Team Brotato: The Bro Fist, capped at 13th place, 1562 CRE.

So I got bored of playing with my semi stall team. I decided to build and play with with a fairly offensive team, which I would play under the name Brotato. The original concept was to Spike Stack early on, remove ghosts/latias with Tyranitar, and blow huge holes in teams using using Choice Band Infernape and Choice Specs Latias. I started using Tyranitar as a lead before they became more popular, and, as they do, the teams effectiveness decreases.

The team is a lot more frail than what I'm used to playing. One critical hit, or a couple misses pretty much means I've been haxed out of my win because each hit does so much. It was the downfall of this team's success, and, as I've gotten rather bored with it, I don't think I'll be using it again.

With everyone being so used to Semi Stall, I thought it would be fun to use a team like this. When I use this team, I try to play fast pace. I try to get in my opponents face as much as possible, to force sacrifices early game. the payoff for double switching with this team is more valuable than other teams. I've often Pursuited U-Turning Jirachi/Gliscor/Flygon/Scizor when Tyranitar is low just for damage sake. I'll gladly throw away everything on my team if Infernape or Heatran or whatever really can sweep everything else. Skarmory deals with dedicated stall so easily. This team just rips apart everything I've encountered. The only problem is frailty towards water types and Salamence really. Between everything though, None of them really get any breathing room.

Note that I don't really ladder for the sake of laddering, the team just kind of carried me to 13th place. I'm sure it could be much higher if played by a better player. Also, I would like to apologize for my lack of creativity with this RMT.

Before I start, any water type coming in to take a hit is already gone :P

13th.jpg


::Team Brotato::
The Bro Fist.

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Tyranitar.png

Tyranitar@Chesto Berry
Sand Stream
Adamant
252 HP/24 Atk/20 Spe/212 SpD
• Stone Edge
• Pursuit
• Stealth Rock
• Rest


Tyranitar lead using Stone Edge. When I first started using this, the only place it had ever really been seen before was the Team of Torment, which, I believe, has an inefficient EV spread. Anyway. This beats the two sleep leads Roserade and Smeargle, Azelf, Heatran, Dragonite, and gets SR up against pretty much every other lead besides Infernape, Machamp, and Metagross. When I first started using this, Chesto Berry was getting bashed, but it allows me to get in on a burn/para and get a free rest without having to wait. This guy takes most of the special hits that aren't fighting. This thing is the reason Scarf Rotom and Scarf Latias teams start a disadvantage. I don't like getting rid of this guy early, but I will if I have to. Also, I recall numerous times where I would use this to check a Dragon Danced Salamence or Dragonite, as it takes the EQ and KOs with Stone Edge. I usually just use a combination of Salamence and Skarmory for that however.

The EV spread allows for maximum ability to take special hits and maximum use of Rest. It allows me to KO Roserade and Smeargle. It also allows me a certain amount of damage on Rotom/Latias with Pursuit that I have since forgotten :P
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Skarmory@Shed Shell
Keen Eye
Impish
252 HP/56 Def/64 Spe/136 SpD
• Spikes
• Taunt
• Whirlwind/Brave Bird
• Roost

Skarmory, with my own custom EV spread. I won't bother listing exact calculations, but 56 Def Impish has really kept my Skarm alive by a couple HP numerous times. DD LO Outrage is also much less of an issue using that small amount of defense. 64 Spe WAS out-speeding a lot of Skarmory that I was seeing until its last two days of laddering. This guy is comes in on pretty much any physical attacker that isn't Gyarados and sets up Spikes. The combination of Taunt and Tyranitar make it especially dangerous for Rotom to come in here. I switch off between Brave Bird and Whirlwind because I hate losing to terrible Baton Pass teams and Leftovers Agiligross. (I can roost off LO Agiligross' Thunder Punch with the Def EVs and hope I don't get crit until it's at about 20%, and OHKO with Mach Punch.)

The EVs allow for additional defense when coming in on DD Salamence, Mamoswine, TTar, Scizor. They are slightly above more than I needed by just a few EVs when I originally ran calcs, but they grab an additional point. The Spe was out pacing a lot of Skarm, as well as Vaporeon, which I often set up on. That's the last part; The SpD makes it so I can set up on pretty much any special attack on a defensive pokemon. I was thinking I'd have to test this when taking offensive special attacks, such as Gengar's Focus Blast, but this is pretty much the best EV spread I've used by some miracle. I'm constantly hanging on by just a little and getting a Roost or Whirlwind.
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Salamence.png

Salamence@Life Orb
Intimidate
Naive
16 Atk/252 Spe/240 SpA
• Outrage
• Draco Meteor
• Fire Blast
• Roost

Originally Gyarados to better deal with Heatran and Infernape, but Salamence rips through most semi stall teams and still switches into fighting types. Instead of solidarity I had with Gyarados, Salamence is an Immediate threat that OHKOs most of the things it switches into. I use Roost because it actually does switch into a lot, and I would only get 5 attacks coming into SR and SS maximum. Roost allows me to Launch Draco Meteor after Draco Meteor time and time again. This is the go-to guy for breaking dedicated stall. Even though Heatran resists all of this guys attacks, they do enough to defensive restalk ones that it can't come in with Spikes and SR up, and Scarf ones just can't keep on taking Spikes and Draco Meteor.
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Heatran@Choice Scarf
Flash Fire
Naive
4 Atk/252 Spe/252 SpA
• Flamethrower
• Dragon Pulse
• Earthpower
• Explosion

So this spot pretty much came down to Jirachi or Heatran, and I decided on Heatran. It is intensely easy to wear down Fire resistances with Spikes and SR and then Sweep. Heatran also provides me a reliable counter to Iron Head and Bullet Punch, as well as a makeshift switch into the "I'M GONNA OUTRAGE YOUR DRAGON WITH MY DD SALAMENCE". Explosion gets rid of Blissey as well as most of this things other counters. I also have a tendency to explode when pushing advantage late game, as it puts out more pressure then Flamethrower. Naive over Hasty because he has to take Iron Heads and Bullet Punches.
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Infernape.png

Infernape@Choice Band
Blaze
Jolly
4 HP/252 Atk/252 Spe
• Close Combat
• Flare Blitz
• Mach Punch
• U-Turn

So the offensive theme is pretty much Fire/Dragon Offense in case you haven't guessed. I read a lot of Infernape bashing on shoddy nowadays. "Latias makes it terrible, Starmie is a hard counter.' None of these things are true.The only counter is Giratina. Infernape OHKOs everything on the common semi stall team bar Gliscor and Suicune, who are 2HKOd. Swampert and Vaporeon are both 2HKOd by Close Combat. Close Combat and Flare Blitz 2HKOs pretty much every usual switch in, and literally everything that doesn't resist it. The only things that resist both are Salamence, Latias, Starmie, and Gyarados, all of which can't come in after my U-Turn into Latias, due to SR. Mach Punch cleans up Lucario, DD Tyranitar, and sweeps those withered down pokemon end game. It also finishes Empoleon. The EVs shouldn't need any explanation.
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Latias.png

Latias@Choice Specs
Levitate
Timid
4 HP/252 Spe/252 SpA
• Draco Meteor
• Surf
• Trick
• Recover

Latias is my go to Pokemon :P. If ever I have a problem with those Pokemon that can take a hit or two, Machamp or Swampert for example, Draco Meteor does about 85-90%. Draco Meteor 2HKOs pretty much everything besides blissey. It does 50% to most steels. Surf gets rid of Scizor and Tyranitar, and hits steels for neutral, however if I have the full 3 layers of Spikes up I don't really need to be using Surf. Latias punches huge holes in teams after Ttar has been destroyed. The combination of CB U-Turn + CSp Draco Meteor is so powerful. I use Recover when I can get away with it. Otherwise I stick to Draco Meteor.
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I have a problem with DD Salamence like no other. Everything other offensive threat I can pretty much OHKO. Gyarados can be a problem late game, but usually between Whirlwind and Latias, SR just wears it down. Suicune can be a problem if it comes in on TTar, but I've literally killed every single one by going to Infernape to lure Surf, U-Turning into Latias and killing it with Draco Meteor. Agiligross with Leftovers is annoying if Skarmory is gone. I used to use a very defensive Gyarados with Thunderwave, Roar, Waterfall, and Stone Edge in Salamence's place, but I had a problem with dedicated, skilled stall players and Salamence forces switches on most fighting types anyway. This switch however did leave me open to DD Salamence. I really enjoyed my run with this offensive team, but how fast games were decided really pushes me away from long term use. As I stated in my opening paragraphs this team was really just trying to push the game away from Semi Stall's Ttar/Rotom/Skarm/Latias/Suicune/Jirachi kind of teams. I wanted to show people that the offensive is a viable strategy, and that the match up between offensive and semi stall is fast pace and more fun than semi stall and semi stall.
 
Threat List [Stolen from Cost, whose team I particularly enjoyed ;)]

Scizor: Skarmory, Heatran, Infernape all take care of this guy.
Salamence: Big problem. After a DD, it is faster than everything and OHKOs everything bar Skarm and Ttar. Ttar can take an EQ if it's at full HP and OHKO with Stone Edge, and Skarmory can Whirlwind it away, letting SR do its damage.
Rotom-A: Ttar stops every set pretty much, and everything else on my team bar Skarmory KOs it before it can back.
Tyranitar: If it's scarf, Latias is going down, but it's not coming in again. If it's DD, Infernape stops it.
Latias: Tyranitar stops it, Heatran revenges it if it's not scarfed into surf, Skarmory WWs Recover Cm versions. Infernape can usually land a U-Turn on this.
Heatran: Latias and Ttar stop it.
Gyarados: Salamence is the initial switch, and then I handle it with Skarmory and Latias.
Metagross: Skarmory, Heatran, Infernape.
Jirachi: Heatran pretty much stops them all, and Infernape can OHKO CM versions.
Infernape: Latias and Salamence, as well as my own Infernape being faster than the large majority and OHKOing them.
Lucario: Salamence comes in if it's early game, otherwise I just revenge it with Infernape or Heatran.
Gengar: I really hate these new Sub/Pain Split Life Orb ones, otherwise I just Revenge it. If it's locked into Shadow Ball, Ttar gets an easy kill.
Swampert: Skarmory sets up spikes, and then Latias OHKOs if it's at about 85%.
Starmie: LO Starmie is a pretty big problem. I won't pack Blissey, so it's usually up to switching between Latias/Ttar right, and then getting it when it's at about 35% with Heatran.
Blissey: Spikes plus Pursuit is really bad for this guy. Skarmory has a blast setting up.
Azelf: Most are leads, and TTar handles them.
Gliscor: Latias, Salamence. Both Infernape and Heatran 2HKO.
Magnezone: TTar/Latias is the switch in. Everything bar Skarmory can handle it.
Skarmory: Every offensive piece of my team.
Machamp: Salamence switches in first and OHKOs with Draco Meteor if I can. Skarmory sets up Spikes on Intimidated ones.
Vaporeon: Skarmory sets up spikes. Infernape/Latias/Salamence all 2HKO. U-Turn + Draco Meteor gets it. I usually let Spikes do the work, but having a fire based team does hamper me against waters.
Breloom: Let Ttar or Skarm take sleep, and then in comes Salamence.
Dragonite: Skarmory. Salamence/Latias/Heatran if it hasn't used DD.
Zapdos: Latias takes Thunderbolt and OHKOs, TTar destroys this. I don't know why people would even use this anymore.
Flygon: Skarmory, and a combination of any of the Dragons/Steels brings it down.
Kingdra: Skarmory. Ttar if it's in the rain, lol.
Suicune: U-Turn + Draco Meteor is all I got. If it comes in taking a hit, it's dead weight rather than a threat.
Celebi: Infernape, Heatran, Skarm sets up on it.
Jolteon: TTar, Heatran, Mach Punch.
Empoleon: Hit it when it comes in, and then let Infernape finish it.
Forretress: It usually comes in on Skarm, so I just Taunt and switch between Brave Bird and Spikes, leaving them with Rapid Spinning nothing and taking Brave Birds, or switching out and risking Spikes come up.
Bronzong: Heatran, Infernape, Skarm. It can really only come in on TTar or -2 Draco Meteor Latias.
Togekiss: If it comes in taking a hit, it's dead weight. Otherwise I just 2HKO it.
Electivire: Latias can come in. Infernape/Heatran/Salamence all OHKO and are faster.
Snorlax: Skarm comes in and taunts or sets up, then Infernape finishes it off.
Aerodactyl: Lead, and I usually take it out right away.
Weavile: It gets Latias, but Skarm sets up. Infernape/Heatran all make it cry.
Tentacruel: It usually comes in on Infernape, at which point it is 2HKOd by Close Combat lol.
Mamoswine: Skarmory sets up, and Infernape or Heatran finishes it.
Roserade: Tyranitar beats the leads, otherwise Latias/Heatran can switch in.
Smeargle: Tyranitar beats it 80% of the time lol.
Hippowdon: Skarmory especially, Salamence/Latias OHKO.
Ninjask: Skarmory.
Heracross: Salamence can come in, otherwise I'm limitted switching in. Everything OHKOs pretty much.
Cresselia: Everything on my offensive core bar Heatran 2HKO somehow, and Skarm sets up.
 
Why bother wasting 16 Ev's and one attack slot for outrage? If your going to run Dm+Roost your special attack would be KILLER. It looks like you have a Starmie/Swampert weakness. Also, you don't have a huge Blissey Killer other than Infernape... You'll run into a wall sooner or later.
 
You have a great team posted up, but you kind of lack a water-type/resistance. 1/2 of your pokemon is weak to water in some way. I would suggest a Suicine or a Swampert.
245.png

Suicine@ Life Orb
Timid / Modest - 4 HP / 252 Sp. Attack / 252 Speed
~Calm Mind
~Surf / Hydro Pump
~Ice Beam
~HP Electric

Offensive Suicune can be switched for Infernape/Heatran. It will lure out Grass/Electric types which you can KO or your other Fire-type can.

260.png

Swampert@ Leftovers / Chesto Berry
Careful - 252 HP / 40 Def / 216 Sp. Defense
~Curse
~Earthquake
~Avalanche / Stone Edge
~Waterfall / Rest

CursePert offers as good results as Offensive Suicune and doesn't mind the speed drops, but takes some time to setup
 
Unforunately I think you will need Brave Bird on Skarmory because any Taunt Gyarados will sweep your team otherwise, especially if it has Bounce or Ice Fang for Latias (who can be pursuited anyway).

Nice job, and thanks for liking my team lol
 
@Mudkipmaster: The 16 Atk EVs ensure Blissey is KOd by Draco Meteor and then Outrage, so it can't come in. I would rather ensure my 2HKOs than launch Draco Meteor off of 3 more SpA points.

Latias usually comes into Surf and OHKOs the waters because they're usually taking some sort of damage coming in. U-Turn + Draco Meteor OHKOs all of them. A Starmie weakness is one that goes along with not having Blissey. It can 2HKO everything bar that. As for Blissey, Skarmory sets up Spikes and then I pursuit it, and each of my offensive pieces has some way to get it out of the way. I really only have a problem with Blissey if both Skarm and TTar are gone.

@Dragonite08: Gyarados is the only one I have problems with really, because as long as it's slower than my team I can just KO it. Gyarados is usually forced in early game and has to take SR once or twice. I would try LO Starmie if I were to patch up my water switch in problem, but just so hard for me to find a good place to switch that thing in.

@Cost: While I do have a weakness against Gyarados late game, it would ware on an opponents team so much to not switch it in against Infernape an entire game. Usually SR is doing the damage to it. Brave Bird doesn't 2HKO Gyarados, and for that reason I might drop the Spe EVs for Atk all together, drop Taunt and use Brave Bird to ensure the 2HKO. Taunt has been really useful against dedicated stall. Any ideas?

Also keep in mind Heatran usually out-speeds +1 Taunt Gyarados and can explode on it. If it switches out, that means it's coming in again and has taken a total 2 SRs, meaning even Infernape CC can 2HKO at that point.
 
I would use Dragon Pulse over Recover on Latias. It's great for cleaning up your opponent's team. Specs Latias is meant to be offensive. Recover is just wasting a valuable moveslot.

Also, you mentioned troubles with DD Mence and Gyarados. Well, you were debating between Jirachi and Heatran for revenge killing, and Jirachi happens to cover both of them. It also covers DD Ttar and Lucario, which is a nice bonus.

Jirachi@Choice Scarf
Serene Grace
Jolly
4 HP/252 Atk/252 Spe
• Iron Head
• Fire Punch
• ThunderPunch
• Ice Punch / Trick / U-Turn

The last slot is up to you. Ice Punch guarantees the kill against DDMence, but Iron Head already takes chunks off of it anyways. U-Turn helps you escape Magnezone.
 
Dragonite 08: Why does he need a water type when he already has those resistances in latias and heatran? -.-

OK, on to my rate. You should really have a rock resist on your team, I don't trust skarm without lefties being your primary switch in to CB tar's stone edge. You're also weak to latias as T-tar isn't necessarily reliable given that 1) it may be sleeping and 2) that it's your lead and those are often the pokes you you switch in for a sac after they already set up SR. You're incredibly DDmence too and the odd thing is that you know it, so why not put a DDmence counter in? Same for gyara. I agree that you should replace heatran with scarf jira. It should be jolly and have thunderpunch, iron head, trick and either fire punch, ice punch or u-turn.

On mence, I don't know why you're running outrage. Just go with brick break man. Classic mixmence still has the great property of 2HKOing ever poke in OU. Right now, your mence gets walled completely by heatran.

Good luck with the team.
 
Thanks to you both, Bribery and Animenagai. I wasn't sure whether or not to make the switch, as I'd really be missing that immunity to fire and dual resist to Bullet Punch and Iron Head. I will be testing this Jirachi:

Jirachi@Choice Scarf
Serene Grace
Jolly
4 HP/252 Atk/252 Spe
• Iron Head
• Thunder Punch
• U-Turn
• Trick

As for Brick Break over Outrage, I was really thinking about the common Tyranitar/Rotom/Skarmory/Suicune/Gliscor/Latias semi stall teams. Brick Break really doesn't do that much to any of them that Outrage + Spikes doesn't already do. I can deal with Blissey pretty easily, and it I'd really rather have Outrage against a semi stall team than coverage against things I won't be hitting.

Thanks Monta, I was kind of in a rush to get everything done.
 
Hey. I actually like this team, but I think I can make it more solid. Also congrats on the solid ladder rating =]

Anyway, for an offensive team such as this, I think a better Tyranitar set could server you well. This Tyranitar set will hurt stall on its own, and has excellent surprise value. It can also defeat Scizor trying to U-turn thinking you are the standard lead. This will also allow you to beat Rotom trying to burn you, since you are going to use Dark Pulse on it. Your current set is too stallish for this team imo, so you really need the added power and stall breaking of this set.

Tyranitar @ Lum Berry
Mild | 4 Att/ 252 SpA/ 252 Spd
Flamethrower/ Dark Pulse/ Superpower/ Stealth Rock

Also yea I'd go with ScarfRachi to aid your horrible Gyarados weakness, which a one with Taunt 6-0s you. It will also helps with Salamence as well. Good luck!
 
Next to the said gyarados weakness, a LO Starmie could potentially sweep your entire team (especially a gravity/hydropump/thunder/blizzard version). The change to jirachi would help with thunderpunch, but youd still only be hitting for about 60% then. A solution would be to change latias' specs to a scarf to have a better shot at revenging it, altough the decrease in power might be a bugger.
 
@Sprinkles: Thanks I'll test the Ttar set. I had been considering something like it, but I'm just so worried about the loss of pursuit. It's netted me so many free kills against Latias and Rotom, and hits U-Turning Flygon for 50% and Jirachi for 35% as a plus.

As for my Starmie Weakness, I can't really do much without Blissey or something strange like Ludicolo or Lanturn. If I can just outpredict it twice, it's taking 12% from SR, 20% from the two LO turns, and another 12% from SS. This will allow me to just U-Turn out and scare it away as well as prepare myself if they do switch out.

Thinking about the Jirachi switch, it does leave me slightly weaker against Jirachi and Scizor. I'll just have to see what I can do.
 
Hey nice team and congrats on the ladder achievement (this is -Lucky- by the way with the annoying semi-stall xD).

Just want to point out a few things like the fact that by switching 40 evs from spe on skarm to atk will secure a 3hko on bulky gyara w/o SR leaving you with enough spe to outrun standard skarms. If you want a secure 2hko after SR then you would need 144 atk evs, which are not really viable messing up skarm as support. Also, I really don't think your completely DDMence weak since by your standing I'm pretty sure that with two steels and your powerhouses its easily ridden of by playing smartly. I really don't like switching Heatran out since it works so well with spikes support, but Jirachi would patch up your weaknesses nicely. Sorry for not having much to contribute but everything has been pretty much been said, so good luck with your team!
 
I do remember you having some really annoying luck, Lucky :P Very good play too :]

Thanks a lot, Torrent. Your Skarm EV talk got me thinking.

After some consideration and testing, I've decided it's not really the switch that makes the team click, although it does patch up some weaknesses. I might try replace Trick with Fire Punch on the Jirachi set, and use Thunderbolt over Thunderpunch, just so I have something to hit Skarm with. Fire really works well with Spikes and SR up, especially with the Fire resistances and switch-ins available to us at the moment.

I'm also considering taking 16 or so EVs of SpD and 40 of the Spe of Skarmory's EVs and putting them into attack, replacing Taunt with Brave Bird. This will allow me to 2HKO Gyarados after SR with SS running. Not really sure what to do though. I'd like to patch up these weaknesses before I shove the team away and go off building some other one.
 
Hello brotato man :)

Well first of all I would like to tell you that all these entry hazards would do great with a spin blocker, i decided to change tran into rotom. It serves as a spin blocker and revenge kills gyras and such. It also can take bps from scizors and jirachi

252 hp 252 speed 6 sp attack to live stuffs timid nature. tbolt shadowball wow/overheat and trick

GL with the team :D
 
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