Team Blue Voltage (Peaked #15)

Team Blue Voltage
So it's been a while since I battled. My last forray into competitive battling was a tiny dab last year but proper laddering was almost 2 years ago. I return to find myself disgusted at the mess that is BW OU and quickly discarded any idea of playing it instead opting to go for UU which I found a decent and reasonably balanced metagame. This team has served me well netting me a rating of 1266 and 15th on the Smogon ladder respectively. By most people's accounts it's not very impressive but for me a rusty battler I was quite happy. The current record is 32-3. I intended to continue laddering however with the BW2 changes coming in, no one is playing UU and I thought I'd get some feedback on this team and probably retiring it.

This team was built quite quickly and I'm surprised at how efficient it's been. The focus is SubCM Raikou and DDChesto Kingdra, one is a late game sweeper and one is an early game sweeper, it's interchangeable and I decide which to use in which role during team preview. The rest of the team is support to clear away those Empoleons, Snorlax and whatnot that like to stop my sweep. Without further ado here is my Team Blue Voltage!

Final Version (Team Preview)
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THE TEAM

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Azelf @ Focus Sash
Nature: Timid
EV's: 252 HP / 4 SpAtk / 252 Spe
Trait: Levitate
- Taunt
- Stealth Rock
- Psychic
- Reflect
Wonderful lead, it always gets up SR and stops anything not named Crobat via Taunt. My first move is usually Taunt to shut the other Pokemon down, preventing SR which most of my team will enjoy before setting up SR making it so much easier for Kingdra/Raikou to sweep. After that I usually attack with Psychic letting Azelf do as much damage as possible before dying or throw up Reflect for my next Pokemon and switching out, it's fast Taunt is useful mid-late game to shutdown anything that tries to setup. I opted for Explosion at first but with the nerf it's practically useless and I decided to throw Psychic on letting me hit most things for neutral damage. I considered Magic Coat to stop Crobat taunting me but it was too situation and Reflect was generally the better choice. Of course with just Psychic Azelf can't do anything to stuff like NPDoom and SD Krookodile making life a pain as I miss a turn to run away. Focus Sash is questionable but it's saved me multiple times when I've mispredicted and since Azelf is always leading just gives me that chance to get both Reflect + SR up. Azelf is usually sacrificed to make way for my next Pokemon unfortunately and I find myself down 5-6 most of time however it's works perfectly fine for me as I can weaken their Pokemon to easy KO range for all my other Pokemon and have SR and Reflect up.


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Heracross @ Choice Band
Nature: Adamant
EV's: 4 HP / 252 Atk / 252 Spe
Trait: Guts
- Close Combat
- Megahorn
- Pursuit
- Stone Edge
CBCross, I always dissed this thing thinking it was too slow to do good but switch around to BW UU where 85 Spe is actually reasonable and this thing is a monster. The satisfaction of OHKOing a +2 Def CurseLax is simply awesome, assuming I'm able to take the opponent's Ghost out this thing will rip holes into their team, no physical non-Ghost wall in UU can stand 2 hits from this thing. Even if it only rips holes and doesn't kill anything it makes Kingdra and Raikou's sweep that much easier. More then anything Heracross loves Reflect as that helps compensate for the CC defenses drop. I usually bring this in late in the game after I've gotten a good idea of what sets the opponent is running on their Pokemon and then bring him in on a resisted hit and fire off attacks. I like keeping Heracross alive simply because he hits the hardest on my team the quickest and is my main defense against walls.


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Chandelure @ Leftovers
Nature: Timid
EV's: 48 HP / 208 SpAtk / 252 Spe
Trait: Flash Fire
- Fire Blast
- Shadow Ball
- Energy Ball
- Substitute
Chandelure provides me with both a Fighting resist and his immunity to Fire is absolutely amazing. This things checks many different UU threats, CB Heracross is a good example, this can come in on it's 2 main attacks and land a attack on the switched in Pokemon softening the opposing team again for my endgame sweepers. Did I mention how good a Sun-boosted + Flash Fire + STAB Fire Blast is? This paired with Heracross lets me shred through most walls. With SR up things like Zong, Zappy, Regis, Blastoise and Slowbro can't afford to take repeated hits from these two. Let alone the ass that is Hitmontop which people seem to enjoy using. Timid and 252 EV's in Spe help me get the jump on Pokes like Modest Suicune and whatnot, 145 base SpAtk is already downright amazing and the extra Speed has saved me more often or not. Sub is useful for scouting and warding off statuses. Basically he serves the same role as Hera aka. smash and soften the opposing team up to make sweeping easier while providing handy resistances for the team's synergy. He's also my spinblocker as my team loves SR.

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Flygon @ Choice Scarf
Nature: Jolly
EV's: 4 HP / 252 Atk / 252 Spe
Trait: Levitate
- Earthquake
- Outrage
- Stone Edge
- U-Turn
Flygon serves two roles, primarily a revenge killer for anything that I've let setup. DD Kingdra, SD Cobalion and CM Raikou come to mind. Secondly he serves as a scout early game throwing U-Turn around to keep up offensive momentum while giving my team the optimal switch-in. This thing is invaluable against other Scarfers as my team generally lacks priority and Scarfers are a big pain to deal with. Other then that he provides useful resistances to stuff like TWave and pairs well with Raikou and Chandelure to cover their Ground weaks while absorbing TWaves thrown their way. A niche role he has served is as a cleanup Poke when I've lost both Kingdra and Raikou to misprediction. He lacks power but when their team has dealt with my other 5 Pokes even unboosted EQ's and Outrages can spell their doom. Jolly > Adamant imo, need to outspeed Adamant Scarfgons and Jolly Scarf Darmanitan and just get as much speed as possible.

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Kingdra @ Lum Berry
Nature: Adamant
EV's: 4 HP / 252 Atk / 252 Spe
Trait: Swift Swim
- Dragon Dance
- Outrage
- Waterfall
- Rest
ChestoRest DD Kingdra! The whole purpose of this team is let this or Raikou walk over the opposing team. Simply put, this is an absolute monster in UU. In DPPt OU it was simply "meh" but now in UU this Pokemon is ready to terrorize teams. UU hits way weaker then OU does giving me ample opportunity come in and setup. One DD is usually all I need especially after my Ghost and bug have had their fun, Kingdra's natural bulk ensures I survive basically all unboosted attacks, other then that it is my secondary Fire resist and my primary Water resist. Unlike OU bulky waters Kingdra uses UU bulky waters as setup fodder, I've found people love switching in their bulky water as I DD then they TWave or Toxic as I DD again which is where Lum Berry can come in. +2 Outrage destroys most Cune, Blastoise and Slowbro after SR if I recall and Empoleon (barring rare 252HP/252Def) is usually OHKO'ed. Besides my team has no issue with Empoleon whatsoever so. In the event that my Lum Berry is not consumed I can Chesto(Lum)Rest and come back for more. Lum > Chesto because I hate parahax and it cures Outrage confusion and is more versatile. Tricking people with Chesto never works anyway.

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Raikou @ Leftovers
Nature: Timid
EV's: 128 HP / 76 Def / 52 SpAtk / 252 Spe
Trait: Pressure
- Thunderbolt
- HP [Ice]
- Calm Mind
- Substitute
Bulky SubCM Raikou is a very interesting Pokemon and has worked very well in this team. HP Ice and Thunderbolt is decent but I'm tempted by HP Grass to finish Swampert which can be a major pain for this team but then I lose to every single Grass type out there and can't hurt Flygon. Basically I bring this in lategame and setup a Sub on something that can't hurt it then proceed to net 1-2 CM boosts before destroying everything I can. After 2 CM's most special attackers fail to break his Sub, the resistances he provides are pretty good. It covers Heracross and it does wall Zappy pretty well bar the haxed Heat Wave crit and burn. EV's are tailored so ScarfGon can never break his Sub netting me another CM and the general bulk assists in taking hits when need be. I find he cleans up so well simply because people either expect Specs or try status which I avoid via Sub :>

Team Building Process
I was browsing Smogon looking for an idea for a good team and someone posted a SubCM Raikou set and I thought that was interesting and decided to try it. So the team's aim would be to let this sweep and I had my first member.
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Going into this I really wanted to try the Double Dragon strategy Smogon touted as one of the awesome combos of UU. Knowing that I got two of my favourite Dragons dropped from OU since last gen. The fact they don't share many weaknesses was only a added bonus. Why is this relevant? I want to weaken the team for Raikou to sweep and two rampaging Dragons would do just fine in removing most special walls bar Snorlax. I opted for DDLum Kingdra as it was prime favourite of mine in DPPt OU. ScarfGon was my favourite Flygon set due to him not being Pursuit-bait and near immunity to hazards. I thought why not? Team could use a revengekiller/scout.
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Now I needed a wallbreaker or basically something to power through stuff like Snorlax and Empoleon. Things that would really hinder Raikou and Kingdra so I decided I didn't need another setup sweeper rather a Specs user or Choice Bander would suffice. I tried CB Cobalion but that lacked the power I needed to break through walls though the speed was nice. Finally I switched him out for CBHera and was very pleased with that.
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Lead, lead. I wanted 3 things, SR + Taunt + Speed. Deoxys-D has been banned though so I looked at two options. Azelf and Uxie, Uxie didn't have Taunt so it made life easier. I chose Azelf cause it fit my criteria and actually had some decent offensive statuses to avoid being setup bait.
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Finally, Raikou and Kingdra love SR and so I needed a spinblocker. I could either go Dusclops, Mismagius or Chandelure. Dusclops didn't fit the offensive feel of the team and I have to admit Chandelure's 145 SpAtk enticed to me try him and Flash Fire was awesome too.
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Conclusion

With BW2 coming out and new Pokes being buffed I can see this team having to change but atm I'd like any advice you can provide. Synergy works very well but I am willing to take some changes. All in all though this team surprised me, I thought it was a joke when I started laddering though it relies entirely on prediction to make it work well.
 
It's sad that no one really rated here, but upon my first glance, there are no glaring weaknesses to this team. There are certain threats, like scarf v-create Victini (who u turns whenever you try and bring counters) that could severely hurt you, or opposing raikou with a sub up, but as it is for most offensively oriented teams, proper prediction facilitates wins. Looking at your win record, I'm sure you have the prediction to pull it off. Good team.
 
Losing Heracross makes Scarf Krookodile a threat to your team. The Moxie Boosts add up, and Flygon's U-Turn is the only move that directly threatens it. Here's why: Krookodile uses Crunch on Azelf / Chandelure, it will KO, gains a Moxie Boost, which gives it the opportunity to OHKO or 2HKO your team. An unboosted HP Ice or Water Fall from Raikou or Kingdra respectively is not enough to OHKO unless it's taken previous damageand it deals heavy damage to Kingdra and Raikou. Switch out, unboosted Crunch 2HKOs everything else on your team. With proper hazards support.

I also see you have nothing to really deal with Scarf Flygon either. Speed ties happen, and unfortunately, you're not always going to be on the right end of it. For these 2 Pokemon, I'm going to recommend Offensive Trick Room Cofagrigus. It replaces Chandelure not only because it actually helps with these threats, but won't be beaten by Snorlax, who has rised in usage to help contain Chandelure. Much like Reuniclus in OU, it can run a Trick Room set on its own, and does not require much team support to function. It only takes 36.88% - 44.06% HP damage from Scarf Flygon, and Crunch is the only move Krookodile has that threatens Cofagrigus, and it doesn't even OHKO (unboosted of course) it, allowing you to set up Trick Room and smash it in. It still maintains the ability to spinblock like Chandelure can. If you want, a defenive set with WoW can be used to even further cripple these threats instead of set up on and beat them.

TLDR; Cofagrigus (Offensive or defensive) over Chandelure

OTR:

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Cofagrigus | Leftovers
Mummy | Quiet Nature
252 HP | 4 Def | 252 SpA
0 Spe
Trick Room | Nasty Plot | Shadow Ball | Hidden Power Fighting​

Defensive:

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Cofagrigus | Leftovers
Mummy | Bold Nature
252 HP | 136 Def | 120 SpD
Shadow Ball | Will-O-Wisp | Haze | Rest​

Good luck with the team!
 
It's sad that no one really rated here, but upon my first glance, there are no glaring weaknesses to this team. There are certain threats, like scarf v-create Victini (who u turns whenever you try and bring counters) that could severely hurt you, or opposing raikou with a sub up, but as it is for most offensively oriented teams, proper prediction facilitates wins. Looking at your win record, I'm sure you have the prediction to pull it off. Good team.
Thanks

Yes I agree with the fact Victini can be nasty but as much as I love Victini it's usage is extremely low (mid #30's - 40's iirc) and thus I hardly run into them. Most Victini's tend to be CB in my experience so I think I can handle it. Still something to watch out for I admit.
Losing Heracross makes Scarf Krookodile a threat to your team. The Moxie Boosts add up, and Flygon's U-Turn is the only move that directly threatens it. Here's why: Krookodile uses Crunch on Azelf / Chandelure, it will KO, gains a Moxie Boost, which gives it the opportunity to OHKO or 2HKO your team. An unboosted HP Ice or Water Fall from Raikou or Kingdra respectively is not enough to OHKO unless it's taken previous damageand it deals heavy damage to Kingdra and Raikou. Switch out, unboosted Crunch 2HKOs everything else on your team. With proper hazards support.

I also see you have nothing to really deal with Scarf Flygon either. Speed ties happen, and unfortunately, you're not always going to be on the right end of it. For these 2 Pokemon, I'm going to recommend Offensive Trick Room Cofagrigus. It replaces Chandelure not only because it actually helps with these threats, but won't be beaten by Snorlax, who has rised in usage to help contain Chandelure. Much like Reuniclus in OU, it can run a Trick Room set on its own, and does not require much team support to function. It only takes 36.88% - 44.06% HP damage from Scarf Flygon, and Crunch is the only move Krookodile has that threatens Cofagrigus, and it doesn't even OHKO (unboosted of course) it, allowing you to set up Trick Room and smash it in. It still maintains the ability to spinblock like Chandelure can. If you want, a defenive set with WoW can be used to even further cripple these threats instead of set up on and beat them.

TLDR; Cofagrigus (Offensive or defensive) over Chandelure

OTR:

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Cofagrigus | Leftovers
Mummy | Quiet Nature
252 HP | 4 Def | 252 SpA
0 Spe
Trick Room | Nasty Plot | Shadow Ball | Hidden Power Fighting​

Defensive:

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Cofagrigus | Leftovers
Mummy | Bold Nature
252 HP | 136 Def | 120 SpD
Shadow Ball | Will-O-Wisp | Haze | Rest​

Good luck with the team!
I am extremely conservative with Heracross, I'd almost say 75% of the them at the end of the match he still lives. I've actually run into some Scarf Krookodile and I won't deny it's been a pain to handle. The way I outplayed it was really prediction, bait an EQ go to Flygon or Azelf, until I could face it 1-on-1 where it lacks the power to KO most of my Pokemon (unboosted). But I agree one misprediction and I could be looking at getting swept, thankfully I haven't run into too many. Flygon is honestly hard as well, again I rely on prediction to outplay him (you'd be surprised how some people think he's a good switch-in to CBHera) and if worst comes to worst go with the 50% chance with my ScarfGon.

I'll look into Cofagrigus, he looks interesting however it really wrecks my synergy as Flash Fire provides reliable protection against Victinis, Darmanitans and Arcanines. Kingdra has that 4x resist but hazards really means she can't keep coming in and taking those hits. However I see nothing wrong with your suggestion, perhaps I will run a team with Cofagrigus and see how that works.

Thanks
 
This team is very similar to this: http://www.smogon.com/forums/showthread.php?t=3460772

Which is a really great team that (as you can see) peaked at #2. One thing your team lacks is a steel type. Not only do you have 2 uncovered dragon weaknesses, making you very weak to opposing kingdra and flygon, but you also have no ghost resist either meaning that you have no real safe switch-in to chandelure. My reccomendation, therefore, would be to switch out heracross for cobalion. You would still have a great check to curselax who can't usually touch you due to most carrying crunch, and banded CC will still do a heck of a lot. You could even try a mixed set with HP Ice to remove gligar and make life much easier for flygon.
 
This team is very similar to this: http://www.smogon.com/forums/showthread.php?t=3460772

Which is a really great team that (as you can see) peaked at #2. One thing your team lacks is a steel type. Not only do you have 2 uncovered dragon weaknesses, making you very weak to opposing kingdra and flygon, but you also have no ghost resist either meaning that you have no real safe switch-in to chandelure. My reccomendation, therefore, would be to switch out heracross for cobalion. You would still have a great check to curselax who can't usually touch you due to most carrying crunch, and banded CC will still do a heck of a lot. You could even try a mixed set with HP Ice to remove gligar and make life much easier for flygon.[/QUOTE

He already has two set up sweepers and I take it that Heracross is more of a WallBreaker? I do like the idea of Cobalion which spuds4ever mention and it gives you a good steel type and defensive backbone. I personally like the Choice Banded version and like to think of it as a not as powerful but much bulkier Heracross

Here's the set

Cobalion @ Choice Band
Evs: 252 Atk / 4 Def / 252 Speed
Nature: Jolly
- Close Combat
- Stone Edge
- Iron Head
- X-Scissor / Volt Switch

Good Luck!
 
While I like Cobalion and what he can do for the team. CBHeracross is simply too integral to how this team functions. Firstly there's a massive loss in power when switching and secondly not many Pokemon on this team enjoys status and I really on Heracross to sponge up those Toxic/WoW (when Chandulure is down). It also makes my team that much more susceptible to a Scarf Flygon/Krookodile cleanup.

Honestly other DDKingdra don't worry me too much, it can't setup on anything really. I never switch out off DDKingdra. 90% of the time they go for the DD even if they have a potential KO sitting in front of them and I simply attack. Raikou can't KO nor can Chandulure but they do a hell of a lot to it and force it to attack then I revenge-kill it.

CBCobalion sounds good but I honestly can't replace Heracross, he's needed haha
 
Since your team has such flawless synergy as it is, I think replacing a team member is out of the question. But I do sense that your team has one huge weakness: Stall. You have no real wallbreaker besides Heracross (who can be walled), and the rest of your attackers are extremely weak unboosted. My recommendation is to replace Leftovers on Chandelure with Choice Specs. Leftovers Chandelure is incapable of breaking through most special walls, and stall teams can walk all over you because you can never remove Umbreon, and Raikou can never sweep. A core of Umbreon-Gligar is nigh unbreakable for this team, especially now that Umbreon gets Foul Play and can nearly 1HKO a +1 Kingdra. Specs Chandelure, on the other hand, destroys most of its counters. Here is the moveset I would recommend, along with a few calculations:

Chandelure (F) @ Choice Specs Trait: Flash Fire
EVs: 252 SAtk / 4 SDef / 252 Spd
Modest Nature (+SAtk, -Atk)
- Shadow Ball
- Energy Ball
- Fire Blast
- Hidden Power [Fighting]

HP Fighting vs 208/176 Snorlax: 38.2 - 45.22% -- guaranteed 3HKO
HP Fighting vs 252/0 Porygon2: 50.8 - 59.89% -- guaranteed 2HKO
Fire Blast vs 252/252 Umbreon: 53.29 - 62.69% -- guaranteed 2HKO even after Protect w/ SR

This means if you predict right you can destroy their special wall, opening up the way for a Raikou sweep. This mon works amazingly well with Heracross, and stall teams will struggle to stop two of the most powerful pokemon in the tier, since one wrong prediction will often cost them the game. Regardless of whether you use my suggestion, this team looks amazing, and I hope my change helps make it even better!
 
Since your team has such flawless synergy as it is, I think replacing a team member is out of the question. But I do sense that your team has one huge weakness: Stall. You have no real wallbreaker besides Heracross (who can be walled), and the rest of your attackers are extremely weak unboosted. My recommendation is to replace Leftovers on Chandelure with Choice Specs. Leftovers Chandelure is incapable of breaking through most special walls, and stall teams can walk all over you because you can never remove Umbreon, and Raikou can never sweep. A core of Umbreon-Gligar is nigh unbreakable for this team, especially now that Umbreon gets Foul Play and can nearly 1HKO a +1 Kingdra. Specs Chandelure, on the other hand, destroys most of its counters. Here is the moveset I would recommend, along with a few calculations:

Chandelure (F) @ Choice Specs Trait: Flash Fire
EVs: 252 SAtk / 4 SDef / 252 Spd
Modest Nature (+SAtk, -Atk)
- Shadow Ball
- Energy Ball
- Fire Blast
- Hidden Power [Fighting]

HP Fighting vs 208/176 Snorlax: 38.2 - 45.22% -- guaranteed 3HKO
HP Fighting vs 252/0 Porygon2: 50.8 - 59.89% -- guaranteed 2HKO
Fire Blast vs 252/252 Umbreon: 53.29 - 62.69% -- guaranteed 2HKO even after Protect w/ SR

This means if you predict right you can destroy their special wall, opening up the way for a Raikou sweep. This mon works amazingly well with Heracross, and stall teams will struggle to stop two of the most powerful pokemon in the tier, since one wrong prediction will often cost them the game. Regardless of whether you use my suggestion, this team looks amazing, and I hope my change helps make it even better!
I'll admit I've not run into much stall at all so this weak never occured to me however I can definitely see where you're coming from.

Specs Chandelure looks good but could I run Timid? I'll run calcs to see if it turns any 2HKOs into 3HKOs but I really like that extra speed on Chandelure to outspeed Suicune (most never fully invest in Speed), Kingdra and other Chandelure. Even without Specs Chandelure and Heracross are monstrous together so Specs should give me that extra power perhaps. Interesting.

Thanks ^^
 
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