I agree, payload ia a great gamemode, and badwater basin is a fantastic map because the stages between each cap are so different.
It's much better than other grind maps though because if the enemy is turtling (sentries whatever) you can just pile bodies on the load and eventually you'll get somewhere :/ I'm not a fan of the final area in bb though, scouts not useful at all there and it's possible for blu to spawn camp/stall, which is frustrating. Scout is pretty fun to play befroe the final grind though, because you can just blunder past them and onto the roof behind their spawn if you take the right routes :) from there you can pistol their tele entrances then hide in the big crate things and ambush angry engies, also it's good for killing snipers and spies (they're pretty much the only classes who you can kill quickly enough to be able to retreat again fast enough)
It's much better than other grind maps though because if the enemy is turtling (sentries whatever) you can just pile bodies on the load and eventually you'll get somewhere :/ I'm not a fan of the final area in bb though, scouts not useful at all there and it's possible for blu to spawn camp/stall, which is frustrating. Scout is pretty fun to play befroe the final grind though, because you can just blunder past them and onto the roof behind their spawn if you take the right routes :) from there you can pistol their tele entrances then hide in the big crate things and ambush angry engies, also it's good for killing snipers and spies (they're pretty much the only classes who you can kill quickly enough to be able to retreat again fast enough)

CTF is classic gameplay but is more frustrating than amusing to me much of the time. :/ They seem to stagnate/stalemate more often than other maps -- Turbine is often lopsided in favor of the team who can set up in the middle first and then nobody can cap shit anyway, LOL 2fort, Well CTF is a snoozefest compared to Well CP because the map is so big and the difficulty in getting in/out with the intel. And speaking of stalemate, Hydro argh. >:[ "TC" gametype, or at least the Hydro map, needs some slight alterations to make it less of a campfest. I know there's some unofficial maps that do it, but it'd be cool if there were some official 1-flag CTF maps in the future or even an assault-style (reverse CTF) gameplay.







