INTRODUCTION
Hi all this is the second time i'm doing a rmt so i hope i dont screw it up =P. Usually i play with balance teams but for once i decided to try an offensive team that utilizes only one wall. I played with this team for a while and have achieved reasonable success, winning my share of matches. But my dream is to one day make it to the top 50 of the standard ladder and so im sure if i could get a second opinion on this team it would be good enough to get me there (gazes into the sky).
TEAM BEAT IT (in memory of the pop sensation that was Michael Jackson)
THE LEAD
BoomBoomPow (Metagross) @ Occa Berry
Ability: Clear Body
EVs: 252 HP/236 Atk/12 Def/8 Spd
Adamant nature (+Atk, -SAtk)
- Stealth Rock
- Earthquake
- Meteor Mash
- Bullet Punch
---
I almost never use another lead besides this guy, because its so good! Bullet punch is a surefire way to beat focus sashers. I sacrificed explosion to be able to pack meteor mash AND earthquake and in doing so i can have a way to kill off most common leads out there without sacrificing myself , but in doing that i cant do anything to seriously dent swampert. I stealth rock when i can but usually i give killing off the opponent's lead first priority.
THE WALLBREAKER
WyvernX (Salamence) (M) @ Life Orb
Ability: Intimidate
EVs: 84 Atk/208 Spd/216 SAtk
Mild nature (+SAtk, -Def)
- Draco Meteor
- Earthquake
- Fire Blast
- Outrage
---
This guy's purpose in life is to to deal as much damage to the opponent as possible and usually takes out 2-3 pokes before bitting the dust. The best part is that it needs 0 turns of set up to deal massive damage. Being able to attack from both sides of the attacking spectrum really helps in taking out dedicated physical or special walls. Draco Meteor is a great move and can hit extremely hard right of the bat, the rest of the moves compliment each other nicely and are super effective against most of the metagame's top walls. The only criticism i can pin on this guy is the stealth rock weakness, which seriously limits the amount of switch ins this guy is capable of.
THE PHYSICAL BEATSTICK
Hydra (M) @ Leftovers
Ability: Swift Swim
EVs: 24 HP/252 Atk/232 Spd
Adamant nature (+Atk, -SAtk)
- Substitute
- Outrage
- Waterfall
- Dragon Dance
---
The physical sweeper in my team. This guy is capable of sweeping entire teams if given the chance, mid or late-game, since nothing resists Kingdra's two STAB moves besides Empoleon. Substitute is good on the switch or to protect against status, giving a few extra turns to DD. This guy can also take advantage of opposing rain dance teams. The only downside to this guy is that if the opponent sends in a water resist i'm forced to use outrage, and being locked onto the same move for 2-3 turns without being able to switch really hinders kingdra's ability to sweep, and the confusion dosen't help. If anyone could suggest another good set-up physical sweeper that has good synergy with this team i might consider switching it with this.
THE SPECIAL BEATSTICK
ZapPuppy (Jolteon) (M) @ Choice Specs
Ability: Volt Absorb
EVs: 4 Def/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Thunderbolt
- Hidden Power [Grass]
- Shadow Ball
- Signal Beam
---
The special sweeper of the team. Thunderbolt backed by 523 special attack is going to hurt, especially when jolteon is fast enough to outrun most non-scarfed pokemon. I didnt run baton pass and used signal beam instead for a OHKO on celebi. I dont really see the point in running baton pass with nothing to pass when it can just switch normally. This guy usually sweeps late game when all electric resists are out of the picture.
THE CLEANER
DeathWing (Scizor) (M) @ Choice Band
Ability: Technician
EVs: 248 HP/252 Atk/8 Spd
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- Superpower
- U-turn
- Pursuit
---
We all know him, we all hate him, but he is just so good at his job tat its too hard to resist not using him in my team. This guy usually comes in on poke has been weakened by one of my other pokes and proceeds to maim it with a CB+technician+STAB+base 130 attack bullet punch. This is my answer to t-tar and frail psychics. This guy can even sweep by itself late game if all the opponent's sturdy pokemon have been taken care of.
THE GUARDIAN ANGEL
AntiVirus (Porygon2) @ Leftovers
Ability: Trace
EVs: 252 HP/216 Def/40 SAtk
Bold nature (+Def, -Atk)
- Thunderbolt
- Recover
- Ice Beam
- Thunder Wave
---
A whole team of sweepers would give gyarados and salamence a field day, as i learned the hard way, and so i added this brave little guy to my team as an insurance against major threats such as dragon dancers and heatran. Being the only wall on my team, this guy usually takes over when a threat becomes too hard for my sweepers to deal with, bouncing off their own intimidates and flash fires back at them with trace. This guy can also spam thunder waves around really well, crippling fast sweepers like gengar and infernape looking to hit p2 with a close combat or focus blast. Recover gives this guy a means of healing itself and usually lasts a LONG time. The bolt-beam combination helps in taking down gyara and the dragons by scoring 4x hits on each of them. Definitely a staple on offensive teams.
CONCLUSION
Being the first real offensive team i have made i could really use some help. If you see anything wrong with this team feel free to point it out, preferably with a solution. I'm also thinking of joining the tutor program so if anyone can tell when the next round of the program is coming out i would appreciate it.
Hi all this is the second time i'm doing a rmt so i hope i dont screw it up =P. Usually i play with balance teams but for once i decided to try an offensive team that utilizes only one wall. I played with this team for a while and have achieved reasonable success, winning my share of matches. But my dream is to one day make it to the top 50 of the standard ladder and so im sure if i could get a second opinion on this team it would be good enough to get me there (gazes into the sky).
TEAM BEAT IT (in memory of the pop sensation that was Michael Jackson)






THE LEAD

BoomBoomPow (Metagross) @ Occa Berry
Ability: Clear Body
EVs: 252 HP/236 Atk/12 Def/8 Spd
Adamant nature (+Atk, -SAtk)
- Stealth Rock
- Earthquake
- Meteor Mash
- Bullet Punch
---
I almost never use another lead besides this guy, because its so good! Bullet punch is a surefire way to beat focus sashers. I sacrificed explosion to be able to pack meteor mash AND earthquake and in doing so i can have a way to kill off most common leads out there without sacrificing myself , but in doing that i cant do anything to seriously dent swampert. I stealth rock when i can but usually i give killing off the opponent's lead first priority.
THE WALLBREAKER

WyvernX (Salamence) (M) @ Life Orb
Ability: Intimidate
EVs: 84 Atk/208 Spd/216 SAtk
Mild nature (+SAtk, -Def)
- Draco Meteor
- Earthquake
- Fire Blast
- Outrage
---
This guy's purpose in life is to to deal as much damage to the opponent as possible and usually takes out 2-3 pokes before bitting the dust. The best part is that it needs 0 turns of set up to deal massive damage. Being able to attack from both sides of the attacking spectrum really helps in taking out dedicated physical or special walls. Draco Meteor is a great move and can hit extremely hard right of the bat, the rest of the moves compliment each other nicely and are super effective against most of the metagame's top walls. The only criticism i can pin on this guy is the stealth rock weakness, which seriously limits the amount of switch ins this guy is capable of.
THE PHYSICAL BEATSTICK

Hydra (M) @ Leftovers
Ability: Swift Swim
EVs: 24 HP/252 Atk/232 Spd
Adamant nature (+Atk, -SAtk)
- Substitute
- Outrage
- Waterfall
- Dragon Dance
---
The physical sweeper in my team. This guy is capable of sweeping entire teams if given the chance, mid or late-game, since nothing resists Kingdra's two STAB moves besides Empoleon. Substitute is good on the switch or to protect against status, giving a few extra turns to DD. This guy can also take advantage of opposing rain dance teams. The only downside to this guy is that if the opponent sends in a water resist i'm forced to use outrage, and being locked onto the same move for 2-3 turns without being able to switch really hinders kingdra's ability to sweep, and the confusion dosen't help. If anyone could suggest another good set-up physical sweeper that has good synergy with this team i might consider switching it with this.
THE SPECIAL BEATSTICK

ZapPuppy (Jolteon) (M) @ Choice Specs
Ability: Volt Absorb
EVs: 4 Def/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Thunderbolt
- Hidden Power [Grass]
- Shadow Ball
- Signal Beam
---
The special sweeper of the team. Thunderbolt backed by 523 special attack is going to hurt, especially when jolteon is fast enough to outrun most non-scarfed pokemon. I didnt run baton pass and used signal beam instead for a OHKO on celebi. I dont really see the point in running baton pass with nothing to pass when it can just switch normally. This guy usually sweeps late game when all electric resists are out of the picture.
THE CLEANER

DeathWing (Scizor) (M) @ Choice Band
Ability: Technician
EVs: 248 HP/252 Atk/8 Spd
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- Superpower
- U-turn
- Pursuit
---
We all know him, we all hate him, but he is just so good at his job tat its too hard to resist not using him in my team. This guy usually comes in on poke has been weakened by one of my other pokes and proceeds to maim it with a CB+technician+STAB+base 130 attack bullet punch. This is my answer to t-tar and frail psychics. This guy can even sweep by itself late game if all the opponent's sturdy pokemon have been taken care of.
THE GUARDIAN ANGEL

AntiVirus (Porygon2) @ Leftovers
Ability: Trace
EVs: 252 HP/216 Def/40 SAtk
Bold nature (+Def, -Atk)
- Thunderbolt
- Recover
- Ice Beam
- Thunder Wave
---
A whole team of sweepers would give gyarados and salamence a field day, as i learned the hard way, and so i added this brave little guy to my team as an insurance against major threats such as dragon dancers and heatran. Being the only wall on my team, this guy usually takes over when a threat becomes too hard for my sweepers to deal with, bouncing off their own intimidates and flash fires back at them with trace. This guy can also spam thunder waves around really well, crippling fast sweepers like gengar and infernape looking to hit p2 with a close combat or focus blast. Recover gives this guy a means of healing itself and usually lasts a LONG time. The bolt-beam combination helps in taking down gyara and the dragons by scoring 4x hits on each of them. Definitely a staple on offensive teams.
CONCLUSION
Being the first real offensive team i have made i could really use some help. If you see anything wrong with this team feel free to point it out, preferably with a solution. I'm also thinking of joining the tutor program so if anyone can tell when the next round of the program is coming out i would appreciate it.