Hello, and thank you for viewing this thread. This is a new team i just recently made, and when i was testing it, i won 8/10 battles. I want to know if this was based on luck or if it is a good team. Sorry, but i don't know how to insert images, so i guess you'll just have to deal :P. Here it is:
Empoleon (M) @ Focus Sash
Ability: Torrent
EVs: 156 HP/100 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Aqua Jet
- Hydro Pump
- Ice Beam
- Stealth Rock
This is an average Empoleon anti-lead. It is meant to hit other leads with hydro pump while the stealth rock or taunt and it should put most leads into range to be killed by aqua jet. it can also set up stealth rock when given the chance, and ice beam is pretty much just filler. It also helps against the ever so common dragon types.
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Weavile (M) @ Choice Band
Ability: Pressure
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Ice Shard
- Night Slash
- Pursuit
- Brick Break
This is to revenge killing and dragon types (and anything weak to ice) with ice shard, pursuit if something will obviously switch, and night slash + brick break for really good coverage. Choice Band is to ensure that OHKO with ice shard against Mence, Flygon, and Nite, not to mention extra power against anything else.
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Scizor (M) @ Life Orb
Ability: Technician
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Bullet Punch
- Swords Dance
- U-turn
- Pursuit
Basic SD Scizor copied right off of smogon. What i do is bring him in on something he scares, SD the switch, and sweep. Max attack and speed evs is pretty obvious, and life orb`s for that extra boost. Swords Dance is what brings this set together, Bullet Punch is pretty obvious on any Scizor, U-Turn for scouting, and Pursuit to nail that first switch if the poke that`s switch is weak to it.
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Flygon (M) @ Choice Scarf
Ability: Levitate
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Earthquake
- Outrage
- Stone Edge
- Fire Punch
My best Scizor counter, and a pretty decent revenge killer with choice scarf. Earthquake and Outrage are for STAB. Stone edge to nail anything that cant be hit by Earthquake, and i dropped U-Turn for Fire Punch because i realized my team had no fire type moves, and i wanted something to nail Scizor and most other Steel types.
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Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP/84 Def/84 SAtk/84 SDef
Impish nature (+Def, -SAtk)
- Grass Knot
- Recover
- Stealth Rock
- Toxic
This is a bulky Celebi with my own EV spread and moveset. 252 hp to make it as bulky as possible, and the rest are split evenly betwee Def, SpDef, and SpAtk so Celebi can hurt some stuff with Grass Knot, and the rest are for Def and SpDef so it can take many hits. Recover is to keep it`s HP high, Toxic to stall out bulkier Pokes, Stealth Rock since Empoleon doesn`t get it up enough, and Grass Knot so he`s not completely crippled by Taunt.
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Forretress (M) @ Leftovers
Ability: Sturdy
EVs: 252 HP/112 Atk/144 Def
Relaxed nature (+Def, -Spd)
- Earthquake
- Explosion
- Rapid Spin
- Spikes
Pretty standard EV spread and moveset. Rapid Spin is for utility and it is very nice to get rid of entry hazards. Spikes for extra entry hazards, Earthquake so he can do something if he is my last poke left, and explosion is for when he has no more hp or uses. He has also once swept a team with earthquake :)
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Well, that's my team. Be cruel and honest.
Empoleon (M) @ Focus Sash
Ability: Torrent
EVs: 156 HP/100 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Aqua Jet
- Hydro Pump
- Ice Beam
- Stealth Rock
This is an average Empoleon anti-lead. It is meant to hit other leads with hydro pump while the stealth rock or taunt and it should put most leads into range to be killed by aqua jet. it can also set up stealth rock when given the chance, and ice beam is pretty much just filler. It also helps against the ever so common dragon types.
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Weavile (M) @ Choice Band
Ability: Pressure
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Ice Shard
- Night Slash
- Pursuit
- Brick Break
This is to revenge killing and dragon types (and anything weak to ice) with ice shard, pursuit if something will obviously switch, and night slash + brick break for really good coverage. Choice Band is to ensure that OHKO with ice shard against Mence, Flygon, and Nite, not to mention extra power against anything else.
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Scizor (M) @ Life Orb
Ability: Technician
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Bullet Punch
- Swords Dance
- U-turn
- Pursuit
Basic SD Scizor copied right off of smogon. What i do is bring him in on something he scares, SD the switch, and sweep. Max attack and speed evs is pretty obvious, and life orb`s for that extra boost. Swords Dance is what brings this set together, Bullet Punch is pretty obvious on any Scizor, U-Turn for scouting, and Pursuit to nail that first switch if the poke that`s switch is weak to it.
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Flygon (M) @ Choice Scarf
Ability: Levitate
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Earthquake
- Outrage
- Stone Edge
- Fire Punch
My best Scizor counter, and a pretty decent revenge killer with choice scarf. Earthquake and Outrage are for STAB. Stone edge to nail anything that cant be hit by Earthquake, and i dropped U-Turn for Fire Punch because i realized my team had no fire type moves, and i wanted something to nail Scizor and most other Steel types.
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Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP/84 Def/84 SAtk/84 SDef
Impish nature (+Def, -SAtk)
- Grass Knot
- Recover
- Stealth Rock
- Toxic
This is a bulky Celebi with my own EV spread and moveset. 252 hp to make it as bulky as possible, and the rest are split evenly betwee Def, SpDef, and SpAtk so Celebi can hurt some stuff with Grass Knot, and the rest are for Def and SpDef so it can take many hits. Recover is to keep it`s HP high, Toxic to stall out bulkier Pokes, Stealth Rock since Empoleon doesn`t get it up enough, and Grass Knot so he`s not completely crippled by Taunt.
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Forretress (M) @ Leftovers
Ability: Sturdy
EVs: 252 HP/112 Atk/144 Def
Relaxed nature (+Def, -Spd)
- Earthquake
- Explosion
- Rapid Spin
- Spikes
Pretty standard EV spread and moveset. Rapid Spin is for utility and it is very nice to get rid of entry hazards. Spikes for extra entry hazards, Earthquake so he can do something if he is my last poke left, and explosion is for when he has no more hp or uses. He has also once swept a team with earthquake :)
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Well, that's my team. Be cruel and honest.