~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Introduction:
Hi there, I figured I'd make an RMT for my most recent team. School's starting in a couple weeks as this was my better of my two summer teams. Anyways, onto my Team:
My team is bulky offensive (I think it's the best style) and the title refers to the fact that my team utilizes lures and has quite a bit of synergy behind it that I will explain for each Pokemon.
This team is one of my most successful ones and got my CRE into the mid-1500s. It's got a few weaknesses but I managed to play around most of them. I've done quite a bit of testing with this team and this is probably the best version I could come up with and maybe with your help I could take this team in a direction I had not foreseen.
TEAM AT A GLANCE:
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The Team IN-DEPTH:
Heatran @ Shuca Berry
Ability: Flash Fire
EVs: 252 Sp.Atk | 128 Speed | 128 HP
Nature: Modest (+Special Attack, -Attack)
Flamethrower
Will-o-Wisp
Stealth Rock
Explosion
.......................
Comments & Thoughts:
The lead is probably one of the most crucial parts in competitive pokemon as losing the tempo of the match in the beginning can really suck. I've found that ShucaTran really does a nice job in helping my team avoid that calamity and possibly get the advantageous start myself.
First and foremost is Stealth Rock, which is a must on any team. Heatran is a solid lead to get them up.
Will-o-Wisp is on the set to screw over the many Swampert leads I've faced and doesn't make Heatran a Gyarados set-up fodder to an extent and DDLO varients can really damage this team when it's weakened.
Flamethrower was chosen over Fire Blast due to accuracy reasons and for the fact that it has more PP. Lava Plume wasn't chosen because I have Will-o-Wisp although a Lava Plume + Toxic combination would be somewhat appealing.
Explosion is so that Heatran doesn't stick around as dead weight. With the number of water types and dragon types around, Heatran's STAB attack isn't really plowing through teams. Usually, upon seeing Will-o-Wisp, Blissey's stay in on Heatran and it ends up being an easy Explosion kill.
The EVs and nature make him quite bulky. Going with Rash or something else wasn't worth it since I've switched in Heatran on Rotom-forme Shadow Balls several times. 128 Speed hits 222 speed to outspeed neutral-natured Tyranitar. The rest was just put into HP. I don't care to tie with other Heatran since I can't hit them anyways.
----------------------------------------------------------------------
Synergy:
Apart from setting down the Rocks, Heatran can Will-o-Wisp Swampert leads. This is very useful as wearing down Swampert often means that my CM Jirachi w/ Flash Cannon + Thunderbolt will have an easier time beating their team.
Another key attribute is Explosion. If Heatran catches Blissey off-guard, then my Latias and Suicune can have a hell of a time with the opposing team.
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Latias @ Life Orb
Ability: Levitate
EVs: 252 Sp.Atk | 252 Speed | 4 HP
Nature: Timid (+Speed, -Attack)
Draco Meteor
Thunderbolt
Surf
Recover
.......................
Comments & Thoughts:
To be honest, I didn't think LO Latias would be this awesome until I tried it. The power is pretty murderous and Draco Meteor spamming is extremely fun if Blissey went down to a Heatran Explosion.
The moveset provides awesome coverage and Draco Meteor is really the jewel of the set that hits as hard as MixMence's Meteor does.
Surf is for Tyranitar, who's a major bitch to Latias. It's also got nice coverage together with Draco Meteor.
Thunderbolt is for Empoleon who resists the other two moves. It also smacks bulky waters around.
Recover is to regain health lost by Life Orb so I can further abuse Draco Meteor.
So the EVs are the standard 4/252/252 and Timid is so I can at least tie with other Latias and Gengar (or revenge HP Fire varients).
Latias is a good choice for this team as it handles the Fire type beasts of Heatran and Infernape. It's also my only Electric resist and so my only hope of taking down stuff like SpecsJolt. There are numerous things latias can revenge thanks to her amazing speed.
----------------------------------------------------------------------
Synergy:
LO Latias is very useful since it's the Electric resist. It also gives the team a push on the offensive thanks to Draco Meteor and makes an amazing revenge killer with her great 350 speed.
LO Latias can be useful in weakening Tyranitar in the least. This can only help my CM Jirachi. But usually Latias is more useful than that.
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Scizor @ Choice Band
Ability: Technician
EVs: 252 Atk | 248 HP | 8 Speed
Nature: Adamant (+Attack, -Sp.Atk)
Bullet Punch
U-Turn
Pursuit
Superpower
.......................
Comments & Thoughts:
Now we're back to some of my creative movesets that I love to talk about. :P
But seriously, CB Scizor is a must for most bulky offensive teams. It's got amazing synergy with Latias which is abused to the fullest through U-Turn.
Bullet Punch is here so I can revenge kill several threats. It also halts any sweeping chance an Outraging Dragon may think he has. (bar Kingdra because he's a beast)
Pursuit is very useful to smack Blissey. Too bad most of them carry Flamethrower. :/ But Pursuit can be used for a lot more things than just that although I never really find myself using it.
Superpower is here since Scizor is hit-and-run and I can dent steel types and most importantly, other Scizor.
----------------------------------------------------------------------
Synergy:
Basically it does what all CB Scizors do....revenge kill, give LO Latias or LO Suicune a free switch-in, etc.
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Gyarados @ Leftovers
Ability: Intimidate
EVs: 156 HP | 108 Atk | 100 Def | 144 Speed
Nature: Adamant (+Attack, -Sp.Atk)
Dragon Dance
Waterfall
Stone Edge
Earthquake
.......................
Comments & Thoughts:
BulkyGyarados has proven to be very useful in today's metagame. It stops several major threats like Scizor, Lucario, etc.
I went all-out attacking because the coverage is what really allows Gyarados to defeat the stuff it can potentially handle in a 1-1 situation. (if I bring it into a Salamence after a U-Turn for example) Taunt hasn't proven useful when I tried it.
The moveset is rather standard as it provides the best neutral coverage and Dragon Dance is to sweep if I can eliminate their Gyarados counter(s).
The EVs are the new BulkyGyara standard. 156/100 are for bulk and 144 Speed is to outrun base 110s after a Dragon Dance. The 108 Attack allows Gyarados to 2HKO Blissey after a Dragon Dance (and Blissey is so annoying to a team with 4 special attackers).
Overall, Gyarados really holds the team together thanks to the sheer number of threats he can cover.
----------------------------------------------------------------------
Synergy:
Gyarados is actually tremendously useful with Suicune since both of them weaken each other's counters. Gyarados is mainly countered by:
Celebi:- It's a common switch-in to Suicune and can faint if it doesn't expect a +1 LO Ice Beam.
Vaporeon:- A common switch-in to Suicune that abhors +1 LO HP Electrics.
Suicune: See Vaporeon
Porygon2:- Most of my team can take it on to an extent, but I'm more concerned about the OU counters.
Rotom:- Rotoms can't easily revenge +1/+1 Suicune, but Gyarados'd love it if they tried their hand at it.
Zapdos:- Since it can survive my Stone Edge, but LO Suicune is notorious for bringing this down.
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Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP | 220 Def | 36 Speed
Nature: Bold (+Def, -Atk)
Calm Mind
Flash Cannon
Thunderbolt
Wish
.......................
Comments & Thoughts:
I tried out the SubCM Jirachi but still don't like it as much as the bulky varient. There really aren't many common pokemon in between 246 speed and 299 speed that stop my sweep. (Lucario stops it anyways and Mence runs max speed.)
I knew I wanted Wish since it allows me to heal up Gyarados (i'm disinclined to run RestTalk). It also allows me to heal up my other LO pokemon and Scizor that happen to lack recovery moves.
I chose Flash Cannon as my main STAB because it can actually damage Tyranitar. I'd really hate to give CB Tar free switch-ins since this Jirachi is my only Rock resistance.
Thunderbolt provides good coverage together with Flash Cannon and is a must for any special-attacking moveset.
Jirachi is mostly a good switch-in into several pokemon. It's defense is really awesome and it tanks hits very well. Compounded with Calm Mind, not much is bringing it down quickly. I don't use it like a late-game sweeper as most SubCM Jirachi are used.
----------------------------------------------------------------------
Synergy:
CM Jirachi basically reaps most of the benefits from the other team members, but my particular set is especially adept at tearing most stall teams down.
Wish is another of Jirachi's main assets. Wish support for a pokemon like BulkyGyara. is definitely useful especially seeing as though Jirachi and Gyarados cover each other's weaknesses so beautifully.
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Suicune @ Life Orb
Ability: Pressure
EVs: 4 HP | 252 SAtk | 252 Speed
IVs: Suicune has Hidden Power {Electric}
Nature: Modest (+SAtk, -Atk)
Calm Mind
Hidden Power { Electric }
Ice Beam
Hydro Pump
.......................
Comments & Thoughts:
I had the most trouble picking this pokemon. I wanted a bit more power to the team and needed something that would fare decently against DDLO Gyarados for otherwise, he would massacre my team. I tried out various pokemon like Kingdra, Specs Vaporeon (lol), etc. and finally decided that this was the best.
Suicune is primarily a defensive pokemon and running an offensive moveset is definitely anti-metagame. Hidden Power Electric saves me from a potential Gyarados sweep but I still have to be careful as I'm not running any defensive EVs.
Ice Beam is to hit Celebi and Dragon types that resist my STAB move, Hydro Pump.
Basically, this Suicune has 306 special attack and Hydro Pump has 180 BP factoring in STAB. That's pretty much as powerful as an unboosting MixApe Fire Blast.
I'm open to ideas for pokemon in this slot, but the synergy is helpful. I despise the second Electric weakness though and I only have one resist.
----------------------------------------------------------------------
Synergy:
I guess I'll just say "see Gyarados".
But Suicune can also sweep if Blissey is down. (Most Blisseys stay in and die CM Jirachi or get exploded on because they didn't expect Heatran to Explode) Scizor never gets his Pursuit :/
-----------------------------------------------------------------------
Conclusion:
Well, thanks for taking the time to read this far. I don't really have much more to say. (Threat List will be on the EDITed into this post and I may make another post for Team Building Process later.)
Thanks again.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- XxBlueCleric.xX
Introduction:
Hi there, I figured I'd make an RMT for my most recent team. School's starting in a couple weeks as this was my better of my two summer teams. Anyways, onto my Team:
My team is bulky offensive (I think it's the best style) and the title refers to the fact that my team utilizes lures and has quite a bit of synergy behind it that I will explain for each Pokemon.
This team is one of my most successful ones and got my CRE into the mid-1500s. It's got a few weaknesses but I managed to play around most of them. I've done quite a bit of testing with this team and this is probably the best version I could come up with and maybe with your help I could take this team in a direction I had not foreseen.
TEAM AT A GLANCE:
-----------------------------------------------------------------------






- 1 Stealth Rock weakness and 1 resist
- All pokemon are OU
- Only 1 pokemon affected by Toxic Spikes
- 4 Pokemon affected by Spikes (damn)
The Team IN-DEPTH:

Heatran @ Shuca Berry
Ability: Flash Fire
EVs: 252 Sp.Atk | 128 Speed | 128 HP
Nature: Modest (+Special Attack, -Attack)




.......................
Comments & Thoughts:
The lead is probably one of the most crucial parts in competitive pokemon as losing the tempo of the match in the beginning can really suck. I've found that ShucaTran really does a nice job in helping my team avoid that calamity and possibly get the advantageous start myself.
First and foremost is Stealth Rock, which is a must on any team. Heatran is a solid lead to get them up.
Will-o-Wisp is on the set to screw over the many Swampert leads I've faced and doesn't make Heatran a Gyarados set-up fodder to an extent and DDLO varients can really damage this team when it's weakened.
Flamethrower was chosen over Fire Blast due to accuracy reasons and for the fact that it has more PP. Lava Plume wasn't chosen because I have Will-o-Wisp although a Lava Plume + Toxic combination would be somewhat appealing.
Explosion is so that Heatran doesn't stick around as dead weight. With the number of water types and dragon types around, Heatran's STAB attack isn't really plowing through teams. Usually, upon seeing Will-o-Wisp, Blissey's stay in on Heatran and it ends up being an easy Explosion kill.
The EVs and nature make him quite bulky. Going with Rash or something else wasn't worth it since I've switched in Heatran on Rotom-forme Shadow Balls several times. 128 Speed hits 222 speed to outspeed neutral-natured Tyranitar. The rest was just put into HP. I don't care to tie with other Heatran since I can't hit them anyways.
----------------------------------------------------------------------
Synergy:
Apart from setting down the Rocks, Heatran can Will-o-Wisp Swampert leads. This is very useful as wearing down Swampert often means that my CM Jirachi w/ Flash Cannon + Thunderbolt will have an easier time beating their team.
Another key attribute is Explosion. If Heatran catches Blissey off-guard, then my Latias and Suicune can have a hell of a time with the opposing team.
-----------------------------------------------------------------------

Latias @ Life Orb
Ability: Levitate
EVs: 252 Sp.Atk | 252 Speed | 4 HP
Nature: Timid (+Speed, -Attack)




.......................
Comments & Thoughts:
To be honest, I didn't think LO Latias would be this awesome until I tried it. The power is pretty murderous and Draco Meteor spamming is extremely fun if Blissey went down to a Heatran Explosion.
The moveset provides awesome coverage and Draco Meteor is really the jewel of the set that hits as hard as MixMence's Meteor does.
Surf is for Tyranitar, who's a major bitch to Latias. It's also got nice coverage together with Draco Meteor.
Thunderbolt is for Empoleon who resists the other two moves. It also smacks bulky waters around.
Recover is to regain health lost by Life Orb so I can further abuse Draco Meteor.
So the EVs are the standard 4/252/252 and Timid is so I can at least tie with other Latias and Gengar (or revenge HP Fire varients).
Latias is a good choice for this team as it handles the Fire type beasts of Heatran and Infernape. It's also my only Electric resist and so my only hope of taking down stuff like SpecsJolt. There are numerous things latias can revenge thanks to her amazing speed.
----------------------------------------------------------------------
Synergy:
LO Latias is very useful since it's the Electric resist. It also gives the team a push on the offensive thanks to Draco Meteor and makes an amazing revenge killer with her great 350 speed.
LO Latias can be useful in weakening Tyranitar in the least. This can only help my CM Jirachi. But usually Latias is more useful than that.
-----------------------------------------------------------------------

Scizor @ Choice Band
Ability: Technician
EVs: 252 Atk | 248 HP | 8 Speed
Nature: Adamant (+Attack, -Sp.Atk)




.......................
Comments & Thoughts:
Now we're back to some of my creative movesets that I love to talk about. :P
But seriously, CB Scizor is a must for most bulky offensive teams. It's got amazing synergy with Latias which is abused to the fullest through U-Turn.
Bullet Punch is here so I can revenge kill several threats. It also halts any sweeping chance an Outraging Dragon may think he has. (bar Kingdra because he's a beast)
Pursuit is very useful to smack Blissey. Too bad most of them carry Flamethrower. :/ But Pursuit can be used for a lot more things than just that although I never really find myself using it.
Superpower is here since Scizor is hit-and-run and I can dent steel types and most importantly, other Scizor.
----------------------------------------------------------------------
Synergy:
Basically it does what all CB Scizors do....revenge kill, give LO Latias or LO Suicune a free switch-in, etc.
-----------------------------------------------------------------------

Gyarados @ Leftovers
Ability: Intimidate
EVs: 156 HP | 108 Atk | 100 Def | 144 Speed
Nature: Adamant (+Attack, -Sp.Atk)




.......................
Comments & Thoughts:
BulkyGyarados has proven to be very useful in today's metagame. It stops several major threats like Scizor, Lucario, etc.
I went all-out attacking because the coverage is what really allows Gyarados to defeat the stuff it can potentially handle in a 1-1 situation. (if I bring it into a Salamence after a U-Turn for example) Taunt hasn't proven useful when I tried it.
The moveset is rather standard as it provides the best neutral coverage and Dragon Dance is to sweep if I can eliminate their Gyarados counter(s).
The EVs are the new BulkyGyara standard. 156/100 are for bulk and 144 Speed is to outrun base 110s after a Dragon Dance. The 108 Attack allows Gyarados to 2HKO Blissey after a Dragon Dance (and Blissey is so annoying to a team with 4 special attackers).
Overall, Gyarados really holds the team together thanks to the sheer number of threats he can cover.
----------------------------------------------------------------------
Synergy:
Gyarados is actually tremendously useful with Suicune since both of them weaken each other's counters. Gyarados is mainly countered by:
Celebi:- It's a common switch-in to Suicune and can faint if it doesn't expect a +1 LO Ice Beam.
Vaporeon:- A common switch-in to Suicune that abhors +1 LO HP Electrics.
Suicune: See Vaporeon
Porygon2:- Most of my team can take it on to an extent, but I'm more concerned about the OU counters.
Rotom:- Rotoms can't easily revenge +1/+1 Suicune, but Gyarados'd love it if they tried their hand at it.
Zapdos:- Since it can survive my Stone Edge, but LO Suicune is notorious for bringing this down.
-----------------------------------------------------------------------

Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP | 220 Def | 36 Speed
Nature: Bold (+Def, -Atk)




.......................
Comments & Thoughts:
I tried out the SubCM Jirachi but still don't like it as much as the bulky varient. There really aren't many common pokemon in between 246 speed and 299 speed that stop my sweep. (Lucario stops it anyways and Mence runs max speed.)
I knew I wanted Wish since it allows me to heal up Gyarados (i'm disinclined to run RestTalk). It also allows me to heal up my other LO pokemon and Scizor that happen to lack recovery moves.
I chose Flash Cannon as my main STAB because it can actually damage Tyranitar. I'd really hate to give CB Tar free switch-ins since this Jirachi is my only Rock resistance.
Thunderbolt provides good coverage together with Flash Cannon and is a must for any special-attacking moveset.
Jirachi is mostly a good switch-in into several pokemon. It's defense is really awesome and it tanks hits very well. Compounded with Calm Mind, not much is bringing it down quickly. I don't use it like a late-game sweeper as most SubCM Jirachi are used.
----------------------------------------------------------------------
Synergy:
CM Jirachi basically reaps most of the benefits from the other team members, but my particular set is especially adept at tearing most stall teams down.
Wish is another of Jirachi's main assets. Wish support for a pokemon like BulkyGyara. is definitely useful especially seeing as though Jirachi and Gyarados cover each other's weaknesses so beautifully.
-----------------------------------------------------------------------

Suicune @ Life Orb
Ability: Pressure
EVs: 4 HP | 252 SAtk | 252 Speed
IVs: Suicune has Hidden Power {Electric}
Nature: Modest (+SAtk, -Atk)




.......................
Comments & Thoughts:
I had the most trouble picking this pokemon. I wanted a bit more power to the team and needed something that would fare decently against DDLO Gyarados for otherwise, he would massacre my team. I tried out various pokemon like Kingdra, Specs Vaporeon (lol), etc. and finally decided that this was the best.
Suicune is primarily a defensive pokemon and running an offensive moveset is definitely anti-metagame. Hidden Power Electric saves me from a potential Gyarados sweep but I still have to be careful as I'm not running any defensive EVs.
Ice Beam is to hit Celebi and Dragon types that resist my STAB move, Hydro Pump.
Basically, this Suicune has 306 special attack and Hydro Pump has 180 BP factoring in STAB. That's pretty much as powerful as an unboosting MixApe Fire Blast.
I'm open to ideas for pokemon in this slot, but the synergy is helpful. I despise the second Electric weakness though and I only have one resist.
----------------------------------------------------------------------
Synergy:
I guess I'll just say "see Gyarados".
But Suicune can also sweep if Blissey is down. (Most Blisseys stay in and die CM Jirachi or get exploded on because they didn't expect Heatran to Explode) Scizor never gets his Pursuit :/
-----------------------------------------------------------------------
Conclusion:
Well, thanks for taking the time to read this far. I don't really have much more to say. (Threat List will be on the EDITed into this post and I may make another post for Team Building Process later.)
Thanks again.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- XxBlueCleric.xX