Team Blue Pickle! (UU RMT)

Hey everyone! this is my....4th RMT i think, but it's my first UU team, so dont hold back, i need all the advice I can get ^_^

*BOLD means a edit/ changes.*

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I wanted to build my team around one of my favorite grass Pokemon: Sceptile!
With awesome speed and decent offense of both sides (good sp.att and att)
This guy would make a great sweeper, or late game sweeper, for my team.

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Next I needed a Pokemon that could take the fire, ice and bug attacks aimed at sceptile, and Arcanine came to mind, with its great ability and rather bulky stats, I was certain it would do a great job on the team.

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Of course, to complete the awesome Fire, Water, Grass combo, I added Melotic to support bothe Aracanine and Sceptile, and she does her job nicely, with great recovery and awesome bulk to back it up.

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I added Registeel to spread status to my opponent, making it easier for Sceptile and Arcanine to sweep, and who can say no to a steel type with its many resistances?

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It took me a while to find a lead that would pair well with the rest of my team, and uxie is the best I could find so far, but does its job rather well, spreading all kinds of status around my opponents team, and the U-turning to scout.

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finaly, to round my team of I added a great bulky ghost to cover my registeels weaknees, and spiritomb came to mind, although I have thought about replacing him with Rotom, so far he has proven rather useful.

Im pretty sure my team resists every type in the game, (that dosnt make it invisible of course...far from it)



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Ruby (Uxie)@ Leftovers
Ability: Levitate
Evs: 252HP/ 4Attk/ 252Def
Impish Nature
-Stealth Rock
-U-turn
-Yawn
-Thunder-Wave

The only lead I have found that works with me and my team so far, and offers my only ground immunity, non the less so long as the opposing lead doesn't carry taunt or substitute, Uxie has a field day setting up in my opponents face, getting stealth rock up and yawing the switch in, and if the opponent decides to stay in and set up, I simply U-turn to sceptile or Arcanine and set up in there face while they sleep away.
However If anyone could recommend a better lead, I'm all ears (Or eyes).

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BluePickle (Sceptile) @ LeftOvers
Ability (OverGrow)
Evs:4HP/ 252Att/ 252Spe
Nature: Jolly
-Sword Dance
-Leaf Blade
-Rock Slide
-Earthquake

The star o my team, This guy really does his job well, I couldnt resist the awesome sword dance set, and it has been working wonders for me so far.
Many people expect the scarf or specs set, However they get a nasty suprise when they find there Moltress being 1HKOd by rock slide, or sending in a fire pokemon to take the Leafstorm, only to find being 1HKod by Earthquake.
This set does have problems agaisnt other grass types such as Venasour and other Sceptile, and he also cant KO Rhyperior without a Sword Dance set up.
However after Sceptile counters are dealt with, there isn't much that can stand in its way, especially once it has a sword dance under its belt.
I cant decide over Life orb or Leftovers....

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GardenHose (Milotic) @ Leftovers
Ability: Marvel Scale
EVs: 248HP/ 252Def/ 8Spd
Bold Nature
-Surf
-Ice Beam
-HP [Grass]
-Recover

My bulky water of the team and a keeps many threats to my team in check, such as Rypherior and Moltres and other fire types.
HP grass really leaves a dent in Kabutops and other waters, while Ice beam makes sure Alteria can't sen up in Milotics face.
Not much else to say about Milotic apart from the fact that she would OU if only her secondary type was dragon....

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K.9 (Arcanine)@ Life Orb
Intimidate Ability
Evs:120HP/ 152Att/ 236 Spd
Adament Nature
-Flare Blitz
-Morning Sun
-Extreme Speed
-Will O Wisp

My favorite fire Pokemon, Ever.
This guy works well with Sceptile by keeping those pesky Grass pokemon in check, while at the same time burning any counters brave enough to switch in.
Also, he makes a great revenge killer with the best priority attack in the game: Extreme Speed.
Will o Wisp is a bit of a filler move, so if any one can recommend anything else, please suggest.

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RoboCop (Registeel)@ LeftOvers
ClearBody Ability
Evs: 252HP/ 100Att/ 156SDef
Careful Nature
-Thunder Wave
-Seismic Toss
-Iron Head
-Explosion

Who needs Chansey? When Registeel has so much for resistances, sure he dosnt have any good recovery, but he really can pull his weight around, and is the glue that keeps my team together.
Without this guy, Nasty Plot Mismaguis would run circles around my team.
And when Registeel has done his job, He goes out Micheal Bay style with Explosion!

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R.I.P (Spiritomb)@ Choice Band
Pressure ability
Evs 252HP/ 252Att/ 4Def
-Trick
-Shadow sneak
-Sucker Punch
-Pursuit

The wierdst ghost pokemon to ever come out of the crazy minds at Nintendo. Looks aside, he is a great team member, keeping Trick rotom at bay and making sure that my stealth rocks wont be blown away (Since spiritomb is the only decent spin blocker in UU).
Shadowsneak really keeps hurts Alakazam, while pursuit traps any ghosts that show up.
Not much else to say about him, although I have thought bout switching him for Rotom for more speed/ power.

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Thats basically it, I don't really have the time to do a whole threat list yet.
Please input any advice, I'm all up for changes, just don't pick on Sceptile lol.
 
You're fairly stall weak. The common Milotic / Omastar + Tangrowth stall core covers most of your teams offensive threats, and I feel you're wasting the teams potential with the current movesets chosen.

First off, I'd slot Stealth Rock on Registeel, and get rid of Explosion. You don't want to explode too early and then get swept by something like NP Mismagius or Raikou. Since Uxie is not redundant, I'd just lead with the standard Froslass. Spikes and Stealth Rock will help your team deal with opposing stall teams that right now will definitely beat your team. An added bonus is that the residual damage will help Sceptile and Arcanine take down problematic walls.

Speaking of Arcanine, give it HP Grass over Will-O-Wisp. This will let you hit Milotic and Omastar harder, potentially netting KO's with the help of Spikes and Stealth Rock.

I'd run Rotom as a ghost over Spiritomb to be honest. Not only does this give you a ground immunity, but Rotom can deal with the majority of spinners with the combination of Will-O-Wisp and Thunderbolt. Spiritomb is currently 2HKO'd by Donphan's Earthquake, whereas Rotom is immune (watch out for Assurance). Rotom can also hit Blastoise for super effective damage, whereas other spin blockers cannot. Much better insurance against spinners. Plus, if you decide to make Froslass the bulky-lass variant, you'll have dual spin blockers which means your hazards should not be blown away at all.
 
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