First off I would like to say that SR, Blissey, and Scizor are for pussies. Please do not suggest them. This team is a balanced team leaning towards offence. Meaning, I have two 'walls', but they function more like tanks in order to keep up the pace of the game to reflect my playing style.
I have done my 5-game trial run with this team, and won 4 of them. So it is working fairly well, but has room for improvement. Please help with this.
I have finished my 5-game trial run with V.15 now, having won 4/5, even though 2 of them pulled off RD teams and I lost a Jirachi to Scarftrio in one. I had worse luck, but the same outcome in these games, so I consider it improved. but there is always room for more.
5-Game trial w/ V2.0 done, getting worse, finding more Suicunes. 3/5. Changes are coming soon
Team Building:
This entire team was started because Crobat pretty much carried my last team. It was amazing as a lead, and functioned just as well mid-late game. I felt I needed to make a new team to ulitilize Crobat to his fullest potential, so here he is. The first member of my team
Next, I felt like trying out a 2-part lead. I've never tried this before, but heard it can be quite effective, so I started searching. Metagross was the most common being used, but I've used him too much, and needed a change. I needed someone who was fairly bulky, and resisted at least half of Crobat's weaknesses. After listening to 'My Wish' by Rascall Flatts, I settled on Jirachi, Who can pair up as U-Turn Buddy
Now I needed a Wall Breaker. Having made a Gen V Raindance/Sunnyday team wallbreaking Dragonite, I decided to modify it for Gen IV use. This Dragonite should theoretically be an absolute BEAST, as he looks as such on paper. However, this created a second rock weakness, and so I needed someone to cover it
Since rock moves are near limited to Stone Edge, and even more so physical, I felt this was the appropriate time to fit in my Physical Wall. I needed a change of pace from Skarmory, as I felt he hampered Crobat with his only attack already on the bat. I considered Hippowdon, but I hated Sand Stream, so it also ruled out TTar. Forretress was out of the question, since he is primarily used for spike-walling. And entry hazards are for pussies. I eventually decided on Swampert. He resists rock, is very bulky, can play an offensive wall, and his only weakness is resisted by everyone else so far, so I felt he fit the bill.
After getting my physical wall, I decided this would be the appropriate time to get my special wall. Once again, it has to be an offensive wall, and not a sitting duck. Blissey was out of the question. She is for pussies. Lanturn was long-considered, but with only one weakness to electricity and no healing move, I decided to look past him. I realized I needed someone to Wishpass, as Swampert cannot heal himself either, so i looked onto Vapoureon and Umbreon. I chose Umbreon simply because I like him more. And as Karen once said "Strong pokemon. Weak pokemon. That is only a misguided conception. Real trainers try to win with their favourites.", then proceeds to lead with an Umbreon.
As any other well-balanced team, I needed a late-game sweeper. I wanted it to use SpA, since most of my pokes will be primarily physical. I wanted a 1-turn setup sweeper with real potential. I looked into BL for awhile, mostly at Raikou, my 3rd fave Poke, but decided on (Agility) Lucario, my 5th. He had Steel as a defensive typing, great for the setup turn, and his Aura Sphere/Dark Pulse Combo crushes the metagame.
(V1.5) Umbreon was replaced by Tentacruel to increase the pace of the game. It also acts as a check for Swampert and other bulky waters, as well as providing Rapid Spin Support. He has been very useful for my team, though I feel as though I can still improve here. Any suggestions for a different replacement?
Tentacruel was cutting it either, and so didn't make the cut. I had a SLIGHT problem with boosters, especially Suicune. with most of them being Calm Mind boosters, I decided to rip them apart with their own game. This called for a Psych Up user, something unorthadox, but nonetheless very useful. Rotom-S also doubles as a Gyara check, better at it than Jirachi, too. But I lost my HP Grass :(
ON TO THE SETS!!!
First round changes are in BOLD
Second round changes are in GREEN
Third round changes are in easy-on-the-eyes GREY
"Nibbles"
Crobat@Leftovers
Jolly
252 Atk, 144 Spe, 104 Hp, 8 Def
-Brave Bird
-U-Turn
-Taunt
-Roost
Named Nibbles out of nostalgia for my Crystal Crobat
Lead/Mid-Late Game Attacker
This lead has always been faithful. It KOs half the leads out there, such as Smeargle, Machamp (who is by far THE most common lead), and Breloom. He prevents SR with Taunt, and can U-Turn out of almost anything else. Aerodactyl is the only lead that beats this, since it outspeeds and OHKOs it. this is where I switch to Jirachi or Swampert. Super Fang also lets him hurt walls midgame.
Max attack for hard hitting, 144 Speed to outspeed ScarfTar, 104 Hp hits a leftovers number, and the rest was thrown into defence
*Roost was put on this set because Super Fang really wasn't doing much
"MW"
Jirachi@Choice Scarf
Jolly
252 Atk, 252 Spe, 4 Hp
-U-Turn
-Iron Head
-Thunderpunch
-Trick
Named MW after 'My Wish'
Lead Pair/Revenge Killer/Wall Hamperer/Semi Sponge
This is close to a standard Jirachi, but with a few changes. The "OMG U NEeD FIRE PUNCH OR UR TEH N00Bz" was taken out, as Jirachi deals shit to the steels it is meant to cover anyways. Instead, i have U-turn, so I can switch into an ideal counter to the Steel type (Dragonite or 'Pert). Iron Head for hax, Tpunch is my way of saying FUCK YOU BULKY WATERS, and hits flying types hard. Ice punch was originally planned, but in todays metagame with 1/2 the dragons, Swampert can cover this. Trick is for Hampering walls.
The EV spread is standard, no need for explanation
"Chopsticks"
Dragonite@Life Orb
Rash
252 SpA, 184 Spe, 72 Atk
-Dragon Dance
-Fire Blast
-Dragon Pulse
-Superpower
Named due to tradition. All my Nites have the same name
WallBreaker/Midgame Sweeper/Kingdra Counter
THE wallbreaker. One DD allows for the outspeeding of + natured base 115s and an OHKO on Blissey. The other moves are for physical walls and bulky waters, respectively. Fire Blast OHKOs Skarmory and Forretress, and Tbolt is also to hit pesky Starmie not realizing I outspeed them. Dragonite also blocks Grass attacks aimed at 'Pert the best, allowing for a setup on the switch
Max SpA for hardest hitting, 184 Speed for 363 speed, the minimum to outspeed + natured 115s, and the rest was used to aid with Superpower
*Thunderbolt was replaced with Dragon Pulse to counter Kingdra. Running off max SpA, it OHKOs all versions of it, as well as providing reliable STAB
"Julius"
Swampert@Leftovers
Impish
252 Hp, 200 Def, 56 Atk
-EQ
-Avalanche
-Substitute
-Focus Punch
Named after Julius Caesar; they share the same badditude
Phys Tank/DragonSlayer/Subpuncher
Started out as a mixpert, but with no need for SR or roar I felt it needed modifying. Substitute eventually replaced Protect, since he has the magic 101 Hp subs. Then Focus Punch came to mind, and I figured it would be worth a shot. a purely physical tank has no need for SpD, so it went into Atk, along with a bit of Def. With upgraded attack, i decided to run Avalanche over Ice Beam, for more damage. Especially since Dragonite has higher SpD anyways, and him and Flygon will be the main receivers for this. This allowed me to run Impish. EQ is for STAB, and is standard.
252 Hp for 101 Hp Subs, 200 Def for walling purposes, and 76 Atk to do some actual damage
"Caeser II"
Rotom-S@Expert Belt
Timid
160 Hp, 64 SpD, 40 SpA, 244 Spe
-Psych Up
-Thunderbolt
-Air Slash
-HP Grass
Named to be the second part of my "Julius Caeser" walls, for a second time.
Spec Tank-ish/Swampert Counter/Bulky Water Killer/Gyara Counter/Fighting Check
Tentacruel would have been perfect had Suicune not been invented. So here I was, in need of a counter. Psych-up anything seemed like a plausable counter, and so I checked Serebii's Attackdex to see who could learn it, and modified one of Smogon's Rotom-S set for Psych-up use. The reason I am running a set with HP Grass is for suprise value. NO-ONE will see it coming, as they all expect i would use Rotom-C with Leaf Storm for a grass move. So why didn't I? because then it would be obvious, and I wouldnt get the kill I want.
"Goku"
Lucario@Life Orb
Rash
252 SpA, 192 Spe, 64 Atk
-Agility
-Aura Sphere
-Dark Pulse
-Close Combat
Named Goku because of Aura Sphere
Late Game Sweeper/Swampert killer
Lucario looks to me to be pretty awesome actually. With a base 115 SpA and Life Orb, he should have no problem sweeping a weakened team. Agility allows him to outspeed everything bar +natured scarf 100's, which are taken care of beforehand, as is Blissey, who completely walls this. I will try to keep him secret untill the end, but if a Swampert appears, he is my only means of taking him down.
252 SpA for max damage, the rest for bulkiness. Speed EVs are unnecessary with base 90 speed and Agility
*I chose to rearrange the defensive EVs for better defence, as Lucario's defences are weaker than his Hp, and must be addressed first. HP Grass was replaced with Vacuum Wave to allow for a better midgame, as Swampert is already countered with the new Tentacruel
*Psychic really didn't do anything, so I adopted Close Combat, as suggested, as well as the
Retired members:
"Lunar"
Umbreon@Leftovers
Careful
216 Hp, 216 SpD, 76 Atk
-Wish
-Tickle
-Pursuit
-Heal Bell
Named for Nostalgia purposes
Spec Wall/Pursuiter/Wishpasser/Cleric
Here is my fave Eeveelution, and 2nd fave poke. Wish and Heal Bell are for Team/Self Healing. Tickle is to cause a switch, more reliable than Yawn, as well as racking up more damage for Pursuit. I will pretty much use him as a healing wall that isn't a total sitting duck with the ability to lower the enemy's defense (and attack, helping him wall) and pursuiting.
216 Hp/SpD for a respectable 385 Hp/SpD, 76 Atk to power up Pursuit
Relpaced By: Tentacruel
"Caeser"
Tentacruel@Expert Belt
Calm
252 Hp, 136 SpD, 120 SpA
-Rapid Spin
-Surf
-HP Grass
-Knock Off
Named to be the second part of my "Julius Caeser" walls
Spec Tank/Swampert Counter/Rapid Spinner/Bulky Water Killer
If only Umbreon had 30 higher attack with its defences still in tact. Alas, this was not the case, and it needed to be replaced. I decided on Tentacruel, as it has can take a hit or two (remember, I don't need a dedicated wall) and dish some back out. I adopted the Toxic Spikes Spin set off this very site, but made some tweaks to make it suitable for this team. First off, it wont be taking many, if any physical attacks, as the (weakened) Swamperts it counters should be KOd (Giga Drain does 51.4% min and HP Grass does 60% to mixpert). Surf for STAB, Rapid spin to get rid of SR that may have been accumulated from an Aerodactyl lead, which I have found to ALWAYS use taunt or SR off the bat, letting Crobat U-Turn outta there. Bulky waters are also taken care of by this poke. Lastly, I am unsure of what support move to use. I refuse to use entry hazards, so do not suggest such things. And is it worth running Giga Drain over HP grass for the health replenishing? the damage difference is sorta huge. I would like help here before I test out Tentacruel
*HP Grass was considered to be better than Giga Drain, and Knock-Off over Magic Coat
Replaced by: Rotom-S
Now, please, rate away!
PS mods, sorry about having two posts on (technically) the same team, but I PMd with a complete update for it hours ago, and got no reply, not to tell me to improve it more or anything, and it is still locked. So, left out in the dust, but in desperate need of help, I posted again. If you wish to lock this thread, please, delete the other post instead
I have done my 5-game trial run with this team, and won 4 of them. So it is working fairly well, but has room for improvement. Please help with this.
I have finished my 5-game trial run with V.15 now, having won 4/5, even though 2 of them pulled off RD teams and I lost a Jirachi to Scarftrio in one. I had worse luck, but the same outcome in these games, so I consider it improved. but there is always room for more.
5-Game trial w/ V2.0 done, getting worse, finding more Suicunes. 3/5. Changes are coming soon
Team Building:

This entire team was started because Crobat pretty much carried my last team. It was amazing as a lead, and functioned just as well mid-late game. I felt I needed to make a new team to ulitilize Crobat to his fullest potential, so here he is. The first member of my team


Next, I felt like trying out a 2-part lead. I've never tried this before, but heard it can be quite effective, so I started searching. Metagross was the most common being used, but I've used him too much, and needed a change. I needed someone who was fairly bulky, and resisted at least half of Crobat's weaknesses. After listening to 'My Wish' by Rascall Flatts, I settled on Jirachi, Who can pair up as U-Turn Buddy



Now I needed a Wall Breaker. Having made a Gen V Raindance/Sunnyday team wallbreaking Dragonite, I decided to modify it for Gen IV use. This Dragonite should theoretically be an absolute BEAST, as he looks as such on paper. However, this created a second rock weakness, and so I needed someone to cover it




Since rock moves are near limited to Stone Edge, and even more so physical, I felt this was the appropriate time to fit in my Physical Wall. I needed a change of pace from Skarmory, as I felt he hampered Crobat with his only attack already on the bat. I considered Hippowdon, but I hated Sand Stream, so it also ruled out TTar. Forretress was out of the question, since he is primarily used for spike-walling. And entry hazards are for pussies. I eventually decided on Swampert. He resists rock, is very bulky, can play an offensive wall, and his only weakness is resisted by everyone else so far, so I felt he fit the bill.





After getting my physical wall, I decided this would be the appropriate time to get my special wall. Once again, it has to be an offensive wall, and not a sitting duck. Blissey was out of the question. She is for pussies. Lanturn was long-considered, but with only one weakness to electricity and no healing move, I decided to look past him. I realized I needed someone to Wishpass, as Swampert cannot heal himself either, so i looked onto Vapoureon and Umbreon. I chose Umbreon simply because I like him more. And as Karen once said "Strong pokemon. Weak pokemon. That is only a misguided conception. Real trainers try to win with their favourites.", then proceeds to lead with an Umbreon.






As any other well-balanced team, I needed a late-game sweeper. I wanted it to use SpA, since most of my pokes will be primarily physical. I wanted a 1-turn setup sweeper with real potential. I looked into BL for awhile, mostly at Raikou, my 3rd fave Poke, but decided on (Agility) Lucario, my 5th. He had Steel as a defensive typing, great for the setup turn, and his Aura Sphere/Dark Pulse Combo crushes the metagame.






(V1.5) Umbreon was replaced by Tentacruel to increase the pace of the game. It also acts as a check for Swampert and other bulky waters, as well as providing Rapid Spin Support. He has been very useful for my team, though I feel as though I can still improve here. Any suggestions for a different replacement?






Tentacruel was cutting it either, and so didn't make the cut. I had a SLIGHT problem with boosters, especially Suicune. with most of them being Calm Mind boosters, I decided to rip them apart with their own game. This called for a Psych Up user, something unorthadox, but nonetheless very useful. Rotom-S also doubles as a Gyara check, better at it than Jirachi, too. But I lost my HP Grass :(
ON TO THE SETS!!!
First round changes are in BOLD
Second round changes are in GREEN
Third round changes are in easy-on-the-eyes GREY

"Nibbles"
Crobat@Leftovers
Jolly
252 Atk, 144 Spe, 104 Hp, 8 Def
-Brave Bird
-U-Turn
-Taunt
-Roost
Named Nibbles out of nostalgia for my Crystal Crobat
Lead/Mid-Late Game Attacker
This lead has always been faithful. It KOs half the leads out there, such as Smeargle, Machamp (who is by far THE most common lead), and Breloom. He prevents SR with Taunt, and can U-Turn out of almost anything else. Aerodactyl is the only lead that beats this, since it outspeeds and OHKOs it. this is where I switch to Jirachi or Swampert. Super Fang also lets him hurt walls midgame.
Max attack for hard hitting, 144 Speed to outspeed ScarfTar, 104 Hp hits a leftovers number, and the rest was thrown into defence
*Roost was put on this set because Super Fang really wasn't doing much

"MW"
Jirachi@Choice Scarf
Jolly
252 Atk, 252 Spe, 4 Hp
-U-Turn
-Iron Head
-Thunderpunch
-Trick
Named MW after 'My Wish'
Lead Pair/Revenge Killer/Wall Hamperer/Semi Sponge
This is close to a standard Jirachi, but with a few changes. The "OMG U NEeD FIRE PUNCH OR UR TEH N00Bz" was taken out, as Jirachi deals shit to the steels it is meant to cover anyways. Instead, i have U-turn, so I can switch into an ideal counter to the Steel type (Dragonite or 'Pert). Iron Head for hax, Tpunch is my way of saying FUCK YOU BULKY WATERS, and hits flying types hard. Ice punch was originally planned, but in todays metagame with 1/2 the dragons, Swampert can cover this. Trick is for Hampering walls.
The EV spread is standard, no need for explanation

"Chopsticks"
Dragonite@Life Orb
Rash
252 SpA, 184 Spe, 72 Atk
-Dragon Dance
-Fire Blast
-Dragon Pulse
-Superpower
Named due to tradition. All my Nites have the same name
WallBreaker/Midgame Sweeper/Kingdra Counter
THE wallbreaker. One DD allows for the outspeeding of + natured base 115s and an OHKO on Blissey. The other moves are for physical walls and bulky waters, respectively. Fire Blast OHKOs Skarmory and Forretress, and Tbolt is also to hit pesky Starmie not realizing I outspeed them. Dragonite also blocks Grass attacks aimed at 'Pert the best, allowing for a setup on the switch
Max SpA for hardest hitting, 184 Speed for 363 speed, the minimum to outspeed + natured 115s, and the rest was used to aid with Superpower
*Thunderbolt was replaced with Dragon Pulse to counter Kingdra. Running off max SpA, it OHKOs all versions of it, as well as providing reliable STAB

"Julius"
Swampert@Leftovers
Impish
252 Hp, 200 Def, 56 Atk
-EQ
-Avalanche
-Substitute
-Focus Punch
Named after Julius Caesar; they share the same badditude
Phys Tank/DragonSlayer/Subpuncher
Started out as a mixpert, but with no need for SR or roar I felt it needed modifying. Substitute eventually replaced Protect, since he has the magic 101 Hp subs. Then Focus Punch came to mind, and I figured it would be worth a shot. a purely physical tank has no need for SpD, so it went into Atk, along with a bit of Def. With upgraded attack, i decided to run Avalanche over Ice Beam, for more damage. Especially since Dragonite has higher SpD anyways, and him and Flygon will be the main receivers for this. This allowed me to run Impish. EQ is for STAB, and is standard.
252 Hp for 101 Hp Subs, 200 Def for walling purposes, and 76 Atk to do some actual damage

"Caeser II"
Rotom-S@Expert Belt
Timid
160 Hp, 64 SpD, 40 SpA, 244 Spe
-Psych Up
-Thunderbolt
-Air Slash
-HP Grass
Named to be the second part of my "Julius Caeser" walls, for a second time.
Spec Tank-ish/Swampert Counter/Bulky Water Killer/Gyara Counter/Fighting Check
Tentacruel would have been perfect had Suicune not been invented. So here I was, in need of a counter. Psych-up anything seemed like a plausable counter, and so I checked Serebii's Attackdex to see who could learn it, and modified one of Smogon's Rotom-S set for Psych-up use. The reason I am running a set with HP Grass is for suprise value. NO-ONE will see it coming, as they all expect i would use Rotom-C with Leaf Storm for a grass move. So why didn't I? because then it would be obvious, and I wouldnt get the kill I want.

"Goku"
Lucario@Life Orb
Rash
252 SpA, 192 Spe, 64 Atk
-Agility
-Aura Sphere
-Dark Pulse
-Close Combat
Named Goku because of Aura Sphere
Late Game Sweeper/Swampert killer
Lucario looks to me to be pretty awesome actually. With a base 115 SpA and Life Orb, he should have no problem sweeping a weakened team. Agility allows him to outspeed everything bar +natured scarf 100's, which are taken care of beforehand, as is Blissey, who completely walls this. I will try to keep him secret untill the end, but if a Swampert appears, he is my only means of taking him down.
252 SpA for max damage, the rest for bulkiness. Speed EVs are unnecessary with base 90 speed and Agility
*I chose to rearrange the defensive EVs for better defence, as Lucario's defences are weaker than his Hp, and must be addressed first. HP Grass was replaced with Vacuum Wave to allow for a better midgame, as Swampert is already countered with the new Tentacruel
*Psychic really didn't do anything, so I adopted Close Combat, as suggested, as well as the
Retired members:

"Lunar"
Umbreon@Leftovers
Careful
216 Hp, 216 SpD, 76 Atk
-Wish
-Tickle
-Pursuit
-Heal Bell
Named for Nostalgia purposes
Spec Wall/Pursuiter/Wishpasser/Cleric
Here is my fave Eeveelution, and 2nd fave poke. Wish and Heal Bell are for Team/Self Healing. Tickle is to cause a switch, more reliable than Yawn, as well as racking up more damage for Pursuit. I will pretty much use him as a healing wall that isn't a total sitting duck with the ability to lower the enemy's defense (and attack, helping him wall) and pursuiting.
216 Hp/SpD for a respectable 385 Hp/SpD, 76 Atk to power up Pursuit
Relpaced By: Tentacruel

"Caeser"
Tentacruel@Expert Belt
Calm
252 Hp, 136 SpD, 120 SpA
-Rapid Spin
-Surf
-HP Grass
-Knock Off
Named to be the second part of my "Julius Caeser" walls
Spec Tank/Swampert Counter/Rapid Spinner/Bulky Water Killer
If only Umbreon had 30 higher attack with its defences still in tact. Alas, this was not the case, and it needed to be replaced. I decided on Tentacruel, as it has can take a hit or two (remember, I don't need a dedicated wall) and dish some back out. I adopted the Toxic Spikes Spin set off this very site, but made some tweaks to make it suitable for this team. First off, it wont be taking many, if any physical attacks, as the (weakened) Swamperts it counters should be KOd (Giga Drain does 51.4% min and HP Grass does 60% to mixpert). Surf for STAB, Rapid spin to get rid of SR that may have been accumulated from an Aerodactyl lead, which I have found to ALWAYS use taunt or SR off the bat, letting Crobat U-Turn outta there. Bulky waters are also taken care of by this poke. Lastly, I am unsure of what support move to use. I refuse to use entry hazards, so do not suggest such things. And is it worth running Giga Drain over HP grass for the health replenishing? the damage difference is sorta huge. I would like help here before I test out Tentacruel
*HP Grass was considered to be better than Giga Drain, and Knock-Off over Magic Coat
Replaced by: Rotom-S
Now, please, rate away!
PS mods, sorry about having two posts on (technically) the same team, but I PMd with a complete update for it hours ago, and got no reply, not to tell me to improve it more or anything, and it is still locked. So, left out in the dust, but in desperate need of help, I posted again. If you wish to lock this thread, please, delete the other post instead