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Team Fortress 2 - The Official Discussion Thread

K I'm so sick of Eyelander/shield demos in huge servers. Honestly I just started playing Engi all last night because I was so sick of having demos charge me from across the map (while I was a medic) and then get just completely sniped -.- If you are playing with Soldiers or Demos as your partner, its very very difficult to stop them. Literally had a pocket solider and my own soldier fire 4-5 times directly on a charging demo, failed to kill him (I'm guessing he already had like 5 heads) and then precede to kill me and then run off again. Fail

I'd like to see how they play out in competitive games though. I think a skilled 'Lander Demo could be pretty devastating in a 6v6 but I haven't played any scrims so I have no idea


As for the Soldier unlocks, everything is really cool. Wish the Buff Banner charged just a tad faster but its really fun playing with it. I don't even miss the shotgun much. The Direct Hit is meh. It'll be pretty important in competeitve but in pubs I'd take the larger splash for engi builds
 
Eyelander doesn't really work so well in 6v6. In pubs, you can expect to get at least one or two kills on bad players to raise your head count to the point where you can actually stand a decent chance against most things, but in 6v6 this isn't likely to happen.

Equalizer is fine..
 
As much as I'd love to try out the new toys from the update, I'm finding myself going Medic more and more as still no one wants to play it but Soldiers and Demos, especially Eyelander ones, really appreciate the overheal. The only problem is the DH makes Krtizkriegs next to useless and it's hard to take down a sentry nest with a Demo without a sticky launcher unless he has awesome aim with the GL. Oh, and all the retarded Soldiers who whip out their Equalizers in the middle of an uber.
 
Actually, the DH so far seems underwhelming. Sure, on paper it rewards good aim, but its not a hitscan weapon and 30% (or whatever they made it) is too little. Its rape for short range and the low side of midrange, but after that, I can't see it helping too much unless they can't see you.

Few days ago, we scrimmed 2 DH Demos on Gullywash (practice for a match), and while they did spam the combo to hell, I was having a field day (I'm Scout). Anyone watching may attest to the DH being broken because I was oneshot often, but frankly with the risks I was doing (to much benefit), I would have been destroyed much much worse if they were using the normal launcher.

About the solly though, I did a minor search and got no hits, so I don't think it was posted in this topic. Anyways: http://www.youtube.com/watch?v=ZI29xEnfTzI
^Tis a good guide. Some problems with the shovel, but I think its geared for pubbers so...
 
Eyelander doesn't really work so well in 6v6. In pubs, you can expect to get at least one or two kills on bad players to raise your head count to the point where you can actually stand a decent chance against most things, but in 6v6 this isn't likely to happen.

Equalizer is fine..


haha that is pretty cool. I never find good times to pull out my equalizer but that was pretty sick.

I think my favorite part about this update is the fact that you can Buff Banner yourself and then get an uber and you basically become a Kritz + Uber without 2 medics. Plus nothing is more satisfying than pulling out the BB, buffing everyone and then getting like 3-6 assists in large 32 person servers.
 
buff banner is only broken because rocket have nuclear bomb size splash damage... buff banner makes you targe+eyelander weak lol
 
I think that this thread deserves a bump due to a few recent updates. The FaN has been tinkered with and the Dead Ringer's been nerfed over the last week. We also got an update today that nerfed the Chargin' targe, changed the Buff banner, and got a new option that lets us hear a sound whenever we've hit an enemy.

Without a doubt though, the biggest thing to come out from these updates is this. Now I REALLY don't have any reason to bother with the bonesaw
 
I'm still not a fan of the FaN since it won't save you in a group situation. The Dead Ringer's only change is that you can't cloak-spam anymore and be invincible, in exchange for a quieter decloak. I'd say it's rebalanced.

And the taunt is the best thing ever, no kidding.
 
shame the targe nerf happened, pointless nerf, 169 crits from nades and DH rockets.. rediculous, its already weak to bullets, and even more stupid that the solder keeps its pathetic overpowered equilzer untouched
 
Robin Walker was interviewed yesterday. Interesting read, not much revealed but Valve is going to keep updating it seems following the Engineer update

Source
 
The Equalizer wasn't intended to be "balanced" compared to the soldier's default shovel; it's intended as a straight-up buff over the original (like the medic's ubersaw). If you recall, in the case of one of the medic unlocks, the blutsauger was originally an effective medic buff, but later Valve "balanced" the two medic primaries by giving the medic a buff that was effectively removed by the blutsauger. They'll probably do something similar with the soldier, like give him +4 to reserve primary ammo, and make one of the Equalizer's negative attributes -4 reserve primary ammo.

Also, for those who haven't seen it yet, TF2lobby is now public. It's basically a pick-up games system that doesn't require IRC or an external VoIP client. Right now, the lobby system only supports 6v6 games, but support for 9v9 highlander games is on the way. Valve, along with a number of TF2 communities, have donated servers to the system so that you can create a lobby even if you don't have your own server to play on.
 
Apparently not all unlocks.

Totally agree. The medics unlocks are the main ones in my mind that Valve tried to "fix". The competitive community would be much different without the Ubersaw and the Bluts and even the Krtiz in some circumstances. Of all the other unlocks, only the scouts FaN comes close to changing what Valve originally planned on for the competitive community.
 
To be totally honest the game was just fine without all of these silly upgrades, when the game first launched it was perfect, they had to do a little tweak here and there but it was amazing, the perfect class based shooter that I had been looking for since I was small.

But Jeez Valve, honestly....
 
They gotta do something to keep people playing. All these upgrades are better than what CoD and Battlefield do IMO.

It's just too bad they don't focus on new maps instead...
 
Speaking of maps, has anyone gotten a chance to play cp_mainline? It just hit RC4, which is by far my favorite release of the map so far for two reasons. First off, the map now has a daytime setting, so I can actually see what is going on, and secondly, the middle point has been redesigned. CEVO has already confirmed that Mainline will be played as part of season 5. The map is shaping up to be really awesome and the maker has been really good about listening to feedback. This could be a great candidate for a community map once finished.
 
So community weapons are in.

Pyro: Homewrecker

Does 25% less on players but an extra 100% damage on buildings, really situational.

Demoman and Soldier : Pain Train

These guys get an update, now they're sharing a weapon? This gives you the capture speed of the Scout when you have it out, but 10% more bullet damage.

Heavy : Dalokohs Bar

Heals 50 HP and extends maximum health to 350 HP for 30 seconds. I guess if you have a map with a lot of health-kits this could be useful.

_____________

Really not anything game-breaking. They all border on underpowered or really situational. It seems that the developer updates will be the only ones that are any good.
 
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