Hello , I have been making a team for OU .
I haven't played for a whole year now and am seriously out of touch of the meta game. I also never was very good to begin with then again :p
Anywayss , here is my team .
Its theme is being Trick Room based . The pokemon have their roles which for now seems to be working alright , but overall there are some compatibility problems which i will discuss later on.
Importable :
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Team member description :
Bronzong
@ Occa Berry
Trait: Levitate
EVs: 252 HP / 152 Atk / 104 SDef
Relaxed Nature (+Def, -Spd)
- Trick Room
- Stealth Rock
- Explosion
- Gyro Ball
Job(s):
How it does it :
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Dusclops (M)
@ Eviolite
Trait: Pressure
EVs: 4 HP / 252 Def / 252 SDef
Relaxed Nature (+Def, -Spd)
- Curse
- Night Shade/Destiny Bond
- Trick Room
- Pain Split
Job(s):
How it does it:
Problems :
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Conkeldurr (F)
@ Life Orb
Trait: Iron Fist
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature (+Atk, -Spd)
- Mach Punch
- Drain Punch
- ThunderPunch
- Ice Punch
Job(s)
How it does it:
Problems:
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Cofagrigus (F)
@ Leftovers
Trait: Mummy
EVs: 252 HP / 4 Def / 252 SDef
Relaxed Nature (+Def, -Spd)
- Destiny Bond
- Trick Room
- Shadow Ball
- Nasty Plot
Job(s)
How it does it :
Problems :
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Golurk
@ Life Orb
Trait: Iron Fist
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature (+Atk, -Spd)
- Earthquake
- Drain Punch
- Fire Punch
- Shadow Punch
Job(s)
How it does it:
Problems:
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Azumarill (F)
@ (No Item)
Trait: Huge Power
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature (+Atk, -Spd)
- Aqua Jet
- Waterfall
- Ice Punch
- Superpower
Job(s)
Problems:
=======================================
==================================
Now i ll summarize the problems :
I haven't played for a whole year now and am seriously out of touch of the meta game. I also never was very good to begin with then again :p
Anywayss , here is my team .
Its theme is being Trick Room based . The pokemon have their roles which for now seems to be working alright , but overall there are some compatibility problems which i will discuss later on.
Importable :
Bronzong @ Occa Berry
Trait: Levitate
EVs: 252 HP / 152 Atk / 104 SDef
Relaxed Nature (+Def, -Spd)
- Trick Room
- Stealth Rock
- Explosion
- Gyro Ball
Dusclops (M) @ Eviolite
Trait: Pressure
EVs: 4 HP / 252 Def / 252 SDef
Relaxed Nature (+Def, -Spd)
- Curse
- Night Shade
- Trick Room
- Pain Split
Conkeldurr (F) @ Life Orb
Trait: Iron Fist
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature (+Atk, -Spd)
- Mach Punch
- Drain Punch
- ThunderPunch
- Ice Punch
Cofagrigus (F) @ Leftovers
Trait: Mummy
EVs: 252 HP / 4 Def / 252 SDef
Relaxed Nature (+Def, -Spd)
- Destiny Bond
- Trick Room
- Shadow Ball
- Nasty Plot
Golurk @ Life Orb
Trait: Iron Fist
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature (+Atk, -Spd)
- Earthquake
- Drain Punch
- Fire Punch
- Shadow Punch
Azumarill (F) @ (No Item)
Trait: Huge Power
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature (+Atk, -Spd)
- Aqua Jet
- Waterfall
- Ice Punch
- Superpower
Trait: Levitate
EVs: 252 HP / 152 Atk / 104 SDef
Relaxed Nature (+Def, -Spd)
- Trick Room
- Stealth Rock
- Explosion
- Gyro Ball
Dusclops (M) @ Eviolite
Trait: Pressure
EVs: 4 HP / 252 Def / 252 SDef
Relaxed Nature (+Def, -Spd)
- Curse
- Night Shade
- Trick Room
- Pain Split
Conkeldurr (F) @ Life Orb
Trait: Iron Fist
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature (+Atk, -Spd)
- Mach Punch
- Drain Punch
- ThunderPunch
- Ice Punch
Cofagrigus (F) @ Leftovers
Trait: Mummy
EVs: 252 HP / 4 Def / 252 SDef
Relaxed Nature (+Def, -Spd)
- Destiny Bond
- Trick Room
- Shadow Ball
- Nasty Plot
Golurk @ Life Orb
Trait: Iron Fist
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature (+Atk, -Spd)
- Earthquake
- Drain Punch
- Fire Punch
- Shadow Punch
Azumarill (F) @ (No Item)
Trait: Huge Power
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature (+Atk, -Spd)
- Aqua Jet
- Waterfall
- Ice Punch
- Superpower
------------------------------------------------
Team member description :

Bronzong
@ Occa Berry
Trait: Levitate
EVs: 252 HP / 152 Atk / 104 SDef
Relaxed Nature (+Def, -Spd)
- Trick Room
- Stealth Rock
- Explosion
- Gyro Ball
Job(s):
1. Set up trick room at start .
2. If possible set up stealth rocks as well
3. Explode to let new pokemon [TR exploiter] to come in safely
2. If possible set up stealth rocks as well
3. Explode to let new pokemon [TR exploiter] to come in safely
How it does it :
1. If the opponent is a set up type
use stealth rock
2. If the opponent is a type that will be carrying rapid spin after stealth rock
switch to Golurk
3. If step 2 is not done ,
Use trick room
4. If the opponent ready for an explosion
use explosion
5. If the opponent is a rock type ,
use gyro ball
6. If none of the above are done
switch!
use stealth rock
2. If the opponent is a type that will be carrying rapid spin after stealth rock
switch to Golurk
3. If step 2 is not done ,
Use trick room
4. If the opponent ready for an explosion
use explosion
5. If the opponent is a rock type ,
use gyro ball
6. If none of the above are done
switch!
Problems :
1. Taunters are hell for me [though i kill the fragile ones using gyro]
1. Taunters are hell for me [though i kill the fragile ones using gyro]

Dusclops (M)
@ Eviolite
Trait: Pressure
EVs: 4 HP / 252 Def / 252 SDef
Relaxed Nature (+Def, -Spd)
- Curse
- Night Shade/Destiny Bond
- Trick Room
- Pain Split
Job(s):
1. Set up trick room
2. Kill pokemon which are resistant to power type attacks [i lack special attack power]
3. Survive even the hardest hitting attacks
2. Kill pokemon which are resistant to power type attacks [i lack special attack power]
3. Survive even the hardest hitting attacks
1. If TR isn't up
Use Trick Room
2. If the opponent is resistant to power types
Kill it!
3. If opponent is too powerful
Kill it!/Make it switch (Curse/Destiny Bond style)
4. Bored
Switch
Use Trick Room
2. If the opponent is resistant to power types
Kill it!
3. If opponent is too powerful
Kill it!/Make it switch (Curse/Destiny Bond style)
4. Bored
Switch
Problems :
1. I'm too reliant on him
2. Curse isnt the most reliant of killing moves.
2. Curse isnt the most reliant of killing moves.

Conkeldurr (F)
@ Life Orb
Trait: Iron Fist
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature (+Atk, -Spd)
- Mach Punch
- Drain Punch
- ThunderPunch
- Ice Punch
Job(s)
1. Kill
2. Kill
3. Kill
4. Laugh
2. Kill
3. Kill
4. Laugh
How it does it:
1. If TR is not up
If opponent is on low life
Use Mach Punch
else
switch
2. If enemy isnt resistant
Kill!
If opponent is on low life
Use Mach Punch
else
switch
2. If enemy isnt resistant
Kill!
Problems:
1.Power resisting type pokemon like Skarmory . Even thunder-punch couldn't 2hko it

Cofagrigus (F)
@ Leftovers
Trait: Mummy
EVs: 252 HP / 4 Def / 252 SDef
Relaxed Nature (+Def, -Spd)
- Destiny Bond
- Trick Room
- Shadow Ball
- Nasty Plot
Job(s)
1.Set up TR
2.If the opponent isnt expecting it
Nasty Plot -> Kill
3.Kill too strong opponents using destiny Bond
2.If the opponent isnt expecting it
Nasty Plot -> Kill
3.Kill too strong opponents using destiny Bond
How it does it :
1.TR isn't up
Set up TR
2.Opponent isn't weak to ghost type and can kill cofag fast ,
Switch to kill
3.use Nasty Plot -> Kill
Set up TR
2.Opponent isn't weak to ghost type and can kill cofag fast ,
Switch to kill
3.use Nasty Plot -> Kill
1. Hard to predict when to use NP and when not to .
2. Only Sp.Atk user if the team
3. Limited to only Shadow Ball
2. Only Sp.Atk user if the team
3. Limited to only Shadow Ball

Golurk
@ Life Orb
Trait: Iron Fist
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature (+Atk, -Spd)
- Earthquake
- Drain Punch
- Fire Punch
- Shadow Punch
Job(s)
1.Kill
2.Support Conkeldurr
2.Support Conkeldurr
How it does it:
1. If the opponent seems like paper/weak to Golurks moves ,
kill it .
2. else ,
switch
kill it .
2. else ,
switch
1.Its rather too successful . Now I m begining to wonder which my main TR exploiter is .

Azumarill (F)
@ (No Item)
Trait: Huge Power
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature (+Atk, -Spd)
- Aqua Jet
- Waterfall
- Ice Punch
- Superpower
Job(s)
1. Kill.
2. Revenge Kill
2. Revenge Kill
How it does it :
1. if opponent on low HP
Use Aqua Jet
2. If enemy doesn't die on its own
Give it incentive in the form of waterfall
1. if opponent on low HP
Use Aqua Jet
2. If enemy doesn't die on its own
Give it incentive in the form of waterfall
1.It just doesn't bring the same presence that golurk and Conkeldurr bring to the field. Then again , its my best defense[ahm ahm offense] against rain teams.
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==================================
Now i ll summarize the problems :
1. Good Power Resistant pokemon .
While most of these pokemon are rarely seen in the meta game , their presence can cause a lot of problems for me .
2. Pokemon that are high on defense and use Will-o-Wisp
Ever since i changed conkeldurr to iron fist , i m having this problem more and more . Being highly power intensive, my team isn;t best suited for taking on will-o-wisp users
3. Golurk v/s Conkeldurr
Not as much of a problem , my team just isnt being able to decide which is better , in many situations both seem good . Its difficult to decide , I prefer compartmentalizing >"<
While most of these pokemon are rarely seen in the meta game , their presence can cause a lot of problems for me .
2. Pokemon that are high on defense and use Will-o-Wisp
Ever since i changed conkeldurr to iron fist , i m having this problem more and more . Being highly power intensive, my team isn;t best suited for taking on will-o-wisp users
3. Golurk v/s Conkeldurr
