Project Team Bazaar

Here are some more teams I've made and am both proud and disgusted of for various reasons (doing well + being fairly basic).


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Scarf Ape Spike Stack
I tried to make Infernape work, so I decided to capitalize on its Speed and make a team in which the goal is to chip with Spikes and wallbreak with both Basculegion and Kilowattrel to open up teams for an Infernape sweep.
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: Choice Scarf Infernape provides one of the fastest and most powerful forms of Speed control. It hits Grass-types for Basculegion and Mudsdale while nailing Steel- and Rock-types for Kilowattrel. Thunder Punch lets Infernape hit the fat Water-types super effectively if needed, and it lets Infernape revenge kill opposing Basculegion under Rain. Tera Fighting boosts Close Combat to insane levels, letting Infernape clean most games after minimal chip.

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: With how Infernape can draw in Rock-, Fire-, or Ground-type Pokemon, I chose Basculegion as a partner, as it takes advantage of these forced switches very well. With Aqua Jet, it can pick things off, and Psychic Fangs makes sure that Toxicroak can't take advantage of it. Basculegion also acts as a spinblocker, ensuring Avalugg, Tentacruel, and Tsareena don't just get rid of Klefki's Spikes for free. Mystic Water alongside Tera Water boosts its STAB to ridiculous levels, letting it break through resists at times or pick up an Aqua Jet KO from higher health.

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: Kilowattrel gives this team a way to take advantage of Defog users by making them work in our favor. Competitive deters the clearance of Klefki's Spikes, and, if they do go away, Kilowattrel becomes a powerful and scary wallbreaker. Volt Switch is here over U-turn to be more threatening, and Hurricane tends to be strong enough to dissuade to use of Ground-types, especially after a Competitive boost. Tera Steel lets Kilowattrel eat an Accelerock or Extreme Speed in a pinch to retaliate back and KO an opponent.

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: Klefki provides Spikes, which whittle down the opposing team for an Infernape sweep while weakening down Basculegion's and Kilowattrel's checks. Klefki also provides a special wall that can support with Prankster Thunder Wave. Foul Play + Play Rough doesn't let Klefki be boosted on as easily, and it helps it to chip away at Dark-types like Brute Bonnet or Alolan Muk for Basculegion and Kilowattrel, respectively. Tera Water lets Klefki eat a Fire-type attack if needed.

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: Mudsdale is a great Ground-type that can even eat super effective physical attacks easily with Stamina + Iron Defense (Bullet Seed Breloom and Icicle Spear Cloyster are abused for example). Body Press does insane damage after a bit, and it provides Stealth Rock for its team too. Tera Fighting just boosts Body Press in case you need to hit harder, but Tera Water or Fairy would do just as well.

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: Tsareena provides a spinner, a Knock Off user, and an easy switch-in for Water- and Ground-types that Basculegion and Infernape can struggle with. Tera Water helps in the Rain matchup and lets it take a Fire-type attack once if needed.


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Focus Energy Kingdra Rain
This is a normal Rain team. But, with one slight variation: Focus Energy + Scope Lens Kingdra instead of your regular Life Orb, Mystic Water, or Choice Specs.
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: Tornadus provides a Rain setter that can also break Grass-types, and it has high natural Speed, helping outside of Rain. Weather Ball lets Tornadus hit Rock- and Fire-types more easily under Rain while Tera Steel ensures it lives a hit, so it can retaliate with a Hurricane or come in later.

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: Klefki gives the team a second Rain setter, provides Spikes for chipping, and has Prankster Thunder Wave for Speed control outside of Rain. Tera Water helps to take an incoming Fire-type attack if needed.

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: Choice Band Basculegion under Rain hits like a freight train. Wave Crash obviously destroys everything in sight, but Tera Ghost + Tera Blast either gets an OHKO or it 2HKOes all of its resists, if not after a bit of chip. Aqua Jet is preferred here for extra Speed control outside of Rain to ensure setup sweepers don't blaze through you after Rain dissipates.

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: Kingdra is a strong special wallbreaker on Rain that can take advantage of Swift Swim giving it a free Agility boost, meaning it needs only one free turn to click its setup (if it's even needed): Focus Energy, which will let it always hit a crit alongside Scope Lens. This lets it breeze past Water-resistant Pokemon with Draco Meteor, and, as a bonus, it helps versus Cresselia, Demon Bronzong, and Cosmic Power Deoxys-D. Tera Water lets it click Surf as an easy way to wallbreak while removing its Fairy-type weakness when up against Sylveon.

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: This is your regular Rain Espeon. It is a fast and powerful Magic Guard support pivot to bring in wallbreakers and stop entry hazards alike. Psychic Noise lets it chip fatter Pokemon, Alluring Voice hits Dark-types and punishes setup attempts, Shadow Ball hits Ghost-types. and Weather Ball provides a powerful 150 Base Power move under Rain for Espeon to click. Tera Fairy allows Espeon to take on Dark-types if required.

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: As this team can struggle with Vaporeon, I enlisted Ludicolo to deal with this and similar fat Water-types. It provides an emergency third Rain setter, as it needs no other moves. Tera Grass is chosen to have as strong of a Giga Drain as possible to ease Basculegion's and Kingdra's need for prediction later.


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CB Raptor + Scarf Intel
As apparently everyone is getting on the hype train for Staraptor, I decided to use it myself. The core of Staraptor + Inteleon will leave you opponents guessing about which is the wallbreaker and which is the Speed control. And, it's the more uncommon combo.
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: Staraptor hits ridiculously hard. It has non-existent longevity, but, when you OHKO or 2HKO everything, that barely matters. Choice Band lets Staraptor reliably break the Water- and Grass-types that Inteleon calls in, letting it fully take advantage of Inteleon's U-turn. I chose Quick Attack over Double Edge here as a means of priority to help versus faster Pokemon or Hyper Offense teams because the only thing that Double Edge hits that Brave Bird doesn't is Kilowattrel—and that still takes a ton. Tera Flying ensures that nothing can take on Staraptor's Brave Bird.

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: Inteleon is amazing Speed control due to it hitting very hard and the fact that it has a very high Speed tier, making it reliable even against Sticky Web teams. Inteleon enjoys cleaning after Incineroar, Staraptor, and Tsareena have broken down the opponent's Grass- and Water-types for it. Tera Water + Hydro Pump alongside Surf was chosen to have as much power as possible if needed with a reliable to click as well. Tera Ghost + Shadow Ball can be run, replacing one of Hydro Pump or Surf to reliably check priority users like Extreme Speed Lucario or Mach Punch Breloom.

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: Tsareena provides a way to beat Water- and Rock-types reliably, and it gives this team a spinner. On top of that, it can add on to Staraptor and Inteleon's pivot core, as it brings in Poison- and Fire-types that it can bring Staraptor or Inteleon in on. Tera Water lets Tsareena eat one Fire-type attack in a pinch if needed.

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: Incineroar is a strong specially defensive pivot that can take care of Grass- and Steel-types for Inteleon and Staraptor. Incineroar also helps versus Ghost- and Psychic-types like Chandelure and Munkidori. The Speed helps outpace Umbreon, Vaporeon, and Brute Bonnet while Tera Fairy lets it tank a Close Combat if required.

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: Mudsdale is a great defensive Ground-type. Here, it provides Stealth Rock, a physical wall, and acts as a way to stop physical setup sweepers with Stamina + Iron Defense. Tera Fighting allows Body Press to hit insanely hard, but a defensive Tera type can work as well.

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: Florges acts as a Fighting resist that if left unchecked can win some games with Calm Mind + Moonblast. I chose Synthesis + Wish due to its flexibility, as I can heal myself up instantly or pass some HP to a partner like Staraptor, Incineroar, or Mudsdale. Tera Water gives Florges a strong defensive type while giving it a resistance to Steel-type attacks. The EV spread allows Florges to beat Adamant Incineroar while being as physically bulky as possible.


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Lariat Incin + Spell Tag Lurk
I saw some Darkest Lariat Incineroar disrespect, so I decided to build a team around it. One of the benefits of using it over Knock Off is that items stay on, so I decided to take advantage of this with Golurk.
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: This is your basic specially defensive Swords Dance pivot Incineroar. It also handles the Grass-, Ghost-, and Dark-types that threaten Golurk. Incineroar has enough Speed to beat Vaporeon, Brute Bonnet, and Umbreon. Darkest Lariat helps Golurk's Poltergeist not be useless, and it helps ignore boosts on Deoxys-D and Cresselia. Tera Fairy is nice to eat up a Close Combat if needed.

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: Golurk hits hard as hell. It has no good defensive switch-ins, and the best there is get 2HKOed right away, if not after minimal chip. Close Combat here allows Golurk to hit Dark-types looking to switch in on Poltergeist like Brute Bonnet or Incineroar. Spell Tag boosts Poltergeist from 110 to 132 Base Power, which easily ensures nothing wants to take it, and it also allows Golurk to switch up its moves, letting it run Stealth Rock as an option. Tera Dark lets you take a Ghost- or Dark-type attack once so that you can retaliate wity a Poltergeist or Close Combat, respectively.

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: Rotom-Mow offensively threatens the Ground-, Water-, and Grass-types that pressure Toxicroak, Incineroar, and Golurk, respectively. Trick + Pain Split lets Rotom-Mow deal with bulky setup sweepers and gives it a means to heal off chip damage if needed. The 8 HP EVs are to ensure Talonflame's Brave Bird never 2HKOes Rotom-Mow. Tera Fairy allows you to be a last-minute counter against Flygon, as you blank both of its STABS, letting you take complete advantage of Substitute + Dragon Dance sets. For this reason, Nasty Plot could be run over Pain Split.

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: As Vaporeon and Milotic can still be annoying to this team, I chose Toxicroak to take advantage of them. The EV spread outspeeds max Speed Cloyster and Breloom with the rest placed in HP. Tera Dark boosts Sucker Punch, and it lets you become immune to Psychic-type attacks.

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: Oh, this thing. Yeah, two UR Pokemon really make this a PowerOfMemes™ team. Swanna fills some nice roles for the team: It provides a Fire- and Fighting-type resist, it has pivoting, and it supplies the team with a hazard removal option. It's also good at bringing Toxicroak or Golurk in on Grass- and Electric-types, respectively. The EV spread lets Swanna be as bulky as possible while outpacing Brambleghast, Porygon-Z, and Lucario, so that it can pivot first or get Brave Bird chip off. Tera Fairy was chosen because it's a well-rounded defensive type to have, but Tera Ground could be used.

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: As Golurk and Incineroar are exceptional at wearing at Dark-types, I chose Cresselia as my last Pokemon because it can take advantage of chipped Dark-types very well. The EV spread lets Cresselia be as physically bulky as possible while outspeeding Incineroar. Tera Poison is chosen over Tera Steel, as I like how it isn't overwhelmed by Steel-types as easily.


Before I go, shoutouts to Be13costa for inspiring my Staraptor + Inteleon team, and they also got me hooked on the horse as well (Mudsdale). If anyone says they look very similar, theirs is the original. On top of that, they've just been a great person to hang out with. Also, congrats to Yoshi for qualifying third for the ladder tournament already with my teams.
 
ToxInCie Balance
:toxtricity::incineroar::diancie::flygon::vaporeon::talonflame:

There is some great synergy between toxtricity, incineroar and diancie. Toxtricity and diancie have similar checks and toxtricity weakens them for diancie later on. Incineroar helps check the ghost types that can get in on/after a boomburst, and also helps to break through the bulky psychic types for toxtricity/diancie. Incin is also sporting an unusual coverage move in iron head to lure/remove opposing diancie for toxtricity. Shoutouts to Shengineer because the original idea (Toxtricity + Diancie) came from him and we talked about how well incin fit here as well.

Replay
:toxtricity::choice specs:Toxtricity
Specs toxitricity is a very powerful breaker that got a lot better in the recent shift. A slower meta and good checks like magnezone and av reun leaving are great for it! Very good breaker with limited switch ins.

:incineroar::heavy duty boots:Incineroar
Incineroar seems to fit on every team doesn't it? This mon is a great dark type to compliment toxtricity. It switches into the ghosts that try to abuse the boomburst lock and it takes on the psychic types as well for toxt. As stated above iron head isn't a normal move to run on incin but it is here to catch diancie to further open up the boomburst spam. Iron head could be earthquake as well which is better into a lot of different mons, but we wanted to especially target diancie in this pairing.

:diancie::power herb:Diancie
OTR Diancie is very power and a great anti offense too. Toxtricity's checks and counters almost entirely overlap with diancie so it can force damage onto them for diancie to clean later. There is strong offensive synergy between these 3!

:flygon::choice scarf:Flygon
Standard scarf rocks flygon. Not an ideal rocker but we are low on team slots and this offers so much that the team needed: speed, rocks, revenge killing, fast pivot, ground immunity, electric immunity, direct way to hit amuk.

:vaporeon::leftovers:Vaporeon
Adds some defensive backbone to the team, wish support for our bulky attackers, an important water immunity and a blanket check for a lot of things. Haze is backup protection for the fat psychics.

:talonflame::heavy duty boots:Talonflame
Standard talon here, sporting the "just faster than inteleon" spread. Talonflame is our fighting check (toxt resists too which is cool but its not a reliable resist ofc), u turn punish, and hazard removal. Old reliable to finish gluing up the team!
 
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Big Loom Room
:uxie::breloom::cresselia::diancie::glastrier::golurk:

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This is more of a fun team than a super serious team, but it is a lot of fun to pilot! DeoD and Cress are both great TR setters, OTR Diancie is the queen of TR, custap glast and big lurk are great abusers, and breloom rounds out the team and kills waters/has priority! Deod, Cress, and Diancie should probably be on all TR teams right now, with 2 abusers and a revenge killer outside of TR. On top of being a fun team I wanted to point out this structure! Edit: Updated team with Uxie over DeoD following the DeoD ban. Heart of the team is the same though!

Replay: 1 2
:deoxys-defense::colbur berry:Deoxys-Defense
DeoD is our first TR setter and typically the lead for the team. It is interesting that we are fast on TR still but it helps when getting up rocks and clicking night shade (which could also be knock off here). Teleport has negative priority and should be the only move clicked after TR to save on the few TR turns we get anyways so the speed doesn't hurt us.


:uxie::colbur berry:Uxie
Without deod we are down one of our best trick room setters. A necessary evil though unfortunately. Similarly Uxie sets rocks and TR and is typically your lead. I think there is some variety in this slot potentially though. Slowbro-Galar and Scream Tail both make sense to me as setters! Glowbro is a very good mon overall and has more longevity. Scream tail also has rocks like uxie and can use misty explosion for momentum, but it was so fast and uxie at least has a chance at a slow u turn. Any of the 3 could be used here!

:cresselia::mental herb:Cresselia
Cress here is our secondary setter. Honestly the moves you click here are almost always just TR and lunar dance (be careful this move refills PP as well as HP so something with full health could eat the lunar dance you were wanting to store). Mental herb gets you past taunt/encore which is nice to have to set room.

:diancie::power herb:Diancie
Standard OTR Diancie here and our main special attacker. Nothing crazy here but it's just a really good mon.

:glastrier::custap berry:Glastrier
Glast is very strong, very bulky, and has a great ability. It seems odd to run a SD mon on a playstyle where you have limited turns, but it glast does a great job breaking! Very few mons can reliably kill this thing and terablast electric makes us immune to t wave from klefki and helps us muscle through bulky waters/talonflame. Custap berry is a nice surprise which it can often use to get an additional kill after TR.

:golurk::life orb:Big Lurk
Golurk is a very strong breaker/TR abuser here and its ghost typing provides immunity to a lot of priority (even more so post dusk ban). No guard is primarily used here because I'm not trying to miss poltergeist. I often found myself needing to switch moves so I switched this from the original band to LO. Because of LO recoil lurk is typically the lunar dance target.

:breloom::loaded dice:Breloom
Breloom is our revenge killer outside of TR with mach punch as well as out bulky water killer. Very powerful mon. While we are invested in speed to operate better outside of TR, most of the offense mons that want to try and kill loom are still slower than it under TR which is pretty fun. Bullet seed also kills sash mons which is cool for the HO matchup.
 
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Anti-Lead Cinccino HO 2.0
:cinccino::cloyster::feraligatr::chandelure::flygon::lucario:

This is an update to my Anti-Lead Cinncino HO from the NU Teambuilding Competition after Dusk's ban! The main idea here is to lead with sash cinccino which keeps hazards off to keep Cloyster's sash intact and also pressure a lot of Cloyster's checks. Flygon is an offensive rocker, and chandy is supporting memento to support our sweepers. From there we plan to overwhelm the the opponent with priority and strong physical attacks! Edit: Gave Gatr an additional speed EV to outspeed 252+ base 60s. Was originally creeping adamant loom with it but 1 more point also hit that benchmark

Replays: 1 2 3 4 5
:cinccino::focus sash:Cinccino
Cinncino is our lead here. If they lead with a rocker you can click tidy up, encore them into the hazard, and then click tidy up again. Cinccino's job is to keep hazards off the field and make progress for the rest of the team!

:cloyster::focus sash:Cloyster
Cloyster is one of our main sweepers, and it loves having hazards off from cinncino! Scary mon and sash can also help if something else gets out of hand. It could also be terablast ghost here to hit the psychic types harder and (more importantly) dodge a lot of priority moves, but electric is nice to hit vape/water types for feraligatr as well.

:feraligatr::life orb:Feraligatr
SD gatr is incredibly powerful. It can often muscle through some of the best physical walls like plume and vape if you get the sd first and aren't afraid to commit tera and dodge a scald burn/get a tera turn correct. Gatr and Cloyster in particular have a lot of overlapping checks and the pair can really overwhelm the opponent! Gatr is also the first part of our priority spam alongside lucario. Gatr's natural bulk can often be used to trade with something else at the very least.

:chandelure::air balloon:Chandelure
Rabia's NBT memento chandy set that I find myself using fairly often! Chandelure is a great mon, very powerful even unboosted, has useful resists/immunities, and memento supports our setup sweepers! Tera fairy + air balloon is a funny way to pick on flygon and also gives you a dark resist.

:flygon::eject pack:Flygon
Since our lead doesn't set hazards we have an offensive hazard setter in the back! Eject pack + Draco can be a great way to grab momentum and potentially surprised a physical wall for the rest of the team. Flygon also sits in a nice speed tier, and leverages its typing/ability to patch up a lot the remaining holes in the team!

:lucario::life orb:Lucario
Last but not least we have lucario! Lucario makes up the second part of our priority spam and is an incredibly threatening mon right now. Between cloyster, gatr, and lucario something is typically going to force a tera on the opposing team and open up for another member of the trio!
 
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Toxtricity + Uxie BO
:toxtricity::incineroar::uxie::inteleon::flygon::tsareena:

This Bulky Offense build capitalizes on Toxtricity's insane wall breaking capabilities by pairing it with numerous fast and slow pivots. Uxie uses the holes that Toxtricity creates in the enemy team to set up with Nasty Plot and be nearly unkillable with Tera Fairy Draining Kiss.

This is my favorite and most successful team that I've built in recent memory, carrying me through my NULT run and helping me achieve Rank 3 with my main on the NU ladder. I hope you enjoy it as much as I have.

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:toxtricity:
Toxtricity is the primary breaker of the team running a standard Specs set. I'm running max speed with a Timid nature to make sure I can outspeed Breloom, from which I can survive a +2 Technician Mach Punch. Toxtricity has a total 8 resistances, and thanks to this it can threaten to trade against a lot of faster threats that other breakers could not.

:incineroar:
Incineroar is running a Jack-of-all-trades set on this team. It acts as a secondary breaker with Swords Dance, has U-turn to pivot into Toxtricity, all the while keeping investment in defensive EVs to more reliably switch into Boomburst-immune Ghost types. Incineroar in general is incredible in the current meta, and in my opinion, is an S-tier pick due to its splashability and consistency.

:uxie:
Uxie makes for a remarkably good partner with these two. It has a Ground immunity, and much like Mew, has the potential to clean up games with Nasty Plot and Tera Fairy Draining Kiss, all the while being a nuisance to enemy walls with Psychic Noise and Encore, the latter of which can also shut down opposing bulky setup. Encore also can buy it turns to further set up with a well-timed Tera. It struggles with Muk-Alola in particular, but the rest of the team is capable enough of wearing it down.

:inteleon::flygon::tsareena:
The rest of the team exists to support this initial core. Since the team already has sufficient breaking power against bulkier teams, much of the remaining power budget is spent on anti-offense measures. Choice Scarf Inteleon is able to outspeed a +2 Cloyster or +1 Cinccino, and Insect Plate Flygon's First Impression is one of the strongest forms of priority in the tier, while not forcing the user to switch out next turn like a choiced set. This also lets Flygon consistently get up Stealth Rock. Finally, defensive Tsareena provides another Water resist for the tumultuous Rain matchup, removes hazards when needed, and like much of the team, can U-turn into one of our breakers when the time calls.
 
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Torterra Manual Terrain HO
:torterra::iron-thorns::whimsicott::talonflame::cloyster::registeel:

This peculiar Hyper Offense build uses a Whimsicott to manually set Grassy Terrain to benefit its team. This enables Torterra to use a ludicrously powerful sweeping set with Grassy Glide to beat Scarfers and Life Orb for a significant power boost to its Headlong Rush.
:torterra:
Torterra is the primary beneficiary of Grassy Terrain being up, allowing it to access priority in the form of Grassy Glide, and utilize Life Orb which is offset by the chip heal from terrain. Tera Ghost provides immunity to many forms of priority and a resistance to Flygon's First Impression and U-turn, while Tera Blast Ghost enables Torterra to take down Bronzong or other walls that resist its STAB combo.

:iron-thorns:
Iron Thorns is a complementary sweeper to Torterra, and is using a Tera Grass set to break through its common checks with terrain boosted Tera Blast Grass. Thorns has ridiculous damage output, luring in and slamming bulky Grass types with a boosted Ice Punch that Torterra appreciates the removal of. It is also a handy switch in against Knock Off, and appreciates the reduction to Earthquake's damage.

:whimsicott:
I chose to use Whimsicott over Thwackey for two reasons: Memento and Encore. Prankster Encore shuts down just about any form of setup outside of Ekiller Lucario and things that Tera Dark, while Memento allows either Torterra or Iron Thorns to get a chance to safely use boosting moves. Taking a turn to manually set terrain is not as big of a downside as one might expect, and is worth the cost for all the utility you gain by using this Pokemon. Speed is to creep Lucario and Brambleghast for those times when you just need to click Moonblast.

:talonflame:
Talonflame serves as a surprise breaker with Swords Dance and can switch into First Impression/U-turn relatively safely, while applying pressure to grasses as well. Since utility sets are the norm, opponents will often unwittingly give you free setup turns while switching into a Flying resist, only to die to a +2 Flare Blitz.

:cloyster:
Any good HO team is likely to have a hazard lead, and this time I wanted to use Sash Spikes Cloyster as both a lead to set Spikes and pressure enemy leads with sash-breaking multi-hit moves. I enjoy the mixed coverage from STAB Hydro Pump for hitting annoying walls like Avalugg or other physically defensive behemoths, while giving you the ability to ignore burns from the likes of Incineroar and Talonflame.

:registeel:
For the final slot, I wanted another mon that benefited from Grassy Terrain, but I also wanted something to reliably tank special hits. For this reason, I included a double dance Registeel as a possible game-ender for opponents left without Ghost types or other counterplay. The chip heal from terrain offsets Registeel's need for Leftovers recovery, so it can instead run Rest + Chesto Berry. I gave it speed EVs to speed creep Vaporeon/Bulky Incineroar.
 
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In light of the fact that there is a voting slate soon in which Deoxys-D is included, I thought I'd drop a Deoxys-D team of mine before it's unusable.

:pmd/toxtricity: :pmd/deoxys-defense: :pmd/inteleon: :pmd/incineroar: :pmd/flygon: :pmd/decidueye-hisui:
Specs Toxt + Cosmic Deo-D
:pmd/toxtricity: : With all the hype around Toxtricity in the above posts from LessThanThreeMan and Shengineer, I decided to try my hand at it. The set is nothing special, barring how I chose Modest over Timid to pick up more 2HKOs.

:pmd/deoxys-defense: : Since Toxtricity is good at luring in walls like Incineroar, Bronzong, and Alolan Muk, I chose Deoxys-D as a partner because it loves having these Pokemon being taken care of. Also, I chose to run Stored Power + Charge Beam to slowly become a threat offensively too, and I have a personal vendetta against Night Shade + Taunt sets. I do concede that that set would work here too, however. Tera Steel here is nice to ignore the Clear Smog users like Gastrodon trying to throw away all your hard work.

:pmd/inteleon: : Inteleon is great at beating Ground-types for Toxtricity if needed. On top of that, it's great at pivoting it in on Grass- and Water-types it threatens, like Vileplume and Vaporeon, with U-turn. Taunt + Heavy-Duty Boots is a nice combination that can help wear down special walls like Alolan Muk and neuter setup sweepers like Cloyster before they even get a chance. Tera Ghost here is to blank Lucario's Extreme Speed alongside other common forms of priority like Breloom's Mach Punch.

:pmd/incineroar: : At this point, the team is smoked by Brambleghast and all Ghost-types. To cover this weakness, I added an Incineroar. Incineroar also gives us security versus Psychic-types like Cresselia and opposing Deoxys-D. Tera Fairy is here because it's a good defensive type, but I've used both Tera Poison and Tera Ghost on teams and think those are cool Tera types as well.

:pmd/flygon: : Flygon gives this team some nice Speed control, a Ground immunity, an Electric immunity, and entry hazards in one. It also pivots Toxtricity in on Water- and Grass-types just like Inteleon does.

:pmd/decidueye-hisui: : Hisuian Decidueye is a nice Pokemon to finish this team off. It provides hazard control, a Water resist, and a way to bring Inteleon in on Fire-types trying to switch in.

Also, before I go, I have been working on this variation to better handle Alolan Muk, but it's still in its Alpha stage. No, I will not explain my choice of Sandslash. If you're smart enough, you can figure that out yourself.
 
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(it didn't matter)


:slowbro-galar::sableye::bronzong::infernape::brute bonnet::cinccino:
Paste

I don't really like fat teams but this has been pretty fun. I haven't messed with the tera types too much. Could stand to mess with Sableye and Zong's. Gave it 14 games, went 13-1 so I'm calling it a day and getting back to faster paced offense teams. Only really made the team because I was having fun with nailing A-Muk with EQ, brought the idea to the DC, had a theorycrafting sesh w/ Aawin and LTTM. Then I put together this team. I don't think I ran into a single A-Muk in the 14 games I played with the team. Thats how it goes. Can change out grass knot for flamethrower if you want.

dont save a lot of replays anymore but here you go
 
https://pokepast.es/2f9406003c4270b5

Im new to smogon idk how to find emojis for the exact pokemon so Cloyster, Indeedee, Hitmonchan, Grafaiai, Espeon, & Flygon

I've been using this team & it's given me a decent amount of success by catching people off guard but recently I've seen people in the ladder adjusting the team to this

- Indeedee as setter because it hits hard as well as setting terrain
- Cloyster to benefit from terrain by not being able to be die from priority attacks (or I just eliminate the priority user & sweep with it later)
- Hitmonlee takes a knock off from incineroar well from unburden (i put defense evs till 200 so it takes physical hits better) along with covering the setter & espeon's weaknesses of bug & dark
- Grafaiai is your generic acrobatics user, also dealing with espeon's ghost weakness (it also deals with bug iirc)
- Espeon is just a really strong expanding force user with hazard control
- I used to use espeon as an eject button pivot until someone told me to switch the roles of espeon & use flygon's eject pack set, idk why but its done pretty good & is a convenient pivot with hazards & pivot capabilities

No recordings sadly (idk if they required)

This is my first post here so ello nu chat
If i broke any rules i didnt see then mb

Image is proof of 1400 elo
 

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After choking in ladder tour, wanna drop a few teams I've been happy with recently.

Future Sight Guno Punish
:mienshao:-:bronzong:-:articuno-galar:-:flygon:-:vaporeon:-:incineroar:

I'm addicted to clicking future sight and putting the opp in awkward positions. The idea here is to get off future sight, then punish the inevitable switchins. Right now, teams are probably packing at least one if not two of Bronzong / Incineroar / Muk-A / Umbreon / Cresselia / Registeel as their Psychic switch in. Pairing Guno with CB Flygon / SD Incin means you can punish all of those switch ins. On some teams they might have two of those or an awkward composition which means neither of those options are great - in those cases Roar Vaporeon is a nice alternative punish which can roll a key component of the opps team. Bronzong gives another Dark punish with Body Press, and also checks so much atm. Phys Def seems better overall, with or without Gallade in the tier. Scarf Mienshao rounds out the team to clean up after F Sight punches holes, but this is probably the most underwhelming part of the team. You could probably adjust this to be some better fighting type (Tauros?) and make Flygon scarf or something. The dropoff Mienshao has had is crazy, despite stuff like Vileplume being significantly worse

This replay shows how well Future Sight can function, with the win secure via a little bit of luck

Double Fight / Double TR HO
:froslass:-:gallade:-:virizion:-:flygon:-:diancie:-:slowbro-galar:

This is an update to the HO structure used a lot in NUPL, which was lead / 3 random physical mons / TR Diance / TR Reuniclus. I used this team to get reqs and it was pretty brainless overall. Virizion was a passenger for most of the run, don't use this mon it's not good. It's at least a decent switch into Muk-A with Justified and Lum Berry. You can flex the Virizion slot to anything really, just make sure you can check Inteleon. Froslass could easily be Scream Tail, Lycan, or any other HO lead - I'm not convinced on which is best at this point in time. Gallade is pretty weird - some games it completely goes off, and others the speed tier + average bulk hold it back from doing much. Most of the team is really focused on breaking down Bronzong, which is pretty much the only viable Diancie check. Once that is gone or weakened, Diancie cleans most games. TR LO Glowbro is loads of fun, and baits Bronzong with Fire Blast and you don't really ever switch so Quick Draw is a nice way to pull out random wins. Fire Punch Flygon also baits in Bronzong, and is probably the best 3rd slot for DD sets atm.

This replay is a version of this team with Kilo > Virizion, and shows the power of the double TR core, ignore the result this was a severe choke there were like 10 winning lines I didn't take.
 
Minior Bird Spam HO
:cinccino::tornadus::minior-violet::chandelure::tauros-paldea-aqua::flygon:

As a hyper offense enjoyer, after Cloyster's ban I was looking for another shell smash mon to abuse. Initially I tried Drednaw and it was... ok. Next I tried Minior and it really surprised me! Shield's down is an interesting mechanic that can be a bit of a double edged sword but it actually gives Minior a lot of set up opportunity against some of the top tier threats (especially since it is immune to status in the meteor form.) Incineroar, talonflame, amuk, and several other with tera like vileplume are all setup fodder for minior. Notice the synergy with memento chandy here; two of the mons it loves to set up on (incin and amuk) are lured in by memento chandelure. The rest of the team aims to weaken Minior's checks (steel types, rock types, and general physical walls) and keep hazard off with cinccino for our 3 rocks weak mons. This team is also the spiritual successor to my sample submission HO (rip) as it uses a lot of the same structure. I also got reqs almost exclusively with this team! (after the first 10 or so games)

GalladeReqsLTTM.jpg


Replays: 1, 2, 3, 4, 5, 6, 7
:cinccino::focus sash: Cinccino
Anti-Lead Cinccino is here to keep rocks off for torn, chandy and minior and to weaken steel types/physical walls. Most of the time you either lead with cinccino, or you lead with flygon and click eject pack draco turn 1 and try to get them to set a hazard as you get cinccino in. From there you can encore and tidy up again! Knock off is the coverage of choice here to hit ghosts and more importantly bronzong.

:tornadus: (no item) Tornadus
Torn is our first bird. Honestly tornadus is one of the best mons on the team here; this set is strong. Acrobatics does a lot of damage right off the bat, defiant lets you punish defog and (the growing in populariy) intimidate mons in the tier. Knock off lets you remove items and hit bronzong. Terablast ground hits the grounded steel types and rock types like diancie and iron thorns. Torn is also one of the fastest mons in meta and is a threat few teams are prepared for. It doesn't hurt that most people assume it is a special set either and often switch in the wrong wall on an acrobatics.

:minior-violet::white herb: Minior
Minior is the star of the show here and the mon we are aiming to support! We have already talked about this a good but so I won't go into much more detail here, but you can also see my VR post for more details on this mon! Cincc and torn get the checks worn down, cincc gets hazards off, and chandy provides memento support to provide more setup opportunities! Substitute is pretty important here since it allows you to gain some control over the form change. Pay attention to whether you need to shell smash (and weaken knock off) or substitute first. A lot of scarfers outspeed the slow meteor form at +2 so if they are going to a scarfer you sub first, sub again as they attack and break your sub, and then shell smash (so that you are in the good form after.)

:chandelure::Air Balloon: Chandelure
Chandy is both a powerful special attacker and supports the rest of the team with memento! Air balloon and tera fairy can be a funny way to check flygon in a pinch, and it also makes it immune to spikes, webs, and makes it more annoying to deal with.

:tauros-paldea-aqua::Lum Berry: Tauros-Paldea-Aqua
Tauros is a rising star in the tier! Here it provides an incineroar check for chandelure (we don't always want to memento early), priority, intimidate to help with certain physical threats (like flygon), and a way to pressure bulky waters (especially with Lum Berry.) Initially I had tera water on here but I needed a defensive tera for scarf psychic types like munkidori and indeedee. With this type of team it is often worth trading the tera for their scarfer.

:flygon::eject pack: Flygon
Special eject pack flygon is our rocker and ties up a lot of loose ends on the team. It sets rocks, gets good damage on physical walls (ladder doesn't often scout for it), gets momentum, abuses its typing/ability, and additionally lures bronzong with fire blast. Typically you are either leading with cinccino or flygon depending on the opposing team. Clicking draco as they think they can set rocks for free and going into cinccino to encore can be pretty nice!
 
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Specs Dragalge & Demon Zong Balance
:dragalge::bronzong::umbreon::tauros-paldea-aqua::flygon::talonflame:

I've always enjoyed using specs dragalge. It is a potent wallbreaker and it just feels great to click the buttons! I noticed a lot of synergy between dragalge and bronzong and wanted to build with the two of them! Demon Bronzong checks flygon (which loves coming in after dragalge gets a kill), beats cress 1v1, and loves the holes dragalge knocks in teams. My friend quziel used this for a good portion of his reqs run as well! (I did steal a replay from him but most of the testing for this team came from private test games where I didn't save the replays, so I might have to get some more replays to add later)

Replays: 1, 2
:dragalge::choice specs:Dragalge
Adaptability and high base power moves make dragalge a great nuke in the tier. Fairies that are immune to Draco Meteor fear the poison stab as well making it a particularly potent combo. The main thing that walls dragalge are steel types. Originally I had focus blast over shadow ball here, but the main steel type in the tier currently is bronzong and the team had a noticeable weakness to opposing demon zong, so we slotted shadow ball in here. Flip turn for momentum vs other steel types to bring in the water bull after.

:bronzong::leftovers:Bronzong
Standard demon zong here supporting a physically defensive spread to better take on opposing flygon. Bronzong is tasked with taking on a lot of the offensive checks to dragalge (dragon types, psychic types, immunity to ground moves) and is a potent win con. Typically you are using the rest of the team to knock wholes in the opposing team and finishing with bronzong.

:umbreon::heavy duty boots:Umbreon
Umbreon is our obligatory dark type here, provides wish support for the team (especially bronzong), threatens cress with a toxic (forcing it to tera is good for bronzong.) This mixed defense spread is mostly spdef but with enough defense to live an adamant incineroar flare blitz at +2. In a pinch umbreon 1v1s a surprising number of mons as well since it is so hard to kill.

:tauros-paldea-aqua::lum berry:Tauros-Paldea-Aqua
Tauros is our incineroar check, amuk switch in, provides priority for the team, benefits from draggle bringing in steel types on a flip turn, and a secondary breaker for the team. Intimidate with its natural bulk lets it check a lot of physical attackers in the tier once as well.

:flygon::choice scarf:Flygon
Standard scarf flygon here, but with rocks so zong can run the demon set. Not the idea rocker but the role compression ties up a lot of loose ends for the team! As always with flygon the typing and ability (especially with tera) check so much that it's great to have!

:talonflame::heavy duty boots:Talonflame
Standard u turn talonflame here: fighting check, u-turn punish (especially after scouting choice locked fighting types with umbreon), hazard removal, and just general fast mon. The fighting type talon struggles vs is tauros forms which has to think about what moves it clicked since dragalge is a good check to those too typically.
 
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Hey all, wanted to share a couple different balance teams I've been working with recently, some of which are pretty standard compared to the meta right now and some of which are a bit more niche.

:tauros-paldea-aqua: - :articuno-galar: - :incineroar: - :flygon: - :vaporeon: - :bronzong:
Flygon/Incineroar/Bronzong is basically the meta core right now, and for good reason. I've been running 252+ Speed Incineroar for a while now, mainly because that hits 240 Speed, and Adamant 252 Speed Decidueye only hits 239. The main idea of this team is the duo of Aqua Tauros and Galarian Articuno, with the intention of Future Sight into a pivot to Tauros on a potential Dark- or Steel-type. This is slightly more inconvenient against Protect users like the Eeveelutions and occasionally Alolan Muk. I also think Competitive is a really good ability right now with all the Incineroars and Tauros in the meta.

:vileplume: - :flygon: - :munkidori: - :bronzong: - :vaporeon: - :talonflame:
Flygon and Bronzong make another appearance in support of a fairly simple VoltTurn team with Defog and Wish support. I really like Vileplume against a lot of our common physical attackers, and it doubles as an effective Knock absorber. Munkidori is maybe the best Choice Scarfer in the tier right now, and its speed tier is pretty much unmatched among common Scarfers.

:decidueye: - :diancie: - :gligar: - :incineroar: - :avalugg: - :kilowattrel:
Decidueye's damage output is nuts. With just a little chip, you can break through most checks with Tera Ghost Spirit Shackle, and getting up a Swords Dance on a switch can easily lead to a sweep. This team supports that as much as possible with Stealth Rock from Gligar and Spikes from Diancie, along with an unusual Choice Scarf user in Kilowattrel. Kilowattrel is very capable of surprising opponents like Choice Scarf Munkidori or Mienshao in the late game, and it can usually finish off opponents weakened by Decidueye as well. Avalugg actually supports this team quite well, as this team is relatively weak to Stealth Rock, and the physical bulk and typing make it a good check to Flygon. My first iteration of this team had Swampert over Gligar, but I liked the addition of Toxic chip and the additional Ground-immunity better.

Enjoy!
 
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