Team Bulky/Offense Returns #1

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RETURNS!!!!!!

http://www.smogon.com/forums/showthread.php?t=3454429

Thats the last thread.

OK it wasn't that long i made a RMT I don't really have much to say but
This team will blow you away at it's achievement.

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Ferrothorn (M) Leftovers
Ability:Iron Barbs
Ev's: 252 hp/208 Sp.Def/ 48 def
Relaxed Nature(+ Def, -Speed)
-Spikes
-Stealth Rock
-Gyro Ball
-Power Whip


This ferrothorn is very useful, as all the others. He is a classical hazard setter. And he is my very successful mixed wall. With Gyro Ball he's got a nice coverage on common taunters. I personally like leech seed more than stealth rocks because he can recover his health back because he does not have any recovery moves. His Gyro ball can be sometimes very powerful that's why this ferrothorn is a problem for every team. He is also useful because he covers the flying type which is the common weakness of conkeldurr . In a nutshell this pokemon is very useful to this team on the defensive and sometimes even on the offensive side. This thing also helps me against Blissey because Power Whip does so much to Blissey.

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Rotom-H @Choice Specs
Trait: Levitate
EVS 4 HP/ 252 SPe/ 144 SPatk
Timid Nature (+Spe -Atk)
- OverHeat
- Trick
- Thunderbolt
- Hp Ice


Rotom-H asks as my Major sweeper it doesn't really do much in the team until Late Game. Once you see this thing in late game sweeping it will wreck your team, It is also a fine check to Sun team because it will rip you apart in a Sun team.
overheat is the standard STAB (nuclear hand, anyone?), dealing massive damage even to neutral pokes. Fire is still a semi-horrible attacking type, though, and often I simply find myself firing off HP Ices and Thunderbolts just to catch their token Water or Dragon on the switch. Sometimes, it's only the threat of Overheat that makes it useful at all since stuff like Ferrothorn and Scizor just switch out anyway.

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Jirachi @ Leftover
Trait: Serene Grace
EVs: 252 HP/ 118 def /188 SpDef
Careful Nature ( +SPDef -SpA)
- Iron Head
- Fire Punch
- Ice Punch
_ Thunderwave

This set isn't standard but it is my own creation. Ice punch is for Dragons, Fire punch destroys other ferrothorn and opposing Steel types. I Flinch all my opponents like mad when I get a chance to Parahax all day plus if I get to low health I stall the game by flinching my opponents non stop. With incredible bulk and few weaknesses It will stall you forever.



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Latias @ Leftover
Trait: Levitate
EVs: 4 HP/ 252 SPe/ 252 SpA
Timid nature (+Spe -Atk)
- Dragon Pulse
- Roar
- Calm Mind
- Recover

Ahh the ole Latias this thing is impossible to go down at full hp because it's speed it so good it will 2HKO or OHKO anythig after one or two calm mind. This thing walls every attacks and It helps me in a late game sweeps if it isn't alone but It will always ko everytime it comes in. I don't really mind if i have to switch after two or 3 Calm minds because it will sweep if you give it a huge a chance to Calm mind.






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Conkeldurr (M) @ Leftovers
Trait: Guts
EVs: 120 HP / 252 Atk / 136 SDef
Adamant Nature (+Atk, -SAtk)

- Bulk Up
- Mach Punch
- Drain Punch
- Payback

Conkeldurr is known for that killer attack statistic, period. Without it Conkeldurr wouldn’t see as much usage as it has. With generation 5 came the almighty Fighting types. Fighting now has the same status as Dragons as the feared, all teams carrying at least one Dragon and Fighting resist. The fact that Fighting types are weak to uncommon types (Flying + Psychic) makes it insanely difficult to take down, especially if they’re carrying a form of recovery in their arsenal. Conkeldurr was also blessed with Guts which makes him the perfect candidate to switch into Scald from bulky Waters and wreak havoc. Conkeldurr still has its troubles with Flying as Psychic types seeing as how he has to rely on Drain Punch to handle them and also the fact it only comes with a few PP. However luckily for him most Psychic and Flying Pokemon (with the exception of Sigilyph) tend to be rather fragile and easy to handle.

The only thing that Conkeldurr lacks is speed which it more than makes up for under Reuniclus’ Trick Room. Not only will he get the Bulk Up first but he won’t have to use Mach Punch seeing as how Drain Punch will almost certainly go first. I still keep Mach Punch around though simply because Conkeldurr doesn’t require Trick Room to sweep an entire team. With Mach Punch as priority, Conkeldurr can still OHKO some of the fastest threats in the game. However it is Jolly Excadrill which I need him to handle. I need his Mach Punch to prevent an opposing Excadrill sweep. Drain Punch offers a form of recovery and hits hard considering the pros that come with it. Being slow comes in handy in this situation because he is able to steal back any HP that a fellow Drain Punch’er / Giga Drain’er has stolen. If you have no faith in Conkeldurr, Conkeldurr will have no faith in you. We all know and fear Terrakion’s STAB moves but not so much Scrafty’s. He actually sits at around the same speed statistic as Tyranitar.


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Gyarados (F) @ Leftovers
Trait: Intimidate
EVs: 152 HP / 172 Def / 184 Spd
Impish Nature (+Def, -SAtk)
- Dragon Dance
- Taunt
- Waterfall
- Ice Fang

This is a bulky Gyarados set here.I sacrificed some of the attack and speed ev's to make her more bulkier for my style of team.Dragon Dance was added to make her a more effective sweeper with the help of the extra attack and speed increase.Taunt can shut down stall teams(if I come across any)and also shut down some annoying pokemon like Breloom/Suicune.




Nice Team Eh? After some help it came to this i Tested it and it won 102 wins and 0 losses!! So rate on because A good team needs a rate.
 
Only threat that comes to mind at this moment is a SD lucario with steadfast.
He can set up on your jirachi , getting speed boost from the flinch(es) , then probably allready outspeeding. But that would allready need some timing from the opponents side so this isnt even a real threat as you can just switch to fire punch.
Also mix mense could cause you some problems but he cant sweep the team as he has to switch after draco meteor unless he has outrage.
Team is solid , and strong . I dont think much can still be added to it. Only way to really be overpowered is by some bad predictions and luck not beeing on your side.
 
No they don't when i said number one for devastating pit Imeant it was number one in a po tourney I entered which was a while ago( 3 months) I was just stating it was number one before and it is only one active RMT. Anyone else want to rate.
Don't spam up my thread.
 
Well ZeoAbyss, you're pretty much violating the rules by posting so many RMTs. Read the rules from now on, as then you would know you can only post one RMT every two weeks!
 

Nice Team Eh? After some help it came to this i Tested it and it won 102 wins and 0 losses!! So rate on because A good team needs a rate.

I guess I gave this team its first lost. ;)
 
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