Resource Team Bazaar

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https://pokepast.es/fd4a10b281ede787

Balance team

Slowking + Cetitan core
Hippowdon for rocks + help to check gapdos
Bisharp with priority and sd
Cyclizar for hazard removal + AV to tank mons like Thundurus-T
Salamence for wallbreaking and also helps against mons like Breloom or Iron Leaves
 
TR Offense (kinda?)
:Slowking: :Conkeldurr: :Enamorus-therian: :slither wing: :tsareena: :zoroark-hisui:

The goal of this team is to disrupt the common speed dynamics being used atm with Trick Room, giving room for strong breakers to soften the team for either Slither Wing or Zoroark-H to clean in the late game.

:Slowking: Slowking is a GODSEND to this tier, providing so much support for teams while not being incredibly passive. Trick Room and Chilly Reception allow you to get your strong breakers into a favourable position. The 1 speed IV is in case you find other min speed slowking trying to chilly reception, so that you can get the "slower" one in Trick Room.
:Conkeldurr: Conkeldurr is the main physical breaker, being incredibly powerful once Guts activates. The only notable thing about it is its Tera type being Dark, which is mainly due to the team's poor matchup versus Indeedee-M clicking expanding Force.
:Enamorus-therian: Specs Enamorus-T is a monster, given the current lack of defensive steels the tier has, and the ones that do exist are covered by Earth Power + Mystical Fire. The last moveslot was kinda free, so I added Healing Wish to bring back the other members in a pinch.
:slither wing: Slither Wing acts both as a pivot with U-turn and priority for the team. Its last moveslot is also quite customizable, but I like Flare Blitz for the people that insist on using Forretress as their hazard lead. Morning Sun is also a neat option now that rain is a bit less common.

The last two slots are a bit more shacky. This iteration of the team has Tsareena for spinning and Zoroark-H as a scarfer and cleaner, but other options like Donphan and Gengar could also fit those roles quite well. Tsareena is nice for priority blocking and being a grass type pivot, while also mixing quite well with Zoroark-H by dissuading the usage of priority moves into it with Ilusion. The amount of fighting types have made Zoroark-H's typing quite desirable atm, while also having trick to disrupt more defensive teams.

The team has done quite well on ladder, but it definitely needs more work. Feel free to change it as you see fit :]
 
MamoDog Offense
:mamoswine: + :okidogi: + :iron-jugulis: + :rotom-wash: + :cresselia: + :volcanion:


Been really enjoying laddering with this team in the mid 14-1500s, even in the midst of RULT. Not sure how long it will be legal, since Jugulis is by far the most common target for tiering action right now, but thought I'd share, anyway.

Edit: <24 hours, lolololol :psysad:

The starting point was the Mamo + Dogi pairing I posted about in Good Cores.

Band Dogi is an under-utilized set that smashes through a lot of would-be Physical "walls" with good prediction or late game when it can just pick one of its 120 BP STABs and go to town. SlowBro is 2HKO'd by Gunk Shot. Hippo takes 44% minimum from Close Combat. Tera Dark eliminates that nasty 4x Psychic weakness and boosts Knock Off. Psychic Fangs hits opposing Dogis and the many things that want to click Tera Poison.

Dice Mamo offers improved power and reliability over Icicle Crash along with sash/disguise breaking. Icicle Spear will KO MMQ through disguise if you get 5 hits or click Tera Ice. Rock Blast wrecks a lot of would-be switch-ins. STAB EQ is STAB EQ, and Ice Shard offers massive utility for a team that's light on out-of-the-box speed control.

Jugulis is the main speed control while also rounding out both the offensive and defensive profile of the team exceptionally well. Dogi, in particular, loves having a teammate that offers immunities to 2 of its three weaknesses, while Mamo offers an electric immunity and ice resist to Jugulis. Air Slash over hurricane purely because I one time missed literally 13 hurricanes in a row and now I don't mess with that shit, but it also adds to the Flinch Hax (especially with the para support offered by other team members).

SpDef WashTom is here to answer opposing Juguli and to provide a reliable defensive partner for Dogi and Mamo, offering another ground immunity plus flying, water, and steel resists. Wisp is there to help manage the team's so-so physical bulk, while Discharge offers an electric attack you can click repeatedly plus solid odds of para.

Utility Cress is another set I've posted about previously. Especially with Tera Steel, it offers a massive level of support into the likes of Revavroom, Salamence, Mamo, Iron Leaves, and many, many more. Its job is to sponge hits, spread paralysis, occasionally chip things down if they can't threaten it, and use Lunar Dance to bring back another `mon to clean up the match.

Finally, Volcanion is here to offer a breaker on the special side to help preserve Jugulis' BE until it can clean. 4 Attacks Volcanion has very few switch-ins, and even they don't want to risk a Sludge Bomb poison proc. Tera Ghost because every team needs a Tera Ghost to help with Maus if it doesn't have another better answer.

A few options for mix-ups:
Mamo could run either Rocks or Trail Blaze over Rock Blast. Getting the extra coverage from Rock Blast is nice, but so are hazards, which this team otherwise doesn't run.

I've started playing around with Helmet Cress, and I think it's a positive change, but I don't have replays with it yet, so I didn't want to post it. It also frees you up to run Tera Ground on Volc. Cress can also run a second attack instead of Lunar Dance, as mentioned in the Metagame Thread post.

Jugulis can swap out taunt for a fourth attack (Flamethrower or Hydro Pump) or Work Up.

A few threats:
Raikou is an underrated 'mon in general right now, and particularly with Tera Water sets, it can threaten the whole team if Dogi gets weakened.
Maus is dumb, even threatening a 2HKO on Tera Steel Cress if it gets to +1, thus the suggestion to swap to helmet Cress.
Tera Steel Salamence can be a bother, since it can just keep DDing after you para it.
There is no great counter-lead into Sash Kleavor. Dogi can punch it hard and take minimal damage back, but in the best case, Sash activates and now you're choice locked. Mamo can OHKO with Rock Blast (+ Ice Shard on a bad roll) and Washtom can Wisp -> Hydro Pump, but both take a chunk from Stone Axe. So you've got to look at the rest of the MU and pick your poison.

A few replays:
https://replay.pokemonshowdown.com/gen9ru-2063602545
https://replay.pokemonshowdown.com/gen9ru-2063638597
https://replay.pokemonshowdown.com/gen9ru-2063615768 (90% sure Dogi and Volc take this one even without the Gunk Shot misses at the end)
https://replay.pokemonshowdown.com/gen9ru-2060911069
 
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As of March 2024, this team isn't usable in SV RU !!! However I won't delete my post yet as lower tiers tend to be quite unstable, so maybe the team could be reusable in some times.
Sun Donphan BO
:ninetales: :venusaur: :lilligant-hisui: :volcanion: :donphan: :entei:


This is a classic sun team with Venusaur and Lilligant-Hisui as the main sun abusers (guaranteed stall breaker).
:ninetales: Ninetales is the sun setter, with encore and healing wish it's a great support to the team.
:venusaur: Venusaur can hit really hard with its stabs +:life-orb:lo, also with growth it can get some really important kill.
:lilligant-hisui: Lilligant-Hisui hit hard too, with its stabs + triple axel it can hit most of the meta easily (only:armarouge:Armarouge and:typhlosion-hisui:Typhlosion-Hisui will cause you a problem but their usage are pretty low).
:volcanion: Volcanion is here to have an answer to rain threat. Here its spread is offensive to deals some damage after coming on a water type move.
:donphan: Donphan is the only defensive mon in this team. It put the SR and can remove them with RS, it has access to Knock Off and a strong stab Earthquake, this mon really does its job well and can take really well foe's physical moves, especially with:rocky-helmet:Rocky Helmet.
:entei: CB Entei and its great attack stat does a lot of damage and is a great revenge killer with ES (and can deal even more damage with tera normal). With the sun, its stab Sacred Fire is boosted and can 2hko, even ohko a part of the current meta.

Some threats :
  • :zoroark-hisui: The team has no switch-in to Zoroark-Hisui, its specs set can just go on the terrain after the sun gone and kill whatever you will sacrifice. Also with its ability it may surprise and gain some momentum. However even the scarf set isn't faster than:venusaur:Venusaur or:lilligant_hisui:Lilligant-Hisui under the sun so it's possible to revenge kill it.
  • :slowking:Slowking has access to Chilly Reception and can stop the sun, essential to the team. Also with its great ability to tank special move, it can easily take some Solar Beam from:ninetales:Ninetales and click Chilly Reception, Future Sight or even Surf.
Note : Slowking rose in UU as of March 2024.

Some replays :
Match against rain
Match against HO
Match against sticky HO
 
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I finally feel confident enough on this team to post it here, so here we go:
:Deoxys-defense: :okidogi: :Slither Wing: :Zoroark-Hisui: :Tsareena: :Gardevoir:

The main goal of the team is to punch holes in the team for an Okidogi sweep or a Zoroark-H clean, though garde and slither wing can also act as good end game wincons depending on the type of game. Let's go over each member:

:Deoxys-defense:
One of the new march drops, Deo-D has become one of my favorite mons to use, being an excellent enabler for the team between spikes pressure and safe pivoting/sacking with Teleport. Recover gives you some longevity and Psycho Boost makes it a bit less passive, specially since most people are expecting variants with no attacks outside Knock Off. The speed investment makes it faster than jolly base 70s, which I think is a good benchmark to hit given the presence of Bisharp, Breloom, Volcanion, adamant max speed Slither wing and Politoed (yes, I've encountered enough max speed politoeds for it to be an issue).

:Okidogi:
The star of the team and the main pokemon I wanted to build around, this mon is INSANE after a Bulk Up, specially considering how physically oriented the meta is. you have almost perfect coverage for the tier between dual STAB + Knock Off, only missing on opposing Okidogi. The speed investment is, again, to outspeed jolly base 70s (you don't want your breaking to be interrupted by an unfortunate Iron Head flinch from Bisharp), while the rest goes mainly into special bulk.

:Slither Wing:
This is my favorite RU mon coming from gen 9. It does so much for my teams, putting work in almost every matchup. In this team, it mainly acts as a pivot and a check to more offensive teams like Rain with First Impression. The only notable quirks it has are the Stellar Tera, which has come in handy but feel free to change it to a more defensive one, and Flare Blitz, which is mainly for the renewed usage of Forretress.

:Zoroark-Hisui:
The scarfer on the team, and enabler of mind games alongside Tsareena. The 2 moke an amazing combo since Zoroark is so weak to priority, but by having it disguised as Tsareena it's very unlikely you'll get hit by stuff like Aqua Jet or Sucker Punch, giving you more leeway to deal damage to the opponent. Trick is there for bulkier builds and Flamethrower for the steel types. This slot could also be filled by Gengar, but I've find more success with the edgy fox personally.

:Tsareena:
The hazard removal for the team, another pivot for Okidogi and a priority dissuader. Knock off support is also quite nice for breaking in the late game, specially with Spikes support. Again, this slot is not fixed, with Cyclizar being a good replacement, but I like having an Earthquake resistance.

:Gardevoir:
This slot was hard to figure out, having swapped between various breakers (CB crawdawnt, Hoopa-U, Florges, Sylveon), untill I remembered that Trace is an ability that exists XD. Garde does wonders for the weather matchup (only being outsped by Kingdra and jolly Overquill) while also being an excellent breaker on its own with Specs. Trick can give Okidogi setup fodder or improve the matchup against Chansey. The rest of the moves are quite standard.

I usually stay between 1350 and 1450 with the team, though I think I broke over 1500 on a good day. Still, it's very fun to use, so I hope you like it :]
 
Enough time has passed.

AV Hariyama X Talonflame X Rachi RU core

https://pokepast.es/b0b60f2181ffa1b6

The main idea behind this team is using AV Hariyama and Rachi to future sight / wish into a Hariyama CC. Tera Grass + Thick Fat allows you to 1v1 Volcanion, Garde, Skewda, Herscu, Magne, Thund-T et al. with relative ease. It's main weaknesses, flying and poison, is covered off by Jirachi, who passes wishes in order to keep Hariyama in the fight. You can fire off a future sight to bait in a mon like Bisharp then force a KO with Hariyama CC/Ice Punch on any switch-in.

:hariyama: - WIth Hariyama's natural bulk you can afford to run a lot of ATK EVs, threatening to 2HKO most mons in the tier. Hariyama's coverage allows him to suppress a number of top threats in RU at once as listed above whilst also threatening to 2-3HKO mons such as Amoongus and Hippo if ice punch or OHKO Moltres with Stone Edge without them being to threaten in return.

:jirachi: - The 'glue' holding the team together, although Doom Desire may do more damage, future sight gatekeeps a lot of annoying mons that would usually switch in on a doom desire, such as Amoongus, GAPdos etc. and allows Jirachi to 1v1 mons like Thundurus-T with dark pulse/ knock. Fast U-Turns enable Jirachi to stay out of trouble and the rest of the team is fat enough that they will heal off any damage Rachi avoids through the wish you set up.

:slowbro: - The main DEF wall on the team with some stall counterplay baked in. Allows the team to more reliably beat rain without having to rely solely on Rachi / forcing a tera through Hariyama. Tera fairy regen + Rachi provides a powerful core that can stand up to most HO teams.

:talonflame: - When you want a Moltres who has Defog, bring Talonflame! High speed set in order to brave bird bug physatkers such as Araquanid, Slither Wing and allows you to hit Brelooms, Amoongus' and Chesnaut. Will-o-Wisp because my luck is terrible and flame body never procs. Due to your high speed, you can get roosts off before you get hit against most physatk threats in the tier, meaning more chances for a Will-o proc.

:barraskewda: - When you don't know who to lead off with, click Barraskewda Flip Turn. When you want a late game sweeper, click Barraskewda Liquidation. When you're about to get packed by rain, send out Barraskewda to take advantage of the weather and reverse sweep. Aqua jet acts as a type of 'speed control' and prevents powerful tera ground options such as Yanmega or set up mons like Armarouge from sweeping the rest of the team.

:thundurus-therian: - Stallbreaker set, pretty standard, not much to say. Tera grass to add another anti-ground measure to the team. He acts as your main SPATK threat with enough coverage to beat common SPDEF walls such as Blissey.


I managed to go 10-0 on the ladder with it, including three 6-0s in a row. I think Hariyama works well as an anti-meta pick right now. Most people don't respect it's bulk, especially after a -1 drop from CC, meaning you can finish off mons that think they are finishing you off.

EDIT: Team winning finals of tournament:
https://replay.pokemonshowdown.com/gen9ru-2107709279
 
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Thought I'd re-alive this thread with a team I made that I didn't get a chance to post for the TB Comp. and that's with Entei. Proved good against FlamingoPokeman and they even endorsed it in our RUGL server.

:sv/entei: :sv/amoonguss: :sv/basculegion-f: :sv/jirachi: :sv/cyclizar: :sv/krookodile:

Banded Entei + BU Krook Bulky Offense

:entei: The mon for the week in the competition was Entei and nothing with going with the Banded set with Tera Normal for late-game sweeping with Extreme Speed once Normal resists/immunities are gone. Sacred Fire + Stone Edge also just wrecks.

:amoonguss: Your classic Fighting check with that awesome Regen ability that lets it continuously switch it in. Stun Spore helps the slower teammates like Basculegion. Foul Play for would-be physical sweepers trying to gain the upper-hand. Rocky Helmet punishes U-turners ofc.

:basculegion-f: Like honestly, what switches into this monster safely? Sure, scarf is scary enough (another option on this set btw), but imagine trying to eat hits from a heavy hitting mon with Specs + Adaptability lol. Ice Beam for Cyclizar obviously. Flip Turn on special walls to bring in Entei or Krook.

:jirachi: Ahhh yes, this thing. Set should be self-explanatory; it's paraflinch.

:cyclizar: Hazard removal with Draco, nothing spectacular here. As with Amoonguss, Regen helps for its longevity and Knock for Boots removal.

:krookodile: Went with a BU set here for mid-to-late game cleaning while being a Volt immunity and added Knock support. Nothing shocking here, it's Krookodile lol.​
 
Have you already come across Flab's HO team on the ladder and wonder : "I always lose to it, I really wish there was a team built to beat it" (no MJ ref here). If your answer is yes then I present to you this team I built, guaranteed 100% success rate against the FlabHO.
HO Anti-FlabHO (outdated)
:mimikyu: :azelf: :bisharp: :salamence: :thundurus: :revavroom:



Azelf_PDM.png
We start with the suicide lead, its spread allows Azelf to get 3HKO'ed by Froslass and be faster than it. The other part of the set is pretty basic.

Mimikyu_PDM.png

This Mimikyu is there mainly to annoy foe's Mimikyu with its normal tera and to get the kill on slower mon thanks to Destiny Bond.

Bisharp_PDM.png
Max speed investment and Low Kick win almost all the time its duel against other Bisharp + Sucker Punch is always useful in HO.

Thundurus_PDM.png
With NP + 3 attacks this thing hits really hard, since it's faster than every mon on the FlabHO you only have to get rid of Mimikyu's :red_card: to sweep it.

Salamence_PDM.png
Snowball set up sweeper, another great mon against HO with only priority move and tera to be aware after 1 or 2 dd. Tera fire is my Ubers player side which doesn't want to get walled by :weezing_galar:.

Revavroom_PDM.png
:salamence: without the snowball effect + weak to wow, but still efficient in case the other mon haven't done their job well.


Replay against some kiddo using the FlabHO (Flabeauf) :
[Gen 9] RU: Flasveaudu09 vs. Squeeby
 
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I had a really fun time this RUGL building and playing SV and wanted to share all of my teams I built with the community. I'll also dump a handful of teams I've used for RUPL, Swiss, and other SV gaming in general.
(Click on the picture for the paste on all of these)

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https://replay.pokemonshowdown.com/smogtours-gen9ru-769301
Week one against Drud was interesting for me, as he is a very solid player but isn't particularly active in RU, so I wanted to go with something safe into a lot of structures. This particular six is similar to a more refined version I made later where I changed Bisharp to an Armarouge, though I liked either option in testing. I ended up winning this week despite my hesitancy mid-game of gambling for a ParaFlinch with a boosted Yanmega into an opposing Enam-T, slightly in part to some late-game luck, though I still insist I only needed one of the two flinches I got...

1721651402509.png
https://replay.pokemonshowdown.com/smogtours-gen9ru-770386
Week two was another strong tour player who wasn't an RU mainer, though Corp had played for Ladder Tour and was definitely active. I figured they'd load an offensive structure so I really wanted to use OTR Reuniclus, which paid off massively as I baited a Draining Kiss from a boosted Enam-T to steal a kill on his best mon. I also benefitted greatly from speed creeping Hippowdon with my SD Rhyperior, which caused him to think it was also Megahorn so his late-game switch from Slowbro to Okidogi was to scout.

1721651625531.png
https://replay.pokemonshowdown.com/smogtours-gen9ru-771722
Yaily was a tough scout, as they weren't an SV RU player from my understanding and had lost twice in a row to HO, meaning they could resort to the dark side themselves after loading fairly honest teams. I thought about loading HO in this slot but had a really fun idea to use Ori-Sensu and Scarf Okidogi together - to be honest, this is a slightly different version of a team I originally built for Corp, where the Slowbro was originally OTR Reun. Oyster had the idea of making the Reun into a Slowbro and then suggested Rocky Helmet, which obliterated a Maushold.

1721651771227.png
https://replay.pokemonshowdown.com/smogtours-gen9ru-772626
My first loss of the season :( Kindyy was somebody I knew a bit about after playing them a bunch in room tours over the months and I wanted to try HO myself, with some notable changes from the standard structure to not be too bland. I had a chance to clean up after making some good plays early, though a Play Rough miss prevented me from revealing the absolute heat that was Curse Mimikyu, designed specifically to trade with Slowbro and give one of my other setup sweepers a free turn... it could have worked...

1721651918253.png
https://replay.pokemonshowdown.com/smogtours-gen9ru-774825
In one of my craziest comebacks of the season, I managed to overcome a HUGE deficit after Seraphz made a great play, calling out a somewhat obvious Tera on my Fezandipiti to try and prevent a Cloyster from sweeping me. I went into this week wanting to use Future Sight with two strong breakers and turn spam, which ended up not happening at all as Reun was sac'd LOL.

1721652033467.png
https://replay.pokemonshowdown.com/smogtours-gen9ru-777130
After taking a week off given our playoffs were essentially locked and we wanted to let subs play, I had a freeby against a very strong opponent in Chungler. I knew I wanted to cheese him and had all sorts of team structures in mind - full TR, Hail, Sun, ZU unsets, etc. I ended up being persuaded to try Cloyster Sun and matched into an OTR Hoopa that went bonkers unfortunately.

1721652199051.png
https://replay.pokemonshowdown.com/smogtours-gen9uu-778992
The semifinals ended up happening right after tier shifts, meaning there were a handful of new (and a handful more of lost) mons in the tier to account for. I wanted to try another Umbreon + Okidogi team, with AV Hoodra and Gligar seeming like a fun core to build around. I overcame the "fp teams 6-0'd by Suicune" here by positioning my Yanmega really well a few times in the game, although losing my Tera Water Okidogi to Ice Beam freeze was... brutal, to say the least. I wanted to stay in and prevent Suicune from getting rolling, though it was maybe safer to try and position it later against Fez...

1721652383476.png
https://replay.pokemonshowdown.com/smogtours-gen9ru-780462
I had spread the seeds (ha) of wanting to use Lucario in RU Discord, with Seed himself notably commenting on it not being as viable as I believed - therefore, I had to bring it, right? I felt comfortable piloting a team without removal given Lucario was resilient to hazards and was such a great late-game cleaner with ParaSpam, and SubHex Gengar is another favorite of mine on these types of teams. I had a somewhat sloppy game here but it was a do-or-die situation as we were down 3-4 and I just had to win - ideally, I'd have positioned myself against Raikou a bit better, though my own Suicune got two straight low rolls and didn't break sub comfortably enough for me to trade it, meaning my Gengar was sac'd to get in Registeel. Sloppy, but it worked.


Team Dump:

1721652599199.png
Used this twice in Swiss, against Chungler and Franklin, and managed to win both. Ditto is fun in an offensive meta, especially with Conk providing a strong breaker and priority in one slot.

1721652693130.png
A team I haven't used much but built based on using the randpoke function, which more people should try by the way - I love doing quick builds around randpoke 3.

1721652785993.png
Another randpoke team, this time with turn spam.

1721652860394.png
Toinha wanted to use a mixed Infernape offense in Tiebreak for RUGL and this is one of the ideas I sent him - probably fine, although he wanted DD Necrozma which also could work here.

1721652970614.png
Another randpoke team, Sub DD Flygon is something Eifo has used a bit in Swiss that I thought could be cool on a SpikeStack team like this.

1721653152503.png
A team I built for Zause based around Colbur Gengar, which he wanted to use here. Sol had the idea for HWish on Jirachi over Wish, which was my original idea, which worked out great.

1721653240286.png
An idea I had for Zause at one point, based around Mixed Mence, though we switched to the below for his Finals game against Corp.

1721653311780.png
Zause ended up making the Jirachi faster but this was my final iteration of Mixed Mence into Corps scout.

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Okay, one more Mixed Mence team, though this was shot down fairly quickly for the above LOL.

1721653464692.png
I used this last round against Franklin in Swiss, worked okay.

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My original idea for Seed in Finals, thought SD Gligar was an absolute heater pick on a fat team but got shot down LOL.

1721653671839.png
Toinha wanted to use NP Mew in Finals, so I built this before he went full Lime and loaded terrain instead...

1721653750088.png
Kinda funny team idea I had, did okay in testing but this was too bold to bring in semis.
 
With 3 month tier shift approaching us in less than a month and SCL starting soon, I think it's the best time that this thread gets revived. I'll post the teams that I have built in the last 2 months to do the same. Keep in mind though that not all of them are good or indicative of metagame trends that were visible, they just represent how I approached the format during this time. I really enjoyed building all of them and in my opinion, it's what ultimately matters. Most of them have been tested a lot on ladder too so you might have seen them at some point of time. Without any more delay, here are the teams(in one single paste).

https://pokepast.es/b8bb2311e9b57619
 
Hi. Although I barely ever play mons I occasionally get the itch to make a stall team to mess about with on the ladder. The first team I posted is very solid and decently creative for anyone who'd be interested. The premise of the teams is hazard stacking, status, hard counters to meta threats and some counter teaming at the expense of defense. The first team I'll show is more reliable than the rest from my testing. (Credits to Heatranator for helping me put this team together)

deoxys_d .png

https://pokepast.es/457464b19146894f

This team is about hard stall is it gets, it has about counters to every threat but with that it becomes weaker to teams that are designed to hard counter stall due to the lack of offense. Chansey, your rocker, spdf wall, cleric, switchin for special attackers. terra dark to counter psychock sweeprs.
Avalugg a more niche pick, can spin for the team, very bulk and hard counters more physical attackers especially with the use of tera poison, Chesnaught phsy wall, spikes, can counter crawduant, terra steel chesnaught is nice for dealing Maushold which can be annoying for this team, deoxys very strong defensively across the board, with cosmic power and knock off you can shutdown set up sweepers and generally just harass enemy teams, you can choose between stored power or night shade depending on which you value more. Salamence is your phaser and helps with the sun match up a lot, it can beat many physical threats 1v1 with the use of breaking swipe, quagsire, unaware quagsire and with the use of toxic/whirlpool can break through many teams. Overall a very solid team but has some difficult matchups.



1730286659991.png

https://pokepast.es/5c7f93aa4bcf7338

This team is more experimental but in similar vein, chansey spdf wall cleric, switchin for special attackers, tera dark, calm mind sylveon for better dealing with special attacking boosting mons which are a problem big problem for stall, can also wish pass to increase the longevity of the team, can clean in the late game with the use of hyper voice, decent physically defensive wall, galar bro, nice offensive coerage, toxic utility, regenerator, can chip down many physical attackers with the use of its rocky helmet,, avalug, reliable physical wall and spinner, very effective with the use of terra posion to wall physical attackers, , quagsire is your unaware wall and stall breaker. deoxys d is your hazad stacker and functions as a nice spdf switch in.

the main caveat of these teams is picking the correct terra type for matchup, it's best to hold off on doing so early as you have so many defensive options, it's not necessary to do so early and if you choose wrongly it can lose you the matchup instantly.
 
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There once was a man with potential,
They called him potential man.
Though the effort to use him was mental,
Some players just don’t give a damn.

“Now look at those calcs!”
“Now look at these sets!”
“This must be the best mon that I’ve ever met!”

They take him to field,
He just warms the bench,
To their plans of winning he throws in a wrench!

There once was a man with potential,
They called him potential man.
The effort to use him was mental,
And he’s still somewhat of a sham!

:infernape: :bellibolt: :brambleghast: :flygon: :zapdos-galar: :crawdaunt:
https://pokepast.es/ae2d0a574fa7ce64
 
There once was a man with potential,
They called him potential man.
Though the effort to use him was mental,
Some players just don’t give a damn.

“Now look at those calcs!”
“Now look at these sets!”
“This must be the best mon that I’ve ever met!”

They take him to field,
He just warms the bench,
To their plans of winning he throws in a wrench!

There once was a man with potential,
They called him potential man.
The effort to use him was mental,
And he’s still somewhat of a sham!

:infernape: :bellibolt: :brambleghast: :flygon: :zapdos-galar: :crawdaunt:
https://pokepast.es/ae2d0a574fa7ce64
Peak
 
Spikes Toolbox
:noivern::mienshao::hippowdon::cyclizar::crawdaunt::klefki:
https://pokepast.es/84985173598518d1

The team aims to get the most out of Spikes. Klefki is the Spikes user of choice, being able to threaten every hazard remover in some way, with Play Rough hitting Cyclizar, Flash Cannon hitting Weezing-G, and Thunder Wave crippling them both + Talonflame. Hippowdon is a safe sturdy physical wall and hazard setter that can also phaze with Whirlwind to get mileage out of Spikes and sandstorm piles up even more passive damage. Cyclizar is a must have to spin, knock away boots, and U-turn into our offensive mons. Dragon Tail is chosen for further phazing, although niche moves like Ice Spinner for MixMence or Iron Head + Tera Steel for fairies are perfectly usable. Noivern grants a safe switch-in to Fires like Volcanion, Entei, and Infernape. It can switch into Armor Cannon and force Armarouge out, but it's definitely not a counter in any way. Psychic Noise hits Weezing-G, prevents defensive mons from recovering hazards damage, and prevents Wish passing. LO Mienshao is a fantastic wallbreaker that uses Spikes to great effect to better pressure physical walls like Hippowdon and Slowbro. Tera Poison + Poison Jab is chosen to bait and OHKO Tera Fairy Armarouge who is otherwise a big threat to the team, and covers every other niche Fairy like Sylveon or Florges that would otherwise have found a good MU fish. It also allows us to freely pressure Fezandipiti. Crawdaunt finds ample switch-in opportunities thanks to our 3 U-turn users, brings a strong priority, and loves Spikes heavily chipping dedicated counters like Chesnaught. Since Klefki has limited survivability, it is a good idea to go on the offensive asap.
 
https://pokepast.es/fa00c96a81da38c6 - Family Mouse & 4 Fat Bois
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Gengar sprite from Red & Blue
–

This team capitalizes on weakening threats for Maushold or Gengar to clean up in the end game. Maushold and Gengar can be used throughout the game though. Protective pads really come in clutch for Maushold to punch holes with pure ease. Slowbro is solid against rain teams and can act as an emergency answer to opposing Mausholds. Magnezone with Tera Fighting can KO non-AV/non-bulky Goodra-H and Sandslash-A; without tera it can also trap Jirachi, Forretress, and Empoleon. Hippowdon is my answer for Mienshao, Entei, and Talonflame. Gengar with scarf becomes the fastest non-boosted mon in the tier and has the power to back it up, trick comes in handy for slower bulky teams. Noivern works great with Magnezone since Noivern helps bring in steels for Mag to trap.

https://pokepast.es/6880f0e7725f6a80 - Protect the Mouse!

Maushold
Gastrodon
Magnezone
Amoonguss
Gengar
Noivern

Set-up version of Maushold with bulkier teammates and HDB + Taunt Gengar.
 
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I took a break from RU for a cuple months, but seeing the tier shifting further into regular offense/balance builds with the recent bans/raises (RIP Okidogi, you're missed alongside ttar in this household ;-;), I figured it'd be a good time to try something a bit more conventional...
JUST KIDDING, JALAPEÑO GO BRR :quagchamppogsire:
:Torkoal: :Scovillain: :Slither Wing: :Muk-Alola: :Jirachi: :Slowbro:

The goal of this team is to break early to mid game with Scovillain to open the way for Scarf jirachi to clean or to remove anything capable of breaking Slowbro/Muk-A. Alternatively, you can try to bring scovillain back with said Jirachi for late game cleaning. The team is FAR from perfect, but it's a lot of fun. As for what each member does:

:Scovillain: The star of the show. With tera Fire in the Sun, this mon hits obsenely hard, dropping even resists like mence:
252+ SpA Choice Specs Tera Fire Scovillain Fire Blast vs. 0 HP / 4 SpD Salamence in Sun: 311-367 (93.9 - 110.8%) -- 62.5% chance to OHKO
You'll mainly be clicking Fire Blast and Flamethrower to nuke stuff, but Solar Beam/Giga Drain do have their uses.

:Torkoal: The enabler, and frankly a better mon that I expected once I dropped the need for Heat Rock. The pepper's not gonna last more than a couple of turns anyway, so the versatility of HDB is much more useful. Rocks and Spin support do wonders for the team, as well as the ocational burn and Body Press to put chansey in range of Fire Blast.

:Slither Wing: I've used this moth set since it dropped to RU and it has never let me down (except against Jolly max speed base 70 mons, why did they make you 1 point slower than them ;-;). It also benefits from the sun, having stronger coverage and an Attack boost. Most of the game where I don't tera Scovillain I end up using it here.

:Muk-Alola: Probably the mon that needs the most tweaking. Without AV, it feels a lot squishier, but Haze has saved me multiple times, so I don't wanna drop lefties. Still, an integral part of the team to keep Horoark and Gengar at bay.

:Jirachi: Mandatory sacarfer and silly reversal mon (Serene Grace Iron Head has saved my butt too many times). U turn for momentum and Healing Wish if you want a second serving of peppers :]. You can slot Body Slam on that slot as well.

:Slowbro: This mon just doesn't die, bro. It serves both as a pivot and a late game wincon once you remove ghosts and other wallbreakers from the ecuation. Moveset's pretty standard.

some games where Scovillain put decent work (warning, not the best played games ;-;):
https://replay.pokemonshowdown.com/gen9ru-2247058645-gq9lqaaw22i9d7xvi21aibc4ajahztlpw
https://replay.pokemonshowdown.com/gen9ru-2250720046
https://replay.pokemonshowdown.com/gen9ru-2250948460

Team needs a lot of work, but if you just want to nuke stuff, it's a LOT of fun :woop:
 
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Hi I'm new to the tier ^^
Made a sand balance team inspired by user Bruxish supremacy, who propped up the Diancie-Hippowdon core all the way back in March, but gave us no sample team to work with. Here's the team:

Defensive Diancie + Hippo Balance

:Hippowdon:
Primary cornerstone of the team. Physical wall, hazard setter, sandstorm setter, Hippo does it all. Rocky helmet is used to constantly chip attackers, sometimes allowing her to KO without even attacking. With Stone Edge for coverage, there aren't a whole lot of physical attackers who can set up on Hippo (Flygon is one, but the only Flygon I've met in ladder these days was my own), so we forgo Whirlwind for the ability to set up rocks (Since Hippo gets so many chances on average).

:Diancie:
Primary special wall and star of the team. With Sand enabled, Diancie gains absurd bulk, though it doesn't come into play as often as I'd expect. Easy switch-in against the likes of Noivern, Hisuian Zoroark, special Salamence and so on. Diamond Storm + Moonblast + Body Press is a pretty standard set, with Diamond Storm being her strongest STAB that also allows her to snowball into a late game win, Body Press to exploit the boosts in defense and hit incoming steel types, and Moonblast to threaten all sorts of dragons and fighters (Chesnaught is a big one). Even uninvested, Diancie's coverage hits pretty hard. Spikes pair well with Hippo's rocks, solid way of making progress against bulky teams.

:Cyclizar:
Provides essential hazard removal for Diancie and Hippo, who are highly susceptible to them. The assault vest set allows it to serve as a secondary special wall and make full use of its Regenerator ability, as most of the moves it wants to run are attacking moves anyway. Dragon Tail is used to phase out special setup sweepers such as Armarouge. We neglect Knock Off as the tier doesn't seem to run boots that often and Trick Jirachi can perform a similar role in a pinch.

:Volcanion:
Doubles as an offensive and defensive cornerstone of the team. Defensively, it patches up weaknesses to fire, ice and mainly water-type moves in the team, with Water Absorb forcing opponents to think twice before clicking a water move. Offensively, it is the team's strongest special wallbreaker, with a Steam Eruption that is really hard to switch into, bar another Volcanion. Tera Dark is dedicated to Psychic Noise Slowbro, who can be quite the bother for the team otherwise.

:Jirachi:
Secondary switch-in for incoming dragon/steel/psychic-type attacks. Offers good role compression with Trick, spreading paralysis with Body Slam and Iron Head for its STAB move of choice. Thunder Wave can be chosen over Body Slam for less dependence on RNG, but it won't work on ground types and you risk tricking yourself an Assault Vest. Tera Steel can boost Iron Head in a pinch, but I don't recall a match where terastallizing the Jirachi was the move to go for.

:Flygon:
Dragon Dance Flygon is a neat setup sweeper enabled by choice-locked and/or overly passive opponents. With enough boosts, it can tear large holes into the opposing team or even straight up win once checks like Galarian Weezing are removed. At bare minimum, it is one more win condition for them to fear.


The game plan is pretty flexible, you can chip enemies down with the Diancie-Hippo-Cyclizar defensive core, set up hazards, wear opposing setup sweepers down or just win with Flygon, depending on the matchup. Likewise, the team can be tweaked quite a bit: Hippo can run Whirlwind, Jirachi could set up rocks or run Wish support, Flygon can use Stone Edge over Fire Punch and run Tera Fire or use a Lum Berry to avoid burns, and so forth. Have fun!


Notable match-ups:
- Opposing weather: Between tera water Hippo and Volcanion, it's easy to disrupt rain's playstyle, forcing HO teams into slow grinds that are advantageous for us. Weather Ball Kilowattrel can be dangerous - try to deny it entry as much as possible. As for sun, Hippo kinda beats Torkoal (Watch out for solar beam) so the playstyle is more straightforward. Be careful not to allow Lilligant to set up (Venusaur is a lot less scary in comparison); Tera Grass Diancie is an emergency check.

- Stall: Comprises too many mons that the team hates (Galarian Weezing, Chansey, Quagsire, Slowbro, etc.). Stack hazards, bait in the Weezing, trick when you find it most advantageous, abuse Jirachi's paraflinch talents. Not a whole lot to say, stall is tough.

- :Zoroark-Hisui: : Stealth rock and sand chip damage make Hisuian Zoroark a lot easier to identify, if that's an appeal to you. Diancie completely walls any Zoroark set and doesn't fully hate getting tricked either.

- Physical spam offense: As the only physical wall of the team, Hippowdon can be overwhelmed by primarily physical offensive teams. Try to not play too passively. Diancie can be a secondary check against enemies that don't carry Iron Head.

Watch out for:
- :Weezing-Galar: : Physical wall that stops Flygon on its tracks, can spread burns/toxic, pain split makes it difficult to whittle down. Volcanion and trick are the two primary ways of scaring it off, with hazards being effective in luring it in for a Defog.
- :Slowbro: : The team lacks strong coverage to hit Calm Mind Slowbro. Trick and Tera Dark Volcanion are two ways to shut it down, but using your tera too early can be a regrettable play.
- :Zapdos-Galar: : Choice Band sets hit pretty hard, being really effective at cleaning up the team late game, while Choice Scarf allows it to outspeed Cyclizar and scarf Jirachi. Try to keep one of the bulkier members of the team healthy, so that you can effectively trade with it when the time is right.
- :Goodra-Hisui: : Can run too many sets and each of them requires different checks. Every pokemon in the team has either, coverage to hit it hard or the ability to pivot out of it. Pivot around a little to learn its set and dent it enough for one of the cleaners to pick it off.
- :Crawdaunt: : The team doesn't have a good switch-in to Crawdaunt, so you may need to sacrifice one or two mons to chip it down before Volcanion takes it out.



Replays:

https://replay.pokemonshowdown.com/gen9ru-2265476546-2qrmeigmc5nzz7esu26dwvuxm3mfallpw?p2
Flygon just kinda wins sometimes;

https://replay.pokemonshowdown.com/gen9ru-2266732043-egfqyn7dbkrlxjryltl0kuqq1k5o455pw
Weather wars VS Rain;

https://replay.pokemonshowdown.com/gen9ru-2264254261-9bkcwgcr6t1jkda4gd4d3gxiraa7v7upw
Weather wars VS Rain #2;

https://replay.pokemonshowdown.com/gen9ru-2263103159-w0we8vv5k55t3xirwqpwtze68bbhowppw
VS Half-sun;

https://replay.pokemonshowdown.com/gen9ru-2264550491-99s3sjya2na4f8l9jc1ex8c1jrps0s0pw?p2
VS Stall;

https://replay.pokemonshowdown.com/gen9ru-2264514569-8le56q6gtjuzq72sde0h533c9s94z4rpw?p2
VS Balance 1;

https://replay.pokemonshowdown.com/gen9ru-2266307376-ce1ej2puustxcimx0o0nsi11mtk6h2cpw
VS Balance #2;

https://replay.pokemonshowdown.com/gen9ru-2265679646-6xc1snz07k6jag7jqdzjjsmbf1eu0uxpw
VS Balance #3;

https://replay.pokemonshowdown.com/gen9ru-2264208508-cjcdpyn6mf62zvwxhhy0s2ipyum09mopw?p2
VS HO;
 
Hi all, Ima drop a team that I've done pretty well with and I think is a good team to help new players out, I think I peaked at 1622 with it.

Dual Trick Balance

:hippowdon:
It's this team's rocker and physdef wall. This set doesn't have whirlwind because the team is pretty defensive as it's paired with Slowbro and Talonflame, so Stone Edge was more useful to pressure defoggers. Rocky helm to pressure physical attackers and the rest about this set is pretty self-explanatory

:Muk-Alola:
My favorite mon on this team. Muk is the team's knockoff user, and you may be like why have a knockoff mon with dual trick? I honestly don't know how to answer that, but try our best to avoid knock off if u have tricked a mon. Tera water is better for volcanion which would otherwise hurt this team pretty heavily. Resttalk for longevity bc once muk dies the whole team becomes weak to special attackers, but Rachi can tank a couple of hits.

:Zoroark-Hisui:
This team is hard-hitter and wall-breaker. It has tricks because that's what this team was meant to be built around. I started to run Tera Fairy over Tera Fighting because it's overall better, and you don't have to worry about sneaky Tera Ghost Mons such as Terrakion or Bisharp

:Jirachi:
The team's speed control. Pretty much all it does is flinch hax, gain momentum, or be a support mon by healing wish. It's a good check for special attacking mons such as goodra, gardevoir, noivern, allat. The other reason it was chosen to be on this team is to trick cuz who expects dual trick ykwim. Most people expect it to be a wish pass rachi off preview, so it is good for bluffing if you're trying to use illusion h-zoroark with it.

:Slowbro:
Teams set up sweeper and it's defensive as fuck, slowbros is pretty self-explanatory.

:talonflame:
This team's hazard removal. I chose tera fairy over tera ghost cuz its better vs pokemon such as cyc and BU krook. The ev's are to speed creep cyclizar, the rest is pretty self-explanatory.

Replays For Team Above:
Replay of this team getting me to 1622
VS ThanksDocter
VS Nathanie
VS Umbra Soul - Really shows how helpful tera fairy on Talonflame is
VS HoopsspooH - Another replay showing how helpful tera fairy is

Other Fun Teams:
SD TERRAKION+ LIFE DEW HOODRA - The Vern set is pretty passive if you don't like this much passiveness, you can switch it out for a more offensive set. Life dew on Hoodra bc once lefties get knocked off it pretty much becomes useless, so it's there to keep longevity. The rest is pretty self-explanatory.
Replay: VS Umbra Soul

Muscle Band Skewda+ Scarf Ditto - I honestly dk how I came up with this team, but somehow it's very good lol. I ran Cb gdos bc ditto is used as a scarfer and this team lacked a wallbreaker. Skewda is honestly just meant to build momentum, other than that it's pretty weak lol. You have the option to run CM slowbro galar> defensive, it's totally up to the user, I ran with defensive because I wanted to annoy people with toxic's and needed some sort of way to cripple down the opponent's Pokemon. Also, I wanted to run Muscle band on skewda to bluff CB or Choice scarf, the dmg output is kind of similar to LO and I'm ngl I have a Muscle Band obsession so yeah.
Replays:
VS Natures conqueror
VS Dancanmanfan

ENJOY THE TEAMS!
 
Had a lot of fun building and testing this RUBD and wanted to just drop my teams I used and passed teammates, along with some others I liked. Thanks again siras and SPHZ for trusting me every week, and to all my teammates for making this a great tour.

Week One: (W)
:chandelure::cyclizar::Fezandipiti::hippowdon::slither-Wing::Zoroark-hisui:
After a brief hiatus from RU, I returned and began cooking; I really wanted to show off early and decided to use a Chandelure team against Tsuki, mostly because it seemed quite disruptive into their normal Cyclizar/Slowbro/Gapdos team comps. I paired it with a lot of pivots like my own Cyclizar, Fezandipiti, and Slither Wing to get safe entry points against Jirachi, Slowbro, and Galarian Weezing. I played super aggressive with it against Tsuki and it made a ton of progress for me, so this team definitely landed the way I wanted it to.

Week Two: (W)
:bronzong::chesnaught::golurk::pawmot::salamence::Zoroark-hisui:
Master Chief inspired me to load Bronzong after commenting on the three key builder errors from last week (no Steel, no Ground-immune, no Psychic-resist), which I decided to couple with some Spikes support in Chesnaught. I'm a big fan of Pawmot with Bronzong since I've used it a lot in the past, and then I wanted to pair this with a more aggressive breaker in the form of Substitute Golurk. I didn't reveal it in-game but my Salamence was DD RestoChesto, which seemed cool and like an immediate upgrade to the Gyarados set that had been popping off.

Week Three: (W)
:Chansey::cyclizar::slither-Wing::slowbro::talonflame::Toxtricity:
To be honest I didn't really know how to prep for my opponent this week and just went with a super fat core of Chansey and Slowbro to soft check most of the wacky stuff they could bring. Cyclizar and Talonflame gave me some more defensive utility as well, then I went with a breaking core of Slither Wing and Choice Specs Toxtricity. I could've lost if they committed Tera Ghost earlier but was a fun game regardless, Toxtricity was a huge success here.

Week Four: (L)
:basculegion-f::hitmonlee::necrozma::Oricorio-Pom-Pom::swampert::thwackey:
I had some other teams prepped (below) but passed them to my teammates after it was joked about that I should load Grassy Terrain. I brought the cringe bird as my main win condition and would've won if I just setup foddered the Salamence, but was worried it was the Canard Outrage set so didn't do that and lost to a well played Bisharp. I was Covert Cloak Necrozma, one of my favorite sets ever, though it flopped after I got sloppy early.

Week Five: (W)
:bisharp::entei::Gardevoir::mimikyu::Oricorio-Pom-Pom::Terrakion:
Back in the win column! I had an idea to use Vintei after some testing showed it was pretty great, absurd even, on HO. Maybe could've won earlier if I played more aggressively around cringe bird and Bisharp, but Tera Dark Vintei was just fat enough to close out a game that my opponent probably expected to win late.

Semifinals: (L)
:breloom::golurk::goodra-hisui::raikou::slowbro::Weezing-Galar:
I loved this team in testing and even made an RMT for it. I lacked a Ghost resist outside of hopes and prayers and was sweating seeing Basculegion-F in preview, but this was such a fun team to pilot and, with neutral luck, probably won against a pretty cool offense with niche options like NP Encore Alolan Ninetales. I got done in by cringe bird getting a flinch and high rolls... such is mons. Acid Spray + KnockTect Hisuian Goodra is a mon I really don't use ever but so effective in doing so many things so I'm glad to have tried it here.

Finals: (L)
:amoonguss::cyclizar::lilligant-hisui::necrozma::registeel::rotom-heat:
Another team I enjoyed in testing very much that didn't pan out. OTR + WP Necrozma beats everything BUT Umbreon and Wo-Chien, two mons I didn't expect Tsuki to load... Got a tad unlucky with some misses and procs but could've played better around the Registeel that claimed two kills off lead and was positioned to win if I just passed an HWish to it instead of letting it get Tricked. Amoonguss/Cyclizar/Registeel was a really robust trio in testing and I rounded it out with a Rotom-H that made the team seem really good in the event Necrozma flopped, which it did here but I also just didn't have enough juice from my Hustle Hisuian Lilligant either.

Overall, going 4-3 after a break from the tier while also providing teams for other slots wasn't too bad I suppose. I think the meta was a lot better before shifts, losing Conkeldurr and getting Mamoswine especially made my interest in the meta dwindle a bit, but had a good time back in RU overall. A few more teams I built that did or didn't get used are below, some outdated because of shifts and meta developments but still worth briefly talking about.

Kee PomPom HO
:armarouge::bisharp::mimikyu::Oricorio-Pom-Pom::salamence::Terrakion:
I discovered in testing that cringe bird becomes unbeatable with Kee Berry if played well and it absolutely shredded a bulky offense with no issue. Pretty straightforward HO team but so cool if you can bait the Kee and get boosting. Another instance of DD RestoChesto Salamence being used over Gyarados since it's faster and less Tera reliant.

Agility PZ Offense
:barraskewda::cyclizar::gligar::magnezone::porygon-z::zapdos-galar:
I actually wanted to load this week four but two things happened; I got encouraged to load cheese and I noticed that this team was literally 4/6 of the team my opponent just used in week three LOL. I liked the PZ PivotSpam structure a lot and it did enough to carry feen to a win...

Specs Bascu Offense
:Basculegion-F::cyclizar::Fezandipiti::krookodile::rotom-heat::slither-Wing:
Another team I really liked and gave to Lana, which they ended up adjusting the sets a touch to success. Basculegion-F and Rotom-H were a cool core and then Choice Scarf Krookodile was a kind of forgotten mon in my mind so I brought it back here.

BU Slither HO
:basculegion-f::bisharp::Cresselia::mamoswine::slither-Wing::suicune:
Another Lana bring, wanted a Bisharp + Gardevoir core but went with Cresselia since that also props up Suicune a ton for PP stalling stuff if needed. We didn't play the Slither Wing great late and cost us the game but this was a kind of cool anti-meta HO team I cooked up.

SubBU Grimmsnarl
:chesnaught::gligar::Grimmsnarl::jirachi::volcanion::zapdos-galar:
Okay I don't know what to say here honestly, feen needed a team and I saw some Guille or whoever Grimmsnarl cooking and thought I could replicate it. We flopped in-game but the idea was cool to give it Spikes support to make it tough to check multiple times if played well.

BishGard Bulky Offense
:bisharp::Gardevoir::rhyperior::slither-Wing::slowbro::talonflame:
Lana wanted some Bisharp + Gardevoir offense since it was clearly quite effective in this tour. I decided to double down on SD mons to capitalize on the HWish support by adding Rhyperior and then went FURTHER on the physical breaker side with Choice Band Slither Wing to just absolutely blow stuff up. Lana made Bisharp Tera Fire but I liked Ghost in testing more, can't go wrong with about any Tera on Bisharp though.

Bisharp Chansey Offense
:basculegion-f::bisharp::chansey::Fezandipiti::talonflame::zapdos-galar:
This team was actually kind of considered for my week three game but I went with the Toxtricity version more or less. I liked this though, very "fp" kind of build that requires a very particular pilot to work but absolutely cooks when done well.

CB Mamoswine + BelliEmpo
:Bellibolt::empoleon::mamoswine::noivern::scream-tail::zapdos-galar:
I wanted to try Choice Band Mamoswine with Bellibolt mostly. Empoleon and Scream Tail were a nice core as well and Noivern rounded the team out, with the obligatory Galarian Zapdos for reasons.
 
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Gonna do a big team dump. All of these teams are decent at the very least, and I've tested them extensively on ladder/brought them to tourneys.

:venomoth: :gastrodon: :necrozma: :tsareena: :zapdos galar: :goodra hisui: This was a team in which I tried to make venomoth work, and it surprisingly went well. Morning sun venomoth can get quite a few boosts and doesn't require coverage that much due to tinted lens. Tera fairy ignores dragon tail from cyclizar. I then went with the combo of specially defensive gastro and physically defensive necrozma, which the latter in particular I think has some exploration. I needed a spinner, and I decided on tsareena. Genuinelly underrated mon that can wall the hell out of a lot of attackers. Gapdos was my main speed control, and then I rounded it out with specially defensive hoodra to help gastro.

:basculegion f: :cyclizar: :kilowattrel: :armarouge: :krookodile: :registeel: A para spam team that I designed around hex hersculegion. Body slam cyclizar can help spread para and rapid spin away hazards that come up. Kilowattrel can spread para with t-wave to cripple switchins such as cyclizar, while still doing decent damage. Armarouge is the second wincon of the team, with it being able to abuse para'd opponents that think they can outspeed it. Krookodile is an interesting set, as this team doesn't have traditional speed control. Loaded dice with scale shot allows it to be a decent wincon by boosting its speed, though moxie may be better over intimidate on this set. Finally, registeel gives a nice defensive backbone to the team while spreading para and being able to sweep.

:vaporeon: :muk alola: :hippowdon: :oricorio pom pom: :cyclizar: :gardevoir: This was more of a balance team that I made which was initially built around cm vaporeon, though I did eventually drop it for haze. A-muk is using the set that I like best, with pain split helping keep itself healthy, and drain punch punishing the steel types such as bisharp that might switch into it. Hippowdon is the main physically defensive mon on this team, and is packing ice fang to deal with flying types and flygon/chesanught that switch into it. Tera dragon helps against rain and such. Oricorio is the main sweeper of the team, and packs tera blast figthing to hit cyclizar and hoodra especially hard. Cyclizar is the removal for this team, and acts as a secondary special wall for the team. Finally, gardevoir acts as the speed control of the team, allowing it to clean up teams.

:ribombee: :basculegion f: :necrozma: :breloom: :bisharp: :scream tail: A webs team I made, which isn't too standard. I prefer QD on bee over stun spore as you can reliably get them up against talonflame by outspeeding it, and you can save ribombee to act as a sweeper. Agility hersculegion is the standard spinblocker of this team. Necrozma acts as the rocker of the team, while still being able to abuse webs itself. Breloom is the main breaker of the team, and can be absolutely devestating if it can set up. Tera fire means that geezing is in fact setup fodder to it. Bisharp is the defog punisher of the team, with the speed investment outspeeding maushold after the webs speed drop. Finally, scream tail can act as a wincon outside of webs, while also being very good on webs, as +1 tera normal boomburst hits extremely hard.

:crawdaunt: :raikou: :cyclizar: :rhyperior: :weezing galar: :zapdos galar: This is a crawdaunt volt turn team that I'm very proud of. The main threat on this team is crawdaunt, who is able to use teammates to get in safely and fire off large attacks. Raikou is a great offensive pivot, that is able to get it in on pokemon that may not threaten crawdaunt too much. Cyclizar could potentially be replaced with a steel type, but for now, it acts as a good special sponge that can take hits and pivot things in. Rhyperior is another abuser that appreciates the volt turn of this team. Its able to get up rocks and set up to deal some absurd damage. Geezing is the main physical wall of this team, and is sporting a dual status set, which can cripple potential switch ins such as Armarouge by making them take a toxic. Finally, we have gapdos, which is the main speed control option of the team.

:terrakion: :bellibolt: :bronzong: :cyclizar: :basculegion f: :gardevoir: This is more of an unorthodox team, but its a pretty fun one. Sub terrakion is a set that carries this team, as its ability to force switches can be used to get a sub up, which it then can either start blasting or set up safely. Leftovers can allow it to continue to set up subs, with tera dark ignoring psychic noise from pokemon such as slowbro to set up on them. Bellibolt is a great physical sponge that can take hits from gapdos and the like. Bronzong is the ground immune of this team, and is rocking a specially defensive set. Iron defense on this set helps it beat physical attackers easier, which bellibolt can sometimes get overwhelmed by. Cyclizar is the hazard removal of the team, and has a standard set. Hersculegion is the main breaker of the team, and its able to get in terrakion to sub with flip turn, while also dealing a lot of damage on its own. Finally, we have gardevoir, who is running a standard set and is the speed control of the team.

:gallade: :umbreon: :avalugg: :flygon: :fezandipiti: :magnezone: This team is centered around wisp gallade, which can cripple switchins such as hippowdon and also catch something like tera bisharp off guard. Knock off can hit the psychic types while removing there items, allowing for gallade to pack a lot of utility. Umbreon is the main special tank of this team, and its able to take on the ghost types that may switch into gallade safely. Avalugg is the main physical wall of the team and the hazard removal. Crunch allows avalugg to hit ghost types hard so it can reliably get off the spin. Standard set otherwise. Flygon is the rocker of this team and can provide nice speed control with scale shot. Fezandipiti+Magnezone forms a nice trapping core, rounding out the team. They can also help umbreon and avalugg wall threats by taking on hits they may struggle against.

:mamoswine: :armarouge: :flygon: :raikou: :bisharp: :slither wing: One of my other favourite teams, this team is centered around the combo of mamoswine+armarouge, who can wittle down bulky waters for the other to clean up. LO mamoswine does insane damage, with it doing 34-40% to max defense geezing. Endeavour means that no matter what, mamoswine can take something else down to low health with it, which can set up teammates nicely. CM+Endure armarouge is a truly disgusting set, with it being able to take advantage of the water types mamoswine weakens. It can snowball very easily with endure in order to take out another foe if they opponent tries to use a faster mon. Flygon is the main rocker of the team, and can pivot in teammates to abuse pokemon such as geezing. Raikou is the secondary pivot, and can weaken down special walls for armarouge. Bisharp is the steel type of this team and can setup against the physical walls mamoswine weakens while giving some more priority to the team. Finally, slither wing gives this a very good HO matchup by giving it a third priority option, but mainly it can take a few hits and pivot out. Will-o-wisp is mainly for tera flying bisharp, making sure it can't try to set up on slither.

:bronzong: :gastrodon: :mimikyu: :raikou: :zapdos galar: :umbreon: This was a cool spikestack team that was centered around bronzong. I decided to go with heavy slam on this bronzong, which helps a lot in the fezandipiti matchup by forcing it to tera, which means umbreon can toxic it and body press does a butt ton. Tera dark helps against ghost and dark types a lot. Gastrodon brings the spikes and is the main water answer with storm drain. Standard specially defensive set. Mimikyu is the spinblocker of this team and can take hits from anything and force them out with red card, racking up spikes chip and letting it get a free SD potentially. Raikou is another abuser of the spikes and along with Gapdos, forms a nice volt-turn core which can wear down opponents. Gapdos is the main speed control of the team and can take advantage of spikes pushing its counters such as Hippowdon into range of its attacks. Finally, Umbreon provides a nice defensive pillar to help with opposing ghost types, while keeping its teammates healthy. Boots on umbreon means it doesn't care about hazards, which is incredibly nice.

:slowbro: :umbreon: :noivern: :goodra hisui: :rhyperior: :zapdos galar: Finally, we have a standard balance team. Slowbro+Umbreon is a great defensive core, only really struggling with slither wing. Noivern gives us hazard control and an option against bulkier teams. Specs Hoodra brings big firepower while helping answer threats with its typing. Umbreon+hoodra is a classic combot that works really well. Rhyperior is our neccessary ground type, and helps defensively while being an amazing offensive threat. Finally, gapdos provides necessary speed control for the team.
 
I’m an NU mainer but decided to venture to RU, since it gives old NU vibes. After playing quite a bit, I’m pretty sure I enjoy it. However, I can’t help but notice that Assault Vest Gallade isn’t an acknowledged set, despite how good it is with how it dominated NU (along with Scope Lens sets later of course). Because of this, I decided to build around Assault Vest Gallade, treating it like a Choice Band set that actually has usable bulk. Oh, I also easily got 1435 with it, which I’m proud of for my first attempt at an RU team.

IMG_5682.jpeg


:gallade::zapdos-galar::klefki::krookodile::volcanion::noivern:
AV Gallade Offense
Gallade nails Poison- and Water-types that cause Galarian Zapdos to struggle, letting it clean more easily with Close Combat later. The EV spread on Gallade allows it to outpace paralyzed Hisuian Lilligant after a Victory Dance. Tera Dark lets Gallade act as a check to Hisuian Zoroark, Basculegion-F, and Gengar in a pinch. Galarian Zapdos is the normal Choice Scarf set, capitalizing on Gallade's ability to consistently beat the checks it calls in. Klefki provides Spikes to help with the Galarian Zapdos late-game sweep and Gallade in wallbreaking. Thunder Wave and Air Balloon ensures that the team can beat setup sweepers like Lycanroc-D, Salamence, and Krookodile. Krookodile provides Stealth Rock, an Electric immunity, and can chip Fairy-types for Gallade and Galarian Zapdos with its Gunk Shot. Its EV spread lets it outpace Brambleghast and Porygon-Z. Volcanion beats bulky Water-types, acts as a Jirachi check, and can revenge kill foes thanks to its naturally high bulk. Noivern is simply entry hazard removal and a Fighting resistance that can deal great damage for its team with Super Fang.
 
More teams that I’ve enjoyed building and laddering with:

:armarouge::slither wing::barraskewda::krookodile::magnezone::noivern:
(click here for version with bulky Slither Wing)
Armarouge Voltturn
I wanted to build with Armarouge, since it's a cool wallbreaker that can double up as a cleaner with Weak Armor.
Armarouge's Energy Ball takes care of bulky Water-types like Slowbro, and Calm Mind lets break through some walls. Tera Fairy provides Armarouge with a Dark resistance while still letting it check Fighting-types. Slither Wing handles problematic Dark- and Ground-types for Armarouge like Bisharp, Krookodile, and Mamoswine. Tera Bug boosts First Impression to stupid heights. Barraskewda is a great fast pivot that can bring in Grass-types for Armarouge and Slither Wing, as well as easily doubling as a cleaner. Ice Fang Barraskewda is great at drawing in and OHKOing the tier's Dragon-types, which this team would struggle with otherwise. Tera Ghost lets it avoid Extreme Speed and Mach Punch as well as Choice Scarf Galarian Zapdos's and Terrakion's Close Combat while resting First Impression. Krookodile can set Stealth Rock and remove items easily thanks to Knock Off while outspeeding base 90 Speed Pokemon with its EV spread. Tera Poison boosts Gunk Shot and lets Krookodile take a Fighting- or Fairy-type attack. Magnezone beats bulky Water-types for Armarouge, Barraskewda, and Slither Wing and is a great special wall. Tera Water allows Magnezone to check Armarouge, Volcanion, and Entei in a pinch. Noivern provide Ground immunity and entry hazard control. Additionally, Noivern's EV spread lets it be 4HKOed by Volcanion's Steam Eruption while still outpacing Maushold. Tera Steel lets it take a Fairy-, Ice-, or Dragon-type attack in a pinch.

:ribombee::cyclizar::zapdos-galar::slowbro::mamoswine::magnezone:
QD Bee + Specs Zone
After seeing Lyra ask for a Quiver Dance Ribombee team, I knew I had to try it out myself, and it was … a team of all time.
Ribombee's Psychic Noise cripples walls, while U-turn lets it bring Mamoswine, Galarian Zapdos, or Magnezone out on a Steel-type. Tera Steel eases setup for Ribombee. Cyclizar is great entry hazard control, the special wall, and Ghost-type check. Tera Fairy lets it eat a Fighting- or Dragon-type attack. Galarian Zapdos offers Speed control and a Ground immunity, and Tera Flying lets it clean more easily. Slowbro is a great physical wall that's annoying with Thunder Wave, and its Future Sight combines well with Galarian Zapdos and Ribombee due to how they draw in Poison-types. Tera Faury gives Slowbro a well-rounded defensive typing that resists Dark-type moves. Mamoswine provides hazards, and it's a great wallbreaker to take care of the Steel-types Ribombee and Cyclizar draw in that Magnezone can't handle easily like Hisuian Goodra. Tera Fire lets it eat Fire-type attacks and Will-O-Wisp alike. Choice Specs Magnezone is the team's wallbreaker, blowing past most Water- and Steel-types for Ribombee, Galarian Zapdos, and Mamoswine. Tera Grass lets Magnezone resist Ground-type attacks while smacking Gastrodon and Quagsire.

:terrakion::zoroark-hisui::bellibolt::weezing-galar::empoleon::krookodile:
(click here for version with Choice Band Terrakion)
Scarf Terrak + Specs Horoark
This was originally a Choice Band Terrakion + Choice Specs Hisuian Zoroark team, and that got me pretty far ladder-wise. However, getting a Choice Scarf Terrakion made the build more consistent.
Choice Scarf Terrakion provides Speed control and is faster than most other Choice Scarf users like Galarian Zapdos, Gardevoir, and Krookodile. Terrakion's last move is Quick Attack, since it doesn't have or really need any more moves. The EVs allow it to outpace Choice Scarf Mienshao, while Tera Rock boosts Stone Edge and gives Terrakion a fully fledged Flying resistance. Choice Specs Hisuian Zoroark takes advantage of how Terrakion and Krookodile mandate defensive switch-ins, blowing past checks of theirs like Hippowdon and Galarian Weezing to open them up later. Tera Ghost boosts Shadow Ball's power to stupid heights. Bellibolt both punishes U-turn and physical attackers in general like Galarian Zapdos and Maushold. The Speed EVs let Bellibolt outrun Hippowdon. Tera Ghost allows Bellibolt to blank a Close Combat if necessary and be a more reliable spinblocker than Hisuian Zoroark. Galarian Weezing is the switch-in for opposing Fighting-types as well as Krookodile. Additionally, Galarian Weezing provides Defog, cripples foes with Will-O-Wisp, and has Sludge Bomb in case poisoning a foe is better than burning it. Tera Steel lets it eat a Psychic or Icicle Crash if needed. Empoleon is the team's special wall, Volcanion check, and wallbreaker that easily gets past pesky Water-types like Slowbro. Tera Fairy allows it to take a Close Combat in a pinch. Krookodile sets entry hazards, removes items with Knock Off, and outspeeds foes like Porygon-Z and Brambleghast. Tera Poison lets it survive attacks like Close Combat and Moonblast from Slither Wing and Gardevoir, respectively.

:fezandipiti::goodra-hisui::zapdos-galar::krookodile::slowbro::cyclizar:
CM Fezandipiti + Specs Hoodra
Here, I wanted to build with Taunt Fezandipiti, since it's quite good at capitalizing on status move-dependent walls. Hisuian Goodra naturally complemented it, denting Steel-types and blowing holes in the opposing team's walls.
Fezandipiti beats walls like Umbreon and Wo-Chien for Hisuian Goodra, as well as spreading poison to help with a Galarian Zapdos sweep end-game. Tera Water is useful for its Steel resistance and versus rain teams alongside Slowbro. Choice Specs Hisuian Goodra takes advantage of how both Galarian Zapdos and Cyclizar can call in Fairy-types; on top of that, Hisuian Goodra can blow holes in Steel-types for Fezandipiti. Choice Scarf Galarian Zapdos provides Speed control, a cleaner, and a Ground immunity that also handles Dark- and Steel-types for Slowbro, Hisuian Goodra, and Fezandipiti. Tera Steel gives Galarian Zapdos a bit more survivability so that it can more easily fire off its attacks. Krookodile is once again the king of spammability, providing entry hazards, item removal, and a Pokemon that outpaces base 90 Speed foes like Porygon-Z as well as Brambleghast. Tera Poison lets it eat a Fairy-, Bug-, or Fighting-type attack once like Fezandipiti's Moonblast, Slither Wing's First Impression, or Mienshao's Close Combat. Slowbro's Future Sight complements both Galarian Zapdos and Krookodile, while its Thunder Wave helps out Fezandipiti and Hisuian Goodra. Additionally, Slowbro acts as a Ground check due to its sheer bulk with Tera Fairy letting it better handle Dark-types while not throwing away its matchup into Fighting-types. Cyclizar offers hazard control, a switch-in for Ghost-types, and a way to bother bulky setup sweepers in Dragon Tail. Tera Fairy lets Cyclizar tank Fighting- and Dragon-type attacks from foes like Slither Wing and Noivern.

:gardevoir::zapdos-galar::volcanion::hippowdon::noivern::magnezone:
Specs Gardevoir + Volcanion
Choice Scarf is the only set on site for Gardevoir, and that felt completely wrong, especially with all the coverage moves that PLA gifted it. So, I messed with a Choice Specs set.
Gardevoir's enormous Special Attack lets it be a threatening wallbreaker, and with Mystical Fire as well as Trick, not even Steel-type Pokemon or special walls can fully stop it. Tera Fire both powers up Mystical Fire and gives Gardevoir a Steel resistance, letting it take Jirachi's Iron Head. Galarian Zapdos is Speed control and a method of hitting Dark-types for Gardevoir if it gets stuck using Psychic. Tera Flying lets Galarian Zapdos be even more threatening, boosting Brave Bird. Volcanion handles Steel-types for Gardevoir as well as threatens Ground-types for Magnezone. Tera Ghost lets Volcanion take a Close Combat or blank a Population Bomb. Hippowdon acts as the team's entry hazard setter, physical wall, form of contact punishment, and Electric immunity. Similarly, Tera Ghost helps Hippowdon not have to take powerful attacks like the aforementioned Population Bond and Close Combat. Noivern acts as hazard control, the Volcanion check, and a way to heavily chip Steel-types thanks to its Super Fang while outspeeding Maushold. Tera Steel lets Noivern take on attacks such as Moonblast, Ice Beam, and Draco Meteor. Magnezone is the team's special wall, and it easily beats Water-types for Galarian Zapdos and Volcanion. Tera Flying allows it to survive Close Combat and Earthquake from Terrakion and Krookodile.

:azelf::terrakion::salamence::bisharp::basculegion-f::armarouge:
Sub Terrak HO ft. Femlegion
This hyper offense team got me to 1571, rank #17, on the RU ladder, and it features an interesting set in my opinion, Substitute Terrakion.

Is that a link to the RMT I made of this team? Who put that there!?
 
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