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Team Alpha: Lucario and the Elements

Introduction

Jola, Smogonites. I'm back with another RMT, one that focuses on Lucario's great sweeping potential and a F/W/G core. You might call this team my delayed reaction to Salamence becoming Uber, since it would be ripped apart by Salamence had it not been banished to that realm.

Unlike most of my teams, this one uses a few of the most distinct Pokemon defining the current metagame, such as Scarf Tyranitar and Life Orb Heatran. This is my first team that uses them (and, despite me having battled for a few years, Swords Dance Lucario himself) and so far they have proven to be great assets.

The focus of this team is to lay down entry hazards and and threaten with a Lucario or Gyarados sweep, and take care of most of the threats that get in the way. It handles almost like a stall team, but then I start bringing in my big guns and the opponent's tension starts to rise when they realize this is in no way shape or fom a stall team, but more like a stall-based offense. Anyway, I'm done quacking. Here it is.

Team Alpha
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Skarmory, @ Lum Berry
Careful Nature (SpDef +, SpAtk -)
252 HP, 128 SpDef, 128 Spd
-Taunt
-Roost
-Whirlwind
-Spikes

Set Analysis: A fantastic lead, she usually lays out at least two layers of Spikes within the battle's opening turns, and then deals passive damage and scouts the opponent's team with Whirlwind. Taunt destroys slower Stealth Rockers, Trick Roomers, and stuff like Roserade and Smeargle thanks to Lum granting her a free pass on sleep. Even if she gets Tricked a Scarf, that isn't the end of the world because the whole point of Skarmory is to lay out Spikes, although I will keep her alive if I can for later shuffling with Whirlwind. Roost keeps her alive to continue laying Spikes and phazing.

Nature & EVs: 252 HP EVs are obligatory for all-around bulk, and the Speed EVs allow her to Taunt slow Stealth Rockers. The Special Defense EVs soften special hits such as Swampert's Ice Beam and Roserade's Hidden Power Fire enough so that I may continue to comfortably Spike stack. 316 Defense is more than enough for Skarmory's lead position.

Considered Changes: None, really. Skarmory does her job so well that I see no need to change her, or really anything that could do her job half as well as she does.

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Tyranitar, @ Choice Scarf
Jolly Nature (Spd +, SpAtk -)
4 HP, 252 Atk, 252 Spd
-Stone Edge
-Superpower
-Pursuit
-Crunch​

Set Analysis: One of the very few truly great Pokemon. He found his way onto this team by bringing Starmie and Gengar to their knees and destroying them, as well as making a decent revenge-killer in general. If there are two teams I really hate, they would be Uber Trick Room teams and OU Rain Dance teams. Obviously I won't have to worry about Uber Trick Room teams (or even OU Trick Room teams, thanks to Skarm), so Tyranitar also makes useless my most hated team in OU as well as obliterating most of the special-based pests giving this team trouble.

Stone Edge, Pursuit, and Crunch require no explanation. Superpower was selected over Earthquake because this team really needs the OHKO on opposing Tyranitars. I've also considered Ice Beam to lure in and kill Gliscor, making Lucario's job much easier, but there just isn't the room.

Nature & EVs: Painstakingly developed for the utmost precision in today's metagame, seriously, don't steal this spread, it's valuable.

Considered Changes: Again, there's just isn't much that can do what Tyranitar does. That, and Tyranitar's my favorite Pokemon.

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Heatran, @Life Orb
Timid Nature (Spd +, Atk-)
4 HP, 252 SpAtk, 252 Spd
-Fire Blast
-Earth Power
Hidden Power Ice
-Stealth Rock

Set Analysis: A Life Orb Heatran was chosen for its ability to lay out Stealth Rock alongside Skarm's Spikes and because it hits like a mule. Opposing Skarmory, Scizor, Celebi, Metagross, and Magnezone are blown away by Fire Blast, while Heatran's typing/power force switches and more Spikes damage. Earth Power KOes other Heatrans and works as a good finisher due to Fire Blast's poor PP and accuracy. Hidden Power Ice provides an invaluable OHKO on Dragonite and Flygon locked into Outrage.

Nature & EVs: ...bad jokes don't work the first time, let alone the second. Self-explanatory.

Considered Changes: I couldn't find an offensive Stealth Rocker who worked nearly as well as Heatran, plus Heatran is a part of the F/W/G core. Not much to replace him.

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Gyarados, @Leftovers
Impish Nature (Def +, SpAtk -)
252 HP, 200 Def, 56 Spd
-Waterfall
-Dragon Dance
-Rest
-Sleep Talk​

Set Analysis: Rest Talk Gyarados make an excellent status absorber and physical wall thanks to Intimidate and his resistances. Gyarados's main niche is his ability to counter Infernape, Lucario, Scizor, and even some Machamp, and he makes a half-ass but adequate check to SubPetaya Empoleon. Most carry Roar over Dragon Dance, however I have Skarmory for phazing, so I figured I would go with Dragon Dance and have Gyarados pose a decent sweeping threat.​

Nature & EVs: Maximum Defense to stifle physical sweepers, with enough Speed EVs to outspeed 317 with one Dragon Dance.​

Considered Changes: It's the resistances to Fighting, Ground, and Fire that make Gyarados so very important. None yet.​

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Celebi, @Leftovers
Bold Nature (Def +, Atk -)
252 HP, 220 Def, 4 SpAtk, 32 Spd
-Grass Knot
-Reflect
-Hidden Power Fire
-Recover​

Set Analysis: I noticed I had a Water and a Fire, so I figured I may as well complete the core, and Celebi is certainly a big piece of this team in that she destroys bulky Waters with Grass Knot. Reflect allows her to double Defense, which is very important with things like Kingdra, and it kind of cancels out Celebi's Pursuit weakness. Reflect + Hidden Power Fire make Celebi a decent answer to Steels, and destroys Breloom, although Hidden Power Ice has been considered, but the surprise factor on Scizor is essentially a free KO, too much to give away.​

Nature & EVs: Same principle as Gyarados: max Defense and HP, with enough Speed to outrun a specific Speed group (Breloom's in this case).​

Considered Changes: Like the others, Celebi just does her job so well that I haven't really considered replacing her.​

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Lucario, @Life Orb
Jolly Nature (Spd +, SpAtk -)
252 Atk, 252 Spd, 4 Def
-Close Combat
-Stone Edge/Crunch/Ice Punch/Extremespeed
-Swords Dance
-Bullet Punch​

Set Analysis: Here he is, at last. Lucario comes in after the opponents have been weakened and starts sweeping. He loves Spikes; they help him to OHKO a number of heavyweight physical walls after a Swords Dance. Close Combat is Lucario's ubiquitous STAB, while Bullet Punch was selected because it OHKOs Gengar after a Swords Dance and Stealth Rock, and Gengar behind a Substitute against this team can be disastrous. Stone Edge vs. Crunch is a topic that I really want to resolve here. A +2 Crunch OHKOs Celebi and Dusknoir after Spikes, but Stone Edge will OHKO Gyarados and Zapdos and Dragonite at +1. Tough choice. Also considering Ice Punch and Extremespeed.​

Nature & EVs: The only thing here that needs explaining is the Jolly nature. Well, other Lukes are Jolly and Suicunes are Timid nowadays, so I really need that extra jump so that my sweep doesn't end at their hands. Jolly still gets some important KOs with Spikes and Stealth Rock.​

Considered Changes: Despite being the star of the team, I've questioned Lucario the most. Everyone on this team (bar Gyarados) is weak to either Fire or Ground, but Lucario is the only weak to both. A Machamp would ease my issues with Tyranitar, but then I lose my cleaner.​

Threats

Just the ones that actually threaten me.

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Tyranitar poses a big threat in its natural bulk and ability to 1/2HKO every member of my team after a DD. My Skarmory can only phaze it and deal entry hazard damage, but at least it learns the set.
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Jolteon outspeeds everything on the team and resists Bullet Punch. A Life Orb Thunderbolt does respectable damage to Tyranitar, and because this team has no Wisher, Tyranitar must simply walk through the Thunderbolts and then I place my faith in the 80% accurate Stone Edge.​

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Bulky variants are handled by Celebi, but if this is carrying a Life Orb, it OHKOs Celebi at +1 with Stealth Rock. Lucario and Tyranitar can take chunk from it, plus it takes a bit of residual damage, but I'd like more security than that.​

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The stallbreaker can Toxic and Taunt, then sits back and laughs at me. Toxic kills Celebi and Gyarados, Earthquake kills Heatran, Tyranitar, and Lucario, and Taunt forces Skarm to Struggle. It's bad.​



Those are the four biggest threats to this team, that I see, at least. Any comment on how to handle these is very appreciated. Also, this team would LOVE to find room for a Wisher somewhere, since quite a bit relies on Tyranitar, who has no means of health regeneration.​

Conclusion

So that's my team. I hope you enjoyed reading it; I looked around in the Archive and selected the format that I enjoyed reading the most. I welcome all criticism with open arms, however if you can help with the threats I posted, that would be even better. Anyway, don't be shy. This team could be great if those problems are solved. Rate, hate, and steal. Ajos, Smogonites.
 
First off, lucario needs extremespeed, even if you are running bullet punch. Jolteon, infernape, starmie, offensive suicune weakened by spikes, shaymin, ect many more can beat you without extremespeed. The only move that can be changed is bullet punch. Scarftar handles gengar, so the only thing bullet punch hits is other scarftar (who are weakened by spikes and SR and are probably in espeed range anyway). So you should probably change the set to SD/CC/Extremespeed/Bullet Punch

Non-hp fighting jolteon are handled well by your scarftar, and with espeed on luke. Jolteon can be threatening, but with spikes, SS, and luke you should be able to pick it off or take a hit and KO it. DDtar are mostly dealt with by skarm, and are can be played around with gyara's intimidate and your own scarftar. If you keep bullet punch on luke, you can probably revenge kill it (not to mention it really only sets up on scarftar's pursuit)

The true threat to this team is suicune. Almost noting you have can be it too easily. I would change celebi to the tinkerbell set for this reason. But instead of running modest, run at least 296 spe. This allows to to simply revenge suicune with a powerful LO leafstorm.
 
Where's the spinblocker? Without one, nothing is stopping a Forretress, Starmie, or Tentacruel from coming in and spinning your hazards away. Rotom is probably the best spin-blocker in the metagame today, so you should place a Scarf Rotom-H over your Tyranitar.

Rotom-H @ Choice Scarf
Timid
EVs: 124 HP/168 SpA/216 Spe
-Thunderbolt
-Shadow Ball
-Overheat
-Trick

124 HP is just enough to prevent LO Starmie from OHKOing with Hydro Pump. 216 Spe outspeeds Modest Empoleon after an Agility and Jolly DD Gyarados after it has used DD once.

Now, use a Swampert over Heatran to help handle your DD Tar and DD Nite weakness.

Swampert @ Leftovers
Relaxed
EVs: 252 HP/252 Def/4 Spe
-Stealth Rock
-Earthquake
-Ice Beam
-Roar

Also, this team does not love Offensive Cune, so place Thunder Wave over Reflect (seems random as hell) on Celebi to stop Suicune in its tracks.

Good luck!
 
Hello Starbuck solid team you have yourself, I have a few suggestions that may help your team out.

Well after observing your team and looking through your threat list. Specs/Lo variant Jolteon can actually be very harmful against your team since you lack an electric immune allowing it to spam Thunderbolts. Celebi isn't always the safe switch in since after Stealth Rock damage Thunderbolt+Shadow Ball would ko' Celebi. Even with Tyranitars Rock type boost in Sand Storm it takes over 40% and after SR damage same scenario except you deal with the 50/50 play where you can Pursuit expecting it to switch out or Earthquake for the straight kill while they do switch. As for DD Tyranitar there isn't much for you to do and if they run Taunt you will be flat out swept if Stone Edge didn't miss, this is mainly because your only Scarfer who is Tyranitar can't revenge kill DD Tyranitar since it gets out speed and ko'd.

I would suggest you use Choice Scarf Flygon instead of Scarf Tyranitar. This would provide you the essential Electric immune so threats such as Jolteon or LO Zapdos don't leave a mark. You may not have heard this before but when building a team your second pokemon in your party should aid/support your lead. In this case you have Skarmory and Flygon does exactly that by providing you an electric immunity and U-turn to scout. Flygon also lets you revenge kill Tyranitar with Earthquake doing (74.3% - 87.7%).

As for your offensive Suicune weakness you are better of using sweeping Shaymin. I'm sure you haven't considering using this but LO Shaymin with Seed Flare and HP Ice takes care of your offensive Suicune weakness and Gliscor problem. If you don't insist on making this change then you can try to use Offensive Celebi. As for Shaymin in this case, can easily revenge kill offensive Suicune doing 74.3% - 87.7% with Seed Flare. Considering SR damage and LO Recoil you even use Skarmory so you can put Spikes damage in this situation as well. Which would grant you a successful revenge killer. Gliscor get's ko'd by HP Ice so no worries for that.

Flygon @ Choice Scarf | Levitate
Jolly | 4 HP / 252 Atk / 252 Speed
U-turn | Earthquake | Outrage | Stone Edge

Shaymin @ Life Orb | Natural Cure
Timid | 32 HP / 252 SpA / 224 Speed
Seed Flare | Hidden Power Ice | Leech Seed | Rest
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Good Luck! :toast:
 
Shaymin? NOOOO! If he uses Shaymin, his team is weak as hell to Breloom. Thunder Wave on Celebi should be enough to handle Offensive cune, and if you don't think that is enough, just use an offensive Celebi:

Celebi @ Life Orb
Timid/Modest
EVs: 32 HP/224 SpA/252 Spe
-Leaf Storm
-Thunder Wave/Earth Power
-HP Ice/Fire
-Recover
 
Shaymin? NOOOO! If he uses Shaymin, his team is weak as hell to Breloom. Thunder Wave on Celebi should be enough to handle Offensive cune, and if you don't think that is enough, just use an offensive Celebi:

Celebi @ Life Orb
Timid/Modest
EVs: 32 HP/224 SpA/252 Spe
-Leaf Storm
-Thunder Wave/Earth Power
-HP Ice/Fire
-Recover

Okay well I understand you for most part but he isn't "weak as hell" to Breloom. If you haven't noticed he has Rest Talk Gyarados and after Intimidate Breloom would only do 25% max and that is against Spore Puncher spread. The sub seed set does under 20% damage. After one Dragon Dance Gyarados breaks the Substitute against the Offensive variant who in this case can be somewhat of a nuisance. The bulkier spread is easily taken care of by Shaymin who breaks the Sub with HP Ice while Gyarados is the sleep fodder considering OP is a good battler that is what he would insist on doing for the Intimidate, and Focus Punch doesn't even manages to only do (38.7% - 45.8%) Then being able to set up another Dragon Dance while Breloom isn't under a sub forcing Breloom to switch out since it will be out sped. I wouldn't consider this team "weak as hell" to Breloom rather "easy as hell" set up bait. Anyway Good Try.

"Thunder Wave on Celebi should be enough to handle Offensive cune" Which doesn't make entire sense since Offensive Suicune would out speed and hit his current Celebi with Ice Beam possibly being ko'd if Suicune receiving a little under max damage and if SR is set up.
 
Thanks for the rates guys. Really appreciated.

@Eggbert: What you said is true. Without Extremespeed, Luke is vulnerable to sweepers. But without Stone Edge/Crunch/Ice Punch, he's very vulnerable to being walled. He needs Bullet Punch for Gengar, because if Gengar gets behind a sub I'm in for a hell of time.

I'm not keen on Tinkerbell on this team because this team needs a reliable answer to DDGyara and Kingdra, and Tink won't help me much there.

@SMB: Yes, the lack of a Ghost is unfortunate, however Tyranitar's obliterating Starmie and Heatran is obliterating Forretress, and with a little prediction, these can be KO'd early. Moreover, I'm using Diamond, so I can't use Rotom formes.

@Scimjara: Stated above why I need Tyranitar. Plus Flygon can't OHKO Starmie/Gengar without locking into Outrage, potentially against a Steel who can KO it.

Shaymin is an interesting option, but again, the defensive Celebi here ameliorates my issues with Kingdra and Gyarados, where using Shaymin leaves me open to those two, since at +1 they can potentially 2HKO, where Shaymin can't OHKO.
 
Thanks for the rates guys. Really appreciated.

@Eggbert: What you said is true. Without Extremespeed, Luke is vulnerable to sweepers. But without Stone Edge/Crunch/Ice Punch, he's very vulnerable to being walled. He needs Bullet Punch for Gengar, because if Gengar gets behind a sub I'm in for a hell of time.

If that's how you feel, have you considered using Agility Lucario instead? It doesn't hit nearly as hard as SD Lucario (obviously xD) but it can beat most of Lucario's common switch-ins. Skarmory's Spikes support should make up for some of the drop in power.

AgiliLuc has pretty good synergy with your team. After 1 Agility it outspeeds most of the metagame, including Scarf Rotom, Flygon, and Gengar. This should make sweeping with Gyarados easier once its common revenge killers are out of the way. Defensive Rotom-A can potentially WoW AgiliLuc since they can survive Crunch. However, Heatran can switch in and grab a free Flash Fire boost.

Lucario, @Life Orb
Adamant Nature (Atk +, SpAtk -)
252 Atk, 252 Spd, 4 Def
-Agility
-Close Combat
-Ice Punch
-Crunch


Also I would recommend using a Careful nature on Gyarados, with an EV spread of 248 HP / 164 Def / 96 SpD. This lets you setup on defensive Celebi (Grass Knot 3HKOs) and lets you handle special attackers like MixApe, Gengar, and Heatran better.
 
AgiliLuc is interesting, however it doesn't really abuse Spikes as much as I'd like. After further consideration, I think I'll go with Extremespeed. Although I am walled by much more after dropping Stone Edge/Crunch/Ice Punch, those walls are easily handled by the rest of the team, where Extremespeed KOing Jolteon and Starmie is crucial. I gave a little thought to AgiliGross and Electivire, but still, they lack the raw power of SD Lucario.

That EV spread you suggested for Gyarados is interesting, however Grass Knot still 3HKOs my current spread, but it's almost nullified by the fact that even at +6 I'm doing piss-poor damage to Celebi.

Still, my biggest fear is stall-breaking Gliscor. Gyarados is really my only hope, but if it Taunts Gyarados before it gets one DD, it's game.
 
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