Greetings, everyone. I've had a lot more success in the past using balance teams (such as Lordlioffense and Eyes Set to Kill) compared to more offensive teams, and it's the style that got me into playing Pokemon during ADV. I felt my final 4th gen RMT should reflect my favourite playstyle, and thus I created team Avenged Sevenfold. The team relies on being able to comfortably switch-in to the entire metagame and lay all 3 entry hazards down, laying extreme pressure on the opponent while they switch. You could call it Blisseyless stall, but I play this team a lot more like a balanced one compared to a full-out stall team. While this team is very effective in tackling most of the metagame's top threats, I have trouble with a few specialized threats, such as Shuca Berry Dragon Dance Ice Punch Tyranitar. I've really enjoyed using this team and am proud to present team Avenged Sevenfold.
Team Building Process
Originally, the team relied on abusing all 3 hazards while having quite a few phazers to shuffle around the opponent's team. I began my team by selecting two of the most reliable Pokemon in the metagame, Skarmory and Roserade. I have had monumental success with Roserade and it was the key player in the last RMT I made.
Needing a Stealth Rock user, I checked out a few candidates. I noticed a rather large fire weakness, and Heatran immediately came to mind. I began running a Shuca Berry Heatran set, which worked okay but later on I would change the set.
Next up, I noticed I was weak to threats such as Dragon Dance Dragonite and Dragon Dance Gyarados, and I feel every team should have a revenge killer of some sort. Rotom-W also serves as a spinblocker to prevent my 3 entry hazards from being removed, and can pose an immediate threat to all the viable rapid spinners. Thus, I added Rotom-W to the lineup!
Needing a bulky Water-type, I looked over a few options. Vaporeon stood out with it's ability to both Roar out the enemy, pass Wish to it's teammates and reliably hard check Infernape. With Vaporeon in the lineup I had almost all of the metagame checked, and decided to add an uncommon Pokemon who can patch up little holes and act as a final phazer.
And thus, Snorlax was added to the lineup. With this team of 6 Pokemon I began testing religiously (especially against Joel I'm 101-0 vs him!), and noticed a few problems. Firstly, I was very weak to fighting-type Pokemon, namely Machamp, Lucario, Breloom and Infernape. I also needed a way to spin away the opponent's hazards and have more control of the game. Starmie and Gliscor immediately came to mind over Snorlax and Vaporeon, and thus the team was created!
M. Shadows (Skarmory) (M) @ Lum Berry
Trait: Keen Eye
EVs: 252 HP / 156 SDef / 100 Spd
Calm Nature (+SDef, -Atk)
- Brave Bird / Whirlwind
- Taunt
- Spikes
- Roost
I honestly had a hard time deciding who to play in the lead position for this team, but Skarmory seemed to be the best choice. With Lum Berry and Taunt, Skarmory is able to shut down slower leads and leads that have sleep-inducing moves such as Roserade and Smeargle. I enjoy running more speed than normal on Skarmory so I can taunt other Skarmory as well as Pokemon like minimum speed Roserade. Anyways, Skarmory starts the team off by reliably laying spikes against many of the most popular leads, and checks a huge amount of Pokemon later in the game. Without Skarmory I would be extrordinarily weak to Pokemon like Agility Metagross, especially Ice Punch variants. Skarmory is named after M. Shadows, the lead vocalist of Avenged Sevenfold because Skarmory is incredibly awesome and leads the team.
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Zacky Vengeance (Rotom-W) @ Choice Scarf
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Hidden Power [Ice]
- Trick
- Thunderbolt
- Shadow Ball
Ahh, Rotom-W. This thing has saved my ass so many times and works as a backup check to so many different Pokemon if one of my checks / counters goes down. Many players aren't expecting a scarved Rotom on such a defensive team and often nets quite a few surprise kills. DD Gyarados and DD Dragonite are also monumental threats to this team, being able to kill pretty much all the rest of my members. Rotom-W's secondary role is to spinblock and prevent my precious hazards from being removed, but I'm often subject to being hit by Forretress's Payback and Starmie's Hydro Pump, and am considering a bulkier spread, although I don't really want to drop the Special Attack. It's a toughie. Rotom-W is named after one of the guitarists, Zacky Vengeance as he is responsible for tearing stuff up like Zacky.
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Synster Gates(Roserade) (M) @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 244 SDef / 12 Spd
Calm Nature (+SDef, -Atk)
- Hidden Power [Ground]/ Hidden Power [Fire]
- Energy Ball
- Toxic Spikes
- Synthesis
Roserade is an outstanding, often underrated Pokemon. Roserade is one of the best Rotom-W / Gengar switch-ins in the game, using them as set-up bait to set-up Toxic Spikes. With 0 EVs invested into Special Attack, Roserade does 25.1% minimum to Gengar and even more to Rotom, breaking their subs 100% of the time unless they invest a lot in HP. Toxic Spikes are incredibly helpful in this metagame as they help to break down a lot of the opponent's important links such as Suicune and Blissey. Roserade protects me from a multitiude of threats and is probably the most important member of the team. I currently have a toss-up between Hidden power Ground and Fire, I'm very Specs Heatran weak so it's nice to hit him on the switch-in, but Hidden Power Fire is very useful for hitting Skarmory and Forretress. Input on this would be nice. Roserade is named after Synster Gates, one of the guitarists of the band because both are likely the most important members of the band (because let's be honest, Synster Gates is a god).
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Johnny Christ (Heatran) (M) @ Leftovers
Trait: Flash Fire
EVs: 248 HP / 132 SDef / 128 Spd
Calm Nature (+SDef, -Atk)
- Lava Plume
- Rest
- Sleep Talk
- Roar
At first I had a Shuca Berry Heatran here with Stealth Rock, but I was very weak to Zapdos and Raikou to the point where they could 6-0 me without troubles, and I really wanted a sleep absorber on the team. Sleep Talk Heatran fixes all of these problems. I think this is the same set that reyscarface used if not a very similar one, and I didn't believe that it was this good until I actually tried it for myself. With a reliable phazer / status absorber in the lineup the team becomes a lot harder to break through. One of Heatran's more important duties is to come in on Dragonite when I see it for the first time, if it uses Draco Meteor I go to Rotom-W to absorb the Superpower, and if it uses Dragon Dance I go to Rotom-W to take the Earthquake and use Hidden Power Ice. Heatran is named after Johnny Christ, the bass player of Avenged Sevenfold, because both are often underappreciated.
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The Reverend (Starmie) @ Leftovers
Trait: Natural Cure
EVs: 156 HP / 136 Def / 216 Spd
Timid Nature (+Spd, -Atk)
- Surf
- Ice Beam / Thunderbolt
- Rapid Spin
- Recover
And no team can be complete without a bulky Water-type! Starmie is my water of choice for his ability to reliably spin away hazards, check a number of powerful threats including Infernape and Heatran and pose an immediate threat to spinblockers Rotom and Gengar. The EVs allow Starmie to outspeed base 110s (namely Gengar) and retain a good amount of bulk. I have a huge dilemma for the Ice Beam / Thunderbolt slot, Thunderbolt allows me to hit Gyarados while Ice Beam hits Dragonite, a monumental threat to my team if I don't predict correctly. I've been using Ice Beam for the last little while and whenever I use it they have Gyarados and whenever I use Thunderbolt they have Dragonite, it's very frustrating! I don't really have a reason why Starmie is named after the Rev, but RIP, he was one of the world's finest drummers.
=======================================================
Deathbat (Gliscor) (M) @ Leftovers
Trait: Sand Veil
EVs: 252 HP / 80 Def / 176 Spd
Jolly Nature (+Spd, -SAtk)
- Earthquake
- Roost
- Ice Fang / Taunt
- Stealth Rock
Finally, we have Avenged Sevenfold's symbol, the Deathbat, properly suiting Gliscor, who is a bat. Gliscor's main purpose is to protect my team from fighting-type threats including Lucario, Machamp, Breloom and supply Stealth Rock. Gliscor doesn't usually see too much action if the opponent doesn't have these Pokemon, but I try hard to get him into the game to get Stealth Rock down to make the game a lot easier. I have a really hard decision to make in Taunt vs Ice Fang, Ice Fang allows me to serve as a backup check to Dragonite and smack Breloom who beats this Gliscor if I only Earthquake, but Taunt is an overall incredibly useful move. Why can't Gliscor have 5 moves??? Gliscor is named after Deathbat as he is a bat.
Thanks for reading what I believe to be my last 4th gen RMT, and I think this is the finest team I've made so far. This generation has been a lot of fun and hopefully this one shapes up and starts sucking less. Leave any nitpicks / comments / rates you have on how you think this team could be improved.
Team Building Process
Originally, the team relied on abusing all 3 hazards while having quite a few phazers to shuffle around the opponent's team. I began my team by selecting two of the most reliable Pokemon in the metagame, Skarmory and Roserade. I have had monumental success with Roserade and it was the key player in the last RMT I made.
Needing a Stealth Rock user, I checked out a few candidates. I noticed a rather large fire weakness, and Heatran immediately came to mind. I began running a Shuca Berry Heatran set, which worked okay but later on I would change the set.
Next up, I noticed I was weak to threats such as Dragon Dance Dragonite and Dragon Dance Gyarados, and I feel every team should have a revenge killer of some sort. Rotom-W also serves as a spinblocker to prevent my 3 entry hazards from being removed, and can pose an immediate threat to all the viable rapid spinners. Thus, I added Rotom-W to the lineup!
Needing a bulky Water-type, I looked over a few options. Vaporeon stood out with it's ability to both Roar out the enemy, pass Wish to it's teammates and reliably hard check Infernape. With Vaporeon in the lineup I had almost all of the metagame checked, and decided to add an uncommon Pokemon who can patch up little holes and act as a final phazer.
And thus, Snorlax was added to the lineup. With this team of 6 Pokemon I began testing religiously (especially against Joel I'm 101-0 vs him!), and noticed a few problems. Firstly, I was very weak to fighting-type Pokemon, namely Machamp, Lucario, Breloom and Infernape. I also needed a way to spin away the opponent's hazards and have more control of the game. Starmie and Gliscor immediately came to mind over Snorlax and Vaporeon, and thus the team was created!
M. Shadows (Skarmory) (M) @ Lum Berry
Trait: Keen Eye
EVs: 252 HP / 156 SDef / 100 Spd
Calm Nature (+SDef, -Atk)
- Brave Bird / Whirlwind
- Taunt
- Spikes
- Roost
I honestly had a hard time deciding who to play in the lead position for this team, but Skarmory seemed to be the best choice. With Lum Berry and Taunt, Skarmory is able to shut down slower leads and leads that have sleep-inducing moves such as Roserade and Smeargle. I enjoy running more speed than normal on Skarmory so I can taunt other Skarmory as well as Pokemon like minimum speed Roserade. Anyways, Skarmory starts the team off by reliably laying spikes against many of the most popular leads, and checks a huge amount of Pokemon later in the game. Without Skarmory I would be extrordinarily weak to Pokemon like Agility Metagross, especially Ice Punch variants. Skarmory is named after M. Shadows, the lead vocalist of Avenged Sevenfold because Skarmory is incredibly awesome and leads the team.
=======================================================
Zacky Vengeance (Rotom-W) @ Choice Scarf
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Hidden Power [Ice]
- Trick
- Thunderbolt
- Shadow Ball
Ahh, Rotom-W. This thing has saved my ass so many times and works as a backup check to so many different Pokemon if one of my checks / counters goes down. Many players aren't expecting a scarved Rotom on such a defensive team and often nets quite a few surprise kills. DD Gyarados and DD Dragonite are also monumental threats to this team, being able to kill pretty much all the rest of my members. Rotom-W's secondary role is to spinblock and prevent my precious hazards from being removed, but I'm often subject to being hit by Forretress's Payback and Starmie's Hydro Pump, and am considering a bulkier spread, although I don't really want to drop the Special Attack. It's a toughie. Rotom-W is named after one of the guitarists, Zacky Vengeance as he is responsible for tearing stuff up like Zacky.
=======================================================
Synster Gates(Roserade) (M) @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 244 SDef / 12 Spd
Calm Nature (+SDef, -Atk)
- Hidden Power [Ground]/ Hidden Power [Fire]
- Energy Ball
- Toxic Spikes
- Synthesis
Roserade is an outstanding, often underrated Pokemon. Roserade is one of the best Rotom-W / Gengar switch-ins in the game, using them as set-up bait to set-up Toxic Spikes. With 0 EVs invested into Special Attack, Roserade does 25.1% minimum to Gengar and even more to Rotom, breaking their subs 100% of the time unless they invest a lot in HP. Toxic Spikes are incredibly helpful in this metagame as they help to break down a lot of the opponent's important links such as Suicune and Blissey. Roserade protects me from a multitiude of threats and is probably the most important member of the team. I currently have a toss-up between Hidden power Ground and Fire, I'm very Specs Heatran weak so it's nice to hit him on the switch-in, but Hidden Power Fire is very useful for hitting Skarmory and Forretress. Input on this would be nice. Roserade is named after Synster Gates, one of the guitarists of the band because both are likely the most important members of the band (because let's be honest, Synster Gates is a god).
======================================================
Johnny Christ (Heatran) (M) @ Leftovers
Trait: Flash Fire
EVs: 248 HP / 132 SDef / 128 Spd
Calm Nature (+SDef, -Atk)
- Lava Plume
- Rest
- Sleep Talk
- Roar
At first I had a Shuca Berry Heatran here with Stealth Rock, but I was very weak to Zapdos and Raikou to the point where they could 6-0 me without troubles, and I really wanted a sleep absorber on the team. Sleep Talk Heatran fixes all of these problems. I think this is the same set that reyscarface used if not a very similar one, and I didn't believe that it was this good until I actually tried it for myself. With a reliable phazer / status absorber in the lineup the team becomes a lot harder to break through. One of Heatran's more important duties is to come in on Dragonite when I see it for the first time, if it uses Draco Meteor I go to Rotom-W to absorb the Superpower, and if it uses Dragon Dance I go to Rotom-W to take the Earthquake and use Hidden Power Ice. Heatran is named after Johnny Christ, the bass player of Avenged Sevenfold, because both are often underappreciated.
=======================================================
The Reverend (Starmie) @ Leftovers
Trait: Natural Cure
EVs: 156 HP / 136 Def / 216 Spd
Timid Nature (+Spd, -Atk)
- Surf
- Ice Beam / Thunderbolt
- Rapid Spin
- Recover
And no team can be complete without a bulky Water-type! Starmie is my water of choice for his ability to reliably spin away hazards, check a number of powerful threats including Infernape and Heatran and pose an immediate threat to spinblockers Rotom and Gengar. The EVs allow Starmie to outspeed base 110s (namely Gengar) and retain a good amount of bulk. I have a huge dilemma for the Ice Beam / Thunderbolt slot, Thunderbolt allows me to hit Gyarados while Ice Beam hits Dragonite, a monumental threat to my team if I don't predict correctly. I've been using Ice Beam for the last little while and whenever I use it they have Gyarados and whenever I use Thunderbolt they have Dragonite, it's very frustrating! I don't really have a reason why Starmie is named after the Rev, but RIP, he was one of the world's finest drummers.
=======================================================
Deathbat (Gliscor) (M) @ Leftovers
Trait: Sand Veil
EVs: 252 HP / 80 Def / 176 Spd
Jolly Nature (+Spd, -SAtk)
- Earthquake
- Roost
- Ice Fang / Taunt
- Stealth Rock
Finally, we have Avenged Sevenfold's symbol, the Deathbat, properly suiting Gliscor, who is a bat. Gliscor's main purpose is to protect my team from fighting-type threats including Lucario, Machamp, Breloom and supply Stealth Rock. Gliscor doesn't usually see too much action if the opponent doesn't have these Pokemon, but I try hard to get him into the game to get Stealth Rock down to make the game a lot easier. I have a really hard decision to make in Taunt vs Ice Fang, Ice Fang allows me to serve as a backup check to Dragonite and smack Breloom who beats this Gliscor if I only Earthquake, but Taunt is an overall incredibly useful move. Why can't Gliscor have 5 moves??? Gliscor is named after Deathbat as he is a bat.
Thanks for reading what I believe to be my last 4th gen RMT, and I think this is the finest team I've made so far. This generation has been a lot of fun and hopefully this one shapes up and starts sucking less. Leave any nitpicks / comments / rates you have on how you think this team could be improved.