Alright everyone, I've really been working with this team over wifi and such. I don't have shoddy battle so I made due with friends from websites. They work pretty well together in my opinion, but I'd really like to know if they need improvement or changes, etc. Well heres my team, I'll try to be detailed enough to help the raters.
Crobat@Lum berry
Modest nature(Couldn't get a hold of a timid) with 252SpA/252Spe/4HP
Nasty plot
Sludge bomb
Heat wave
Taunt/Confuse ray/Air slash
Now Shes my lead. I love sludge bomb and she tends to poison anything that doesn't wanna go down after 2 nasty plots. Heat wave is for the steel types like scizor, foretress, magnezones, etc. Sludge bomb is the awesome STAB. Now Taunt is basically the primary lead move I'd choose, but Air slash does help take out the fighting type pokemon that would cause later problems. Confuse ray definetilty annoys my opponent, but my trust in the oppponent hitting itself is very low. Lum berry is for pokes who try to paralyze her or put her to sleep and stop her setting up/sweeping.
Flygon@Choice band
Adamant nature with 252Atk/176Spe/80HP
Earthquake
Outrage
Stone edge
U-turn
Now Flygon is usually my last resort power house, but with me studying how choice banders are used... I can use her any time I please now. EQ is basic STAB. Outrage is a full powered assault that is just beasty. I currently have Dragon claw instead of Outrage due to not having enough shards, but I'm working on it. It's not as powerful, but gets the job done without the confusion. Stone edge was recommended to take out flying types, ice types, those pesky gyarados, and anything else that doesn't resist it. U-turn has been working great for me. It helps me scout pokes moveset and get some damage in against a threat to her while I replace her with something that resists the poke or dominates it.
Zangusu@Life orb/Silk scarf
Jolly nature with 252Spe/252Atk/4Def
Close combat
Shadow claw
Quick attack
Sword dance
Zangoose is 1 of my new favorite pokemon. It was between him and Ursaring. I like them both, but Zan just flashed through my head too much. Now the smogon set had return, but I haven't had much use for it so I just replaced it with Quick attack as it's a priority move that helps in tight situations. Shadow claw helps with ghost and psychic types like Gengar. I've been fighting lot of Medichan lately so Shadow claw helps get the 1st kill. I usually SD oncw, twice if I see the free set-up. Close combat is just a powerful move that hurts a lot of common used pokemon in the OU tier.
Umbreon@leftovers
Careful natur with 252Hp/92SpD/164Spe
Wish
Pursuit
Taunt
Toxic
Now I wanted a great special wall that wasn't Blissey. I looked through a few forums and found Umbreons were pretty cool. Suprisingly it's a great mixed wall. I use it mostly for special, but it's still great. Now It usually starts out with Taunt if it's not being threatend. Now since Umbreon has taunt, this is 1 of the main reasons I was confused about giving Crobat taunt. Now after taunt(or if it isn't used) I'll go with toxic. I usually try to force a switch by using toxic, then following up with pursuit for double STAB damage and then repeat with toxic and pursuit. If I don't predict the switch then I use wish for any poke who need it, then switch out as needed. My umbreon use is pretty simple.
Rotom-W@leftovers
Bold nature with 252Hp/168Def/44SpA/44SpDef
Discharge
Shadow ball
Hydro pump
Will~o~wisp
Now Rotom was supposed to be my pyhsical wall, but... My Ryhperior has much better defense stats. Anywho... It survives a few hits, or at least enough to do what he needs to. I usually start out w.o.w even if it isn't an atk based pokemon. Just to get damage in. If the opponent doesn't attack, then I'll go for a STAB'd shadow ball. Now if w.o.w isn't on my mind or the poke is weak or non resistant to Electric, then I go for Discharge for the damage and 30% paralasis. Hydro pump is used to take out ground types/I really don't have any other water type move or poke on my team.
Gallade@Expert belt
Adamant nature with 252Atk/252Spe/4Hp
Ice punch
Night slash
Close combat
Pycho cut
Psycho cut and Close combat are pure genious stabs. Ice punch comes in handy because
1) It helps keep the flying types away which happen to be his weakness.
2) It knocks out Dragons and ground types hard.
NIght slash takes care of his final weakness which is ghost, it also deals with Pychic types that try to stall him I guess. It was between him and my Heracross. Heracross is much stronger and faster, but Gallade has more sp.Def and less type disadvantages with the team.
Now that's basically my team. I tried to limit the type weaknesses they share and I think I limited the most common to 3. Ice, fighting, and ghost are the key types I think my team is most weak too.
Well that's it. Please let me know how I did with the rate, my team building, and any improvement/help with my team.
Crobat@Lum berry
Modest nature(Couldn't get a hold of a timid) with 252SpA/252Spe/4HP
Nasty plot
Sludge bomb
Heat wave
Taunt/Confuse ray/Air slash
Now Shes my lead. I love sludge bomb and she tends to poison anything that doesn't wanna go down after 2 nasty plots. Heat wave is for the steel types like scizor, foretress, magnezones, etc. Sludge bomb is the awesome STAB. Now Taunt is basically the primary lead move I'd choose, but Air slash does help take out the fighting type pokemon that would cause later problems. Confuse ray definetilty annoys my opponent, but my trust in the oppponent hitting itself is very low. Lum berry is for pokes who try to paralyze her or put her to sleep and stop her setting up/sweeping.
Flygon@Choice band
Adamant nature with 252Atk/176Spe/80HP
Earthquake
Outrage
Stone edge
U-turn
Now Flygon is usually my last resort power house, but with me studying how choice banders are used... I can use her any time I please now. EQ is basic STAB. Outrage is a full powered assault that is just beasty. I currently have Dragon claw instead of Outrage due to not having enough shards, but I'm working on it. It's not as powerful, but gets the job done without the confusion. Stone edge was recommended to take out flying types, ice types, those pesky gyarados, and anything else that doesn't resist it. U-turn has been working great for me. It helps me scout pokes moveset and get some damage in against a threat to her while I replace her with something that resists the poke or dominates it.
Zangusu@Life orb/Silk scarf
Jolly nature with 252Spe/252Atk/4Def
Close combat
Shadow claw
Quick attack
Sword dance
Zangoose is 1 of my new favorite pokemon. It was between him and Ursaring. I like them both, but Zan just flashed through my head too much. Now the smogon set had return, but I haven't had much use for it so I just replaced it with Quick attack as it's a priority move that helps in tight situations. Shadow claw helps with ghost and psychic types like Gengar. I've been fighting lot of Medichan lately so Shadow claw helps get the 1st kill. I usually SD oncw, twice if I see the free set-up. Close combat is just a powerful move that hurts a lot of common used pokemon in the OU tier.
Umbreon@leftovers
Careful natur with 252Hp/92SpD/164Spe
Wish
Pursuit
Taunt
Toxic
Now I wanted a great special wall that wasn't Blissey. I looked through a few forums and found Umbreons were pretty cool. Suprisingly it's a great mixed wall. I use it mostly for special, but it's still great. Now It usually starts out with Taunt if it's not being threatend. Now since Umbreon has taunt, this is 1 of the main reasons I was confused about giving Crobat taunt. Now after taunt(or if it isn't used) I'll go with toxic. I usually try to force a switch by using toxic, then following up with pursuit for double STAB damage and then repeat with toxic and pursuit. If I don't predict the switch then I use wish for any poke who need it, then switch out as needed. My umbreon use is pretty simple.
Rotom-W@leftovers
Bold nature with 252Hp/168Def/44SpA/44SpDef
Discharge
Shadow ball
Hydro pump
Will~o~wisp
Now Rotom was supposed to be my pyhsical wall, but... My Ryhperior has much better defense stats. Anywho... It survives a few hits, or at least enough to do what he needs to. I usually start out w.o.w even if it isn't an atk based pokemon. Just to get damage in. If the opponent doesn't attack, then I'll go for a STAB'd shadow ball. Now if w.o.w isn't on my mind or the poke is weak or non resistant to Electric, then I go for Discharge for the damage and 30% paralasis. Hydro pump is used to take out ground types/I really don't have any other water type move or poke on my team.
Gallade@Expert belt
Adamant nature with 252Atk/252Spe/4Hp
Ice punch
Night slash
Close combat
Pycho cut
Psycho cut and Close combat are pure genious stabs. Ice punch comes in handy because
1) It helps keep the flying types away which happen to be his weakness.
2) It knocks out Dragons and ground types hard.
NIght slash takes care of his final weakness which is ghost, it also deals with Pychic types that try to stall him I guess. It was between him and my Heracross. Heracross is much stronger and faster, but Gallade has more sp.Def and less type disadvantages with the team.
Now that's basically my team. I tried to limit the type weaknesses they share and I think I limited the most common to 3. Ice, fighting, and ghost are the key types I think my team is most weak too.
Well that's it. Please let me know how I did with the rate, my team building, and any improvement/help with my team.