Team Chuck Norris

Hello, and thank you for viewing this thread. This is a new team i just recently made, and when i was testing it, i won 8/10 battles. I want to know if this was based on luck or if it is a good team. Sorry, but i don't know how to insert images, so i guess you'll just have to deal :P. Here it is:

Empoleon (M) @ Focus Sash
Ability: Torrent
EVs: 156 HP/100 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Aqua Jet
- Hydro Pump
- Ice Beam
- Stealth Rock

This is an average Empoleon anti-lead. It is meant to hit other leads with hydro pump while the stealth rock or taunt and it should put most leads into range to be killed by aqua jet. it can also set up stealth rock when given the chance, and ice beam is pretty much just filler. It also helps against the ever so common dragon types.

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Weavile (M) @ Choice Band
Ability: Pressure
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Ice Shard
- Night Slash
- Pursuit
- Brick Break

This is to revenge killing and dragon types (and anything weak to ice) with ice shard, pursuit if something will obviously switch, and night slash + brick break for really good coverage. Choice Band is to ensure that OHKO with ice shard against Mence, Flygon, and Nite, not to mention extra power against anything else.

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Scizor (M) @ Life Orb
Ability: Technician
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Bullet Punch
- Swords Dance
- U-turn
- Pursuit

Basic SD Scizor copied right off of smogon. What i do is bring him in on something he scares, SD the switch, and sweep. Max attack and speed evs is pretty obvious, and life orb`s for that extra boost. Swords Dance is what brings this set together, Bullet Punch is pretty obvious on any Scizor, U-Turn for scouting, and Pursuit to nail that first switch if the poke that`s switch is weak to it.
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Flygon (M) @ Choice Scarf
Ability: Levitate
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Earthquake
- Outrage
- Stone Edge
- Fire Punch

My best Scizor counter, and a pretty decent revenge killer with choice scarf. Earthquake and Outrage are for STAB. Stone edge to nail anything that cant be hit by Earthquake, and i dropped U-Turn for Fire Punch because i realized my team had no fire type moves, and i wanted something to nail Scizor and most other Steel types.

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Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP/84 Def/84 SAtk/84 SDef
Impish nature (+Def, -SAtk)
- Grass Knot
- Recover
- Stealth Rock
- Toxic
This is a bulky Celebi with my own EV spread and moveset. 252 hp to make it as bulky as possible, and the rest are split evenly betwee Def, SpDef, and SpAtk so Celebi can hurt some stuff with Grass Knot, and the rest are for Def and SpDef so it can take many hits. Recover is to keep it`s HP high, Toxic to stall out bulkier Pokes, Stealth Rock since Empoleon doesn`t get it up enough, and Grass Knot so he`s not completely crippled by Taunt.
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Forretress (M) @ Leftovers
Ability: Sturdy
EVs: 252 HP/112 Atk/144 Def
Relaxed nature (+Def, -Spd)
- Earthquake
- Explosion
- Rapid Spin
- Spikes

Pretty standard EV spread and moveset. Rapid Spin is for utility and it is very nice to get rid of entry hazards. Spikes for extra entry hazards, Earthquake so he can do something if he is my last poke left, and explosion is for when he has no more hp or uses. He has also once swept a team with earthquake :)

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Well, that's my team. Be cruel and honest.
 
ChuckMyNorris said:
Sorry, but i don't know how to insert images, so i guess you'll just have to deal :P.



Now onto rating your team:

The way your team is contructed, it relies heavily on Flygon. It needs to take Fire attacks, electric attacks, Infernape's attacks, Lucario's attacks, Scizor's attacks... The rest of the team is going to need to help take the load off this guy.

I don't see much purpose in Weavile. Scizor, Foretress, and Flygon do a fine job of stopping Salamence on their own. I suggest replacing him for a ghost type, so that you can keep SR and Spikes on the field as long as you can. On top of that, your team is weak to SD Lucario, and could face issues with Bounce Gyarados and even Scizor's Bullet Punches. I would recommend the following Pokemon and set:

Rotom-H @ Leftovers
- Overheat
- Discharge
- Reflect
- Will-o-wisp / Hidden Power Grass
Nature: Timid
EVs: 188 HP / 130 Def / 192 Spe

It's my own Rotom set; I've used it on countless teams and it works wonders. I enjoy the flexibility of being able to switch between Overheat and Discharge to stop threats. Reflect is to boost Rotom's Defense to a respectable level. Will-o-wisp maims threats like Tyranitar trying to get a free kill. On the other hand, Hidden Power Grass 2HKOes Swampert, who could otherwise outstall you.

This is just the set I recommend, but the Scarf set or the Rest-Talk set in the analysis[/quote] work just fine too.

The other thing you need: A fire resist. You have two x4 Fire weak Pokemon, and only one resistance. With Fire attacks coming from the left and from the right, this resistance is mandatory. I would say get rid of one of the Bug / Steels. I would eliminate foretress; It's really an overkill to have a spinner on a team with no serious entry hazard issues (nobody is weak to SR, not many Pokemon are affected by Toxic Spikes,) and besides that, Scizor and Flygon can stop Salamence / Latias easily. Therefore, I'm going to recommend you change Foretress to Heatran.

Heatran @ Life Orb
- Fire Blast
- Earth Power
- Explosion
- Substitute / Taunt
Nature: Timid
EVs: 252 SAtk / 252 Spd / 4 HP

Standard LO Tran with Taunt / Sub at the end. Fire Blast, Earth Power, and explosion are pretty much standard, and the last move helps deal with status and helps with stall teams, another thing that could give you troubles on the ladder.

A few quick comments:

Empoleon should have Grass Knot > Ice Beam, due to the sheer number of Swampert leads lurking about.

SD Scizor with U-turn and Pusuit? Not a good idea. U-turn makes you lose your SD boost, and pusuit doesnt really follow suit with the whole set-up-and-sweep idea. If you want to keep those moves, switch Scizor to the standard Choice Band set. Otherwise, replace them with Superpower, and Roost / Night Slash.

Flygon should have a Jolly Nature, just so that he can at least tie Jolly / Naive DD Salamence in the speed race.

Celebi should be running the standard Bold 252 HP / 220 Def / 36 Spd instead of the current spread there. I would also change the set to Grass Knot / HP Fire / Thunder Wave / Recover. that way, Celebi can do it's job better (aka countering Gyarados, Breloom, Zapdos, and other miscellaneous crap that he stops) and have little fear of the common Tyranitar and Scizor coming in and Pursuiting it. Celebi doesnt really need SR; Empoleon can always force a switch and get SR down later in the game that way too.

You're also going to want to fatten up the comments a bit so that a mod doesnt lock this RMT.

tl;dr- take the time to read this post :P

Hopefully this should help.

LOOOOOOOONG post @__@
 
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