Unfortunately I can't really get Platinum sprites due to me lacking Firefox. Bah.
The team, anyway, revolves around "hyper-offense". In other words, I blow out and just strike as hard as possible. But here's the team.
Aerodactyl (M) @ Focus Sash
Ability: Pressure
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Earthquake
- Taunt
- Stealth Rock
- Rock Slide
---
I'm not a fan of suicide leads, but surely I'm a fan of Aerodactyl. Outspeeding Azelf and other threats is a huge benefit for my team. Carrying Taunt is simply another: crippling Baton Bass chains for a while. Rock Slide and Earthquake compliment each other and allow Aerodactyl an offensive strategy incase of enemy Salamence / Gyarados switch-ins.
Starmie @ Life Orb
Ability: Natural Cure
EVs: 4 Def/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Ice Beam
- Hydro Pump
- Thunderbolt
- Recover
---
Weird to list the "late-game sweeper" as the second Pokemon isn't it? Well the truth is... many of these Pokemon can be late-game sweepers. Starmie has a soft spot in my heart: it can 2HKO many threats if they're hit super effectively. And only Blissey is the main thorn for Starmie. Thunderbolt is 2HKOing all the bulky waters aside from Swampert, while Ice Beam is tearing up Celebi and Zapdos to shreds. I like Recover simply because it gives me an option to heal if necessary. I've used it, don't doubt me on it.
Gengar (M) @ Life Orb
Ability: Levitate
EVs: 4 Atk/252 Spd/252 SAtk
Hasty nature (+Spd, -Def)
- Explosion
- Shadow Ball
- Thunderbolt
- Focus Blast
---
It seems that everyone forgets Gengar has Explosion. Why? This thing is the epitone of Stall's Worst Nightmare list. Blissey? Explosion. Everything else? The moveset. Shadow Ball and Focus Blast takes care of most threats, while Thunderbolt is, again, 2HKOing bulky Water-types and hitting Flying stuff as well. Very useful. Sinister too.
Heracross (M) @ Wide Lens (Instead of Salac Berry)
Ability: Guts
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Stone Edge
- Swords Dance
- Megahorn
- Close Combat
---
Another "forgotten" set, Swords Dance Heracross sweeps the unprepared. With Wide Lens attatched, shit just got worse. Heracross is a useful tool: it eliminates the vast majority of Pokemon in stall teams. The exception is Rotom-A once in a while, which is why I've considered Night Slash over and over again over Stone Edge. 'Tis a pity though, because this set is highly effective. I know you think that Lucario might be better in this slot... but it actually opens up some unneccesary weaknesses. Still, Heracross is nothing you should underestimate. Ever.
I am pondering on the item change: Wide Lens or Flame Orb in particular. Both worked from what I've seen.
Scizor (M) @ Choice Band
Ability: Technician
EVs: 248 HP/252 Atk/8 Spd
Adamant nature (+Atk, -SAtk)
- U-turn
- Bullet Punch
- Superpower
- Pursuit
---
I like this set because it provides me a lot of utility. Revenge killing, Pursuit, and scouting is very useful. Choice Band Scizor hits hard right off the bat, smacking things with U-Turn or the souped-up Bullet Punch. Superpower will take out some of the weaker Skarmory (I hope...?). U-Turn and Stealth Rock surprisingly pair well.
Tentacruel (M) @ Life Orb
Ability: Clear Body
EVs: 252 Atk/176 Spd/80 SAtk
Adamant nature (+Atk, -SAtk)
- Hydro Pump
- Waterfall
- Swords Dance
- Poison Jab
---
The final Pokemon in this team. Sometimes I wonder if this kind of overlaps Starmie and such. Anyway, DruidCruel. Useful. After a Swords Dance, Tentacruel is taking shit down. Hydro Pump is also useful: 2HKOing many bulky Ground-types and others such as Skarmory and Forretress. With the Adamant nature, I'm not hampering the Defense stat, allowing Tentacruel to take a Bullet Punch or Ice Shard in emergencies (while it's out duh). Overall a great Pokemon.
PROBLEMS
Nothing with stall to start. I'm nervous about Scarf stuff. I don't like locking myself into attacks much, but I could see Choice Scarf users such as Heatran just proving to be a problem overall.
CMJirachi is something I loathe. It's really one of the "few" Pokemon that does some damage to this team overall. Probably nothing much to solve this.
Zapdos and Jolteon are kind of a problem. Most of the Pokemon in my team CAN 2HKO them... but STAB Thunderbolt just hurts. There probably isn't too much I can do to fix this without resorting to... say, a Choice Scarfer. But hey, I'm content with this team for the most part.
I feel there could be some Pokemon that could prove useful in this team. But meh.
RMT though. I'll look for pictures in the meantime.
The team, anyway, revolves around "hyper-offense". In other words, I blow out and just strike as hard as possible. But here's the team.

Aerodactyl (M) @ Focus Sash
Ability: Pressure
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Earthquake
- Taunt
- Stealth Rock
- Rock Slide
---
I'm not a fan of suicide leads, but surely I'm a fan of Aerodactyl. Outspeeding Azelf and other threats is a huge benefit for my team. Carrying Taunt is simply another: crippling Baton Bass chains for a while. Rock Slide and Earthquake compliment each other and allow Aerodactyl an offensive strategy incase of enemy Salamence / Gyarados switch-ins.

Starmie @ Life Orb
Ability: Natural Cure
EVs: 4 Def/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Ice Beam
- Hydro Pump
- Thunderbolt
- Recover
---
Weird to list the "late-game sweeper" as the second Pokemon isn't it? Well the truth is... many of these Pokemon can be late-game sweepers. Starmie has a soft spot in my heart: it can 2HKO many threats if they're hit super effectively. And only Blissey is the main thorn for Starmie. Thunderbolt is 2HKOing all the bulky waters aside from Swampert, while Ice Beam is tearing up Celebi and Zapdos to shreds. I like Recover simply because it gives me an option to heal if necessary. I've used it, don't doubt me on it.

Gengar (M) @ Life Orb
Ability: Levitate
EVs: 4 Atk/252 Spd/252 SAtk
Hasty nature (+Spd, -Def)
- Explosion
- Shadow Ball
- Thunderbolt
- Focus Blast
---
It seems that everyone forgets Gengar has Explosion. Why? This thing is the epitone of Stall's Worst Nightmare list. Blissey? Explosion. Everything else? The moveset. Shadow Ball and Focus Blast takes care of most threats, while Thunderbolt is, again, 2HKOing bulky Water-types and hitting Flying stuff as well. Very useful. Sinister too.

Heracross (M) @ Wide Lens (Instead of Salac Berry)
Ability: Guts
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Stone Edge
- Swords Dance
- Megahorn
- Close Combat
---
Another "forgotten" set, Swords Dance Heracross sweeps the unprepared. With Wide Lens attatched, shit just got worse. Heracross is a useful tool: it eliminates the vast majority of Pokemon in stall teams. The exception is Rotom-A once in a while, which is why I've considered Night Slash over and over again over Stone Edge. 'Tis a pity though, because this set is highly effective. I know you think that Lucario might be better in this slot... but it actually opens up some unneccesary weaknesses. Still, Heracross is nothing you should underestimate. Ever.
I am pondering on the item change: Wide Lens or Flame Orb in particular. Both worked from what I've seen.

Scizor (M) @ Choice Band
Ability: Technician
EVs: 248 HP/252 Atk/8 Spd
Adamant nature (+Atk, -SAtk)
- U-turn
- Bullet Punch
- Superpower
- Pursuit
---
I like this set because it provides me a lot of utility. Revenge killing, Pursuit, and scouting is very useful. Choice Band Scizor hits hard right off the bat, smacking things with U-Turn or the souped-up Bullet Punch. Superpower will take out some of the weaker Skarmory (I hope...?). U-Turn and Stealth Rock surprisingly pair well.

Tentacruel (M) @ Life Orb
Ability: Clear Body
EVs: 252 Atk/176 Spd/80 SAtk
Adamant nature (+Atk, -SAtk)
- Hydro Pump
- Waterfall
- Swords Dance
- Poison Jab
---
The final Pokemon in this team. Sometimes I wonder if this kind of overlaps Starmie and such. Anyway, DruidCruel. Useful. After a Swords Dance, Tentacruel is taking shit down. Hydro Pump is also useful: 2HKOing many bulky Ground-types and others such as Skarmory and Forretress. With the Adamant nature, I'm not hampering the Defense stat, allowing Tentacruel to take a Bullet Punch or Ice Shard in emergencies (while it's out duh). Overall a great Pokemon.
PROBLEMS
Nothing with stall to start. I'm nervous about Scarf stuff. I don't like locking myself into attacks much, but I could see Choice Scarf users such as Heatran just proving to be a problem overall.
CMJirachi is something I loathe. It's really one of the "few" Pokemon that does some damage to this team overall. Probably nothing much to solve this.
Zapdos and Jolteon are kind of a problem. Most of the Pokemon in my team CAN 2HKO them... but STAB Thunderbolt just hurts. There probably isn't too much I can do to fix this without resorting to... say, a Choice Scarfer. But hey, I'm content with this team for the most part.
I feel there could be some Pokemon that could prove useful in this team. But meh.
RMT though. I'll look for pictures in the meantime.