After doing allright in OU i got bored and went to UU. The game had changed so much since i last played so I decided to return to OU with a brand new team. I was interested by Draco Meteor on Jirachi with the event. People in the lobby chat told me I was useless, I beg to differ.
Edits in Bold
Team Building process:
I wanted to use Jirachi's new little toy, Draco Meteor. I was also hit by the idea of serene grace + charge beam.
My Jirachi set was weak to steels, so here is one of the best steel killers in the OU game.
Two steels leaves me very vulnerable to fire moves and I also needed a Stealth Rocker. Why not use my favourite Pokemon, Swampert!
My two steels still had a ground weakness to cover and I wanted to resist Swampy's 4x grass weakness. In came Gengar.
I like to keep hazards off the field so I decided to bring in a Spinner, Cruel also puts down TS to help stop stallers and checks Infernape.
On previous teams, I had trouble with stat uppers, I decided to bring in a sturdy phazer, skarmory also sets down Spikes.
With a sugestion I have swapped Gengar out for a Scarf Rotom-H.
One by One:
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Charge Beam
- Draco Meteor
- HP Ground
- Substitute
I really like SubCharge and I thought "Why not combine with Serene Grace?" HP Ground replaced Psychic and Hurts Steels, the only things resisting Dragon, and Heatran is my most common counter here, and is better than Flash Cannon. Draco Meteor is my most powerful attack and is good for quick KOes and Using before switching if I'm behind a sub when a counter comes in. I decided this works best in the lead position so I can sub while they SR. This has been performing awesomely despite the fact that people told me it would fail.
Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 4 Atk/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Explosion
- Thunderbolt
- Flash Cannon
- Hidden Power [Fire]
My revenge killer and steel killer. Steel give Jirachi alot of trouble and this will kill them. I have used Magnezone before and getting outsped was frustrating so I chucked in a choice scarf. TBolt is good STAB, Flash Cannon is what Smogon recomended but I might switch it. HP Fire is for killing steels. Explosion makes me go out with a bang, helps alot against Snorlax.
Swampert (M) @ Leftovers
Ability: Torrent
EVs: 240 HP/216 Def/52 SDef
Relaxed nature (+Def, -Spd)
- Earthquake
- Ice Beam
- Stealth Rock
- Roar
Ahhhhhh, my favourite Pokémon. This thing works wonders. Sets up SR as (usually) Fire types such as Heatran switch out. Veyr useful being able to fire off from both attacking spectrums. Ice beam is less useful now that Salamence is gone but a solid Poke all the same. Roar provides crucial Phazing that stops stat uppers.
Rotom-H (M) @ Choice Scarf
Ability: Levitate
EVs: 4 Atk/252 Spd/252 SAtk
Timid nature
- Thunderbolt
- Overheat
- Shadow Ball
- Trick
A Scarf Rotom-H provides another Ground resist and makes a goo anti-staller and revenge killer. TBolt and Shadow ball provide reliable STAB. Overheat means I can kill troublesome Steels and Grass types. Trick destroys walls and stall teams.
Tentacruel (M) @ Black Sludge
Ability: Clear Body
EVs: 252 HP/120 Def/136 SDef
Calm nature (+SDef, -Atk)
- Toxic Spikes
- Surf
- Rapid Spin
- Hidden Power [Electric]
My spinner, TSer and ape counter. I want to swap this out, it doesnt do much other than check ape! If I do replace it it's replacement must check Infernape (all forms). Surf is a good STAB move that can finnish things and score 2/3HKOs. HP Electric kills Gyarados in 2 hits after SR.
Skarmory (M) @ Leftovers
Ability: Keen Eye
EVs: 252 HP/64 Atk/176 Def
Impish nature (+Def, -SAtk)
- Brave Bird
- Roost
- Spikes
- Whirlwind
An exceptionally useful wall and mainly phazer. Pert can take anything Electric or Fire thrown at it so This thing often holds on until the bitter end. Brave Bird causes a surprisingly large amount of KOs. Roost heals. Spikes and WW sre self explanetory.
Right now I feel i really need a grass move to kill Swamperts and having 3 Steels and 2 Waters might be a bit much. Right now IDK what to change out but help would be appreaciated, I mean, right now I'm at 137 views and 0 posts. BTW when counting wins/losses it was 5 wins 3 losses.
Thanks for reading my RMT and feel free to give advice and if you come up with a name for this team don't be scared to tell me. Thanks.
Edits in Bold
Team Building process:


























One by One:

Jirachi @ Leftovers
Ability: Serene Grace
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Charge Beam
- Draco Meteor
- HP Ground
- Substitute
I really like SubCharge and I thought "Why not combine with Serene Grace?" HP Ground replaced Psychic and Hurts Steels, the only things resisting Dragon, and Heatran is my most common counter here, and is better than Flash Cannon. Draco Meteor is my most powerful attack and is good for quick KOes and Using before switching if I'm behind a sub when a counter comes in. I decided this works best in the lead position so I can sub while they SR. This has been performing awesomely despite the fact that people told me it would fail.

Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 4 Atk/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Explosion
- Thunderbolt
- Flash Cannon
- Hidden Power [Fire]
My revenge killer and steel killer. Steel give Jirachi alot of trouble and this will kill them. I have used Magnezone before and getting outsped was frustrating so I chucked in a choice scarf. TBolt is good STAB, Flash Cannon is what Smogon recomended but I might switch it. HP Fire is for killing steels. Explosion makes me go out with a bang, helps alot against Snorlax.

Swampert (M) @ Leftovers
Ability: Torrent
EVs: 240 HP/216 Def/52 SDef
Relaxed nature (+Def, -Spd)
- Earthquake
- Ice Beam
- Stealth Rock
- Roar
Ahhhhhh, my favourite Pokémon. This thing works wonders. Sets up SR as (usually) Fire types such as Heatran switch out. Veyr useful being able to fire off from both attacking spectrums. Ice beam is less useful now that Salamence is gone but a solid Poke all the same. Roar provides crucial Phazing that stops stat uppers.

Rotom-H (M) @ Choice Scarf
Ability: Levitate
EVs: 4 Atk/252 Spd/252 SAtk
Timid nature
- Thunderbolt
- Overheat
- Shadow Ball
- Trick
A Scarf Rotom-H provides another Ground resist and makes a goo anti-staller and revenge killer. TBolt and Shadow ball provide reliable STAB. Overheat means I can kill troublesome Steels and Grass types. Trick destroys walls and stall teams.

Tentacruel (M) @ Black Sludge
Ability: Clear Body
EVs: 252 HP/120 Def/136 SDef
Calm nature (+SDef, -Atk)
- Toxic Spikes
- Surf
- Rapid Spin
- Hidden Power [Electric]
My spinner, TSer and ape counter. I want to swap this out, it doesnt do much other than check ape! If I do replace it it's replacement must check Infernape (all forms). Surf is a good STAB move that can finnish things and score 2/3HKOs. HP Electric kills Gyarados in 2 hits after SR.

Skarmory (M) @ Leftovers
Ability: Keen Eye
EVs: 252 HP/64 Atk/176 Def
Impish nature (+Def, -SAtk)
- Brave Bird
- Roost
- Spikes
- Whirlwind
An exceptionally useful wall and mainly phazer. Pert can take anything Electric or Fire thrown at it so This thing often holds on until the bitter end. Brave Bird causes a surprisingly large amount of KOs. Roost heals. Spikes and WW sre self explanetory.
Right now I feel i really need a grass move to kill Swamperts and having 3 Steels and 2 Waters might be a bit much. Right now IDK what to change out but help would be appreaciated, I mean, right now I'm at 137 views and 0 posts. BTW when counting wins/losses it was 5 wins 3 losses.
Thanks for reading my RMT and feel free to give advice and if you come up with a name for this team don't be scared to tell me. Thanks.