I guess you could call this Team Dauto 2.0? I revamped it after the comments so I think bumping it should be good. I'm ready for the comments on Rotom-H because it is VERY weird. So here goes!
Swampert w/Leftovers -EQ, Ice Beam, Stealth Rock, Roar.
252HP, 252Def. 4 Sp. Atk
Relaxed
Yes, a standard Mixpert. This Sp. Atk allows for an almost 100% KO on Gliscors with extra Sp. Def., while still being able to survive a +1 Life Orb Adamant Salamence Outrage . I like EQ for the STAB. SR obviously for residual damage although depending on the situation, I may not use it at all. Roar is to rack up damage, although curse is still on the table. Sometimes I cannot setup SR at all, because now Taunt leads are popular, so I may just end up Ice beaming.
Skarmory w/leftovers Spikes, BB, Whirlwind, Roost
252 HP, 252 Sp. Def 4 Def.
Impish
Skarmory is for Spikes, and just being a nuisance. It can switch in on most physical attacks, and extra Sp. Def bulk gives it extra leeway room. Roost for health, WW for SR+Spike damage and cancelling out +1 pokemon on the other side. If I can get him in, stalling should not be a problem once I setup some spikes.
Rotom H w/Leftovers- Discharge, Reflect, Light Screen, HP Ground
252 HP, 120 Def 136 SP. Def.
Bold
Yep, another strange set. Originally it was a standard Rotom but after replacing Surf for HP Fire on my Latias, I needed a reliable Heatran counter. Reflect is the equivalent to Will-o-wisp w/o the risk of a Heatran switch and Light Screen allows me to survive a Heatran’s Fireblast. HP Ground allows me to 1-2-HKO Heatran after SR, 2-3HKO Tyranitar, and Discharge 2-3HKO’s Scizor. Reflect makes sure that neither can do much to harm me, especially if they predict a switch and use pursuit.
Latias w/Life Orb – Grass Knot, Draco Meteor, HP Fire, Calm Mind
252 HP, 144Sp. Attack, 112 Speed
Calm
Ya, don’t ask about the weird Speed EV’s, just dumped em there, but they manage to tie with a Neutral Infernape with max speed Ev’s. However this set is durable enough to not be HKOed by a Scarfed Latias while still getting the KO with Draco Meteor. Grass Knot is for Swampert which could do damage. Manages to 2HKO suicune . Draco Meteor is also able to HKO so many neutral things after one CM.
Umbreon w/Leftovers- Wish, Curse, Payback, Heal Bell
252 HP, 100 Sp. Def. 160 Atk.
Calm
Mainly for Rotom, and Latias who need some wish support when switching in. Heal Bell is just for kicks, although it is useful. Curse +payback is amazing. After 1-2 curses, it can HKO a Starmie, HKO most Latias, and just cause damage in order to stall. Plus, Taunt will not completely ruin him. Heal Bell helps for Roserade Leads that think they can disable one of my Pokemon, and just statuses in general, like a Durable blissey.
Machamp w/Leftovers- Substitute, Dynamic Punch, Payback, Stone Edge/Ice Punch
248HP 252Atk 8Speed
Adamant
Finally, my physical attacker =). I’ve noticed he has gotten more popularity, but I have always liked him. It gets an element of slight surprise with Ice Punch instead of Stone Edge. Even with stone edge, I cannot HKO a Zapdos, and Gyrados has so many counters on the team…. Still, I’m open for opinions. As for Gyarados, both Latias and Rotom can HKO him. I'm thinking ice punch would be a bit more useful as it is not standard, and most counters of Machamp have an ice weakness such as Gliscor. Plus Salamence gets HKO’ed.

252HP, 252Def. 4 Sp. Atk
Relaxed
Yes, a standard Mixpert. This Sp. Atk allows for an almost 100% KO on Gliscors with extra Sp. Def., while still being able to survive a +1 Life Orb Adamant Salamence Outrage . I like EQ for the STAB. SR obviously for residual damage although depending on the situation, I may not use it at all. Roar is to rack up damage, although curse is still on the table. Sometimes I cannot setup SR at all, because now Taunt leads are popular, so I may just end up Ice beaming.

252 HP, 252 Sp. Def 4 Def.
Impish
Skarmory is for Spikes, and just being a nuisance. It can switch in on most physical attacks, and extra Sp. Def bulk gives it extra leeway room. Roost for health, WW for SR+Spike damage and cancelling out +1 pokemon on the other side. If I can get him in, stalling should not be a problem once I setup some spikes.

252 HP, 120 Def 136 SP. Def.
Bold
Yep, another strange set. Originally it was a standard Rotom but after replacing Surf for HP Fire on my Latias, I needed a reliable Heatran counter. Reflect is the equivalent to Will-o-wisp w/o the risk of a Heatran switch and Light Screen allows me to survive a Heatran’s Fireblast. HP Ground allows me to 1-2-HKO Heatran after SR, 2-3HKO Tyranitar, and Discharge 2-3HKO’s Scizor. Reflect makes sure that neither can do much to harm me, especially if they predict a switch and use pursuit.

252 HP, 144Sp. Attack, 112 Speed
Calm
Ya, don’t ask about the weird Speed EV’s, just dumped em there, but they manage to tie with a Neutral Infernape with max speed Ev’s. However this set is durable enough to not be HKOed by a Scarfed Latias while still getting the KO with Draco Meteor. Grass Knot is for Swampert which could do damage. Manages to 2HKO suicune . Draco Meteor is also able to HKO so many neutral things after one CM.

252 HP, 100 Sp. Def. 160 Atk.
Calm
Mainly for Rotom, and Latias who need some wish support when switching in. Heal Bell is just for kicks, although it is useful. Curse +payback is amazing. After 1-2 curses, it can HKO a Starmie, HKO most Latias, and just cause damage in order to stall. Plus, Taunt will not completely ruin him. Heal Bell helps for Roserade Leads that think they can disable one of my Pokemon, and just statuses in general, like a Durable blissey.

248HP 252Atk 8Speed
Adamant
Finally, my physical attacker =). I’ve noticed he has gotten more popularity, but I have always liked him. It gets an element of slight surprise with Ice Punch instead of Stone Edge. Even with stone edge, I cannot HKO a Zapdos, and Gyrados has so many counters on the team…. Still, I’m open for opinions. As for Gyarados, both Latias and Rotom can HKO him. I'm thinking ice punch would be a bit more useful as it is not standard, and most counters of Machamp have an ice weakness such as Gliscor. Plus Salamence gets HKO’ed.