Team GreenDragon2.1[OU RMT]

Hello Smogon Community,

I am playing shoddy for a while now and a few weeks ago I had very succesful team that reached me to the high 1400's. But when the new HG/SS changes came I decided to retire the team and make a new because I started to get bored of it. My old team was a Bulky Offence team and was build out of pokemon who could take as many pokemon on as possible. It didn't have great Synergy so I decided to make a team that worked well together.

Team in a Nitpick
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As you can see I dont have any major weaknesses. I only have 2 weaknesses for Ground. But I can compensate that with Gengar and Salemence.
In-Depth
swampert.png


Mudderkip (Swampert) (M) @ Leftovers
Ability: Torrent
EVs: 4 Atk/252 Hp/252 Def
Relaxed nature (+Def, -Spe)
- Stealth Rock
- Protect
- Ice Beam
- Earthquake

This lead works better than the little monkey on this team. Stealth Rock is logical and Protect is to scout and confuse people. Especially unexperienced players who use taunt. Ice Beam for coverage and EQ for stab. With Stealth he really supports Salemence and Heatran. It also is my only answer to a DDmence as he can OHKO it with Ice Beam and survive all its attacks. So therefore I never let it die early game
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Gengar (M) @ Life Orb
Ability: Levitate
EVs: 4 Def/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Shadow Ball
- Thunderbolt
- Hidden Power [Fire]
- Protect

Now you will think, What is this. Well the standard Gengar only with Protect over Focus Blast. I lose my coverage to T-Tar wich is a big loss but this Gengar can kill Scizor and at least it never loses to any of them. HP Fire to kill Scizor, Thunderbolt for Gyarados and other Bulky Waters and Shadow Ball for stab. Life Orb is standard It has swept whole team who think they can easily kill it with Scizor's Persuit or Bullet Punch, well with BP I switch out.
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Cassius (Machamp) (M) @ Choice Scarf
Ability: No Guard
EVs: 244 Spe/252 Atk/12 Hp
Adamant nature (+Atk, -SAtk)
- Dynamicpunch
- Thunderpunch
- Ice Punch
- Payback

Machamp, The makers of the game gave it a great Ability in No Guard cause with DynamicPunch it kills so much pokemon. The choice Scarf lets it outspeed a lot of pokemon who think they can easily switch on, Although a little extra speed would be nice to outspeed some positive based 100's and confuse or KO them. Payback, Ice Punch and Thunderpunch are just for coverage.




i
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Lighning (Raikou) @ Leftovers
Ability: Pressure
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Hidden Power [Ice]
- Thunderbolt
- Substitute
- Calm Mind

I changed the Choice Scarf set to this set because he can more support the team with blasting some holes in the oppenent. Substitute to be safe for Toxic and T-Wave, Calm Mind to boosten Sp.Atk and Def. Thunderbolt and HP Ice/Grass to attack. I need some help with choosing between them. HP Grass for Swampert or HP Ice for those pesky dragons.

Changes: Choice Scarf Variants --> Sub-Calm Mind-set
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Vulcano (Heatran) (M) @ Leftovers
Ability: Flash Fire
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Earth Power
- Substitute
- Toxic
- Fire Blast

I didn't know what kind of Heatran I needed. And first I had a SR variant but it didn't worked. This Form of Heatran is a great counter for other Heatran, Scizor, Bulky Waters and much more. Earth Power and Fire Blast are the attacking core. Toxic to get those Bulky Waters who want to come in and stall me out. Substitute is the core of this moveset and makes sure I can always attack once since I use sub on the switch.
salamence.png

Salamence (M) @ Yache Berry
Ability: Intimidate
EVs: 232 Atk/252 Spd/24 SAtk
Naive nature (+Spd, -SDef)
- Dragon Dance
- Earthquake
- Fire Blast
- Outrage

He is the final pokemon and the main character of the team. With Dragon Dance it sets up since it is a DDMence. EQ and Fire Blast for Coverage and Outrage is the core. I ussualy switch in when I know for sure that all the steels are gone and start sweeping with Outrage. Yache Berry makes it easier to get up 2DD and sweep the team. Most of the time its good game when I have 2DD up

Conclusion
This team works very well. I have a Win-Loss Ratio of 56-18. Wich for me is really good. I think that when my tactics become better I can get even better results. I hope that people can help me make this team better. So please rate and help. Every hint is welcome..
 
Life orb is always a superior item on ddmence. It gives you a boost of 1.8 after 1 dd, yached can give you 2x...but it takes another turn you might not have, and it isn't that much more power at all. Champ should have payback since you are kinda susceptible to rotom and have scarf raikou anyways for gyara. Is scarf jolteon better just for the electric immunity? and you want SR on this team, so switch ambi out for a SR lead.
 
You know why I didn't choose Life Orb. Because too many times I die to the residual damage of LO. If I have one boost I can kill sweep most of the time and I always get two up..
On Machamp I will give him Payback instead of Stone Edge because that is indeed a better move.
Are you telling me to change Raikou for Jolteon. I already tried Jolteon but he is not better in my eyes. I really like Raikou as my revenge killer.
Wich Lead do you have in mind?
 
Very nice gengar i must say xD
For a SR lead, there are many options:
Metagross/Azelf/Aerodactyl are probably the best.
Metagross wins against the common suicide leads, but won't get up SR 100% against taunters. Azelf and aerodactyl will usually get SR up, aerodactyl more so than azelf, and can cripple slower setup leads. Both can do reasonable damage if they aren't killed off.
All 3 have the common lead moveset on the smogon strategydex.

If you want a revenge killer, raikou is better, it has more bulk than jolteon. Have you tried the CM raikou?

Raikou @ Leftovers
Trait: Pressure
EVs: 4 HP / 252 Spd / 252 SAtk
Timid Nature (+Spd, -Atk)
- Substitute
- Calm Mind
- Thunderbolt
- Hidden Power [Ice]/Hidden Power [Grass]

This set can sweep whole teams that don't have a counter to it very easily. Blissey in particular.

Otherwise this team has quite good synergy, although a scouter or another setup sweeper could be useful to allow salamence to end-game sweep.
 
Hmm I like the CM set on Raikou. I will try it out.

Can somebody explain to me why I need the SR lead since in my opinion a taunt lead fits this team well. But if anybody can say me why and can call me a good alternative. At least nog Aero or Azelf. Dont like suicide leads

I was thinking on maybe replacing machamp with something but im afraid I will ruin the synergy. Maybe slap a scarf on it. With a scarf it wil outrun adamant MixApe and KO

Edit: On raikou. HP Grass or HP Ice. SubCalm mindset
 
Well.. Stealth rocks hits all pokemon upon entry, big problems with sweeps from fragile pokemon like salamence are priority moves, and sashes. Stealth rocks removes sashes making them one less thing to worry about. They also deal hefty damage to pokemon affected by them which is always a very good advantage.
Suicide leads are usually the only leads that will reliably set up stealth rocks, as they are designed for it with their high speed. As long as it outspeeds taunters like your ambipom, they will win. Of course you could go with an anti-lead, or even sweeper start like salamence or yanmega.
 
I will try out an Swampert lead I think. That will also give me a switch in for some attacks I normally cant switch in. With SR, EQ, Waterfall and some other move.
 
Nice team, I have nothing really to say other than that having some form of entry hazards could really help you, especially with all the switches that Machamp can cause with Dynamicpunch. You coul run SR on your Heatran , but if you really don't like it, I suggest changing your lead for maybe a Trick Jirachi lead, as it fucks up pretty much every other lead, and can get rocks up itself, helping Salamence in his sweep.
Other than this, well done, and good luck
 
Pretty nice team I can see.

I really think you should put in Infernape over Ambipom for your lead slot, though. Without stealth rock support, ever so crucial nowadays with many flying types, will make it considerably easier for your sweepers (Salamence, Heatran) to take down opposing threats. Stealth Rock is almost always the deciding factor between an OHKO and a 2HKO, or a 2HKO and a 3HKO. I'd run this set:

Infernape @ Focus Sash
64 Atk / 252 SpA / 192 Spe
Naive Nature
~ Fake Out
~ Stealth Rock
~ Fire Blast
~ Close Combat / Encore

This set runs almost the same as an Ambipom lead set would, but with the opportunity to put up some rocks. Fake out first turn to break opposing sashes, then either Stealth Rock or fire away with Fire Blast or Close Combat, two very potent moves that will OHKO or 1HKO almost all leads in OU. Encore is a viable option over Close Combat though, as it stops others from setting up stealth rock (slower leads), which also helps out your sweepers. 192 speed outruns all base 100 speed pokes, and neutral speed natured 115 speed pokes. You should also probably stick to a Naive nature, as it boosts your STABbed fire blasts and helps when facing other napes, because the slower nape usually wins out (because of the defense drop of Close Combat)

also, I second putting a Life Orb on Mence.
 
Well I was thinking of putting Swampert on the lead position. It has great synergy with the rest of the team. Can get SR up almost al the time and if he doesn't he can come in later and set up. Infernape always is dead before the battle starts so hes quite useless.

I also think I will change Machamp to scarf variant to force more switches with the confusion. So tell me what you think of it.

I gotta go now
 
Hallo

I would suggest Roar over Protect on Swampert because people could take advantage of Protect to get a freen turn to set up/ switch.

I too believe that Life Orb is a superior option an Salamence.

rest looks fine ^^
 
You seem to have some problems with Dragon Dance Gyarados, it can set up atleast 2-3 times on Swampert if you don't switch out (you really don't have anything to take a Waterfall/Stone Edge/Ice Fang or Earthquake after that. All we can really do without changing the entire team is to prevent Gyarados from setting up which greatly reduces its threatening presence. Firstly, put Roar on Swampert over Protect. What this'll do is phaze out Gyarados as well as many set up sweepers that think they can set up for a sweep as well as racking up Stealth Rock damage on your opponent.

You also struggle against stall in some cases so i'm going to focus on that as well as addressing your Gyarados weakness. I'd like to think that this team is based around a Salamence sweep so the first thing we need to do is soften up stall get rid of Scizor and say goodbye to those bulky waters. You handle scizor fairly easily with both Gengar and Heatran and i'll address stall in a bit, but we need to focus on getting those bulky waters out of the way. Heatran can toxic them but with the offensive nature on this team, i feel as if a Life Orb Heatran would do so much better. This Heatran obliterates Stall as well as sending bulky waters like Swampert, Suicune, Gyarados and Vaporeon all get either OHKOed or 2HKO by a Life Orb 358 SpA HP-Grass. 4 Def / 252 SpA / 252 Spe, Timid(or Modest if you like the extra power), Life Orb, and the moves: Fire Blast, Earth Power, HP-Grass, and either Taunt or Explosion (preferably taunt so you can fuck up Blissey, preventing it from using any none attacking move while you do loads with a STAB Fire Blast) would be best here, helping you destroy Stall and beat up most if not all bulky waters for Salamence to clean up. This Heatran isn't really different from your current one, it just does it's job with a more offensive set in mind, blasting things with Fire Blast and destroying mainly anything weak to its moves (except stuff like Latias, Snorlax, and Dragonite).

Scarf Machamp seems really really out of place and in your description, you only use it to hit stuff you normally can't with a little bit of speed. Why not try Sub Machamp? Sub machamp is a real force this metagame, helping you with stall, as well as not letting anything set up on it due to No Guard hitting all flyers with a powerful Stone Edge, meaning one less set up for Gyarados and Salamence. Sub machamp also functions basically the same way as Machamp, similar to Heatran, essentially getting a substitute up on the switch and start firing off STAB DynamicPunches and hitting whatever comes in on the switch for massive damage. 252 HP / 252 Atk / 4 Spe, Adamant, Leftovers, and the moves: Substitute, DynamicPunch, Stone Edge, and Payback. With that combination of moves you hit everything for neutral damage, meaning you get a good hit off of everything. The only thing you really lose from this is enough speed to outpace and OHKO stuff like Mixmence, but with 55 base speed, it just isn't worth it when another set works so much better.

Just a few more nitpicks, I really want you to fit in Focus Blast over either Thunderbolt, HP-Fire, or maybe even Protect for that perfect coverage with Shadow Ball. Its optional though, and your set prevents alot of things from setting up already. Things like Dragon Dance Tyranitar can give you some trouble if it gets a DD or two, but you have Swampert and Machamp to check it which is why it's optional. And I really don't see why Raikou is on this team but I can't think of anything to replace it. I was thinking about something that can check various things and do some damage in return, but its mainly up to you as to what you would use if you looked up on it a bit.

Good Luck!

edit: bloo lol why do you rate the same teams i do??
 
You seem to have some DD Gyarados issues. A Gyarados with a set of Earthquake/Waterfall/Stone Edge kills this team after one DD. It can grab a Dragon Dance on Swampert who fails to damage it highly, and on Machamp locked into Payback or DynamicPunch. Once Gyarados accomplishes the aforementioned DD, you'll be hard pressed to stop it as it can proceed to OHKO your entire team with the previously mentioned moves. Without changing your entire team to deal with it, we can change some of your sets to prevent Gyarados from setting up, thus making it easier for you to handle it. Firstly, I suggest getting rid of the Choice Scarf on Machamp. Choice Scarf Machamp may have some Speed to outrun some opponents, however, being locked into DynamicPunch or the other moves you have on Machamp mean that Pokemon such as the threatneing Gyarados can set up on you, and you want to prevent that. Machamp tends to sweep teams much more effectively without the restrictions of a Choice Scarf, so I suggest you ditch it. The set I recommend you use on Machamp is the following:

Machamp @ Leftovers
Ability: No Guard
EVs: 248 HP/ 252 Atk/ 8 Spe
Nature: Adamant
-DynamicPunch
-Stone Edge
-Substitute
-Payback

A Machamp behind a Substitute is a scary thought for your opponent, as Machamp becomes difficult to handle while behind a Sub. Without Choice Scarf, you are not restricted to one move, meaning you'll be able to handle a variety of other threats more efficiently; these include Gyarados who cannot simply come in on your Fighting-type attack of DynamicPunch, as it will be blasted by a nice Stone Edge. Furthermore, while behind a Substitute, Machamp will be protected from status such as Will-O-Wisp from Rotom-A's that like coming in on DynamicPunch, only to be struck by Payback. You know what DynamicPunch is for; serves as basic STAB and hits your opponents for confusion 100% of the time thanks to No Guard, unless it's a Ghost-type of course. Lastly, Sub Machamp helps your team with Stall, as most of the Pokemon found on stall (Blissey, Gyarados, Rotom, Forry, etc) don't enjoy taking DynamicPunch's in conjunction with Machamp's other moves. For example, Rotom-A's may switch-in on DynamicPunch, but they won't enjoy Payback. This applies to Celebi as well, as Payback does a decent amount of damage to it, and with confusin from DynamicPunch, it will become easier to deal with them. Gyarados likes to come in on DynamicPunch, but dislikes Stone Edge. I think you get the idea, so let's move on!

Now, so Gyarados and other Pokemon that utilize stat-boosting moves can't set up on Swampert, I suggest trying out Roar over Protect. Roar means you can pHaze stat-boosting users such as Gyarados, Suicune, Latias, etc. Now, Yache Berry Salamence really appreciates Swampert/Suicune out of the way, as they can survive your Outrage, and proceed to Ice Beam you or Roar you away meaning Mence will have to take more SR damage. I feel that your team would do better with a more offensive Heatran over your SubToxic Heatran, so I recommend Life Orb Heatran. LO Heatran literally destroys any Pokemon that doesn't resist it's main STAB move of Fire Blast (it even 2HKOes some Pokemon that do resist Fire Blast with SR in play such as Salamence!) HP Grass will get rid of any Swampert foolish enough to stay in, making it that much easier for your Salamence to clean up. So with that in mind, I suggest the following set:

Heatran @ Life Orb
Ability: Flash Fire
EVs: 6 HP/ 252 Spe/ 252 SpA
Nature: Timid
-Hidden Power Grass
-Fire Blast
-Earth Power
-Taunt

Taunt is an interesting move on this Heatran. With Taunt, Heatran can prevent Pokemon that utilize status moves such as Thunder Wave, allowing you to switch-in another one of your Pokemon safely. In addition, taunt prevents Pokemon that use healing moves from recovering, meaning they'll get worn down quicker, making it easier for another one of your Pokemon to pick off. Earth Power allows you to hit Tyranitar for a decent sized dent while hitting other Pokemon such as Heatran who like switching-in on Fire Blast for a swift OHKO. Fire Blast is basic STAB and toasts (:toast:) most Pokemon that don't resist it. Lastly, Hidden Power Grass 2HKOes Water-types such as Vaporeon while OHKOing Pokemon like Swampert, allowing Swampert to sweep without having to worry! So, what I've basically done is make it so much less threats can set up on you by changing a couple of moves on your Pokemon. With less threats being able to set up on your team, you decrease the chances of your team being swept by a certain threat, as mentioned above.

It seems that I rated another team Joshe rated. What a coincidence...
 
You might want to consider Life Orb on raikou and switching out substitute for shadow ball. This raikou can take out latias one vs. one as well as ohko most rotom forms, and do more solid damage against celebi. More importantly with life orb you 1hko scizor.
 
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