I also hate it when I'm playing Hoodoo
Hey, so do I! It's really quite fortunate that I have several public servers in my favorites so I can change servers when it comes up or, better yet, play on a server where Hoodoo isn't part of the map rotation.
One second to be fully charged?
Yes, but that's after you've knocked the arrow, which takes about a full second. Fully charged Huntsman shots have an attack interval of almost two seconds.
Huntsman arrows are a lot like grenades: they're arcing projectiles that ignore damage dropoff. The time it takes to fire and reload a single grenade is still less than the time it takes to knock and fully charge a single arrow, and as I discussed in
17 pages, the demoman's attack interval improves considerably when reloading multiple grenades. Also consider that the demoman's movement is not hindered during his attack cycle, whereas the sniper must spend half his attack interval charging the shot and remaining relatively stationary. Huntsman arrows do inflict greater damage than grenades upon impact, but direct grenades do damage comparable to huntsman bodyshots and also have an area of effect, making it possible to damage multiple enemies. In short, the huntsman is a primary weapon that is on par with the demoman's secondary weapon, and the demoman has considerably more HP than the sniper.
Comparing the huntsman to the sniper rifle, both weapons have the ability to one-shot over half the classes in the game with headshots, but the sniper rifle does so far more reliably due to the fact that it's a hitscan weapon and can't be dodged. In short, the sniper rifle can often get by with uncharged shots (which come once every 1.5 seconds) whereas Huntsman users seldom use uncharged shots, meaning that the two are roughly even in terms of rate of fire.
I think I must be doing something right if I'm always coming in the top 3 when I use the thing.
That's one of the problems when attempting a critique of the Huntsman: headshot kills award an extra point. As such, points don't really measure how much you contribute to your team. Regardless of whether you used a headshot or a fully-charged sniper rifle bodyshot, a dead medic is still a dead medic. At least the sniper rifle only awards an extra half point for headshot kills.
The sniper rifle is a really awesome weapon. It can one-shot anything at any range, and against most things it doesn't even need a charged shot, and I don't see much point in exchanging it for a projectile weapon when existing projectile classes are much more versatile than the huntsman sniper. The only thing I like about the huntsman over the sniper rifle is that it doesn't restrict your FOV. (The sniper rifle hits your FOV hard: once for the zoom, and twice for the tunnel vision-inducing scope graphic.) However, the only place where I find this is an issue is pubs where communication is bad enough that my teammates won't warn me that there's a scout coming in from an angle that I'm not watching.
That being said, there are still plenty of times when I turn corners only to get a huntsman arrow through the face, and I have seen huntsman snipers take out multiple enemies in fairly rapid succession. However, I'd rather use a sniper rifle at medium to long range and other projectile classes seem to do better at close range.