Whats going on, fellas? This is my first NU team that i just made earlier today. I decided to give NU a try because OU is boring as a mother. I figured NU would be a little off the norm, so i wanted to give it a try and have had pretty good success so far. I only laddered this team for a few hours, and got to #9 pretty easily, making no changes to the team, besides one move. BUT, i know it can be much better because i really just threw this team together with absolutely no experimentation or trial periods... nothing. So lets see what you intelligent gentlemen/women have that can help me bring this team to the top!
Armaldo (Impish) @ Leftovers
252 HP/ 4 Atk/ 252 Def
-Stealth Rock
-Rapid Spin
-Knock Off
-Rock Slide
Sawk (Jolly) @ Choice Scarf
4 HP/ 252 Atk/ 252 Spe
-Close Combat
-Stone Edge
-Earthquake
-Toxic
Mesprit (Timid) @ Choice Scarf
4 HP/ 252 SpA/ 252 Spe
-Psychic
-Thunderbolt
-Ice Beam
-U-turn
Magmortar (Timid) @ Life Orb
-Fire Blast
-Focus Blast
-Thunderbolt
-Hidden Power (Grass)
Samurott (Modest) @ Life Orb
-Hydro Pump
-Ice Beam
-Grass Knot
-Taunt
Torterra (Adamant) @ Life Orb
4 HP/ 252 Atk/ 252 Spe
-Rock Polish
-Seed Bomb
-Earthquake
-Stone Edge
At a glance + Overview+Team Building:






Here she is, Team Friendship. The name is completely random, and it'll most likely change when I make a real RMT when/if i get this team to #1. All of these pokemon are on the original team, as their have been no changes thus far. BUT every one of them is replaceable if you guys can give me some good suggestions on how to improve the team.
I started with a basic FWG core, that you can see above. I figured that'd be a nice, easy thing to work with for my first NU team. Then i chose Sawk for his ever-so-useful fighting STAB and great coverage coupled with his high attack stat. SR is awlays important, so i knew i needed a solid Stealth Rocker, and it was nice that he happened to Spin as well. Lastly, i knew a fighting resistance was important, so i went with Mesprit, tried and true of the NU.
And now for the good stuff :D
TEAM FRIENDSHIP TIME!

Armaldo (Impish) @ Leftovers
252 HP/ 4 Atk/ 252 Def
-Stealth Rock
-Rapid Spin
-Knock Off
-Rock Slide
Sheesh... What to say about this guy. He does his job... kind of. His only purpose here is to set up rock of my own and hopefully spin away the other teams hazard on his way down. While he usually does get my rocks up, he isn't exactly a reliable spinner. He's weak to rocks, not immune to t-spikes, and hit by spikes as well. Not to mention he's just set-up bait for a lot of mons. The one shining light on this set: Knock Off. To my surprise, it is INCREDIBLY useful, and I often use it first thing on a switch in. Other than that though, he's a mediocre 'mon at best, and very replaceable. Oh yeah, and rock slide is there for a little damage I guess. Doesn't do much though..

Sawk (Jolly) @ Choice Scarf
4 HP/ 252 Atk/ 252 Spe
-Close Combat
-Stone Edge
-Earthquake
-Toxic
This thing is like the Scarf Terrakion of OU, except a helluvalot worse. I'm fairly content with the performance of this pokemon though, as he's got good coverage, and it's nice to spam CC once ghost/psychic types are gone. Stone edge is there for flying types that resist CC, and EQ is there for nice QuakEdge coverage, and hits some pokemon like Camerupt harder than my other moves. While Toxic isn't exactly a great move to be locked into, it's nice if you're confident enough with your prediction to catch a Mesprit on the switch-in. He gets the job done, but again, everyone is replaceable so feel free to make a suggestion.

Mesprit (Timid) @ Choice Scarf
4 HP/ 252 SpA/ 252 Spe
-Psychic
-Thunderbolt
-Ice Beam
-U-turn
This was actually in here to originally be a filler, but has a nice surprise factor to it. Countless times i've led with this to catch a Swelow/ Braviary/ etc. off gaurd with BoltBeam, and making it a 6-5 game off the bat. Psychic is the obligatory STAB and useful against fighting types. BoltBeam is for coverage, and is generally unexpected as most people dont run a CS Mesprit. U-turn is for momentum, but does basically no damage. This thing lack MAJOR power, but as I said, it catches people off gaurd, and i like to have a special type scarfer.

Magmortar (Timid) @ Life Orb
-Fire Blast
-Focus Blast
-Thunderbolt
-Hidden Power (Grass)
Under the right circumstances, this thing can be a monster. It can be difficult to switch in because of his mediocre defense and weakness to SR, but has a bunch of power and great coverage. I actually lead with this thing quite a bit, because i've noticed very few teams have even one pokemon that can tank a FB+coverage move. His speed, while slow for any other teir, is enough for him to outspeed a lot of the metagame and start blasting. And as much as people brag about Lickikicky being the "Blissey of NU", he's a chump when this guy is out. Lickilicky is KO'd by FB+Focus Blast, as most things are. HP Grass is there to hit the waters that dont mind t-bolt, like Quaggy, Seismitoad, Carracosta, and Relicanth. I'm impressed with his performance for the most part, but he has to stay relitively unhit, and avoid rocks or he just goes down too fast.

Samurott (Modest) @ Life Orb
-Hydro Pump
-Ice Beam
-Grass Knot
-Taunt
This guy, just like above, can do some real damage when given the opportunity. But his bulk is very middling, as is his speed. He is outsped by a lot of the metagame, and that's his biggest downfall. I can't even switch him into the most common fire type (Magmortar) to tank a hit because I lose to HP grass. But once faster threats are taken out, he's great at beating weak defensive pokemon, firing off powerful hydro-pumps, and is usually my switch in to the few dragon types that show up every now and then. Also, grass types seem to always expect the SD version, so I can usually get a KO with ice beam on them. Taunt is there to screw over Jynx, Hypno, Lickilicky, and other defensive pokemon who rely on toxic stall. If he wasn't so slow, he'd probably be the star of the team.

Torterra (Adamant) @ Life Orb
4 HP/ 252 Atk/ 252 Spe
-Rock Polish
-Seed Bomb
-Earthquake
-Stone Edge
Ahh, Torterra. Yet again I must use the line "when given the opportunity, it's an absolute monster." Torterra is a major double-edged sword. As long as bulky grasses have been eliminated, and scarfers are gone, let the sweep begin! But on the other hand, I'm not getting to use his bulk, and his secondary typing sucks because a grass pokemon's greatest asset is tanking water attacks. But complaints asside, he can do quite a bit of damage. Torterra forces switches really well, so it's easy to get a rock polish off. But usually its better to fire off an attack to scout, and saving for a late game sweep. I originally had wood hammer > seed bomb, but it made Torterra WAY too short lived because of the recoil. Earthquake is a powerful STAB as well, and SE is used to hit flying pokemon that resist my STABs. Bulky grasses are his bane though :/
FINAL THOUGHTS + CONSIDERED CHANGES + PROBLEMS FACED
Overall, I've enjoyed using this team, but I am well aware of the many flaws it has. To start off, hazards destroy my team (especially t-spikes), and I lack a reliable spinner. I've considered bringing in a poison type to absorb t-spikes, as i think that would help immensely. I also would like something that can take fire attacks better, because Magmortar can be a B****.
Threats
SD Samurott: This thing can sweep me pretty well unless i can get my own Samurott in, and the other already has a little prior damage.
Magmortar: My scarf Sawk is really the only way to take care of this, as it takes the rest of my team down with ease. I have to make sure Sawk stays alive
SubDisable Haunter: This thing sets up on my Armaldo and can pick off my team with shadow ball if i'm weakened. I've considered a trapper such as skuntank to take care of this, as well as absorbing t-spikes.
SD Absol: If my Sawk is weakened, this thing murders me with sucker punch.
Cinccino: This thing basically OHKO's my whole team unless I can get Sawk in there without taking damage.
Rotom-S: Kills most of my team as well. The scarf variant is the worst to deal with
T-Spikes: Most toxic spikes teams beat me hands down unless i can spin them away or catch garbodor before he gets the chance to set them up.
So basically that's it. As I said, everyone is replaceable, I just want to make this team the best i can. Thanks in advance! :D