Because I have enough time to waste getting one!
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Deoxys-e @ Focus Sash
Ability: Pressure
EVs: 160 Atk/96 Spd/252 SAtk
Hasty nature (+Spd, -Def)
- Psycho Boost
- Superpower
- Shadow Ball
- Stealth Rock
Stealth Rock is a strange use of Deoxys great speed, but I felt it would benefit my team. The majority of leads will switch in fear of a Ice Beam/Thunder Bolt/Super Power, which in turn gives me a chance to establish Stealth Rocks for my team. After laying Rocks, I usually save it for late game revenge killing or as a sacrifice in order to bring something in unharmed.
My three attacks were chosen for their amazing coverage as well as their ability to hurt some important threats to my team. Super Power provides an answer to Blissey, Heatran, and Tyranitar if I can manage to hit them on the switch or they decide to stay in and test their luck. Shadow Ball was intended to hit Dusknoir and Cresselia, but I've yet to see very many of them during my ladder matches. Psycho Boost is great for Hit-and-run tactics and also a powerful STAB move.
Overall Deoxys's performance has been lackluster. Stealth Rocks are extremely beneficial for my team, but other than that he lacks a purpose. When I attempt to use him s a revenge killer, its mediocre offensive stats seem to always land a hit just short of a KO. I'm looking to replace it with a more suitable lead who isn't always useless after Stealth Rocks.
Regice @ Leftovers
Ability: Clear Body
EVs: 252 HP/4 Def/252 SAtk
Bold nature (+Def, -Atk)
- Ice Beam
- Thunderbolt
- Rest
- Sleep Talk
Regice has long been one of my favorite Pokemon, and has so far served the team well. Rest and Sleep Talk provide a reliable way to take status and also a way activate Sleep clause in order to protect other team members. The EV spread intends to give bulkiness, while at the same time making my Electric/Ice attack combination as potent as possible. Even without SpDef EVs, it can take all but the strongest Special Attacks, saving me from threats of Yanmega, Starmie, and others similar. On the Physical side, Regice is capable of taking a +2 Earthquake from Garchomp in desperate situations.
The attacks are self explanatory, Ice Beam is a powerful STAB move complimented by Thunderbolt for some of the best coverage available.
I'm hesitant to remove Regice from the team due to its outstanding service so far.
Salamence (M) @ Choice Band
Ability: Intimidate
EVs: 252 Atk/4 Def/252 Spd
Adamant nature (+Atk, -SAtk)
- Dragon Claw
- Earthquake
- Flamethrower
- Stone Edge
Salamence is an attempt at a powerhouse for the team. Intimidate and his great typing allow numerous switch-ins, while Choice Band increases his potential to make absolutely devastating blows.
The attacks are chosen simply to provide coverage. Dragon Claw is the main attacking option, while Earthquake and Flamethrower it the Steel-types that resist it. Stone Edge really only hits Gyarados, but is useful none the less.
Starmie @ Leftovers
Ability: Natural Cure
EVs: 160 HP/216 Spd/132 SAtk
Timid nature (+Spd, -Atk)
- Rapid Spin
- Recover
- Thunderbolt
- Surf
Starmie is essential to the well-being of the team, it prevents Toxic Spikes and Stealth Rock from ruining my Choice users and wearing down my walls.
Recover is helpful in keeping Starmie alive so it is always available to clear the field of hazards. Rapid Spin is obvious. However I'm worried about the viability of my two attacking moves. Surf is a necessity to counter Inferape, Thunderbolt is similarly necessary to counter Gyarados. However without an Ice-type move, I cannot use Starmie as a Dragon-type counter and with the prevalence of Garchomp may be an issue.
I'd mainly like advice as to whether an Ice/Electric combination would be more beneficial, or if my current decision is acceptable. Perhaps is a different Infernape counter was added, I could safely drop Surf for Ice Beam.
Weavile (M) @ Choice Band
Ability: Pressure
EVs: 252 Atk/252 Spd/4 SDef
Jolly nature (+Spd, -SAtk)
- Ice Punch
- Night Slash
- Aerial Ace
- Pursuit
There is nothing to explain about Weavile. He serves as a revenge killer and can sometimes pass as a sweeper.
Ice Punch and Night Slash are the strongest moves available for general attacking. Aerial Ace provides a quick kill on ememy Heracross and Pursuit is the ultimate revenge killing tool.
He has served the team well, and like Regice, I am hesitant to remove him.
Hariyama (M) @ Leftovers
Ability: Thick Fat
EVs: 76 HP/180 Atk/252 Def
Impish nature (+Def, -SAtk)
- Force Palm
- Ice Punch
- Thunderpunch
- Knock Off
The last member of my team fills in holes I felt were not addressed properly and offers many useful moves. Hariyama's massive HP, passible defenses, and Thick Fat allow him to serve as an all in one Tyranitar/Gyarados/Garchomp/Weavile/Lucario counter.
Knock Off has surprised me with its effectiveness. Numerous times has Knocking Off a key Choice Scarf or Leftovers won me the game. Not only does it remove the item, it also gives an insight to the moveset of the opponent's Pokemon. A Choice Band removed from Tyranitar's gasp usually means a standard Stone Edge/Earthquake/Crunch/Pursuit set, likewise a Choice Scarf taken from Garchomp relieves fears of Swords Dance abuse. Force Palm was my choice for his STAB move because of the 30% chance for Paralysis, which can cripple switch-ins or sweepers who think they have nothing to fear from my sumo wrestler. Ice Punch and Thunder Punch provide coverage and counter certain threats.
Hariyama is the one member who has never had a bad game, and consistently goes above and beyond its call. I doubt there is any logical reason to remove him.
The team has done well so far in testing. However a few problems have arisen during my trials.
Firstly, Heatran can rip the team to shreads in the hands of a semi-competent player. My best counter is Thick Fat Hariyama who seems to often be 2hko'd be Heatran's choice of STAB move. I suppose i should use Starmie as a counter, but it also seems to be getting 2hko'd upon switching into various moves coming from Heatran's monstrous Special Attack stat. Opinions and remedies to this issue would be greatly appreciated.
My team also has trouble dealing with Pokemon who use stat increasing moves. I have no reliable way to deal with these threats, and I have been considering Whirlwind on Hariyama. However, Hariyama's current move set has been too important and I would rather leave it be. Ideas on where to fit in a Phazer would be helpful.
Those of the two biggest problems I've found with the team so far, but I'm sure you expert battlers will likely spot other holes I've looked over. Any help is greatly appreciated.






_________________________

Ability: Pressure
EVs: 160 Atk/96 Spd/252 SAtk
Hasty nature (+Spd, -Def)
- Psycho Boost
- Superpower
- Shadow Ball
- Stealth Rock
Stealth Rock is a strange use of Deoxys great speed, but I felt it would benefit my team. The majority of leads will switch in fear of a Ice Beam/Thunder Bolt/Super Power, which in turn gives me a chance to establish Stealth Rocks for my team. After laying Rocks, I usually save it for late game revenge killing or as a sacrifice in order to bring something in unharmed.
My three attacks were chosen for their amazing coverage as well as their ability to hurt some important threats to my team. Super Power provides an answer to Blissey, Heatran, and Tyranitar if I can manage to hit them on the switch or they decide to stay in and test their luck. Shadow Ball was intended to hit Dusknoir and Cresselia, but I've yet to see very many of them during my ladder matches. Psycho Boost is great for Hit-and-run tactics and also a powerful STAB move.
Overall Deoxys's performance has been lackluster. Stealth Rocks are extremely beneficial for my team, but other than that he lacks a purpose. When I attempt to use him s a revenge killer, its mediocre offensive stats seem to always land a hit just short of a KO. I'm looking to replace it with a more suitable lead who isn't always useless after Stealth Rocks.

Ability: Clear Body
EVs: 252 HP/4 Def/252 SAtk
Bold nature (+Def, -Atk)
- Ice Beam
- Thunderbolt
- Rest
- Sleep Talk
Regice has long been one of my favorite Pokemon, and has so far served the team well. Rest and Sleep Talk provide a reliable way to take status and also a way activate Sleep clause in order to protect other team members. The EV spread intends to give bulkiness, while at the same time making my Electric/Ice attack combination as potent as possible. Even without SpDef EVs, it can take all but the strongest Special Attacks, saving me from threats of Yanmega, Starmie, and others similar. On the Physical side, Regice is capable of taking a +2 Earthquake from Garchomp in desperate situations.
The attacks are self explanatory, Ice Beam is a powerful STAB move complimented by Thunderbolt for some of the best coverage available.
I'm hesitant to remove Regice from the team due to its outstanding service so far.

Ability: Intimidate
EVs: 252 Atk/4 Def/252 Spd
Adamant nature (+Atk, -SAtk)
- Dragon Claw
- Earthquake
- Flamethrower
- Stone Edge
Salamence is an attempt at a powerhouse for the team. Intimidate and his great typing allow numerous switch-ins, while Choice Band increases his potential to make absolutely devastating blows.
The attacks are chosen simply to provide coverage. Dragon Claw is the main attacking option, while Earthquake and Flamethrower it the Steel-types that resist it. Stone Edge really only hits Gyarados, but is useful none the less.

Ability: Natural Cure
EVs: 160 HP/216 Spd/132 SAtk
Timid nature (+Spd, -Atk)
- Rapid Spin
- Recover
- Thunderbolt
- Surf
Starmie is essential to the well-being of the team, it prevents Toxic Spikes and Stealth Rock from ruining my Choice users and wearing down my walls.
Recover is helpful in keeping Starmie alive so it is always available to clear the field of hazards. Rapid Spin is obvious. However I'm worried about the viability of my two attacking moves. Surf is a necessity to counter Inferape, Thunderbolt is similarly necessary to counter Gyarados. However without an Ice-type move, I cannot use Starmie as a Dragon-type counter and with the prevalence of Garchomp may be an issue.
I'd mainly like advice as to whether an Ice/Electric combination would be more beneficial, or if my current decision is acceptable. Perhaps is a different Infernape counter was added, I could safely drop Surf for Ice Beam.

Ability: Pressure
EVs: 252 Atk/252 Spd/4 SDef
Jolly nature (+Spd, -SAtk)
- Ice Punch
- Night Slash
- Aerial Ace
- Pursuit
There is nothing to explain about Weavile. He serves as a revenge killer and can sometimes pass as a sweeper.
Ice Punch and Night Slash are the strongest moves available for general attacking. Aerial Ace provides a quick kill on ememy Heracross and Pursuit is the ultimate revenge killing tool.
He has served the team well, and like Regice, I am hesitant to remove him.

Ability: Thick Fat
EVs: 76 HP/180 Atk/252 Def
Impish nature (+Def, -SAtk)
- Force Palm
- Ice Punch
- Thunderpunch
- Knock Off
The last member of my team fills in holes I felt were not addressed properly and offers many useful moves. Hariyama's massive HP, passible defenses, and Thick Fat allow him to serve as an all in one Tyranitar/Gyarados/Garchomp/Weavile/Lucario counter.
Knock Off has surprised me with its effectiveness. Numerous times has Knocking Off a key Choice Scarf or Leftovers won me the game. Not only does it remove the item, it also gives an insight to the moveset of the opponent's Pokemon. A Choice Band removed from Tyranitar's gasp usually means a standard Stone Edge/Earthquake/Crunch/Pursuit set, likewise a Choice Scarf taken from Garchomp relieves fears of Swords Dance abuse. Force Palm was my choice for his STAB move because of the 30% chance for Paralysis, which can cripple switch-ins or sweepers who think they have nothing to fear from my sumo wrestler. Ice Punch and Thunder Punch provide coverage and counter certain threats.
Hariyama is the one member who has never had a bad game, and consistently goes above and beyond its call. I doubt there is any logical reason to remove him.
_________________________
The team has done well so far in testing. However a few problems have arisen during my trials.
Firstly, Heatran can rip the team to shreads in the hands of a semi-competent player. My best counter is Thick Fat Hariyama who seems to often be 2hko'd be Heatran's choice of STAB move. I suppose i should use Starmie as a counter, but it also seems to be getting 2hko'd upon switching into various moves coming from Heatran's monstrous Special Attack stat. Opinions and remedies to this issue would be greatly appreciated.
My team also has trouble dealing with Pokemon who use stat increasing moves. I have no reliable way to deal with these threats, and I have been considering Whirlwind on Hariyama. However, Hariyama's current move set has been too important and I would rather leave it be. Ideas on where to fit in a Phazer would be helpful.
Those of the two biggest problems I've found with the team so far, but I'm sure you expert battlers will likely spot other holes I've looked over. Any help is greatly appreciated.