COMPLTELY RE-DONE, IM JUST NOT ALLOWED TO MAKE A NEW RMT THREAD SO I EDITED THIS ONE.
This is a team with some good basic sandstorm grounds, with some HGSS abuse that just needs a some good rates to finish it off, so lets get straight into the team building, feel free to skip it. After a few rates and some changing around it has become a destructive force in OU and just needs a little bit more tweeking to get it right, thanks to all the raters so far, enjoy!
Empoleon destroys oponent leads, while hippowdon sets up the sand and walls physical attacks like the was no tomorrow, cradily sets up and sweeps the OU tear, gengar revneg kills the troublesome pokes and Jirachi shows her self as the best special sweeper in OU, possibly best sweeper in OU she is deadly.
The team is typical me, semi bulky, semi sandstorm stall kinda and split into an offensive and defensive core:
Defensive core:
....
....
Walls .............Walls................Walls
Physical............Both...............Special
Offensive core:
- A lead
- a special scarfer
- a set up sweeper
THE TEAM IN DEPTH:
Anti Lead Empoleon @ shucca berry
Torrent
Rash
- Hydro pump
- Aqua jet
- Grass knot
- Ice beam
The idea here is that most teams lead with a stealth rocker and empoleon can OHKO oposing leads before they can set up stealth rocks, as they normaly try to taunt empoleon or take her out with a strong earthquake, Hydro pump 2hko's metagross who hopefully will EQ me. Grass knot OHKO's swampert. Ice beam OHKO's gliscor, salamence and anti lead dragonit etc, hydro pump OHKO's heatran who may try to earth power me. With a shucca berry empoelon can come out the lead spot 6-5 up and over half her health left, making her very effective mid game as well. If not she is always good death fodder to give gengar a free switch in. She is also a good back up to gyrados and salamence, as with a shucca berry she can live ther EQ's and OHKO salamence with ice beam and do a nice chunk to gyrados with grass knot. Also when low on health she can utalise torrent and hydro pump to put some pain even on blissey and aqua jet does quite a bit some foes with a torrent boost aswell. Rash nature boost the power of aqua jet. I may try surf, but that only has a 48% chance to 2hko metagross, while hydro pump has a 64% chance to (its the chance of missing).
Hippowdon @ Lefties
Ability: Sandstream
Nature: Impish
EV's: 252 hp, 168 def, 88 sp.def
Moves:
- Earthquake
- Slack off
- Stealth rocks
- Toxic
Hippowdon acts much like a lead swampert but with better defence, the ability sandstream and instant recovery slackoff, but its at the cost of a secondary water type. So first I stealth rock, as soon as Im safe from taunters, I will then gengerally toxic or switch out, depending on there choice of move. The ev's, give him enough defence to take physical hits all day and the sp.def ev's although may seem pointless as no one uses boah anymore, they allow me to take some no specs dracco meteors and other sp.atks with 202 sp.def and 420 hp.
Cradilly @ leftovers
Careful
suction cups (can't roar me)
Ev's: 252 hp, 160 defence, 96 sp.def
- Curse
- Recover
- Rock slide
- Eq
Cradilly is amazing, she is capable of tearign through many teams which are just unprepared for her, her ability to set up 2 curses and sweep is just unbelievable, then she can switch out of status/trick users and set up later. A good way of removing status burden is to get paralised early game and then become imune to even sleep, or switch in to one layer of toxic spikes as cradilly is just so easy to set up and so easy to sweep with, the great coverage of quake slide tears through teams, and recover is great. Snorlax was the old standard curses, however, recover, suction cups, beter type coverage may just make cradilly the NO.1 curser and very close, if not already better than suicune due to suction cups. Cradilly is here to rip open the midgame and possibly sweep the oponents whole team, her ease of set up and the ability to beat scizor after one curse is just great, main fears are CB metagroos, trickscarf and toxic/burn although I have swept with both status' afflictions they greatly hinder cradilly.
Gyrados @ leftovers
Impish (wtf)
Ev's: 252 hp, 224 defence, 32 attack
- Waterfall
- T-wave (wtf)
- Rest
- Sleep talk
Bassically gyrados is here to counter, mence, gyrados, lucario, heatran etc with thunderwave. Also has paraflinch, and no ground type will absorb my t-wave. Whislt doing that, he can rest talk to absorb status, make him a good blissey counter and rest helps take the pressure from stealth rocks away. Gengarally he abuses intimidate to make foes easier to beat for him or the team, t-wave makes him a viable counter to many pokes, includign lucario, gyrados and mence and ensure that gengar will outspeed them, then with waterfall he can abuse parflinch for soem great results, and cradilly can also abuse paraflinch (before it curses). Best thing is that no one expects this set and has a great surprise factor. This gyrados sorta completes my teams type coverage countering truoblesome pokes and may seem like a gimmick set but is tailord to fit my team, and t-wave helps jirachi (sub parastall), aggron (faster) and cradilly (para curse stall).
Gengar@choice scarf
Modest
252 speed, 252 sp.atk
- Shadow ball
- Thunderbolt
- Focus blast
- Trick
Gengar is my second non SS helper, he revenge kills trouble pokes e.g. dd gyrados, and tricks his scarf onto walls e.g. calm mind cune and just gengarally destroys pokes the rest of my team can't handle purley through reveng killing, he can also block a rapid spin, as a team that wants to rapid spin generally has a stealth rock weakness, so blocking there spin is normally benifical. Also Jirachi is capable of beating Blissey 1vs1 so once blissey is gone, most teams will loose there anser to gengar and with gyrados support, this gengar makes an effective back up sweeper in the late game with 394 sp.atk, and 472 speed, he can destroy teams without a scizor.
The STAR of the show (bad pun intended):
Death star @ lefties
Ability: serene grace
Nature: timid
Ev's: 252 hp, 176 speed, 80 sp.atk
Moves:
- Substitute
- Calm mind
- Flash cannon
- Thunderbolt
Jirachi is probably the best sub calm minder, with 101 subs and ressitance to bullet punch, with base 100 defences and decent speed, Jirachi can easilly set up 6 calm minds on many sp.atkers and physical ones if I have a relfect up. She also has the unpredicatabultiy as most people expect a physical Jirachi. There is soo much to right about this set, that ill just leave it to the set explanation to smogon, which I would say is well worth reading http://www.smogon.com/dp/pokemon/jirachi. Jirachi fits in well for my team as she's imune to sandstorm, can make great use of a layer of toxic spikes, has some decent type coverage as well as resiting physchic attacks aimed at gengar and tentacruel and ice aimed at hippowdon and cradily. Many teams are unable to deal with Jirachi due to toxic spikes and its unpredicatbiltiy, so as long as it sets up it usualy leads to GG as it can 2hko pert when at plus 6, who will fear phychic so it won't switch in. This set has pulled me from 1-6, 1-0 and is just such a good sweeper that after settign up only fears roar froma swampert. With the teams re-arranging I've been wondering if phsychic is more apropriate over flash cannon and it is mroe powerful which will be useful for blissey. I just can't belive how effective Jirachi is at gettign to plus 6, settign a sub up and sweeping, so many teams don't have an effective counter, and the one that do can be scouted early game destroyed and then there will be no one, even swampert is 2hkoed when im at plus six and he doens't come near to 2hkoing me.
So thanks for reading, I've put alot of time into make the team and I'd appreciate it if you put allot time into rating it, once again thanks and please rate, last glance:
Just remeber aggron is the weak link, but anything can go in that slot and all raters bellow are rating the old team, so ignore them up to the 24 hour bumb by me , thanks for reading please rate
This is a team with some good basic sandstorm grounds, with some HGSS abuse that just needs a some good rates to finish it off, so lets get straight into the team building, feel free to skip it. After a few rates and some changing around it has become a destructive force in OU and just needs a little bit more tweeking to get it right, thanks to all the raters so far, enjoy!






Empoleon destroys oponent leads, while hippowdon sets up the sand and walls physical attacks like the was no tomorrow, cradily sets up and sweeps the OU tear, gengar revneg kills the troublesome pokes and Jirachi shows her self as the best special sweeper in OU, possibly best sweeper in OU she is deadly.
The team is typical me, semi bulky, semi sandstorm stall kinda and split into an offensive and defensive core:
Defensive core:



Walls .............Walls................Walls
Physical............Both...............Special
Offensive core:



- A lead
- a special scarfer
- a set up sweeper
THE TEAM IN DEPTH:

Anti Lead Empoleon @ shucca berry
Torrent
Rash
- Hydro pump
- Aqua jet
- Grass knot
- Ice beam
The idea here is that most teams lead with a stealth rocker and empoleon can OHKO oposing leads before they can set up stealth rocks, as they normaly try to taunt empoleon or take her out with a strong earthquake, Hydro pump 2hko's metagross who hopefully will EQ me. Grass knot OHKO's swampert. Ice beam OHKO's gliscor, salamence and anti lead dragonit etc, hydro pump OHKO's heatran who may try to earth power me. With a shucca berry empoelon can come out the lead spot 6-5 up and over half her health left, making her very effective mid game as well. If not she is always good death fodder to give gengar a free switch in. She is also a good back up to gyrados and salamence, as with a shucca berry she can live ther EQ's and OHKO salamence with ice beam and do a nice chunk to gyrados with grass knot. Also when low on health she can utalise torrent and hydro pump to put some pain even on blissey and aqua jet does quite a bit some foes with a torrent boost aswell. Rash nature boost the power of aqua jet. I may try surf, but that only has a 48% chance to 2hko metagross, while hydro pump has a 64% chance to (its the chance of missing).

Hippowdon @ Lefties
Ability: Sandstream
Nature: Impish
EV's: 252 hp, 168 def, 88 sp.def
Moves:
- Earthquake
- Slack off
- Stealth rocks
- Toxic
Hippowdon acts much like a lead swampert but with better defence, the ability sandstream and instant recovery slackoff, but its at the cost of a secondary water type. So first I stealth rock, as soon as Im safe from taunters, I will then gengerally toxic or switch out, depending on there choice of move. The ev's, give him enough defence to take physical hits all day and the sp.def ev's although may seem pointless as no one uses boah anymore, they allow me to take some no specs dracco meteors and other sp.atks with 202 sp.def and 420 hp.

Cradilly @ leftovers
Careful
suction cups (can't roar me)
Ev's: 252 hp, 160 defence, 96 sp.def
- Curse
- Recover
- Rock slide
- Eq
Cradilly is amazing, she is capable of tearign through many teams which are just unprepared for her, her ability to set up 2 curses and sweep is just unbelievable, then she can switch out of status/trick users and set up later. A good way of removing status burden is to get paralised early game and then become imune to even sleep, or switch in to one layer of toxic spikes as cradilly is just so easy to set up and so easy to sweep with, the great coverage of quake slide tears through teams, and recover is great. Snorlax was the old standard curses, however, recover, suction cups, beter type coverage may just make cradilly the NO.1 curser and very close, if not already better than suicune due to suction cups. Cradilly is here to rip open the midgame and possibly sweep the oponents whole team, her ease of set up and the ability to beat scizor after one curse is just great, main fears are CB metagroos, trickscarf and toxic/burn although I have swept with both status' afflictions they greatly hinder cradilly.

Gyrados @ leftovers
Impish (wtf)
Ev's: 252 hp, 224 defence, 32 attack
- Waterfall
- T-wave (wtf)
- Rest
- Sleep talk
Bassically gyrados is here to counter, mence, gyrados, lucario, heatran etc with thunderwave. Also has paraflinch, and no ground type will absorb my t-wave. Whislt doing that, he can rest talk to absorb status, make him a good blissey counter and rest helps take the pressure from stealth rocks away. Gengarally he abuses intimidate to make foes easier to beat for him or the team, t-wave makes him a viable counter to many pokes, includign lucario, gyrados and mence and ensure that gengar will outspeed them, then with waterfall he can abuse parflinch for soem great results, and cradilly can also abuse paraflinch (before it curses). Best thing is that no one expects this set and has a great surprise factor. This gyrados sorta completes my teams type coverage countering truoblesome pokes and may seem like a gimmick set but is tailord to fit my team, and t-wave helps jirachi (sub parastall), aggron (faster) and cradilly (para curse stall).

Gengar@choice scarf
Modest
252 speed, 252 sp.atk
- Shadow ball
- Thunderbolt
- Focus blast
- Trick
Gengar is my second non SS helper, he revenge kills trouble pokes e.g. dd gyrados, and tricks his scarf onto walls e.g. calm mind cune and just gengarally destroys pokes the rest of my team can't handle purley through reveng killing, he can also block a rapid spin, as a team that wants to rapid spin generally has a stealth rock weakness, so blocking there spin is normally benifical. Also Jirachi is capable of beating Blissey 1vs1 so once blissey is gone, most teams will loose there anser to gengar and with gyrados support, this gengar makes an effective back up sweeper in the late game with 394 sp.atk, and 472 speed, he can destroy teams without a scizor.
The STAR of the show (bad pun intended):

Death star @ lefties
Ability: serene grace
Nature: timid
Ev's: 252 hp, 176 speed, 80 sp.atk
Moves:
- Substitute
- Calm mind
- Flash cannon
- Thunderbolt
Jirachi is probably the best sub calm minder, with 101 subs and ressitance to bullet punch, with base 100 defences and decent speed, Jirachi can easilly set up 6 calm minds on many sp.atkers and physical ones if I have a relfect up. She also has the unpredicatabultiy as most people expect a physical Jirachi. There is soo much to right about this set, that ill just leave it to the set explanation to smogon, which I would say is well worth reading http://www.smogon.com/dp/pokemon/jirachi. Jirachi fits in well for my team as she's imune to sandstorm, can make great use of a layer of toxic spikes, has some decent type coverage as well as resiting physchic attacks aimed at gengar and tentacruel and ice aimed at hippowdon and cradily. Many teams are unable to deal with Jirachi due to toxic spikes and its unpredicatbiltiy, so as long as it sets up it usualy leads to GG as it can 2hko pert when at plus 6, who will fear phychic so it won't switch in. This set has pulled me from 1-6, 1-0 and is just such a good sweeper that after settign up only fears roar froma swampert. With the teams re-arranging I've been wondering if phsychic is more apropriate over flash cannon and it is mroe powerful which will be useful for blissey. I just can't belive how effective Jirachi is at gettign to plus 6, settign a sub up and sweeping, so many teams don't have an effective counter, and the one that do can be scouted early game destroyed and then there will be no one, even swampert is 2hkoed when im at plus six and he doens't come near to 2hkoing me.
So thanks for reading, I've put alot of time into make the team and I'd appreciate it if you put allot time into rating it, once again thanks and please rate, last glance:






Just remeber aggron is the weak link, but anything can go in that slot and all raters bellow are rating the old team, so ignore them up to the 24 hour bumb by me , thanks for reading please rate