tcg typing format?

a format where the only types are the ones in the tcg and pokemons with types not in the tcg would have thier type replaced by ones in the tcg.


grass/poision/bug=grass
water/ice=water
fighting/rock/groud=fighting
psychic/ghost/poision=psychic
normal/flying=normal

at first i wanted to not include fairy since they havent been in the tcg for a long while but since dragon is in the tcg i thoght it was necessary that they would exist too.


now here comes the tricky part; should moves also become thier tcg counterpart or still have thier original typing?
 
a format where the only types are the ones in the tcg and pokemons with types not in the tcg would have thier type replaced by ones in the tcg.


grass/poision/bug=grass
water/ice=water
fighting/rock/groud=fighting
psychic/ghost/poision=psychic
normal/flying=normal

at first i wanted to not include fairy since they havent been in the tcg for a long while but since dragon is in the tcg i thoght it was necessary that they would exist too.


now here comes the tricky part; should moves also become thier tcg counterpart or still have thier original typing?
Iirc, Dragon used to be Normal too, so it's whatever.

The better question is, we copying the type chart interactions too? It'd be interesting to see a game following the TCG typings.
 
Iirc, Dragon used to be Normal too, so it's whatever.

The better question is, we copying the type chart interactions too? It'd be interesting to see a game following the TCG typings.
i found another theread that came up with this idea already, tho its not very active. its just called the card game
 
Well if they were to do this now they would use the current Type organizing:

GRASS
20px-Grass-attack.png
: Grass & Bug
FIRE
20px-Fire-attack.png
: Fire
WATER
20px-Water-attack.png
: Water & Ice
LIGHTNING
20px-Lightning-attack.png
: Electric
FIGHTING
20px-Fighting-attack.png
: Fighting, Rock & Ground
PSYCHIC
20px-Psychic-attack.png
: Psychic, Ghost & Fairy
COLORLESS
20px-Colorless-attack.png
: Normal & Flying
DARKNESS
20px-Darkness-attack.png
: Dark & Poison
METAL
20px-Metal-attack.png
: Steel
DRAGON
20px-Dragon-attack.png
: Dragon

Though I don't know how well this would work if tried to put into the game mechanics. Volt-Ikazuchi brings up the point that, in the TCG, Type interaction work differently as it's case situational rather then having a rigid structure. Infact what Type the Pokemon is doesn't directly determine what its Weak or Resistant to, it's only referential on the card makers part. The Pokemon's Weakness and Resistance are the ones which would make the "most sense" under the TCG's limited Typing, and even then that would sometimes cause quirks where a Pokemon which wouldn't normally be super effective or resisted in the games is in the TCG for specific card interactions. Like, if we were to consider Weaknesses and Resistances the TCG Type Chart would look something like this:

Side Column = Attacker
Top Row = Defender
W = Weakness
R = Resist
Im = Immune
Orange = Conflicting Results

20px-Grass-attack.png
20px-Fire-attack.png
20px-Water-attack.png
20px-Lightning-attack.png
20px-Fighting-attack.png
20px-Psychic-attack.png
20px-Colorless-attack.png
20px-Darkness-attack.png
20px-Metal-attack.png
20px-Dragon-attack.png
20px-Grass-attack.png
RRW/R-W/RRRRRR
20px-Fire-attack.png
WRW/R-R---WR
20px-Water-attack.png
W/RW/RR-W-W-RW/R
20px-Lightning-attack.png
R-WRIm-W--R
20px-Fighting-attack.png
RWW/RWRR/ImW/R/ImW/RW/R-
20px-Psychic-attack.png
-R--WW/RImW/R/ImRW
20px-Colorless-attack.png
W--RW/RIm--R-
20px-Darkness-attack.png
W/RR--RW/R-RIm-
20px-Metal-attack.png
-RW/RRWW--R-
20px-Dragon-attack.png
-----Im--RW

I think that's correct, though even if there's some mistakes, you can see the issue via all the oranges. Also, since Types were categorized via "flavor" than balance (at least in the sense of a rigid system), we get other issues/oddities like Grass & Darkness being SUPER BAD offensively and Fire being really good defensively (Steel is also good defensively but that's normal).

Also, in general, I feel a lot of Pokemon would lose some identity.

I think it's best to let sleeping dogs lie. The TCG Types work off a system that works for them but not compatible with the games. That said, even though mechanically there's no place for them, I can see the games incorporating the TCG Types thematically. Like maybe in one game have the Gym Leaders (or equivalents) expertise reflect the TCG Types (Elite Four would be more specialize types; Champion would be a coin toss). Or maybe just has a special group of 10 Trainers representing the TCG Types which use any Pokemon associated with their TCG Type.
 
this thread might interest you :P

 
this thread might interest you :P

yes i found it after making this thread
 
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