Here are some more teams I've made and am both proud and disgusted of for various reasons (doing well + being fairly basic).
Scarf Ape Spike Stack
I tried to make Infernape work, so I decided to capitalize on its Speed and make a team in which the goal is to chip with Spikes and wallbreak with both Basculegion and Kilowattrel to open up teams for an Infernape sweep.
: Choice Scarf Infernape provides one of the fastest and most powerful forms of Speed control. It hits Grass-types for Basculegion and Mudsdale while nailing Steel- and Rock-types for Kilowattrel. Thunder Punch lets Infernape hit the fat Water-types super effectively if needed, and it lets Infernape revenge kill opposing Basculegion under Rain. Tera Fighting boosts Close Combat to insane levels, letting Infernape clean most games after minimal chip.
: With how Infernape can draw in Rock-, Fire-, or Ground-type Pokemon, I chose Basculegion as a partner, as it takes advantage of these forced switches very well. With Aqua Jet, it can pick things off, and Psychic Fangs makes sure that Toxicroak can't take advantage of it. Basculegion also acts as a spinblocker, ensuring Avalugg, Tentacruel, and Tsareena don't just get rid of Klefki's Spikes for free. Mystic Water alongside Tera Water boosts its STAB to ridiculous levels, letting it break through resists at times or pick up an Aqua Jet KO from higher health.
: Kilowattrel gives this team a way to take advantage of Defog users by making them work in our favor. Competitive deters the clearance of Klefki's Spikes, and, if they do go away, Kilowattrel becomes a powerful and scary wallbreaker. Volt Switch is here over U-turn to be more threatening, and Hurricane tends to be strong enough to dissuade to use of Ground-types, especially after a Competitive boost. Tera Steel lets Kilowattrel eat an Accelerock or Extreme Speed in a pinch to retaliate back and KO an opponent.
: Klefki provides Spikes, which whittle down the opposing team for an Infernape sweep while weakening down Basculegion's and Kilowattrel's checks. Klefki also provides a special wall that can support with Prankster Thunder Wave. Foul Play + Play Rough doesn't let Klefki be boosted on as easily, and it helps it to chip away at Dark-types like Brute Bonnet or Alolan Muk for Basculegion and Kilowattrel, respectively. Tera Water lets Klefki eat a Fire-type attack if needed.
: Mudsdale is a great Ground-type that can even eat super effective physical attacks easily with Stamina + Iron Defense (Bullet Seed Breloom and Icicle Spear Cloyster are abused for example). Body Press does insane damage after a bit, and it provides Stealth Rock for its team too. Tera Fighting just boosts Body Press in case you need to hit harder, but Tera Water or Fairy would do just as well.
: Tsareena provides a spinner, a Knock Off user, and an easy switch-in for Water- and Ground-types that Basculegion and Infernape can struggle with. Tera Water helps in the Rain matchup and lets it take a Fire-type attack once if needed.
Focus Energy Kingdra Rain
This is a normal Rain team. But, with one slight variation: Focus Energy + Scope Lens Kingdra instead of your regular Life Orb, Mystic Water, or Choice Specs.
: Tornadus provides a Rain setter that can also break Grass-types, and it has high natural Speed, helping outside of Rain. Weather Ball lets Tornadus hit Rock- and Fire-types more easily under Rain while Tera Steel ensures it lives a hit, so it can retaliate with a Hurricane or come in later.
: Klefki gives the team a second Rain setter, provides Spikes for chipping, and has Prankster Thunder Wave for Speed control outside of Rain. Tera Water helps to take an incoming Fire-type attack if needed.
: Choice Band Basculegion under Rain hits like a freight train. Wave Crash obviously destroys everything in sight, but Tera Ghost + Tera Blast either gets an OHKO or it 2HKOes all of its resists, if not after a bit of chip. Aqua Jet is preferred here for extra Speed control outside of Rain to ensure setup sweepers don't blaze through you after Rain dissipates.
: Kingdra is a strong special wallbreaker on Rain that can take advantage of Swift Swim giving it a free Agility boost, meaning it needs only one free turn to click its setup (if it's even needed): Focus Energy, which will let it always hit a crit alongside Scope Lens. This lets it breeze past Water-resistant Pokemon with Draco Meteor, and, as a bonus, it helps versus Cresselia, Demon Bronzong, and Cosmic Power Deoxys-D. Tera Water lets it click Surf as an easy way to wallbreak while removing its Fairy-type weakness when up against Sylveon.
: This is your regular Rain Espeon. It is a fast and powerful Magic Guard support pivot to bring in wallbreakers and stop entry hazards alike. Psychic Noise lets it chip fatter Pokemon, Alluring Voice hits Dark-types and punishes setup attempts, Shadow Ball hits Ghost-types. and Weather Ball provides a powerful 150 Base Power move under Rain for Espeon to click. Tera Fairy allows Espeon to take on Dark-types if required.
: As this team can struggle with Vaporeon, I enlisted Ludicolo to deal with this and similar fat Water-types. It provides an emergency third Rain setter, as it needs no other moves. Tera Grass is chosen to have as strong of a Giga Drain as possible to ease Basculegion's and Kingdra's need for prediction later.
CB Raptor + Scarf Intel
As apparently everyone is getting on the hype train for Staraptor, I decided to use it myself. The core of Staraptor + Inteleon will leave you opponents guessing about which is the wallbreaker and which is the Speed control. And, it's the more uncommon combo.
: Staraptor hits ridiculously hard. It has non-existent longevity, but, when you OHKO or 2HKO everything, that barely matters. Choice Band lets Staraptor reliably break the Water- and Grass-types that Inteleon calls in, letting it fully take advantage of Inteleon's U-turn. I chose Quick Attack over Double Edge here as a means of priority to help versus faster Pokemon or Hyper Offense teams because the only thing that Double Edge hits that Brave Bird doesn't is Kilowattrel—and that still takes a ton. Tera Flying ensures that nothing can take on Staraptor's Brave Bird.
: Inteleon is amazing Speed control due to it hitting very hard and the fact that it has a very high Speed tier, making it reliable even against Sticky Web teams. Inteleon enjoys cleaning after Incineroar, Staraptor, and Tsareena have broken down the opponent's Grass- and Water-types for it. Tera Water + Hydro Pump alongside Surf was chosen to have as much power as possible if needed with a reliable to click as well. Tera Ghost + Shadow Ball can be run, replacing one of Hydro Pump or Surf to reliably check priority users like Extreme Speed Lucario or Mach Punch Breloom.
: Tsareena provides a way to beat Water- and Rock-types reliably, and it gives this team a spinner. On top of that, it can add on to Staraptor and Inteleon's pivot core, as it brings in Poison- and Fire-types that it can bring Staraptor or Inteleon in on. Tera Water lets Tsareena eat one Fire-type attack in a pinch if needed.
: Incineroar is a strong specially defensive pivot that can take care of Grass- and Steel-types for Inteleon and Staraptor. Incineroar also helps versus Ghost- and Psychic-types like Chandelure and Munkidori. The Speed helps outpace Umbreon, Vaporeon, and Brute Bonnet while Tera Fairy lets it tank a Close Combat if required.
: Mudsdale is a great defensive Ground-type. Here, it provides Stealth Rock, a physical wall, and acts as a way to stop physical setup sweepers with Stamina + Iron Defense. Tera Fighting allows Body Press to hit insanely hard, but a defensive Tera type can work as well.
: Florges acts as a Fighting resist that if left unchecked can win some games with Calm Mind + Moonblast. I chose Synthesis + Wish due to its flexibility, as I can heal myself up instantly or pass some HP to a partner like Staraptor, Incineroar, or Mudsdale. Tera Water gives Florges a strong defensive type while giving it a resistance to Steel-type attacks. The EV spread allows Florges to beat Adamant Incineroar while being as physically bulky as possible.
Lariat Incin + Spell Tag Lurk
I saw some Darkest Lariat Incineroar disrespect, so I decided to build a team around it. One of the benefits of using it over Knock Off is that items stay on, so I decided to take advantage of this with Golurk.
: This is your basic specially defensive Swords Dance pivot Incineroar. It also handles the Grass-, Ghost-, and Dark-types that threaten Golurk. Incineroar has enough Speed to beat Vaporeon, Brute Bonnet, and Umbreon. Darkest Lariat helps Golurk's Poltergeist not be useless, and it helps ignore boosts on Deoxys-D and Cresselia. Tera Fairy is nice to eat up a Close Combat if needed.
: Golurk hits hard as hell. It has no good defensive switch-ins, and the best there is get 2HKOed right away, if not after minimal chip. Close Combat here allows Golurk to hit Dark-types looking to switch in on Poltergeist like Brute Bonnet or Incineroar. Spell Tag boosts Poltergeist from 110 to 132 Base Power, which easily ensures nothing wants to take it, and it also allows Golurk to switch up its moves, letting it run Stealth Rock as an option. Tera Dark lets you take a Ghost- or Dark-type attack once so that you can retaliate wity a Poltergeist or Close Combat, respectively.
: Rotom-Mow offensively threatens the Ground-, Water-, and Grass-types that pressure Toxicroak, Incineroar, and Golurk, respectively. Trick + Pain Split lets Rotom-Mow deal with bulky setup sweepers and gives it a means to heal off chip damage if needed. The 8 HP EVs are to ensure Talonflame's Brave Bird never 2HKOes Rotom-Mow. Tera Fairy allows you to be a last-minute counter against Flygon, as you blank both of its STABS, letting you take complete advantage of Substitute + Dragon Dance sets. For this reason, Nasty Plot could be run over Pain Split.
: As Vaporeon and Milotic can still be annoying to this team, I chose Toxicroak to take advantage of them. The EV spread outspeeds max Speed Cloyster and Breloom with the rest placed in HP. Tera Dark boosts Sucker Punch, and it lets you become immune to Psychic-type attacks.
: Oh, this thing. Yeah, two UR Pokemon really make this a PowerOfMemes™ team. Swanna fills some nice roles for the team: It provides a Fire- and Fighting-type resist, it has pivoting, and it supplies the team with a hazard removal option. It's also good at bringing Toxicroak or Golurk in on Grass- and Electric-types, respectively. The EV spread lets Swanna be as bulky as possible while outpacing Brambleghast, Porygon-Z, and Lucario, so that it can pivot first or get Brave Bird chip off. Tera Fairy was chosen because it's a well-rounded defensive type to have, but Tera Ground could be used.
: As Golurk and Incineroar are exceptional at wearing at Dark-types, I chose Cresselia as my last Pokemon because it can take advantage of chipped Dark-types very well. The EV spread lets Cresselia be as physically bulky as possible while outspeeding Incineroar. Tera Poison is chosen over Tera Steel, as I like how it isn't overwhelmed by Steel-types as easily.
Before I go, shoutouts to Be13costa for inspiring my Staraptor + Inteleon team, and they also got me hooked on the horse as well (Mudsdale). If anyone says they look very similar, theirs is the original. On top of that, they've just been a great person to hang out with. Also, congrats to Yoshi for qualifying third for the ladder tournament alreadywith my teams.
Scarf Ape Spike Stack
I tried to make Infernape work, so I decided to capitalize on its Speed and make a team in which the goal is to chip with Spikes and wallbreak with both Basculegion and Kilowattrel to open up teams for an Infernape sweep.
Focus Energy Kingdra Rain
This is a normal Rain team. But, with one slight variation: Focus Energy + Scope Lens Kingdra instead of your regular Life Orb, Mystic Water, or Choice Specs.
CB Raptor + Scarf Intel
As apparently everyone is getting on the hype train for Staraptor, I decided to use it myself. The core of Staraptor + Inteleon will leave you opponents guessing about which is the wallbreaker and which is the Speed control. And, it's the more uncommon combo.
Lariat Incin + Spell Tag Lurk
I saw some Darkest Lariat Incineroar disrespect, so I decided to build a team around it. One of the benefits of using it over Knock Off is that items stay on, so I decided to take advantage of this with Golurk.
Before I go, shoutouts to Be13costa for inspiring my Staraptor + Inteleon team, and they also got me hooked on the horse as well (Mudsdale). If anyone says they look very similar, theirs is the original. On top of that, they've just been a great person to hang out with. Also, congrats to Yoshi for qualifying third for the ladder tournament already