This is a mainly offensive team I have been using on Shoddy with good results. So please rate and comment. Going to bring it to my actual game as soon as I finish tweaking it.
Infernape @ Focus Sash
Timid Nature - Blaze
EVs: 252 SpA / 252 Spe / 6 HP
-Counter / Taunt
-Endeavor
-Stealth Rocks
-Vacuum Wave
A nifty lead designed by me to set up rocks and cripple at least part of their team. The basic idea is use Stealth Rocks first turn. At this point Sash will be activated, they switch in a counter, or they set up rocks themselves. I then Counter or Endeavor appropriately and kill it with Vacuum Wave (if Endeavor was used). Guarantees Rocks up and usually cripples a pokemon with him. I am thinking of taunt to ease prediction with Endeavor. Although this moveset has been created by me, it was inspired by Ceramic in the new and creative moveset thread.
Zapdos @ Leftovers
Calm Nature - Pressure
EVs: 252 HP / 232 Def / 24 Spe
-Thunderbolt
-Heat Wave
-HP Grass
-Roost
Zapdos gets good coverage with these moves and can take a hit. Also is an extremely reliable counter for Scizor, resisting his STAB moves and Brick Break which he normally tows around with him and OHKOs back with Heat Wave. Can successfully hurt many pokemon in the game, with HP Grass for grounds, especially Swampert who doesn't expect it.
Vaporeon @ Leftovers
Bold Nature - Water Absorb
EVs: 188 HP / 252 Def / 68 SpA
-Surf
-Ice Beam
-HP Electric
-Wish
My Infernape, Gyarados, Salamence (and dragon-types in general) and Heatran counter. Can do quite a bit of damage and has the advantage of Wish passing over Starmie, who also can't counter Heatran as well. Fits well with the offensive purpose of my team being able to take hits and dish them out at the same time.
Heatran @ Choice Scarf
Modest Nature - Flash Fire
EVs: 6 HP / 252 SpA / 252 Spd
-Fire Blast
-Earth Power
-HP Ice
-Explosion
A beast, plain and simple. Revenge kills for my team and has awesome typing to help my team resist many attacks that can plague this team. I don't think there is much to explain here, pretty much a staple now-a-days.
Metagross @ Shuca Berry
Adamant Nature - Clear Body
EVs: 152 HP / 252 Atk / 104 Spe
-Meteor Mash
-Earthquake
-Thunderpunch
-Agility
Agiligross. I use Shuca Berry so that Hippowdon and other Ground-Type walls can't counter him as well as they think they can. This gives Metagross the ability to at the very least, cripple a physical wall. Has Thunderpunch to help Heatran out with Bulky Waters as I deploy Metagross pretty fast in most games.
Salamence @ Life Orb
Adamant Nature - Intimidate
EVs: 120 HP / 252 Atk / 136 Spe
-Outrage
-Dragon Dance
-Earthquake
-Fire Blast
My late-game sweeper. Pretty simple, but incredibly devastating. Outrage for a tremendous STAB attack, Earthquake for coverage and Fire Blast for Skarm. I use Life Orb because it almost guarantees the OHKO on Skarm with stealth rocks up.
OK, I made a lot of changes to this team with the only pokemon that stayed the same being Zapdos and Infernape. Please continue to rate.

Infernape @ Focus Sash
Timid Nature - Blaze
EVs: 252 SpA / 252 Spe / 6 HP
-Counter / Taunt
-Endeavor
-Stealth Rocks
-Vacuum Wave
A nifty lead designed by me to set up rocks and cripple at least part of their team. The basic idea is use Stealth Rocks first turn. At this point Sash will be activated, they switch in a counter, or they set up rocks themselves. I then Counter or Endeavor appropriately and kill it with Vacuum Wave (if Endeavor was used). Guarantees Rocks up and usually cripples a pokemon with him. I am thinking of taunt to ease prediction with Endeavor. Although this moveset has been created by me, it was inspired by Ceramic in the new and creative moveset thread.

Zapdos @ Leftovers
Calm Nature - Pressure
EVs: 252 HP / 232 Def / 24 Spe
-Thunderbolt
-Heat Wave
-HP Grass
-Roost
Zapdos gets good coverage with these moves and can take a hit. Also is an extremely reliable counter for Scizor, resisting his STAB moves and Brick Break which he normally tows around with him and OHKOs back with Heat Wave. Can successfully hurt many pokemon in the game, with HP Grass for grounds, especially Swampert who doesn't expect it.

Vaporeon @ Leftovers
Bold Nature - Water Absorb
EVs: 188 HP / 252 Def / 68 SpA
-Surf
-Ice Beam
-HP Electric
-Wish
My Infernape, Gyarados, Salamence (and dragon-types in general) and Heatran counter. Can do quite a bit of damage and has the advantage of Wish passing over Starmie, who also can't counter Heatran as well. Fits well with the offensive purpose of my team being able to take hits and dish them out at the same time.

Heatran @ Choice Scarf
Modest Nature - Flash Fire
EVs: 6 HP / 252 SpA / 252 Spd
-Fire Blast
-Earth Power
-HP Ice
-Explosion
A beast, plain and simple. Revenge kills for my team and has awesome typing to help my team resist many attacks that can plague this team. I don't think there is much to explain here, pretty much a staple now-a-days.

Metagross @ Shuca Berry
Adamant Nature - Clear Body
EVs: 152 HP / 252 Atk / 104 Spe
-Meteor Mash
-Earthquake
-Thunderpunch
-Agility
Agiligross. I use Shuca Berry so that Hippowdon and other Ground-Type walls can't counter him as well as they think they can. This gives Metagross the ability to at the very least, cripple a physical wall. Has Thunderpunch to help Heatran out with Bulky Waters as I deploy Metagross pretty fast in most games.

Salamence @ Life Orb
Adamant Nature - Intimidate
EVs: 120 HP / 252 Atk / 136 Spe
-Outrage
-Dragon Dance
-Earthquake
-Fire Blast
My late-game sweeper. Pretty simple, but incredibly devastating. Outrage for a tremendous STAB attack, Earthquake for coverage and Fire Blast for Skarm. I use Life Orb because it almost guarantees the OHKO on Skarm with stealth rocks up.
OK, I made a lot of changes to this team with the only pokemon that stayed the same being Zapdos and Infernape. Please continue to rate.