So I got bored of playing with my semi stall team. I decided to build and play with with a fairly offensive team, which I would play under the name Brotato. The original concept was to Spike Stack early on, remove ghosts/latias with Tyranitar, and blow huge holes in teams using using Choice Band Infernape and Choice Specs Latias. I started using Tyranitar as a lead before they became more popular, and, as they do, the teams effectiveness decreases.
The team is a lot more frail than what I'm used to playing. One critical hit, or a couple misses pretty much means I've been haxed out of my win because each hit does so much. It was the downfall of this team's success, and, as I've gotten rather bored with it, I don't think I'll be using it again.
With everyone being so used to Semi Stall, I thought it would be fun to use a team like this. When I use this team, I try to play fast pace. I try to get in my opponents face as much as possible, to force sacrifices early game. the payoff for double switching with this team is more valuable than other teams. I've often Pursuited U-Turning Jirachi/Gliscor/Flygon/Scizor when Tyranitar is low just for damage sake. I'll gladly throw away everything on my team if Infernape or Heatran or whatever really can sweep everything else. Skarmory deals with dedicated stall so easily. This team just rips apart everything I've encountered. The only problem is frailty towards water types and Salamence really. Between everything though, None of them really get any breathing room.
Note that I don't really ladder for the sake of laddering, the team just kind of carried me to 13th place. I'm sure it could be much higher if played by a better player. Also, I would like to apologize for my lack of creativity with this RMT.
Before I start, any water type coming in to take a hit is already gone :P
Salamence@Life Orb
Intimidate
Naive
16 Atk/252 Spe/240 SpA
• Outrage
• Draco Meteor
• Fire Blast
• Roost
Originally Gyarados to better deal with Heatran and Infernape, but Salamence rips through most semi stall teams and still switches into fighting types. Instead of solidarity I had with Gyarados, Salamence is an Immediate threat that OHKOs most of the things it switches into. I use Roost because it actually does switch into a lot, and I would only get 5 attacks coming into SR and SS maximum. Roost allows me to Launch Draco Meteor after Draco Meteor time and time again. This is the go-to guy for breaking dedicated stall. Even though Heatran resists all of this guys attacks, they do enough to defensive restalk ones that it can't come in with Spikes and SR up, and Scarf ones just can't keep on taking Spikes and Draco Meteor.
_____________________________________________________________

Heatran@Choice Scarf
Flash Fire
Naive
4 Atk/252 Spe/252 SpA
• Flamethrower
• Dragon Pulse
• Earthpower
• Explosion
So this spot pretty much came down to Jirachi or Heatran, and I decided on Heatran. It is intensely easy to wear down Fire resistances with Spikes and SR and then Sweep. Heatran also provides me a reliable counter to Iron Head and Bullet Punch, as well as a makeshift switch into the "I'M GONNA OUTRAGE YOUR DRAGON WITH MY DD SALAMENCE". Explosion gets rid of Blissey as well as most of this things other counters. I also have a tendency to explode when pushing advantage late game, as it puts out more pressure then Flamethrower. Naive over Hasty because he has to take Iron Heads and Bullet Punches.
_____________________________________________________________
Infernape@Choice Band
Blaze
Jolly
4 HP/252 Atk/252 Spe
• Close Combat
• Flare Blitz
• Mach Punch
• U-Turn
So the offensive theme is pretty much Fire/Dragon Offense in case you haven't guessed. I read a lot of Infernape bashing on shoddy nowadays. "Latias makes it terrible, Starmie is a hard counter.' None of these things are true.The only counter is Giratina. Infernape OHKOs everything on the common semi stall team bar Gliscor and Suicune, who are 2HKOd. Swampert and Vaporeon are both 2HKOd by Close Combat. Close Combat and Flare Blitz 2HKOs pretty much every usual switch in, and literally everything that doesn't resist it. The only things that resist both are Salamence, Latias, Starmie, and Gyarados, all of which can't come in after my U-Turn into Latias, due to SR. Mach Punch cleans up Lucario, DD Tyranitar, and sweeps those withered down pokemon end game. It also finishes Empoleon. The EVs shouldn't need any explanation.
_____________________________________________________________
Latias@Choice Specs
Levitate
Timid
4 HP/252 Spe/252 SpA
• Draco Meteor
• Surf
• Trick
• Recover
Latias is my go to Pokemon :P. If ever I have a problem with those Pokemon that can take a hit or two, Machamp or Swampert for example, Draco Meteor does about 85-90%. Draco Meteor 2HKOs pretty much everything besides blissey. It does 50% to most steels. Surf gets rid of Scizor and Tyranitar, and hits steels for neutral, however if I have the full 3 layers of Spikes up I don't really need to be using Surf. Latias punches huge holes in teams after Ttar has been destroyed. The combination of CB U-Turn + CSp Draco Meteor is so powerful. I use Recover when I can get away with it. Otherwise I stick to Draco Meteor.
_____________________________________________________________
I have a problem with DD Salamence like no other. Everything other offensive threat I can pretty much OHKO. Gyarados can be a problem late game, but usually between Whirlwind and Latias, SR just wears it down. Suicune can be a problem if it comes in on TTar, but I've literally killed every single one by going to Infernape to lure Surf, U-Turning into Latias and killing it with Draco Meteor. Agiligross with Leftovers is annoying if Skarmory is gone. I used to use a very defensive Gyarados with Thunderwave, Roar, Waterfall, and Stone Edge in Salamence's place, but I had a problem with dedicated, skilled stall players and Salamence forces switches on most fighting types anyway. This switch however did leave me open to DD Salamence. I really enjoyed my run with this offensive team, but how fast games were decided really pushes me away from long term use. As I stated in my opening paragraphs this team was really just trying to push the game away from Semi Stall's Ttar/Rotom/Skarm/Latias/Suicune/Jirachi kind of teams. I wanted to show people that the offensive is a viable strategy, and that the match up between offensive and semi stall is fast pace and more fun than semi stall and semi stall.
The team is a lot more frail than what I'm used to playing. One critical hit, or a couple misses pretty much means I've been haxed out of my win because each hit does so much. It was the downfall of this team's success, and, as I've gotten rather bored with it, I don't think I'll be using it again.
With everyone being so used to Semi Stall, I thought it would be fun to use a team like this. When I use this team, I try to play fast pace. I try to get in my opponents face as much as possible, to force sacrifices early game. the payoff for double switching with this team is more valuable than other teams. I've often Pursuited U-Turning Jirachi/Gliscor/Flygon/Scizor when Tyranitar is low just for damage sake. I'll gladly throw away everything on my team if Infernape or Heatran or whatever really can sweep everything else. Skarmory deals with dedicated stall so easily. This team just rips apart everything I've encountered. The only problem is frailty towards water types and Salamence really. Between everything though, None of them really get any breathing room.
Note that I don't really ladder for the sake of laddering, the team just kind of carried me to 13th place. I'm sure it could be much higher if played by a better player. Also, I would like to apologize for my lack of creativity with this RMT.
Before I start, any water type coming in to take a hit is already gone :P

::Team Brotato::
The Bro Fist.
The Bro Fist.
...........
...................__
............./´¯/'...'/´¯¯`·¸
........../'/.../..../......./¨¯\
........('(...´...´.... ¯~/'...')
.........\.................'...../
..........''...\.......... _.·´
............\..............(
Tyranitar@Chesto Berry
Sand Stream
Adamant
252 HP/24 Atk/20 Spe/212 SpD
• Stone Edge
• Pursuit
• Stealth Rock
• Rest
Tyranitar lead using Stone Edge. When I first started using this, the only place it had ever really been seen before was the Team of Torment, which, I believe, has an inefficient EV spread. Anyway. This beats the two sleep leads Roserade and Smeargle, Azelf, Heatran, Dragonite, and gets SR up against pretty much every other lead besides Infernape, Machamp, and Metagross. When I first started using this, Chesto Berry was getting bashed, but it allows me to get in on a burn/para and get a free rest without having to wait. This guy takes most of the special hits that aren't fighting. This thing is the reason Scarf Rotom and Scarf Latias teams start a disadvantage. I don't like getting rid of this guy early, but I will if I have to. Also, I recall numerous times where I would use this to check a Dragon Danced Salamence or Dragonite, as it takes the EQ and KOs with Stone Edge. I usually just use a combination of Salamence and Skarmory for that however.
The EV spread allows for maximum ability to take special hits and maximum use of Rest. It allows me to KO Roserade and Smeargle. It also allows me a certain amount of damage on Rotom/Latias with Pursuit that I have since forgotten :P
_____________________________________________________________

Skarmory@Shed Shell
Keen Eye
Impish
252 HP/56 Def/64 Spe/136 SpD
• Spikes
• Taunt
• Whirlwind/Brave Bird
• Roost
Skarmory, with my own custom EV spread. I won't bother listing exact calculations, but 56 Def Impish has really kept my Skarm alive by a couple HP numerous times. DD LO Outrage is also much less of an issue using that small amount of defense. 64 Spe WAS out-speeding a lot of Skarmory that I was seeing until its last two days of laddering. This guy is comes in on pretty much any physical attacker that isn't Gyarados and sets up Spikes. The combination of Taunt and Tyranitar make it especially dangerous for Rotom to come in here. I switch off between Brave Bird and Whirlwind because I hate losing to terrible Baton Pass teams and Leftovers Agiligross. (I can roost off LO Agiligross' Thunder Punch with the Def EVs and hope I don't get crit until it's at about 20%, and OHKO with Mach Punch.)
The EVs allow for additional defense when coming in on DD Salamence, Mamoswine, TTar, Scizor. They are slightly above more than I needed by just a few EVs when I originally ran calcs, but they grab an additional point. The Spe was out pacing a lot of Skarm, as well as Vaporeon, which I often set up on. That's the last part; The SpD makes it so I can set up on pretty much any special attack on a defensive pokemon. I was thinking I'd have to test this when taking offensive special attacks, such as Gengar's Focus Blast, but this is pretty much the best EV spread I've used by some miracle. I'm constantly hanging on by just a little and getting a Roost or Whirlwind.
_____________________________________________________________
...................__
............./´¯/'...'/´¯¯`·¸
........../'/.../..../......./¨¯\
........('(...´...´.... ¯~/'...')
.........\.................'...../
..........''...\.......... _.·´
............\..............(

Tyranitar@Chesto Berry
Sand Stream
Adamant
252 HP/24 Atk/20 Spe/212 SpD
• Stone Edge
• Pursuit
• Stealth Rock
• Rest
Tyranitar lead using Stone Edge. When I first started using this, the only place it had ever really been seen before was the Team of Torment, which, I believe, has an inefficient EV spread. Anyway. This beats the two sleep leads Roserade and Smeargle, Azelf, Heatran, Dragonite, and gets SR up against pretty much every other lead besides Infernape, Machamp, and Metagross. When I first started using this, Chesto Berry was getting bashed, but it allows me to get in on a burn/para and get a free rest without having to wait. This guy takes most of the special hits that aren't fighting. This thing is the reason Scarf Rotom and Scarf Latias teams start a disadvantage. I don't like getting rid of this guy early, but I will if I have to. Also, I recall numerous times where I would use this to check a Dragon Danced Salamence or Dragonite, as it takes the EQ and KOs with Stone Edge. I usually just use a combination of Salamence and Skarmory for that however.
The EV spread allows for maximum ability to take special hits and maximum use of Rest. It allows me to KO Roserade and Smeargle. It also allows me a certain amount of damage on Rotom/Latias with Pursuit that I have since forgotten :P
_____________________________________________________________

Skarmory@Shed Shell
Keen Eye
Impish
252 HP/56 Def/64 Spe/136 SpD
• Spikes
• Taunt
• Whirlwind/Brave Bird
• Roost
Skarmory, with my own custom EV spread. I won't bother listing exact calculations, but 56 Def Impish has really kept my Skarm alive by a couple HP numerous times. DD LO Outrage is also much less of an issue using that small amount of defense. 64 Spe WAS out-speeding a lot of Skarmory that I was seeing until its last two days of laddering. This guy is comes in on pretty much any physical attacker that isn't Gyarados and sets up Spikes. The combination of Taunt and Tyranitar make it especially dangerous for Rotom to come in here. I switch off between Brave Bird and Whirlwind because I hate losing to terrible Baton Pass teams and Leftovers Agiligross. (I can roost off LO Agiligross' Thunder Punch with the Def EVs and hope I don't get crit until it's at about 20%, and OHKO with Mach Punch.)
The EVs allow for additional defense when coming in on DD Salamence, Mamoswine, TTar, Scizor. They are slightly above more than I needed by just a few EVs when I originally ran calcs, but they grab an additional point. The Spe was out pacing a lot of Skarm, as well as Vaporeon, which I often set up on. That's the last part; The SpD makes it so I can set up on pretty much any special attack on a defensive pokemon. I was thinking I'd have to test this when taking offensive special attacks, such as Gengar's Focus Blast, but this is pretty much the best EV spread I've used by some miracle. I'm constantly hanging on by just a little and getting a Roost or Whirlwind.
_____________________________________________________________

Salamence@Life Orb
Intimidate
Naive
16 Atk/252 Spe/240 SpA
• Outrage
• Draco Meteor
• Fire Blast
• Roost
Originally Gyarados to better deal with Heatran and Infernape, but Salamence rips through most semi stall teams and still switches into fighting types. Instead of solidarity I had with Gyarados, Salamence is an Immediate threat that OHKOs most of the things it switches into. I use Roost because it actually does switch into a lot, and I would only get 5 attacks coming into SR and SS maximum. Roost allows me to Launch Draco Meteor after Draco Meteor time and time again. This is the go-to guy for breaking dedicated stall. Even though Heatran resists all of this guys attacks, they do enough to defensive restalk ones that it can't come in with Spikes and SR up, and Scarf ones just can't keep on taking Spikes and Draco Meteor.
_____________________________________________________________

Heatran@Choice Scarf
Flash Fire
Naive
4 Atk/252 Spe/252 SpA
• Flamethrower
• Dragon Pulse
• Earthpower
• Explosion
So this spot pretty much came down to Jirachi or Heatran, and I decided on Heatran. It is intensely easy to wear down Fire resistances with Spikes and SR and then Sweep. Heatran also provides me a reliable counter to Iron Head and Bullet Punch, as well as a makeshift switch into the "I'M GONNA OUTRAGE YOUR DRAGON WITH MY DD SALAMENCE". Explosion gets rid of Blissey as well as most of this things other counters. I also have a tendency to explode when pushing advantage late game, as it puts out more pressure then Flamethrower. Naive over Hasty because he has to take Iron Heads and Bullet Punches.
_____________________________________________________________

Infernape@Choice Band
Blaze
Jolly
4 HP/252 Atk/252 Spe
• Close Combat
• Flare Blitz
• Mach Punch
• U-Turn
So the offensive theme is pretty much Fire/Dragon Offense in case you haven't guessed. I read a lot of Infernape bashing on shoddy nowadays. "Latias makes it terrible, Starmie is a hard counter.' None of these things are true.The only counter is Giratina. Infernape OHKOs everything on the common semi stall team bar Gliscor and Suicune, who are 2HKOd. Swampert and Vaporeon are both 2HKOd by Close Combat. Close Combat and Flare Blitz 2HKOs pretty much every usual switch in, and literally everything that doesn't resist it. The only things that resist both are Salamence, Latias, Starmie, and Gyarados, all of which can't come in after my U-Turn into Latias, due to SR. Mach Punch cleans up Lucario, DD Tyranitar, and sweeps those withered down pokemon end game. It also finishes Empoleon. The EVs shouldn't need any explanation.
_____________________________________________________________

Latias@Choice Specs
Levitate
Timid
4 HP/252 Spe/252 SpA
• Draco Meteor
• Surf
• Trick
• Recover
Latias is my go to Pokemon :P. If ever I have a problem with those Pokemon that can take a hit or two, Machamp or Swampert for example, Draco Meteor does about 85-90%. Draco Meteor 2HKOs pretty much everything besides blissey. It does 50% to most steels. Surf gets rid of Scizor and Tyranitar, and hits steels for neutral, however if I have the full 3 layers of Spikes up I don't really need to be using Surf. Latias punches huge holes in teams after Ttar has been destroyed. The combination of CB U-Turn + CSp Draco Meteor is so powerful. I use Recover when I can get away with it. Otherwise I stick to Draco Meteor.
_____________________________________________________________
I have a problem with DD Salamence like no other. Everything other offensive threat I can pretty much OHKO. Gyarados can be a problem late game, but usually between Whirlwind and Latias, SR just wears it down. Suicune can be a problem if it comes in on TTar, but I've literally killed every single one by going to Infernape to lure Surf, U-Turning into Latias and killing it with Draco Meteor. Agiligross with Leftovers is annoying if Skarmory is gone. I used to use a very defensive Gyarados with Thunderwave, Roar, Waterfall, and Stone Edge in Salamence's place, but I had a problem with dedicated, skilled stall players and Salamence forces switches on most fighting types anyway. This switch however did leave me open to DD Salamence. I really enjoyed my run with this offensive team, but how fast games were decided really pushes me away from long term use. As I stated in my opening paragraphs this team was really just trying to push the game away from Semi Stall's Ttar/Rotom/Skarm/Latias/Suicune/Jirachi kind of teams. I wanted to show people that the offensive is a viable strategy, and that the match up between offensive and semi stall is fast pace and more fun than semi stall and semi stall.