Hello, and welcome to my second RMT. So far, this team has gotten me alot of wins. But as I battled more and more I started to see some flaws. So smogon has a good idea of solving people's problem, so I'm going to ask them
Team At A Glance
The lead
Swampert @ leftovers
Ability: Torrent
EVs: 252 HP / 4 Atk / 252 Def
Nature: Relaxed
-Stealth Rock
-Earthquake
-Ice Beam
-Protect
Aside from Azelf, Swampert is one of my favorite leads. He's one of the only bulky pokes that makes sure you get entry hazards up. Stealth Rock is a must for potential sweeping. Earthquake is for STAB. Ice beam gets everything earthquake don't, which gets all flying pokes. I'm using Protect over the options because it lets me scout for choiced attacks and explosions.
The Physical Tank
Celebi @ leftovers
Ability: Natural Cure
EVs: 252 HP / 220 Def / 36 Spe
Nature: Bold
-Thunder Wave
-Grass Knot
-Heal Bell
-Recover
Man, what would I do without Celebi! She has save me so many important battles, I love this poke! But anyways, Thunder Wave is to cripple physical attker since no on wants to be paralayzed. Grass Knot is for STAB, and does more damage to gyara, mence, suicune,etc, but not vaporeon. Heal Bell is to get rid of all that status that had spread around. Recover is to make sure Celebi stays alive during my battles.
The Wallbreaker
Salamence @ life orb
Ability: Intimidate
EVs: 16 Atk / 240 SpA / 252 Spe
Nature: Naive
-Draco Meter
-Fire Blast
-Earthquake
-Dragon Claw
I gotta say, everyone is right about Salamence's wall breaking capabilities. He is one of the most dangerous wall breakers in the OU battling. Draco Meter and Dragon Claw is for STAB which lets me hit both physical and special tanks. Fire Blast lets me hit steel types who otherwise wall this set. Earthquake just completes the coverage package and also lets me hit heatran. I've noticed that the life orb+stealth rock wears him down pretty quickly. I've been meaining to add a spinner but who to replace.
The Revenge Killer/Special Sweeper
Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 4 Atk / 252 SpA / 252 Spe
Nature: Naive
-Thunderbolt
-Hidden Power Fire
-Flash Cannon
-Explosion
All steel types fear this guy, since he has a way of trapping and killing him. This guy provides great synergy with Salamence and swampert. Thunderbolt is for STAB. Hp Fire allows me to kill every steel pokemon in the game, including Scizor who everyone hates to fight. Flash Cannon is for secondary STAB and lets me hit Ice pokes and Tyranitar. Explosion lets me go out with a BOOM, and takes out Blissey and Latias. Magnezone, in my opinion, is a great asset to any team. He takes out that #1 poke every team usually carries, Scizor and makes my day.
The Physical Sweeper
Infernape @ wide lens
Ability: Blaze
EVs: 4 HP / 252 Atk / 252 Spe
Nature: Jolly
-Swords Dance
-Close Combat
-Stone Edge
-Blaze Kick
If used correctly, Infernape can be one dangerous poke to take out. With Swords Dance in his moveset, Infernape becomes one major problem to any team there is. Close Combat is for STAB, and dents anything that doesn't resist it. Stone Edge lets me hit Salamence, Gyarados, and any other flying poke that may resist his other moves. Blaze Kick is for STAB, and with wide lens, its accuracy goes up to 99%, almost never missing.
The Special Defensive wall, and Wish Support
Vaporeon @ leftovers
Ability: Water Absorb
EVs: 188 HP / 252 Def / 68 Spe
Nature: Bold
-Wish
-Surf
-Protect
-Toxic/Ice Beam
Without Vaporeon, I think this team would fall apart. Vaporeon, provides amazing synergy with this team. Taking ground and fire moves aimed at magnezone, ice attacks at salamence, water attks aimed at infernape. With Celebi, they both provide perfect synergy with each other. Wish is a must for this team, which gets passed on to mence,swampert, magnezone, and infernape since they all lack ways of recovering, and makes sure they keep doing what they are doing. Surf is for STAB, and lets me put all those fire and ground pokes in check. Protect allows Vap to stay healthy and pass wishes successfully. For the last slot, I'm still thinking. Ice beam lets me hit the dragons, but Toxic,Wish, and Protect allows me to Stall special walls such as blissey and suicune.
Well, guess thats all for my team really. I'm open up to any suggestions and problems that you guys may offer. Thanks for rating my Team and have a great day!
Team At A Glance
The lead
Swampert @ leftovers
Ability: Torrent
EVs: 252 HP / 4 Atk / 252 Def
Nature: Relaxed
-Stealth Rock
-Earthquake
-Ice Beam
-Protect
Aside from Azelf, Swampert is one of my favorite leads. He's one of the only bulky pokes that makes sure you get entry hazards up. Stealth Rock is a must for potential sweeping. Earthquake is for STAB. Ice beam gets everything earthquake don't, which gets all flying pokes. I'm using Protect over the options because it lets me scout for choiced attacks and explosions.
The Physical Tank
Celebi @ leftovers
Ability: Natural Cure
EVs: 252 HP / 220 Def / 36 Spe
Nature: Bold
-Thunder Wave
-Grass Knot
-Heal Bell
-Recover
Man, what would I do without Celebi! She has save me so many important battles, I love this poke! But anyways, Thunder Wave is to cripple physical attker since no on wants to be paralayzed. Grass Knot is for STAB, and does more damage to gyara, mence, suicune,etc, but not vaporeon. Heal Bell is to get rid of all that status that had spread around. Recover is to make sure Celebi stays alive during my battles.
The Wallbreaker
Salamence @ life orb
Ability: Intimidate
EVs: 16 Atk / 240 SpA / 252 Spe
Nature: Naive
-Draco Meter
-Fire Blast
-Earthquake
-Dragon Claw
I gotta say, everyone is right about Salamence's wall breaking capabilities. He is one of the most dangerous wall breakers in the OU battling. Draco Meter and Dragon Claw is for STAB which lets me hit both physical and special tanks. Fire Blast lets me hit steel types who otherwise wall this set. Earthquake just completes the coverage package and also lets me hit heatran. I've noticed that the life orb+stealth rock wears him down pretty quickly. I've been meaining to add a spinner but who to replace.
The Revenge Killer/Special Sweeper
Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 4 Atk / 252 SpA / 252 Spe
Nature: Naive
-Thunderbolt
-Hidden Power Fire
-Flash Cannon
-Explosion
All steel types fear this guy, since he has a way of trapping and killing him. This guy provides great synergy with Salamence and swampert. Thunderbolt is for STAB. Hp Fire allows me to kill every steel pokemon in the game, including Scizor who everyone hates to fight. Flash Cannon is for secondary STAB and lets me hit Ice pokes and Tyranitar. Explosion lets me go out with a BOOM, and takes out Blissey and Latias. Magnezone, in my opinion, is a great asset to any team. He takes out that #1 poke every team usually carries, Scizor and makes my day.
The Physical Sweeper
Infernape @ wide lens
Ability: Blaze
EVs: 4 HP / 252 Atk / 252 Spe
Nature: Jolly
-Swords Dance
-Close Combat
-Stone Edge
-Blaze Kick
If used correctly, Infernape can be one dangerous poke to take out. With Swords Dance in his moveset, Infernape becomes one major problem to any team there is. Close Combat is for STAB, and dents anything that doesn't resist it. Stone Edge lets me hit Salamence, Gyarados, and any other flying poke that may resist his other moves. Blaze Kick is for STAB, and with wide lens, its accuracy goes up to 99%, almost never missing.
The Special Defensive wall, and Wish Support
Vaporeon @ leftovers
Ability: Water Absorb
EVs: 188 HP / 252 Def / 68 Spe
Nature: Bold
-Wish
-Surf
-Protect
-Toxic/Ice Beam
Without Vaporeon, I think this team would fall apart. Vaporeon, provides amazing synergy with this team. Taking ground and fire moves aimed at magnezone, ice attacks at salamence, water attks aimed at infernape. With Celebi, they both provide perfect synergy with each other. Wish is a must for this team, which gets passed on to mence,swampert, magnezone, and infernape since they all lack ways of recovering, and makes sure they keep doing what they are doing. Surf is for STAB, and lets me put all those fire and ground pokes in check. Protect allows Vap to stay healthy and pass wishes successfully. For the last slot, I'm still thinking. Ice beam lets me hit the dragons, but Toxic,Wish, and Protect allows me to Stall special walls such as blissey and suicune.
Well, guess thats all for my team really. I'm open up to any suggestions and problems that you guys may offer. Thanks for rating my Team and have a great day!