TEAM ABSORB ;)

First of all, while making this team the goal was to incorporate many pokemon with abilities that let them absorb certain attacks, yet still be competitively viable. No pokemon is used that does not have at least one immunity and it is surprising to see the chemistry in this team.

Gliscor@leftovers
sand veil, jolly
252 HP/40 DEF/216 SPEED
taunt
roost
earthquake
u-turn

My new lead gliscor happens to fit in quite well with the team. It can threaten many common leads such as ape and azelf with earthquake and u-turn respectively. If i am faster i can taunt to keep sr off the field. This guy will come in mid game as well as a physical check or wall breaker able to roost off any damage. Although it doesnt have great coverage, this gliscor is meant to hurt things with eq, u-turn from anything it cannot handle to an appropriate counter and down common walls that plan to sit on me all day. The durability this guy has is impressive and it usually doesnt get KO'd before causing frustration to my opponent.


Poliwrath@leftovers
Water absorb, adamant
252 HP/252 ATK/4 SPDEF
Bulk up
waterfall
focus punch
substitute

He is my number 1 fav poke of all time and have to incorporate him on every team I create. This guy is great. He comes in on any water type attack or one of his 5 useful resists and if i expect a switch i sub. I then proceed to focus punch if i dont think i can set up yet or waterfall if focus punch is resisted. These two attack types provide awesome coverage and with 1 bulk up boost scizors bullet punch has no chance in hell of breaking a sub. He is surprisingly bulky (90, 95, 90 is nothing to scoff at) and can hit quite hard after a bulk up, which is mainly there for the attack raise. He really keeps ttar, scizor, Lucario and metagross in check, 4 huge threats in todays metagame.

Jolteon@life orb
volt absorb, modest
252 sp attck/252 speed/4 hp
substitute
t-wave
thunderbolt
shadowball

Having these two waters and a flying type it was obvious i needed a pokemon for electric type attacks. This came in the form of jolteon. I've always been amazed at the strength of stab life orbed t-bolt from the little rodent and shadow ball provides a way to nail psychics and ghosts such as latias and dusknoir. I'll sub on the switch and if i cant handle it ill t-wave to help get everything slower for my poliwrath sweep. He is a definite menace, very speedy, and mainly used as a revenge killer/check for opposing gyara and latias trying to set-up.

Gengar@life orb
levitate, timid
252 ATTCK/ 252 SPEED/ 4 HP
substitute
pain split
shadow ball
focus blast

Pain split gengar FTW! This gengar wreaks havoc from behind a sub with its shadow ball and focus blast providing perfectly neutral coverage. Pain split allows it to recover off LO damage and actually beat blissey. This guy is a great check for opposing non-timid gengar and latias and wreaks havoc against bulky pokes with pain split, often times taking them to KO range. Due to this guy being able to destroy many common special walls (namely Blisssey) he has become invaluable to this team of many special attackers. He comes in on one of its many immunities, sets up sub and starts its rampage.


Skarmory@leftovers
keen eye, impish
252 def/ 252 hp/4 sp d
stealth rock
spikes
roost
roar

Next i needed a bulky wall and why not skarm? He can phaze, set up sr and spikes, provide a reliable check against anything with an sd (bar lucario), and can roost off any damage it acquires in the process. He usually comes in early-mid game to set up sr and hopefully 1 layer of spikes to allow an easier time for my late game sweepers while also drawing in the electric/fire attacks my team craves. I chose not to put any attacks on it because while i did have drill peck present for a while, it really served no purpose. My team relies so heavily on claiming OHKO/2HKOs through boosted attacks that drill peck didnt really fit in with this fast pace and i needed spikes more. This guy is a hero for me, almost absorbing physical hits and able to give my sweepers the desired support through entry hazards, all the time drawing in electric and fire attacks.

Heatran@leftovers
Flash fire, modest
252 sp attack/252 speed/ 4 hp
substitute
toxic
fire blast
earthpower

What kind of team would this be without the most common absorber in OU? This tran often comes in after something has been ko'd to bluff the scarf and sub, or simply on a predicted w-o-w or fire attack expected to crippple one of my sweeprs. Flash fire boosted fire blast is extremely lethal, especially behind the security of a substitute. If something like suicune or another bulky poke comes in i simply toxic and proceed from there. This guy is a great check to opposing fire, and steel types and wreaks havoc with its fire blast. The durablilty it has is surprising due to its many resistances and 2 immunities and usually takes 1 or 2 pokes down with it easily allowing gyara, poliwrath and e-vire to run show.

This team has a 27-5 shoddy record and when played correctly is very lethal as everything seems to compliment eachother. I had a lot of fun making it and has moved up to being the primary team i use when being challenged. It is surprising at how easy a team-building process can be when you just take it step by step and cover ur pokes backs with others.

Any and all help is appreciated as i know there is huge room for improvment here but please respect the overall team idea of absorbtion. Thank you for ur time.

P.S. if u tell me how to get pics of pokes on here ill be happy to edit this rmt with them thnx :D

CHANGES IN BOLD
 
http://www.pokemonelite2000.com/sprites.html

The place I use for sprites and stuff.

http://arkeis.com/pokemonfactory.htm

also a popular art page for pokemon. (neither of them are mine, I take no credit yadda yadda)

Anywho, you EV spreads on your pokemon are like, all bad and wrong. :X Sorry.

252 Atk on a Speical Heatran is doing nothing more than being useless. Also, all of your pokemon have 252/252/4 spreads which aren't spreads that benefit all of them. Rather than go through all of the different pokemon, it would be easier to just find your pokemon's set here on this page: http://www.smogon.com/dp/pokemon/ and go from there. ( I know thats not what a rate is supposed to be but it would take a long time).
 
lol 252 spa 252 spe 252 hp uberhax.

its kinda nooby to copy exactly smogon moves but you need some help from the pokegeeks.
 
yes, i could have gotten these sprites from google, however i do not understand how to actually put them in the rmt.

And as for the spreads, i clearly forgot the sp attack for heatran but all the others are focusing on offense and really only need 252 ev distributions, if you could specifically give me a poke with ur recommended ev distribution i will gladly take it into consideration

Thank you
 
Okay... Electivire AND Jolteon is a mistake. :\ I thought your goal was to have as many different immunities as possible, and yet you have two ground immunities, two electric immunities, one water, and one fire. Dx

For one thing, you need a Ghost-type. Fighting/Normal/Ground (if Levitate) is a good collection of immunities, Rotom or Gengar is your best bet. I'd drop Electivire and Gyarados (different lead, maybe Skarmory) and try to fit in one of the aforementioned ghosts and maybe some Dark-type or something if that's what you're going for.
 
thank you for your help banryu,

yeah, i went overboard with the electric immunity, but i think ill try gengar and absol in place of gyara and e-vire,

any opinions?
 
Well fitting in with your team of abilities i would suggest dropping Gyarados (since Skarmory covers Ground immunity) for a ghost such as Gengar so that you do not lose out on offence. Next keep either Jolteon or Electivire and drop one of them for a Tyrantar which can serve as your DD'er since you no longer have Gyarados.
 
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