Hello fellow Smogon members, this is my first RMT. This team has found very nice success in the standard metagame. PLZ RATE! *Special Thanks to giganinja for showing me how to do this*
TEAM BUILDING PROCESS:
I really wanted to base a team around Skarmory because of its stellar defence and its ability to set up spikes and SR.
Next i looked at Skarm's weaknesses: Fire and Ice are the ones that came to mind at first. Instantly i decided to use one of my favourite fire types: Infernape. I also decided to search for a water type. After a bit of digging and analysis, i decided to go with Suicune because of its bulk and access to CM.
After a closer look i also noticed skarm's electric weakness. First Hippowdon came to mind, but i wanted something with a bit of speed and a priority move, so after some searching and testing, i decided on using Mamoswine.
Next, i needed a status absorber, a cleric, and a counter to bulky water types , so i imediately went with Celebi.
I then worked on a lead. I wanted a lead to dish out damage right off the bat and be able to come back in late game to sweep. I didn't want to use Dragonite because it was slower than Mence, Weavile is to frail, and Lucario is destroyed by EQ. After digging a it deeper i went with Flygon.
IN DEPTH:
EV's: 4HP 252Atk 252Spe
Nature: Jolly
Item: Choice Scarf
Moveset:
Earthquake
Outrage
Stone Edge
U-Turn
I ran a choice scarf on flygon and a jolly nature so it reaches 492 speed, which allows it to revenge kill many things late game and to be able to outspeed every pokemon in OU, bar Ninjask. EQ 2HKO's Meta, T-Tar, Heatran,, etc. Stone Edge 2HKO's Aero and basically hits everything EQ cant. Outrage deals with dragon types (ie: Latias, Mence, Dragonite) and U-Turn is for scouting.
EV's: 252Atk 4Def 252Spe
Nature: Jolly
Item: Choice Band
Moveset:
Earthquake
Ice Shard
Superpower
Stone Edge
Ice Shard + EQ= Dents everything and they both get STAB. Superpower and Stone Edge are for coverage. Nuff said.
EV's: 4HP 252Spe 252SpA
Nature: Timid
Item: Life Orb
Moveset:
Calm Mind
Surf
Ice Beam
Hidden Power[Electric]
Your standard Offensive CM Suicune. Switch into something it resists, fire off a couple of CM's and destroy your opponents team. Simple enough strategy, but Suicune's 85 base speed makes sweeping very difficult at times. Any suggestions on something better? I am looking for something with better speed, but still able to take a few hits.
EV's: 232HP 32Spe 244SpA
Nature: Timid
Item: Leftovers
Moveset:
Energy Ball
Heal Bell
Recover
Thunder Wave
Argubaly the best member on the team, this is my status absorber as well as my cleric. Thunderwave cripples many things which makes sweeping with Suicunemuch easier. Timid nature allows me to reach 268 Speed with all i need to outspeed most bulky water types. Energy ball provides a reliable STAB and a counter to bulky water types. Although i used to use leaf storm, i dropped it because the lose of SpA was too much and i usually found myself lacking power to take out more bulky water types like Vaporeon or Milotic. Never the less this is really reliable and keeps my team healthy.
EV's: 64Atk 192Spe 252SpA
Nature: Naive
Item: Life Orb
Moveset:
Close Combat
Fire Blast
Grass Knot
Hidden Power[Ice]
Your standard Specially based mixape. Close Combat kills Bilsssey, non-choiced scarfed heatrans, and a lot of other things. Fire Blast, STAB, self explanitory. Grass Knots owns Swampert and HP ice hits mence, latias, etc.
EV's: 252HP 64Atk 176Def 16Spe
Nature: Impish
Item: Leftovers
Moveset:
Spikes
Stealth Rock
Brave Bird
Roost
Standard Spiker, but i dropped taunt for SR the reason is because my team needs some serious entry hazourds, so i can quickly finish off my enemies with a choice banded STAB ice shard from Mamoswine. Brave Bird is STAB and in case i get taunted.
Well this wraps up my RMT.
TEAM BUILDING PROCESS:

I really wanted to base a team around Skarmory because of its stellar defence and its ability to set up spikes and SR.



Next i looked at Skarm's weaknesses: Fire and Ice are the ones that came to mind at first. Instantly i decided to use one of my favourite fire types: Infernape. I also decided to search for a water type. After a bit of digging and analysis, i decided to go with Suicune because of its bulk and access to CM.




After a closer look i also noticed skarm's electric weakness. First Hippowdon came to mind, but i wanted something with a bit of speed and a priority move, so after some searching and testing, i decided on using Mamoswine.





Next, i needed a status absorber, a cleric, and a counter to bulky water types , so i imediately went with Celebi.






I then worked on a lead. I wanted a lead to dish out damage right off the bat and be able to come back in late game to sweep. I didn't want to use Dragonite because it was slower than Mence, Weavile is to frail, and Lucario is destroyed by EQ. After digging a it deeper i went with Flygon.
IN DEPTH:

EV's: 4HP 252Atk 252Spe
Nature: Jolly
Item: Choice Scarf
Moveset:
Earthquake
Outrage
Stone Edge
U-Turn
I ran a choice scarf on flygon and a jolly nature so it reaches 492 speed, which allows it to revenge kill many things late game and to be able to outspeed every pokemon in OU, bar Ninjask. EQ 2HKO's Meta, T-Tar, Heatran,, etc. Stone Edge 2HKO's Aero and basically hits everything EQ cant. Outrage deals with dragon types (ie: Latias, Mence, Dragonite) and U-Turn is for scouting.

EV's: 252Atk 4Def 252Spe
Nature: Jolly
Item: Choice Band
Moveset:
Earthquake
Ice Shard
Superpower
Stone Edge
Ice Shard + EQ= Dents everything and they both get STAB. Superpower and Stone Edge are for coverage. Nuff said.

EV's: 4HP 252Spe 252SpA
Nature: Timid
Item: Life Orb
Moveset:
Calm Mind
Surf
Ice Beam
Hidden Power[Electric]
Your standard Offensive CM Suicune. Switch into something it resists, fire off a couple of CM's and destroy your opponents team. Simple enough strategy, but Suicune's 85 base speed makes sweeping very difficult at times. Any suggestions on something better? I am looking for something with better speed, but still able to take a few hits.

EV's: 232HP 32Spe 244SpA
Nature: Timid
Item: Leftovers
Moveset:
Energy Ball
Heal Bell
Recover
Thunder Wave
Argubaly the best member on the team, this is my status absorber as well as my cleric. Thunderwave cripples many things which makes sweeping with Suicunemuch easier. Timid nature allows me to reach 268 Speed with all i need to outspeed most bulky water types. Energy ball provides a reliable STAB and a counter to bulky water types. Although i used to use leaf storm, i dropped it because the lose of SpA was too much and i usually found myself lacking power to take out more bulky water types like Vaporeon or Milotic. Never the less this is really reliable and keeps my team healthy.

EV's: 64Atk 192Spe 252SpA
Nature: Naive
Item: Life Orb
Moveset:
Close Combat
Fire Blast
Grass Knot
Hidden Power[Ice]
Your standard Specially based mixape. Close Combat kills Bilsssey, non-choiced scarfed heatrans, and a lot of other things. Fire Blast, STAB, self explanitory. Grass Knots owns Swampert and HP ice hits mence, latias, etc.

EV's: 252HP 64Atk 176Def 16Spe
Nature: Impish
Item: Leftovers
Moveset:
Spikes
Stealth Rock
Brave Bird
Roost
Standard Spiker, but i dropped taunt for SR the reason is because my team needs some serious entry hazourds, so i can quickly finish off my enemies with a choice banded STAB ice shard from Mamoswine. Brave Bird is STAB and in case i get taunted.
Well this wraps up my RMT.