
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