Hello Smogon Community,
I am playing shoddy for a while now and a few weeks ago I had very succesful team that reached me to the high 1400's. But when the new HG/SS changes came I decided to retire the team and make a new because I started to get bored of it. My old team was a Bulky Offence team and was build out of pokemon who could take as many pokemon on as possible. It didn't have great Synergy so I decided to make a team that worked well together.
Team in a Nitpick
As you can see I dont have any major weaknesses. I only have 2 weaknesses for Ground. But I can compensate that with Gengar and Salemence.
In-Depth
Mudderkip (Swampert) (M) @ Leftovers
Ability: Torrent
EVs: 4 Atk/252 Hp/252 Def
Relaxed nature (+Def, -Spe)
- Stealth Rock
- Protect
- Ice Beam
- Earthquake
This lead works better than the little monkey on this team. Stealth Rock is logical and Protect is to scout and confuse people. Especially unexperienced players who use taunt. Ice Beam for coverage and EQ for stab. With Stealth he really supports Salemence and Heatran. It also is my only answer to a DDmence as he can OHKO it with Ice Beam and survive all its attacks. So therefore I never let it die early game
Gengar (M) @ Life Orb
Ability: Levitate
EVs: 4 Def/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Shadow Ball
- Thunderbolt
- Hidden Power [Fire]
- Protect
Now you will think, What is this. Well the standard Gengar only with Protect over Focus Blast. I lose my coverage to T-Tar wich is a big loss but this Gengar can kill Scizor and at least it never loses to any of them. HP Fire to kill Scizor, Thunderbolt for Gyarados and other Bulky Waters and Shadow Ball for stab. Life Orb is standard It has swept whole team who think they can easily kill it with Scizor's Persuit or Bullet Punch, well with BP I switch out.
Cassius (Machamp) (M) @ Choice Scarf
Ability: No Guard
EVs: 244 Spe/252 Atk/12 Hp
Adamant nature (+Atk, -SAtk)
- Dynamicpunch
- Thunderpunch
- Ice Punch
- Payback
Machamp, The makers of the game gave it a great Ability in No Guard cause with DynamicPunch it kills so much pokemon. The choice Scarf lets it outspeed a lot of pokemon who think they can easily switch on, Although a little extra speed would be nice to outspeed some positive based 100's and confuse or KO them. Payback, Ice Punch and Thunderpunch are just for coverage.
i
Lighning (Raikou) @ Leftovers
Ability: Pressure
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Hidden Power [Ice]
- Thunderbolt
- Substitute
- Calm Mind
I changed the Choice Scarf set to this set because he can more support the team with blasting some holes in the oppenent. Substitute to be safe for Toxic and T-Wave, Calm Mind to boosten Sp.Atk and Def. Thunderbolt and HP Ice/Grass to attack. I need some help with choosing between them. HP Grass for Swampert or HP Ice for those pesky dragons.
Changes: Choice Scarf Variants --> Sub-Calm Mind-set
Vulcano (Heatran) (M) @ Leftovers
Ability: Flash Fire
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Earth Power
- Substitute
- Toxic
- Fire Blast
I didn't know what kind of Heatran I needed. And first I had a SR variant but it didn't worked. This Form of Heatran is a great counter for other Heatran, Scizor, Bulky Waters and much more. Earth Power and Fire Blast are the attacking core. Toxic to get those Bulky Waters who want to come in and stall me out. Substitute is the core of this moveset and makes sure I can always attack once since I use sub on the switch.
Salamence (M) @ Yache Berry
Ability: Intimidate
EVs: 232 Atk/252 Spd/24 SAtk
Naive nature (+Spd, -SDef)
- Dragon Dance
- Earthquake
- Fire Blast
- Outrage
He is the final pokemon and the main character of the team. With Dragon Dance it sets up since it is a DDMence. EQ and Fire Blast for Coverage and Outrage is the core. I ussualy switch in when I know for sure that all the steels are gone and start sweeping with Outrage. Yache Berry makes it easier to get up 2DD and sweep the team. Most of the time its good game when I have 2DD up
Conclusion
This team works very well. I have a Win-Loss Ratio of 56-18. Wich for me is really good. I think that when my tactics become better I can get even better results. I hope that people can help me make this team better. So please rate and help. Every hint is welcome..
I am playing shoddy for a while now and a few weeks ago I had very succesful team that reached me to the high 1400's. But when the new HG/SS changes came I decided to retire the team and make a new because I started to get bored of it. My old team was a Bulky Offence team and was build out of pokemon who could take as many pokemon on as possible. It didn't have great Synergy so I decided to make a team that worked well together.
Team in a Nitpick






As you can see I dont have any major weaknesses. I only have 2 weaknesses for Ground. But I can compensate that with Gengar and Salemence.
In-Depth

Mudderkip (Swampert) (M) @ Leftovers
Ability: Torrent
EVs: 4 Atk/252 Hp/252 Def
Relaxed nature (+Def, -Spe)
- Stealth Rock
- Protect
- Ice Beam
- Earthquake
This lead works better than the little monkey on this team. Stealth Rock is logical and Protect is to scout and confuse people. Especially unexperienced players who use taunt. Ice Beam for coverage and EQ for stab. With Stealth he really supports Salemence and Heatran. It also is my only answer to a DDmence as he can OHKO it with Ice Beam and survive all its attacks. So therefore I never let it die early game

Gengar (M) @ Life Orb
Ability: Levitate
EVs: 4 Def/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Shadow Ball
- Thunderbolt
- Hidden Power [Fire]
- Protect
Now you will think, What is this. Well the standard Gengar only with Protect over Focus Blast. I lose my coverage to T-Tar wich is a big loss but this Gengar can kill Scizor and at least it never loses to any of them. HP Fire to kill Scizor, Thunderbolt for Gyarados and other Bulky Waters and Shadow Ball for stab. Life Orb is standard It has swept whole team who think they can easily kill it with Scizor's Persuit or Bullet Punch, well with BP I switch out.

Cassius (Machamp) (M) @ Choice Scarf
Ability: No Guard
EVs: 244 Spe/252 Atk/12 Hp
Adamant nature (+Atk, -SAtk)
- Dynamicpunch
- Thunderpunch
- Ice Punch
- Payback
Machamp, The makers of the game gave it a great Ability in No Guard cause with DynamicPunch it kills so much pokemon. The choice Scarf lets it outspeed a lot of pokemon who think they can easily switch on, Although a little extra speed would be nice to outspeed some positive based 100's and confuse or KO them. Payback, Ice Punch and Thunderpunch are just for coverage.
i

Lighning (Raikou) @ Leftovers
Ability: Pressure
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Hidden Power [Ice]
- Thunderbolt
- Substitute
- Calm Mind
I changed the Choice Scarf set to this set because he can more support the team with blasting some holes in the oppenent. Substitute to be safe for Toxic and T-Wave, Calm Mind to boosten Sp.Atk and Def. Thunderbolt and HP Ice/Grass to attack. I need some help with choosing between them. HP Grass for Swampert or HP Ice for those pesky dragons.
Changes: Choice Scarf Variants --> Sub-Calm Mind-set

Vulcano (Heatran) (M) @ Leftovers
Ability: Flash Fire
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Earth Power
- Substitute
- Toxic
- Fire Blast
I didn't know what kind of Heatran I needed. And first I had a SR variant but it didn't worked. This Form of Heatran is a great counter for other Heatran, Scizor, Bulky Waters and much more. Earth Power and Fire Blast are the attacking core. Toxic to get those Bulky Waters who want to come in and stall me out. Substitute is the core of this moveset and makes sure I can always attack once since I use sub on the switch.

Salamence (M) @ Yache Berry
Ability: Intimidate
EVs: 232 Atk/252 Spd/24 SAtk
Naive nature (+Spd, -SDef)
- Dragon Dance
- Earthquake
- Fire Blast
- Outrage
He is the final pokemon and the main character of the team. With Dragon Dance it sets up since it is a DDMence. EQ and Fire Blast for Coverage and Outrage is the core. I ussualy switch in when I know for sure that all the steels are gone and start sweeping with Outrage. Yache Berry makes it easier to get up 2DD and sweep the team. Most of the time its good game when I have 2DD up
Conclusion
This team works very well. I have a Win-Loss Ratio of 56-18. Wich for me is really good. I think that when my tactics become better I can get even better results. I hope that people can help me make this team better. So please rate and help. Every hint is welcome..