Team CHAMP'D [OU RMT]

okay this is the team I been using probably the past 3 - 4 months. It has accumulated a bit of wins under its belt so I am proud of that. It mainly needs to be hugely upgraded for the new Plat realm. I updated it a little but its just seems to have some weakness here namely Suicune, Togekiss, and Electivire and it doesnt take some stall teams well and I have to rely heavily on my prediction skills which is the reason I can get around some problems but I feel I need a new boost to the team and is the reason I am posting it now. Without further adieu, here is the team.





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Machamp (M) @ Lum Berry
Ability: No Guard
EVs: 252 HP/160 Atk/96 SDef
Adamant nature (+Atk, -SAtk)
- Substitute
- Dynamicpunch
- Payback
- Ice Punch

This is my Anti-Lead Machamp which is also the pride of this team. Fighting, Dark, and Ice has pretty good coverage on its own but this guy can counter some common leads like Gengar and Aerodatcyl which usually try to set Rocks anyway and think I would switch because of fear of Aerodactyl. This poke has so much potential that I have 2 - 0 pokes consistently with this without even needing to switch. Probably my favorite lead.

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Vaporeon (F) @ Leftovers
Ability: Water Absorb
EVs: 196 HP/252 Def/62 SAtk
Bold nature (+Def, -Atk)
- Surf
- Wish
- Protect
- Hidden Power [Electric]

Wish passing Vaporeon. It helps Machamp and Heracross live longer and it serves as my main Gyarados counter. It works pretty well and great team supporter. Also I can absorb predicted surfs from Vaporeon and attack back. It is very vital to my team.

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Salamence (M) @ Life Orb
Ability: Intimidate
EVs: 120 Atk/136 Spd/252 SAtk
Mild nature (+SAtk, -Def)
- Draco Meteor
- Brick Break
- Fire Blast
- Roost

Wall Breaking Salamence. It sets up my Machamp and Heracross for hard hits later on and weaken some pokes that can be dangerous to the team. Draco Meteor for physical walls, Brick Break for your typical Blissey thinking its Specs and for Light Screen/Reflect breaks. Fire Blast for Steels and what not. Roost is there to help it survive longer and its been working quite well.

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Heatran (M) @ Leftovers
Ability: Flash Fire
EVs: 240 HP/4 Def/56 SAtk/210 SDef
Modest nature (+SAtk, -Atk)
- Lava Plume
- Earth Power
- Rest
- Sleep Talk

Restalk Heatran. It main purpose is to take Sp Hits and dish them out. Usually I always start with an Earth Power to read Heatran switches in and 9/10 I am right so he has a lot of Heatran kills under his belt. Lava Plume for the burn precentage and STAB. Works pretty well. It also helps cover some of my weakness on the team.

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Gliscor (M) @ Leftovers
Ability: Sand Veil
EVs: 252 HP/40 Atk/218 Spd
Impish nature (+Def, -SAtk)
- Ice Fang
- Earthquake
- Roost
- Stealth Rock

My main physical wall and heracross counter. Its main purpose is to set up Stealth Rocks and keep some physical walls at bay. Speed is enough to outspeed Adament Lucario by 1 point. Ice Fang for Dragons and Grounds and enemy Gliscor. Earthquake for STAB.

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Heracross (M) @ Choice Band
Ability: Guts
EVs: 104 HP/252 Atk/152 Spd
Adamant nature (+Atk, -SAtk)
- Megahorn
- Close Combat
- Pursuit
- Stone Edge

The driving force and support attacker to Machamp. It acts as my Psychic counter, ie Cresselia, and when I need quick pressure on my opponent. Though I been debating on making it Scarf for since I always seem to need a faster poke at times. It also helps against Celebi which I can have some trouble with at times.
 
I'll just list a few things:

There is a new and improved wall breaking Salamence:
Salamence @ Life Orb
Intimidate
16 Atk/240 SpA/252 Spd
Naive
-Draco Meteor
-Outrage
-Fire Blast/Flamethrower
-Earthquake/Brick Break

This is superior because it relies less on prediction and can sweep better. Draco Meteor serves the same purpose as before, but this time it is combined with Outrage, making Cresselia one of the few walls that can survive the 1-2 punch. Fire Blast and Flamethrower are the same as before. Earthquake if you want to hit Heatran and certain steels harder after a Draco Meteor, Brick Break for Blissey and Tyranitar, as well as hitting levitators and fliers. EVs get you max speed; very important nowadays.

Gliscor needs to run 308 speed (you will need a Jolly nature) as Lucario can run Ice Punch with Jolly now, and can 1hko Gliscor otherwise.

I would run ScarfHera because with the new Rotom forms and Scizor, as well as the influx of Scarftran, Heracross needs speed over power.
 
Unfortunately the new "Mixed Bomber" Salamence actually requires more prediction. If you opponent has a steel type and Blissey, they can switch to Blissey to take whatever attack, then send in their steel type to kill off Salamence. Note, SkarmBliss actually wrecks that Salamence set, but either way prediction will most likely beat you, which is why I suggest a Mixed Dragonite with Superpower.
 
I concur with most suggestions here. Mixed Dragonite, aside from easing prediction, is just plain cool, so that is definitely a good option. On Gliscor, I would go for outspeeding Jolly Luke especially nowadays, when at least 80-90% are jolly with Ice punch.

On Heatran, Resttalk just doesn't seem to be the best option these days. Besides the exceedingly common scarftran (which just seems to be an excuse for patching up holes on poorly made teams), I like subtran with toxic, especially because Heatran naturally forces so many switches, and it will help wear down bulky waters and the like for a lategame ScarfCross sweep.

Speaking of which, this team desperately wants speed. Scarf Heracross would be a really good option, with the standard Stone Edge, Megahorn, Close Combat, and Toxic to keep spreading that poison around Hera's counters. Or you could Scarf Heatran and make Heracross a MoPcross.

Besides that, the team has an effective, balanced feel. Salamence/Dragonite along with Machamp should be able to break stall up a bit and wear down teams enough with Heatran's/Hera's toxic to allow a lategame Scarf Heracross sweep.

If your worried about threats like Suicune, Togekiss, and Electivire, then it might actually be a good idea to go with my latter suggestion of making Heatran scarved with Explosion and Heracross a MoPcross. While not providing counters, it will at least give you an explosion to ease your problems without making major readjustments to the team. If suicune is life-orbed, Vappy should be able to weaken it well enough, and the sub version might require an explosion or a strong punch with Salamence/Dragonite or Heracross.

Good luck and good team.
 
You've mentioned that you've been having difficulties with Suicune, and so there are a couple of things we can do to help with this. A LO Suicune gives many teams problems, but to your team it is especially dangerous, being able to outspeed and run through your entire team with ease. The fact that your team is so slow doesn't help with the problem at all. Suicune can set up on Vaporeon, Heatran, and even Gliscor and a Pursuit locked Heracross, then proceed to KO your entire team. I won't post damage calcs, but just know that Vapreon deals less than a quarter to a +1 Suicune with HP Electric, and it is everyone else gets OHKOed or has a significant chance to be OHKOed with SR.

Firstly, Heatran would do a lot more for your team if it was scarfed. Like I've said, your team is incredibly slow, and the scarf set would help this a lot. You don't need a status absorber really, as between Gliscor and Heracross you can absorb the majority of status attacks anyway. A Naive Heatran with Explosion means that Suicune won't get far, as you can outspeed it and blow up in its face. I know this sounds quite drastic, sacrificing your pokemon to take it out, but in reality it would otherwise mean you lose pretty much there and then. It also aids your team in revenge killing Salamence, which you otherwise have some issues dealing with.

I would strongly suggest you make Salamence faster. Go with at least Naive and 176 EVs to outspeed a Jolly Lucario (and the majority of opposing Salamence). You seem like you want to try and focus on Salamence's defensive aspects with Roost, so I think an 80 Atk / 252 SpA / 176 Spe set with Draco Meteor, Fire Blast, Brick Break and Roost might be of some use. Naive and the LO detriments your defenses, so I don't know if Roost is the best option in that last slot (Outrage is fun =P), but if you want to keep it it's perfectly fine.

Because of the slow nature of your team, you might have problems with stat uppers as a whole. A great check on these I find is running Encore on Machamp. Having used a very similar Lead Machamp before (same item, same EVs, but Stone Edge and Encore over Payback and Ice Punch), I can say with quite a bit of experience that Encore is really a godsend. Things like Azelf and Bronzong, who love to set up Stealth Rock against you, are forced to switch out and give you a free substitute. If you think your Machamp lead is disruptive now, wait till you try Encore on it =p.

Anyway, sorry I can't give you a more in-depth rate. I'm a bit pressured for time these days =/. Good luck with your team.
 
At the moment life orb scizor causes serious problems for your team.
At 252speed and 252 attack he will outspeed you current heatran and destroy it with superpower.

You can either run timid 80 Evs
Or modest 160 speed Evs

this will always outspeed adamant scizor who cant do shit with bullet punch. Otherwise just pump special defense. or change gliscor to zapdos to resolve this problem.

Zapdos@leftovers
252 hp/80def/176 timid to outspeed lucario.
tbolt
heat wave
roost
roar/toxic

Good Luck very well made team otherwise.
 
Starting off with Machamp, I noticed that it's basically the 'Anti-Lead' set from the analysis, and the only difference is that you don't have Encore, so why not replace Ice Punch with Encore, as Legacy Rider already suggested. Gliscor will be a problem without Ice Punch, but you have coverage over him elsewhere in your team. The last nitpick I have for Machamp is that you run Stone Edge instead of Payback, so that you'll be able to effectively damage Gyarados, Salamence, and Zapdos, mainly those Flying types you couldn't hurt otherwise. Even though you lose coverage over Gengar and Azelf, Stone Edge will damage those two well enough anyways. As others have already stated, your team is lacking Speed. Scarfing Heatran is the first thing I recommend you doing. On Salamence, either make it more physical, or use a DD Gyarados in that spot instead. A DD Gyara has satisfactory Speed, assuming you aren't running a Bulky EV spread. 4 HP/252 Atk/252 Spe is what would be best. Running Dragon Dance/Waterfall/Stone Edge/Earthquake, along with a Jolly Nature is the standard. This will counter Electivire, which you said was one of your teams weaknesses. Manage to get at least one DD up, and Electivire will be OHKO'd by Earthquake.

As for your Suicune weakness, I agree that it is indeed a threat to your team. It's capable of KO'ing Salamence, Heatran, and Gliscor, and it walls Machamp, Heracross, and Vaporeon. For this, I recommend placing Celebi in you team. If Suicune has a low investment of EV's in Special Attack or hasn't done enough Calm Mind's, Celebi can wall it effectively by Leech Seeding and Recovering any extra damage that it may sustain, and then it can proceed to use Grass Knot to cause direct damage. This strategy will slowly but surely wear Suicune down. I prefer you to take Gliscor out of your team, and put Celebi there instead; I'll make it a Stealth Rock moveset so you don't lose SR support:

Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP/188 Def/68 SpD
Calm Nature (+Spd, -Atk)
~ Grass Knot/Psychic
~ Leech Seed
~ Recover
~ Stealth Rock

This is mainly to counter Suicune, but it also is there to play the role of a physical as well as special wall for your team, along with setting up SR. As I said earlier, the strategy is to switch in on Suicune before it has the chance to Calm Mind and sweep, and Leech Seed + Recover and occasionally using Grass Knot. You could use Psychic in that slot if you want to hurt Gengar and Heracross, but using Grass Knot would be the better option. SR is there for support. Suicune shouldn't cause much damage with Ice Beam if it's using a neutral nature. I actually ran some calculations and found out this: that Celebi set I gave will take 27& - 32% from Suicune's Ice Beam, assuming that it has 4 Special Attack EV's, and isn't using a nature that raises his Special Attack. Going along to Vaporeon's set, I would replace Protect with Ice Beam. It seems bulky enough to not need it anyways, and plus Ice Beam will be helpful against those common Mence. A Choice Scarf Heracross was suggested, and I don't see anything wrong with trying it out and seeing how it works out.

I hope this advice helps you out. I could have possibly given a better rate, but right now I'm tired and I got big tests coming up in school, so I'll check back here tomorrow if you have any questions. Wishing you the best of luck with this team! :D
 
Thanks everyone for your opinions. I didnt expect such detailed responses and I appreciate them all. After reading your suggestions I am gonna test the following

-Encore and Stone Edge over Payback and Ice Punch on Machamp
-Celebi over Gliscor
-Scarf Heatran
-Scarf Heracross
-DD Gyarados over Salamence
-Ice Beam over Protect on Vaporeon

After testing I will come back and update with those fixes but I am pretty sure they can help me a lot.

Team needed some new blood on it and I think Celebi and Gyarados would be perfect.
 
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