A team opponents don't see coming! [Doubles]
Team Adept: a Doubles team that has been in the works ever since Diamond and Pearl was released. Recently, the team consisted of an obscure group of Pokemon like Vaporeon, Lapras, Skarmory, Marowak, Espeon, and Absol. That team had the same essential strategy but it needed to be scapped, and now the name fronts a new, more powerful team. Like all of my teams, Team Adept is meant for random PBR Double battles and possibly Wi-Fi Doubles.
The Core Team:
Scizor @ Life Orb/Expert Belt
Ability: Technician
Adamant nature
EVs: 40 HP/252 Atk/216 Spe
- Bullet Punch
- X-Scissor
- Night Slash/Pursuit
- SuperPower/Brick Break
The first SuperPower of Team Adept is a Platinum Scizor. Scizor has tons of resistances and with this moveset, can attack most types with Super Effective damage. Bullet Punch and X-Scissor enjoy STAB with Scizor's awesome attack stat. SuperPower is meant for incredible damage, but the stat drops are unsatisfying. Pusuit is to knock out any retreating Psychics or Ghosts and Focus Sash survivors.
Machamp @ Choice Scarf
Ability: No Guard
Jolly/Adamant nature
EVs: 12 HP/252 Atk/244 Spe
- Dynamic Punch
- Stone Edge
- ThunderPunch
- Ice Punch
Machamp accompanies Scizor on the field for massive damage on the offensive level. Dynamic Punch is to take down any pesky Steels, Rocks, Normals, Ice, and etcetera or incapacitate all other types, even those who resist it. Stone Edge also takes advantage of No Guard, and with a high Critical Hit rate. The last two elemental punches are merely fillers on this set. Unless the opposing Pokemon has a 4x weakness to electricity or ice, Dynamic Punch does more damage with a definite secondary effect.
Vaporeon @ Leftovers
Ability: Water Absorb
Bold nature
EVs: 252 HP/252 Def/4 SpA
- Helping Hand
- Sunny Day
- Ice Beam
- Hydro Pump
Vaporeon is the primary support Pokemon for the team, supplying awesome Synergy for Scizor, Machamp, and especially Arcanine. When sent out, Vaporeon typically begins setting up for Arcanine with Sunny Day. Helping Hand is for an additional boost for any member while Ice Beam is to take out overused Dragons along with others. Hydro Pump seems rather pointless on this set but it is here in case the strategy somehow fails to set up.
Arcanine @ Life Orb
Ability: Intimidate
Timid nature
EVs: 4 HP/252 SpA/252 Spe
- Heat Wave
- Dragon Pulse
- SolarBeam
- ExtremeSpeed
The star of Team Adept: an Intimidate Arcanine. If Vaporeon is on the field with Helping Hand ready and Sunny Day set up, Arcanine packs more heat than one can imagine. Heat Wave hits both opponents with 253 BP each. Dragon Pulse is perfect for dealing with Dragons, especially Palkia and Kingdra! SolarBeam is a great Water counter without having to charge in the sun. ExtremeSpeed is on the set not as a good attacking move, but as a priority move, to take out Focus Sash users and those already weak.
When Vaporeon and Arcanine are out, Team Adept's Synergy really shines. When Arcanine is sent out, he Intimidates the opponents which, in the case of physical attackers, limits the power of Earthquakes (and good Rock moves)! Vaporeon also helps dissuade the use of Water moves, like Surf because of Water Absorb, and halves their power anyway with Sunny Day in play.
The Metagross/Gyarados/Heatran Counters:
Dusknoir @ Leftovers
Ability: Pressure
Impish nature
EVs: 164 HP/92 Atk/252 Def
- Imprison
- Earthquake
- Fire Punch
- Protect
After testing the core team online some, I realized that Metagross and Heatran wall me like none other. Metagross's Clear Body prevents Intimidate from working effectively and its immense attack enjoys spamming Earthquakes. Dusknoir is my counter to this problem.
**New**
Weezing @ Leftovers
Ability: Levitate
Bold nature
EVs: 216 Def/40 SpA/252 SpD
- Flamethrower
- Thunderbolt
- Explosion
- Protect
After trying to find a good sixth Pokemon that could counter consistent threats such as the ever-so-common Metagross/Gyarados duo and Heatran, I discovered Weezing. Together with Dusknoir these threats are destroyed. If you have any good ideas on Weezing's last slot, let me know!
The counter-strategy to Metagross (and Gyarados duos) is simple: Dusknoir uses Imprison to disable generic Metagross running Earthquake and Protect. Weezing begins taking out the opponents with Flamethrower or Thunderbolt. To counter the less common Heatran, Dusknoir is free to use Earthquake because of Weezing's ability. After the obvious threats are neutralized, Weezing can Explode, hoping to take down any others.
So that is Team Adept, an original team by yours truly, Vhind. I would appreciate any and all help with my team! :D
Team Adept: a Doubles team that has been in the works ever since Diamond and Pearl was released. Recently, the team consisted of an obscure group of Pokemon like Vaporeon, Lapras, Skarmory, Marowak, Espeon, and Absol. That team had the same essential strategy but it needed to be scapped, and now the name fronts a new, more powerful team. Like all of my teams, Team Adept is meant for random PBR Double battles and possibly Wi-Fi Doubles.
Team Adept:






Team Adept's strategy is to use the Pokemon's Abilities to the fullest, bringing brute strength to the table and eventually (in most cases) set up for an Arcanine sweep.
The Core Team:

Scizor @ Life Orb/Expert Belt
Ability: Technician
Adamant nature
EVs: 40 HP/252 Atk/216 Spe
- Bullet Punch
- X-Scissor
- Night Slash/Pursuit
- SuperPower/Brick Break
The first SuperPower of Team Adept is a Platinum Scizor. Scizor has tons of resistances and with this moveset, can attack most types with Super Effective damage. Bullet Punch and X-Scissor enjoy STAB with Scizor's awesome attack stat. SuperPower is meant for incredible damage, but the stat drops are unsatisfying. Pusuit is to knock out any retreating Psychics or Ghosts and Focus Sash survivors.

Machamp @ Choice Scarf
Ability: No Guard
Jolly/Adamant nature
EVs: 12 HP/252 Atk/244 Spe
- Dynamic Punch
- Stone Edge
- ThunderPunch
- Ice Punch
Machamp accompanies Scizor on the field for massive damage on the offensive level. Dynamic Punch is to take down any pesky Steels, Rocks, Normals, Ice, and etcetera or incapacitate all other types, even those who resist it. Stone Edge also takes advantage of No Guard, and with a high Critical Hit rate. The last two elemental punches are merely fillers on this set. Unless the opposing Pokemon has a 4x weakness to electricity or ice, Dynamic Punch does more damage with a definite secondary effect.

Vaporeon @ Leftovers
Ability: Water Absorb
Bold nature
EVs: 252 HP/252 Def/4 SpA
- Helping Hand
- Sunny Day
- Ice Beam
- Hydro Pump
Vaporeon is the primary support Pokemon for the team, supplying awesome Synergy for Scizor, Machamp, and especially Arcanine. When sent out, Vaporeon typically begins setting up for Arcanine with Sunny Day. Helping Hand is for an additional boost for any member while Ice Beam is to take out overused Dragons along with others. Hydro Pump seems rather pointless on this set but it is here in case the strategy somehow fails to set up.

Arcanine @ Life Orb
Ability: Intimidate
Timid nature
EVs: 4 HP/252 SpA/252 Spe
- Heat Wave
- Dragon Pulse
- SolarBeam
- ExtremeSpeed
The star of Team Adept: an Intimidate Arcanine. If Vaporeon is on the field with Helping Hand ready and Sunny Day set up, Arcanine packs more heat than one can imagine. Heat Wave hits both opponents with 253 BP each. Dragon Pulse is perfect for dealing with Dragons, especially Palkia and Kingdra! SolarBeam is a great Water counter without having to charge in the sun. ExtremeSpeed is on the set not as a good attacking move, but as a priority move, to take out Focus Sash users and those already weak.
When Vaporeon and Arcanine are out, Team Adept's Synergy really shines. When Arcanine is sent out, he Intimidates the opponents which, in the case of physical attackers, limits the power of Earthquakes (and good Rock moves)! Vaporeon also helps dissuade the use of Water moves, like Surf because of Water Absorb, and halves their power anyway with Sunny Day in play.
The Metagross/Gyarados/Heatran Counters:

Dusknoir @ Leftovers
Ability: Pressure
Impish nature
EVs: 164 HP/92 Atk/252 Def
- Imprison
- Earthquake
- Fire Punch
- Protect
After testing the core team online some, I realized that Metagross and Heatran wall me like none other. Metagross's Clear Body prevents Intimidate from working effectively and its immense attack enjoys spamming Earthquakes. Dusknoir is my counter to this problem.
**New**

Weezing @ Leftovers
Ability: Levitate
Bold nature
EVs: 216 Def/40 SpA/252 SpD
- Flamethrower
- Thunderbolt
- Explosion
- Protect
After trying to find a good sixth Pokemon that could counter consistent threats such as the ever-so-common Metagross/Gyarados duo and Heatran, I discovered Weezing. Together with Dusknoir these threats are destroyed. If you have any good ideas on Weezing's last slot, let me know!
The counter-strategy to Metagross (and Gyarados duos) is simple: Dusknoir uses Imprison to disable generic Metagross running Earthquake and Protect. Weezing begins taking out the opponents with Flamethrower or Thunderbolt. To counter the less common Heatran, Dusknoir is free to use Earthquake because of Weezing's ability. After the obvious threats are neutralized, Weezing can Explode, hoping to take down any others.
So that is Team Adept, an original team by yours truly, Vhind. I would appreciate any and all help with my team! :D