Team Fostmeister-[Suspect RMT]

I made this team yesterday, and I've been playing with it on Shoddy today, but I think it may need some improvement. Rates are appreciated!




Gliscor @ leftovers
ability: sand veil
EVs: 252 HP/40 Def/216 Spd
Jolly Nature (+Spd, -SAtk)
- Stealth Rock
- U-Turn
- Earthquake
- Roost

-Gliscor's first move is usually stealth rock because the damage it racks up is so important to my team, helping my sweepers.
-If I feel like Gliscor would get taunted by something faster than it such as an Aerodactyl or Azelf, I'll U-Turn out and hopefully, I'll be able to set up the rocks later. Uturn is also incredibly useful to my team because it makes it much easier for me to switch in my sweepers like Infernape and Gyarados whose sweeping abilities can get hindered if they take too much damage. -Earthquake is for STAB, for lucario, and is its main attack when I need Gliscor to counter things.
-I ran Roost over Taunt because I want Gliscor to stay around as long as possible to take the hits that my sweepers don't want to be taking.




Infernape @ life orb
Ability: Blaze
EVs: 4 HP/252 Atk/252 Spd/
Jolly Nature (+Spd, -SAtk)
- Close Combat
- Fire Punch
- Swords Dance
- Thunder Punch

I will bring in Infernape if I feel like it can KO an opponent, and the Uturns by Gliscor and Flygon on my team help get it in safely. I run a physical, SD, LO Infernape that can eliminate most of its slow, defensive "counters" after a SD. With Stealth Rock support, it can KO Swampert, Vaporeon, some Suicune I believe, and Tentacruel with Close Combat. SD Fire Punch can eliminate Zapdos with SR. I'm running Thunder Punch because Gyarados is a common check to Infernape that I really want eliminated.
After Infernape KOs one of these counters, it really helps my sweeping since Gyarados and Infernape share many common counters.
Infernape also has faster counters and revenge killers that need to be countered which is why I have Snorlax next.

Snorlax.png

Snorlax @ Choice Band
Ability: Thick Fat
EVs: 4 HP/252 Atk/252 SpDef
Adamant Nature (+Atk, -SAtk)
- Return
- Pursuit
- Selfdestruct
- Earthquake

When opposing Starmie, Gengar, and Rotom switch into Infernape after he kills something, I'll switch to Snorlax to bear the special attack, whether it be surf, shadow ball, or thunderbolt, then use a Choice Banded pursuit to make sure they never try to revenge kill my Infernape again. Pursuit is a 2hko on all these pokemon if they don't switch, ohko if they do switch. Snorlax may have to worry a bit if starmie uses Hydro Pump because it is a 3hko on snorlax while pursuit is a 2hko, so I may have to decide if I'm going to use return which will ohko starmie after SR or pursuit. Gengar will generally shadow ball against infernape which my snorlax is unaffected by. Pursuit is almost a ohko, but Focus Blast is a 2hko.
When not faced with these pokemon, snorlax can use Return as his main attack move which will hurt since its coming from Snorlax's huge attack boosted by choice band. Earthquake can provide coverage against grounded steels like scizor and metagross. When Snorlax has done its job, it can go out with a bang, taking out a pokemon with selfdestruct.



gyarados.png

Gyarados @ life orb
Ability: Intimidate
EVs: 4 HP/252 Atk/ 252 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Waterfall
- Earthquake
- Bounce

After Infernape has taken down some of the counters to them both like bulky waters, Gyarados can have an easier time sweeping. Dragon Dance once to become faster than most threats other than jolteon and scarfers. Waterfall is for STAB, earthquake is for metagross, magnezone. Bounce is to kill Celebi and Starmie assuming they stay in. If they switch I can hit the other pokemon with Bounce and still be faster, so I can attack again.


flygon.png

Flygon @ Choice Scarf
Ability: Levitate
EVs: 4 HP/252 Atk/ 252 Spd
Jolly Nature (+Spd, -SAtk)
- U-Turn
- Outrage
- Earthquake
- Stone Edge

Flygon is used as my revenge killer. I made it jolly to outspeed as many pokemon as possible and have a chance against other scarfgon if the situation arises. Outrage and Earthquake are used as powerful STAB moves, and U-Turn is essential for scouting and getting my sweepers, especially infernape, in safely. Stone Edge can KO a Gyarados after a DD. Flygon can take all the electric moves directed at Gyarados, and earthquakes and earth powers directed at infernape.

celebi.png

Celebi @ leftovers
Ability: Natural Cure
EVs: 252 HP/220 Def/36 Spd
- Grass Knot
- Leech Seed
- Recover
- HP Fire

Celebi can switch into Gyarados and counter it with Grass Knot and Leech Seed. Grass Knot is its main attacking move, while HP Fire can 2hko scizor, hurt Breloom. Recover is to keep it healthy and have more time to sap away enemy hp with leech seed. If threatened by heatran, it can switch to thick fat Snorlax. If threatened by ice beam or other ice moves, it can switch to Snorlax as well.

Well, this is my team. Please rate and try to help me improve my team. Thank you!




 
Since this is for suspect, I recommend turning Infernape into more of a wall-breaker, since stall teams are pretty common on the ladder and at a glance of your current team, you're not getting past any of them. The only real change I recommend is running U-Turn, Overheat, Close Combat , filler Infernape over your current SD one because Starmie walls your current one, whereas the one I recommended takes 60% from U-Turn (the most defensive Starmie). The combination of U-Turn and Pursuit from Snorlax will guarantee the elimination of Starmie and Gengar anyway. I dunno, Swords Dance hasn't worked out for me well enough to justify its use on the ladder. I wouldn't want Hippowdon or Swampert coming in for free either and laying rocks down. I'd rather just hit hard from the onset as opposed to boost up. My two cents.
 
Back
Top