team gold dragunov

Because I have enough time to waste getting one!

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Deoxys-e @ Focus Sash
Ability: Pressure
EVs: 160 Atk/96 Spd/252 SAtk
Hasty nature (+Spd, -Def)
- Psycho Boost
- Superpower
- Shadow Ball
- Stealth Rock

Stealth Rock is a strange use of Deoxys great speed, but I felt it would benefit my team. The majority of leads will switch in fear of a Ice Beam/Thunder Bolt/Super Power, which in turn gives me a chance to establish Stealth Rocks for my team. After laying Rocks, I usually save it for late game revenge killing or as a sacrifice in order to bring something in unharmed.

My three attacks were chosen for their amazing coverage as well as their ability to hurt some important threats to my team. Super Power provides an answer to Blissey, Heatran, and Tyranitar if I can manage to hit them on the switch or they decide to stay in and test their luck. Shadow Ball was intended to hit Dusknoir and Cresselia, but I've yet to see very many of them during my ladder matches. Psycho Boost is great for Hit-and-run tactics and also a powerful STAB move.

Overall Deoxys's performance has been lackluster. Stealth Rocks are extremely beneficial for my team, but other than that he lacks a purpose. When I attempt to use him s a revenge killer, its mediocre offensive stats seem to always land a hit just short of a KO. I'm looking to replace it with a more suitable lead who isn't always useless after Stealth Rocks.


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Regice @ Leftovers
Ability: Clear Body
EVs: 252 HP/4 Def/252 SAtk
Bold nature (+Def, -Atk)
- Ice Beam
- Thunderbolt
- Rest
- Sleep Talk

Regice has long been one of my favorite Pokemon, and has so far served the team well. Rest and Sleep Talk provide a reliable way to take status and also a way activate Sleep clause in order to protect other team members. The EV spread intends to give bulkiness, while at the same time making my Electric/Ice attack combination as potent as possible. Even without SpDef EVs, it can take all but the strongest Special Attacks, saving me from threats of Yanmega, Starmie, and others similar. On the Physical side, Regice is capable of taking a +2 Earthquake from Garchomp in desperate situations.

The attacks are self explanatory, Ice Beam is a powerful STAB move complimented by Thunderbolt for some of the best coverage available.

I'm hesitant to remove Regice from the team due to its outstanding service so far.


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Salamence (M) @ Choice Band
Ability: Intimidate
EVs: 252 Atk/4 Def/252 Spd
Adamant nature (+Atk, -SAtk)
- Dragon Claw
- Earthquake
- Flamethrower
- Stone Edge

Salamence is an attempt at a powerhouse for the team. Intimidate and his great typing allow numerous switch-ins, while Choice Band increases his potential to make absolutely devastating blows.

The attacks are chosen simply to provide coverage. Dragon Claw is the main attacking option, while Earthquake and Flamethrower it the Steel-types that resist it. Stone Edge really only hits Gyarados, but is useful none the less.


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Starmie @ Leftovers
Ability: Natural Cure
EVs: 160 HP/216 Spd/132 SAtk
Timid nature (+Spd, -Atk)
- Rapid Spin
- Recover
- Thunderbolt
- Surf

Starmie is essential to the well-being of the team, it prevents Toxic Spikes and Stealth Rock from ruining my Choice users and wearing down my walls.

Recover is helpful in keeping Starmie alive so it is always available to clear the field of hazards. Rapid Spin is obvious. However I'm worried about the viability of my two attacking moves. Surf is a necessity to counter Inferape, Thunderbolt is similarly necessary to counter Gyarados. However without an Ice-type move, I cannot use Starmie as a Dragon-type counter and with the prevalence of Garchomp may be an issue.

I'd mainly like advice as to whether an Ice/Electric combination would be more beneficial, or if my current decision is acceptable. Perhaps is a different Infernape counter was added, I could safely drop Surf for Ice Beam.


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Weavile (M) @ Choice Band
Ability: Pressure
EVs: 252 Atk/252 Spd/4 SDef
Jolly nature (+Spd, -SAtk)
- Ice Punch
- Night Slash
- Aerial Ace
- Pursuit

There is nothing to explain about Weavile. He serves as a revenge killer and can sometimes pass as a sweeper.

Ice Punch and Night Slash are the strongest moves available for general attacking. Aerial Ace provides a quick kill on ememy Heracross and Pursuit is the ultimate revenge killing tool.

He has served the team well, and like Regice, I am hesitant to remove him.


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Hariyama (M) @ Leftovers
Ability: Thick Fat
EVs: 76 HP/180 Atk/252 Def
Impish nature (+Def, -SAtk)
- Force Palm
- Ice Punch
- Thunderpunch
- Knock Off

The last member of my team fills in holes I felt were not addressed properly and offers many useful moves. Hariyama's massive HP, passible defenses, and Thick Fat allow him to serve as an all in one Tyranitar/Gyarados/Garchomp/Weavile/Lucario counter.

Knock Off has surprised me with its effectiveness. Numerous times has Knocking Off a key Choice Scarf or Leftovers won me the game. Not only does it remove the item, it also gives an insight to the moveset of the opponent's Pokemon. A Choice Band removed from Tyranitar's gasp usually means a standard Stone Edge/Earthquake/Crunch/Pursuit set, likewise a Choice Scarf taken from Garchomp relieves fears of Swords Dance abuse. Force Palm was my choice for his STAB move because of the 30% chance for Paralysis, which can cripple switch-ins or sweepers who think they have nothing to fear from my sumo wrestler. Ice Punch and Thunder Punch provide coverage and counter certain threats.

Hariyama is the one member who has never had a bad game, and consistently goes above and beyond its call. I doubt there is any logical reason to remove him.


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The team has done well so far in testing. However a few problems have arisen during my trials.

Firstly, Heatran can rip the team to shreads in the hands of a semi-competent player. My best counter is Thick Fat Hariyama who seems to often be 2hko'd be Heatran's choice of STAB move. I suppose i should use Starmie as a counter, but it also seems to be getting 2hko'd upon switching into various moves coming from Heatran's monstrous Special Attack stat. Opinions and remedies to this issue would be greatly appreciated.

My team also has trouble dealing with Pokemon who use stat increasing moves. I have no reliable way to deal with these threats, and I have been considering Whirlwind on Hariyama. However, Hariyama's current move set has been too important and I would rather leave it be. Ideas on where to fit in a Phazer would be helpful.

Those of the two biggest problems I've found with the team so far, but I'm sure you expert battlers will likely spot other holes I've looked over. Any help is greatly appreciated.
 
A couple of quick suggestions.

1. Try Azelf over Deoxys. Sash and give it Focus Sash, Stealth Rock and Explosion. This furfills Deoxy's purpose of setting up rocks quickly but also gives you a powerful explosion move to ultisize.

2. 3 Rock weaknesses is not good, esp when your only rock resistance has sub par defences and lacks a recovery move. However, I have a suggestion in mind that could help with this.

3. I think you may have a tough time with a Rest Talk Machamp carrying SE and Dynamic Punch. The only thing that isn't weak to those move is Starmie (I'm purposely ignoring Azelf here since he will usually blow himself later in the game and if you decide to keep Deoxys, SE will most likely 2KO) and I also think Starmie will be 2KOed by SE since it lacks def EVs (And Starmie isn't the sturdiest pokemon either).

To solve these problems, I suggest a Claydol over Weavile. His weaknesses are covered well by the team and can comfortably wall Machamp. He provides a rock resistance and can also spin rocks away, freeing up a spot on Starmie. This means you can give Starmie Ice Beam.

However, this does give you a bit of Weavile weak but if you use Hary intelligently, you should be fine. Also on a final note, Jirachi could be useful to this team as it provides a dragon resistance and Wish which will help keep Hary alive. Another option you could use is giving Calydol SR. This means you don't have to pick a lead that has SR and possibly use something to help with Mamo (another problem your team has). Food for thought I suppose.

Hopefully that helped (much longer than I thought it would be lol).
 
You need to replace your Deoxys lead as soon as possible. With Bronzong and Gengar leads outpacing the other leads available, it is only logical that you dismiss your Deoxys lead and save it for a late-game sweeper. This also means that Stealth Rock would be suited much better on something other than Deoxys (as you want to keep his identify sealed for as long as possible) so you won't get the best out of Stealth Rock if you kept it on Deoxys. Let's see what we can do.

I recommend you replace Hariyama for Gliscor. Grants you with physical, defensive presense along with Lucario and Heracross coverage, but as equally important, sets up Stealth Rock. Hariyama's lack of a recovery move, or even Wish support for that matter simply means that he won't counter the group of Pokemon you have previously mentioned. You have Gyarados covered with Starmie, and a Tyranitar and Lucario counter in Gliscor (should you acquire his assistance). As far as Garchomp is concerned, you have Starmie, Deoxys and Weavile, two whom are capable of outspeeding Garchomp and hitting him with an Ice-type attack (replace Stealth Rock for Ice Beam on Deoxys), or an extremely, while Starmie also outruns Garchomp hitting it with an extemely powerful STAB Surf. Heck, even Regice can withstand a heavy Outrage/Earthquake from Garchomp, and in return OHKO it with Ice Beam.

I'm doing my best not to offer a more effective alternative for Regice, so give me an example as to why you're using it over, for example, Blissey. It would remedy the Heatran weakness as too with all other special threats. Calm Mind Blissey (as rare as it is) would help you with opposing Suicune that you can't deal with effectively.
 
If your going with Stealth rock + focus Sash fast starter, Aerodactyl is better, because he is also immune to SS and has taunt to stop Bronzong from setting up theirs. Azelf has the added benefit of being able to explode at 1%, but lacks the immunity to SS.
 
You're wasting EVs on Regice. Assuming you keep your current HP EVs on it, you get exactly the same stats as you do now if you use a Modest nature with 96 Defense EVs and 144 Special Attack EVs; however, you'll still have 16 EVs to spare.
 
After reading all the response and pondering your suggestions, I've decided to replace Hariyama with Gliscor, move Weavile to my lead position, and probably replace Deoxys with something that will prevent a Weavile sweep.

Now if Weavile is my lead, would a Taunt/Swords Dance/Ice Shard/Pursuit set be worthwhile? Should I keep Choice Band, or maybe a Taunt/Ice Punch/Night Slash/Pursuit? There's just many options for a lead Weavile.

I'm fairly certain I'll use a standard Gliscor, probably something like Stealth Rock/Earthquake/Roost/Knock Off.

If there's a good reason to replace Regice, I'd love to hear it. I love what Regice has done so far but I'm always open to suggestions.

I'll edit in all the changes later today.
 
Weavile will bring nothing to the table with Taunt, as I can't see why you'd want to use it on leads like Bronzong who will turn around and answer with Gyro Ball. If I were you, I'd lead with Salamence instead of Weavile - who you should keep a secret until you can use it effectively. For example, interupt Gengar who is expected to use Shadow Ball.

I don't see why you're using Salamence over Garchomp, for that matter. Gliscor covers Fighting-types well enough, and Garchomp hits heavy with STAB + Choice Band Outrage, significantly harder than Salamence's Dragon Claw.
 
You're using lead deoxys wrong. The best way to use it is as a massive type-coverage able to kill most common leads in one hit lead. I once lead with Deoxy's with the set Psycho Boost/Tbolt/Ice Beam/Superpower. It was able to tear teams to pieces, and sometimes got me a clean sweep off the bat. It kills most leads (Excepting Bronzong), is hard to wall, and when you need to land a really big hit on something you have STAB Psycho Boost. It's the best way to lead if you're going to lead with it.
 
There is no real logical reason as to using a -Spd nature when you can opt for a -Atk nature, which evidently has no use, unless you were using Focus Punch and/or Explosion. The Speed doesn't need to be reduced and therefore shouldn't ever cross your mind. I believe if you're looking for a nature that benifits your Special Defense, then Calm would be the regular and common direction to follow. In R/S/E, Regice's Special Defense wasn't in any desperate need for a raise with the lack of special presense, and thus Bold was used instead of because Regice's capablities withstanding physical hits considerably well was awarded with that extra back-up if needed. In D/P, Life Orb and Choice Specs, in theory, has brought up speculation on whether or not Regice could even be considered as a "special wall", let alone one that must now opt for a +SDef nature. Stealth Rock did not do it any favours either.

Bold or Calm for a Rest + Sleep Talk Regice.
 
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