Team KDR: 2.5 - henryhychoi RMT

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TEAM KDR: 2.5

Thanks For Taking The Time To Check This Team Out
Advice, Criticism, Critique And Anything Else Would Be Greatly Welcomed

[Introduction]

This is a team that has evolved and changed quite a lot over the past month and a half. A shell of my "High Octane Offence" team is clearly visible, yet this team is quite different in comparison, with new sets for new Pokemon to achieve very different things. As it stands, it is a bulky offensive team with Pokemon that can each hold its own while maintaining an efficient synergy between the six of them. I have named it "Team KDR: 2.5", "KDR" standing for "Kill-to-death ratio", as each and every one of my Pokemon are capable of taking down two Pokemon or more by themselves before fainting.

[At A Glance]

473_mamoswine_1_m.png
130_gyarados_2_m.png
330_flygon_1_m.png
212_scizor_1_m.png
373_salamence_1_m.png
248_tyranitar_1_m.png

[Visual Overview Of The Team's Weaknesses and Resistances]

team-1.jpg

[Description]

First off, when you look at this team, you will notice 3 things:​

1) 4 out of 6 Pokemon are immune to Toxic Spikes. This is very helpful when facing stall teams (5/6 immunity would be better though.)​

2) Two Pokemon are weak to Stealth Rock​

3) Half of my team is immune to Spikes.​

So the team is pretty decent as far as passive damage is concerned.
Due to the fact that my team is very heavily based on switching into resistances, minimal passive damage is crucial for it to thrive.​

v v PLEASE READ EVERYTHING BELOW BEFORE RMT'ing v v
[IN-DEPTH LOOK]

473_mamoswine_1_m.png

Mamoswine @ Focus Sash
Ability: Snow Cloak
EV's: 4 HP / 252 Atk / 252 Spe
Nature: Adamant

~ Stealth Rocks
~ Ice Shard
~ EarthQuake
~ Endeavor
___________________________

Description:

The standard LeadMamo set that works exceptionally well on a majority of the current metagame's popular leads. Despite this thing's reliability and power, I'm surprised that it has yet to really catch on, as it seemes to be absent from many of the "Lead Threat Lists" that I have seen around these forums. I use Focus Sash over Life Orb because in order to use Endeavor, it is a borderline necessity, and Endeavor is the only thing that lets me to beat Scizors, Bronzongs, and Gyaradoss to name a few. I myself have tried the Life Orb set with Stone Edge and found it to be inferior to this one. EV's are standard, and that's the way it should be on a LeadMamo. I run a Adamant nature over a Jolly one as I've found that Adamant still lets me outrun Lead Heatran's and Metagross'. How to use this Pokemon is pretty straight forward, and for those who don't know, the Smogon Mamoswine page explains it very clearly.

VS. Common Leads

Azelf - Ones who carry Fire Blast are dangerous, but not an issue. Focus Sash lets me Ice Shard twice which takes it out.

Metagross - Bullet Punch is an issue, as Ice Shard fails to KO them after an EarthQuake. If he SR's first tho, it's bye-bye. Of course, if they don't carry Shuca Berry than it doesn't pose a threat at all.

Swampert - I outspeed it always. Not a problem.

Tyranitar - EarthQuake.

Aerodactyl - Ice Shard.

Bronzong - Worst case scenario. Luckily it isn't as popular as it used to be. It becomes a game of predictions as I try to Endeavor at the right moment.

Hippowdon - Sand Stream doesn't bother me and Ice Shard 3HKO's.

Ninjask - Lol.

Heatran - EarthQuake OHKO's even with Shuca Berry.

Infernape - He'll Fake Out or whatever. I EarthQuake. Focus Sash saves him. I Ice Shard.

Roserade - He has to rely on 75% accuracy to beat me.

Mamoswine - Sort of a stalemate. We'll both SR and switch out usually.

Jirachi - I EQ and then Ice Shard if it somehow survives.

Team Work:

If there's one word to describe Mamoswine, it's: reliable. Almost always gets up Stealth Rocks and takes care of a majority of common leads with decisive force. It's not uncommon for Mamoswine to take out the Lead and whatever Pokemon switches into it after. Him and Gyarados have awesome synergy, resisting each other's weaknesses extremely well.

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130_gyarados_2_m.png

Gyarados @ Leftovers
Ability: Intimidate
EV's: 72 HP / 252 Atk / 184 Spe
Nature: Adamant

~ Dragon Dance
~ Waterfall
~ Stone Edge
~ Bounce
_________________________

Description:

Standard Life Orb set Gyarados with Leftovers instead. I've substitued Ice Fang for Bounce as it provides similar coverage and damage, with Ice Fang becoming less necessary with the Garchomp ban. In addition, using Bounce allows me to rack up Leftovers regeneration while in the air. Contrary to popular belief, I have yet to be stalled by Protect etc. while using Bounce. I'm using a Leftovers in the first place as Gyarados with Life Orb was dying more frequently then I liked and I failed to notice many 2HKO's turn into OHKO's. The given EV's allow me to outspeed base 115's (Starmie for example) after a single Dragon Dance. I'm running a Adamant nature over Jolly simply because it allows me to hit much harder. If anyone has a very good reason as to why I should run a Jolly nature, please notify me. Dragon Dance is moderately easy to use and afterwards, Gyarados is either fainting it's opponent for sure, or leaving it hurt beyond repair.

Team Work:

Gyarados will usually come in mid-to-late game to hopefully break the game wide open for my other Pokemon to end the game (Salamence is a frequent beneficiary). It takes Grass and Water attacks for Mamoswine like a champ and is equally effective at absorbing Ice attacks aimed at Flygon and Salamence. It can also switch into a Fire or Ground attack aimed at Scizor or Tyranitar. Gyarados is a great Pokemon with lots of bulk and it fits very well with this team in general.

*************

330_flygon_1_m.png

Flygon @ Choice Scarf
Ability: Levitate
EV's: 4 HP / 252 Atk / 252 Spe
Nature: Adamant

~ Outrage
~ EarthQuake
~ U-Turn
~ Stone Edge
________________________

Description:

A revenge killer Flygon. I have this EV spread instead of the standard 80 HP / 252 ATK / 176 SPE because it allows me to deal with DD Gyarados' carrying Ice Fang who otherwise poses a huge threat to my team (Props to Bloo who pointed this out). After a Dragon Dance, Flygon still outruns it to OHKO with the Stone Edge. To my knowledge, Flygon will also outrun DDMence after a single DD boost. I chose Adamant nature over Jolly as Choice Scarf makes running a Jolly nature redundant, and the extra attacking power is always welcome. The moveset is pretty standard with the exception of Stone Edge which I use in place of Draco Meteor and Fire Blast. I found myself not really using Fire Blast at all and Draco Meteor was uncommon as well seeing as how I had other options on my team to take out Pokemon that are countered by Draco Meteor. Even though DM did score me a couple of key kills, Stone Edge stood out as the most effective and commonly used attack out of the three.

Team Work:

A very potent and reliable revenge killer that allowed me to take out numerous Pokemon, which often resulted in a much easier path to victory. It was largely overshadowed by Garchomp before it was banned and I have still yet to see it skyrocket in usage. It take Electric attacks aimed at Gyarados and Fire attacks aimed at Scizor and Mamoswine. It can also switch into EarthQuakes targeted at Scizor and Tyranitar with its useful ability. I can also spam U-Turn's between Scizor and Flygon to take out some dangerous Pokemon that would effectively counter the rest of my team. All in all, a pretty underestimated Pokemon that should be a force to be reckoned with if I can bring it into the game at the right time.

*************

212_scizor_1_m.png

Scizor @ Choice Band
Ability: Technician
EV's: 176 HP / 100 Atk / 176 SpD / 56 Spe
Nature: Careful

~ Bullet Punch
~ Pursuit
~ U-Turn
~ Superpower
____________________________________

Description:

The only Scizor set that I've ever used, simply because of it's ability to overwhelm the opponent with quick kills or extremely powerful attacks. Hopefully no one creates a sure fire counter to this thing as without it, my team just wouldn't be the same. The one thing that'll strike out at you instantly is the EV spread and the nature I'm running. Reader: WTF!? A Careful Scizor with a gimmicky EV spread? What's this guy thinking. Let me explain. With the introduction of Latias into the OU tier, I had to rethink this team a bit in order to better counter it. Therefore this Careful Scizor was born. Well not born actually, but rather copied from ChouToshio's 6 Wallbreakers Team. It has worked surprisingly well. Since I use this Scizor to spam U-Turn early in the game, and then Bullet Punch late game, it's bulkiness as allowed it to survive until the final stages of the game; when i need it most. For example, a Focus Blast from a Life Orb Gengar 3HKO's this thing. However, I do admit its flaws. One of these is that I simply don't know how effective this EV spread is in compraison to the standard CB Scizor EV spread. I have yet to run the standard EV spread simply because I haven't found the need to. If anyone has a good reason as to why I should run the standard EV spread instead of this one, please notify me.

Team Work:

CB Scizor does what it does best: scout and finish up late game; these two things have been invaluable to my team. After Mamoswine faints, I usually bring in this guy right after and U-Turn to see what he brings in. Pursuit is extremely important in order to take out some key Pokemon. My dual Ice weakness in Flygon and Salamence make it easy for him to switch in and go to work. It'll gladly come in on Grass attacks as well. In short, I'll switch him in early game to get a feel for the opponent's team and then bring him back out to use when appropriate.

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373_salamence_1_m.png

Salamence @ Life Orb
Ability: Intimidate
EV's: 16 Atk / 240 Sp. Atk / 252 Spe
Nature: Naive

~ Draco Meteor
~ Outrage
~ EarthQuake
~ Flamethrower
______________________________

Description:

A standard NewMixMence set and easily the MVP of my team. My favourite Pokemon. Hands Down. Not because it looks cool or it's a Dragon type or anything like that. Simply because he is a BEAST. Salamence truely embodies the concept of KDR: 2.5 and has no problem just shredding a team apart if I can use him at the right moment. Everything is standard on him and he fits perfectly just the way he is.

Team Work:

I'll try and bring him in once I've scouted the opponent's team pretty throughly and anything that could hinder his sweep has been eliminated. Due to Tyranitar's Sand Stream, it's hard for me to switch it in after TTar has been in the battle. Hippowdon leads are easy to deal with, but the Sandstorm they leave behind is bothersome to Salamence. Nontheless, it still does it's job in powerful fashion. I just love the feeling of going down 3-6 and having Salamence just rip through the opponent's team and finding myself on the winning end of the battle (don't get me wrong, this does not happen very frequently, if at all). Him and Scizor make a great pair, resisting each other's weaknesses. Gyarados and Mamoswine along with Salamence create a very powerful offensive core that fits very well inside my team. In conclusion, an amazing wall breaker, sweeper and Pokemon.

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248_tyranitar_1_m.png

Tyranitar @ Leftovers
Ability: Sand Stream
EV's: 252 HP / 180 Sp. Atk / 76 Spe
Nature: Modest

~ Substitute
~ Dark Pulse
~ Flamethrower
~ Ice Beam
____________________________

Description:

You must be thinking: another gimmicky set? But this Tyranitar is in fact surprisingly useful and very important towards how my team functions. One thing you may have noticed about this team is its abundance of Physical attackers. With the metagame being highly centralized around Physical attacking, this does not bother me. But I know I had to have at least ONE Pokemon with a Special moveset. This was Tyranitar, hardly a prototypical Special powerhouse, but the creation of the TyraniBoah set has demonstrated what he can do. With the help of a friend from the Marriland Forums, I've tweaked it a bit to create this set, only to discover that it's the exact same set that ChouToshio utilizes while I was lurking RMT's. Anyways this Tyranitar is extremely fat and bulky, able to take a load of hits after the 50% SpD boost from Sand Stream. Tyranitar is a Pokemon that I've always wanted to try out but I found it diffuclt to incorporate into my teams as it's popular sets required a partner Pokemon to eliminate dangerous counters such as Scizors before it could come in safely. This set eliminates that problem as it is capable of countering those Pokemon. In a way, it's a counter for it's counters. It gives me a way to deal with Skarmory, Hippowdon, Scizor, and Gliscor. I bring it in on a Special Attacker and Sub on the switch. A very dangerously simple and effective strategy. Even without a Sub it can also counter Pokemon such as Celebi and Starmie. That fat pink whor* Blissey is even dealt with by this TTar has Blissey's Flamethrower's or Ice Beam's take 3 or so hits to break the substitute.​

Team Work:

His ability is a bit ill-suited for my team, but it doesn't negatively affect me too seriously. Apart from that he is a great Pokemon that acts as a surprising counter to many Pokemon that threatnen my team. It's very enjoyable seeing my opponent switch in something that walls or counters standard Tyranitar's, only to find their Pokemon killed or walled by my Tyranitar. It also deals with Porygon-2 exceptionally well, a Pokemon that would otherwise give Gyarados and Salamence alot of trouble. It has a few resistances it can switch into, but it's forte is its surprise factor and how many people I catch off guard. Tyranitar can often win me the whole game with a decisive KO of a problematic Pokemon.​

*************​

And so, that is my team. Once again, I'm eager to hear any kind of adivce, comment or critique that would improve my team in any way possible. I apologize for all the lengthy descriptions but I found it necessary in order to get the kind of help I want. I will not be posting a Threat List simply because I find them too time-consuming and not that important. However, I will give you a short list of some Pokemon that I have had big problems with during battles.

SWAMPERT - I really don't have a surefire counter to this thing, and if it comes in at the right time, the results can be devestating.

VAPOREON - This thing is hell and I absolutely hate it. It walls my team to death and I find myself hard pressed to kill it ASAP. This has turned out to be a general weakness with my team: bulky waters. Suicune, and Milotic to some extent have also given me some major headaches. Advice on how to combat this would be greatly appreciated.

ZAPDOS - Not as hard to take down, but it can be a pain if the Pokemon I need to take it out have been fainted already.

In conclusion, thanks for reading and I'd really appreciate some quality RMT's. Some things I would like advice on are: the EV spread I'm running on Scizor and the natures of Flygon and Gyarados to name a few. Thank You :D.
 
Teambuliding Process

For an offensive team to be effective in today's metagame, it needs to be able to switch around it's opponent using resistances and then break down their walls to complete a sweep.

The cornerstone of my team was the best wall breaker in the game today: MixMence.

After that, I needed a bulky, powerful Pokemon that could take Ice attacks and dish out some power. Amongst a long list that included Heatran and Infernape just to name a few, I just could not pass up on CB Scizor.

Fire attacks were now an issue. I had Salamence to take them but I wanted another Pokemon that could switch into them. Bulky water such as Vaporeon, Suicune and Gyarados came to mind. In the end I had to go with Gyarados, simply because of its sheer offensive dominance.

Electric absorber was what I need next. Electivire is very underated in my opinion and I've used it to quite alot of success, but I had to pass this time. Jolteon was just not fit for this team and I kept Latias out just for the sake of keeping my team Legendless (a thought that appealed to me during testing). Flygon was instantly chosen to fill this role.

Now I had an offensive core of Salamence, Scizor, Gyarados and Flygon. A lead needed to be picked. I had been dying to try out LeadMamo because I had so much trouble facing it with my other teams.

Then because my team was overly Physical I added in a Special Tyranitar to throw the opponent off balance and keep him guessing. This TTar also provided many answers to some problems that plagued my team.

And that was how my team was made.
 
Hey, I must admit you put quite a bit of work into posting this, which is even more impressive from a new user. Excuse any spelling grammatical errors that I might make as I'm rating this from my Wii and it's a little late.

It appears to be a solid team, and with the exception of Tyranitar, pretty standard. I'll start off with what you wanted input on: Natures and EVs of Flygon and Scizor. For Flygon, the 252/252 spread is always acceptable and in my opinion preferred. 80 Sp Att EVs gives Fire Blast more power, but won't turn any 2HKOs or 3HKOs into OHKOs and 2HKOs respectively. Waste. 80 HP EVs, no matter, Scizor will 2HKO either way and that extra "baby fat" being passed off as bulk is a joke. It will make absolutely 0 difference when another Scarf Flygon Outrages you because it had 38 more Speed and outran you. Same with Jirachi. With max Speed worst case scenario is a 50/50 Speed tie, but at least you'll outrun and KO those suckers with HP/Sp Att investment. Jolly is of course do-able, but Flygon really depends on the little bit of power it has, unlikeJirachi who has the advantage of Flinching and can fotego power for Speed utility.

I'll admit, the Scizor is different, but I'm using the same one on my Stall team. You're right, it can take hits and survive till late game. It's really up to you, but a more offensive, yet still capable set is 108 HP, 252 Att, 56 Def, 96 Speed (I like to take some from Defense towards Speed in order to outspeed whatever Skarmory's I'm seeing. If Scizor outspeeds, at leadt you've got a chance to finish it off weakened. Gyarados is fine and the HP EVs are appreciated and benefit from Bounce's extra turn of recovery.

As far as things I spy just from looking at your team, I don't really care for Mamo leads, but everyone has their preference, and this also fails to beat the increasingly popular Starmie leads thar will attack as you set up SR and Rapid Spin away your Rocks and last 1% HP. You may want something with more utility and natural bulk. Jolly Uxie- 252 HP, 252 Speed @ Choice Scarf is such a lead. No lead is going to KO it bar Explosion and it can do several things to aid the team. Trick, SR, Thunderwave, U-turn will get your opponent on the wrong foot from the start. I'm sure I don't have to explain the set. Jolly just allows maneuverability late game for Paralyzing Sweepers who are generally "fast" (Luke, Mence, anything up to 317 Speed). Speaking of Mamoswine, a foe Mamo could easily wreck havoc upon your team.

Tar... really doesn't fit here. Sure Blissey can't harm you, but neither can you harm her. At least w/ a Phy. Tar you can dent Physical Walls like Gliscor and Skarm. There's no way you're beating through a Special Wall. PLUS Sandstorm hurts your team. Mence will be taking 18.25% damage per turn = >_>. Try something meant for attacking specially, such as PZ or even Gengar w/ Explosion (which can KO Bliss w/ Timid, LO, and 42 Att EVs). Sandstream just kills it as is.

Personally, I think Mix Ape > Mix Mence. 1. It outspeeds Mence; 2. Always KOs Bliss; 3. Gets Fire STAB unlike Mence and; 4. Doesn't need to switch out to re-use its most powerful move. I't may look similar but my set is more efficient a wall-breaker than any Mix Nasty Plot Ape. Instead of doing what most people do, use CC, Fire move of choice, HP Ice, AND Grass Knot. You won't be stopped by Mence, but more importantly, you have an answer to your bulky water problem, notably Pert. If you opt for this, use 64 Att, 200 Spe, 244 Sp Att. You get the same usefulness with the ability to outspeed opposing Mix Apes. Sometimes all you have to do is look in the analysis and move a few EVs for it to become 10x better.

I think that's about all I've got to say. Phewww. That's 90 minutes of straight Wii typing. Hope I helped and thanks for the PM, I was most surprised!
 
First, I want to give Dragonites a pat on the back for his Wii-typing skills. That was oddly impressive =P

Second, I want to say to henry that I was flattered by your PM, lol I didn't think of myself as such an amazing rater, but I guess you did, so I'm gonna try my best here.

So here goes:

Lead Mamoswine is amazing. While I haven't seen any Starmie leads as of yet, since I've actually been battling in UU lately, I can still tell you from experience that Mamo is the way to go. For me, Mamo rarely made it past my opponent's first two Pokemon, but a KO+damage on a second > a KO on Mamo, so the Arctic Pig usually put my team in a good position from the start.

Next is the Almighty Gyarados. I've surprisingly never used a Gyara before, not counting the Emerald Battle Frontier (Gyara was in my party of three along with Alakazam and Blissey xD), so I really am not sure exactly how it plays from a user point of view. Whenever I see a Gyarados, I'll use my Vaporeon or Kabutops to counter it (Vappy on my standard team, Tops on my Rain Dance). As far as I can tell, you have no real counter for (in my opinion) the best Gyarados counter, HP Electric Vaporeon. I'll get to that later. As far as Gyara's moves go, I'm sure that Bounce will work out for you. To be stalled by Protect, one would have to already have a Protector (if that's a word) on the field. The chance of that happening is kinda slim, so just don't switch in Gyarados against something you know has Protect.

Flygon is outclassed as a revenge killer IMO by Dugtrio. Dug is much faster, however it is lacking in power. I used Flygon for awhile but decided it just wasn't the best option, even though I loved it at first. Gliscor could also fill its posistion, and benefit from the Sandstorm more than Flygon would if you choose to keep TTar. However, I feel like you should replace Flygon with a more specially inclined revenge killer. "Who?" you ask, simple; Scarfed Rotom-C. Rotom-C (the lawn mower, if you're as confused by these things' names as I am) would not only help your team out in terms of special/physical balance, but it would also beat several Pokemon who you say that you have trouble with. It could use Discharge against Vaporeon and Leaf Storm against Swampert. It could also Trick its Scarf on to an opponent's supporter Pokemon, essentially taking that Pokemon out of the game without even doing any damage. The fourth move would be up to you, Shadow Ball would cover Starmie, Azelf, and Gengar, as well as hitting the second part of the Gyaravire combo expecting to take a Discharge, HP Fighting would get TTar, HP Ice would give you great coverage along with Discharge, and Will-O-Wisp could be used against those pesky walls (or even sweepers if you're a bit more daring) once you've Tricked your Scarf away. It's immunities to Fighting and Ground and a resistance to Electric would give you ample oppurtunities to switch in, although the Ground immunity is shared by nearly your entire team.
Here's the set I have in mind:

Rotom-C @ Choice Scarf
Ability: Levitate
EVs: 32 HP/252 SAtk/224 Spd
Nature: Modest
~Discharge/Thunderbolt
~Leaf Storm
~Shadow Ball/HP Ice/HP Fighting
~Trick

Explanation: The Speed EVs given will allow you to outspeed Adamant Gyarados after one DD, you'll also outspeed positive Speed natured base 130s and lower without boosts, which means everything save Ninjask and Electrode. Max SAtk for power and the rest is dumped into HP. Discharge is preferred over Thunderbolt IMO because of its better chance of paralysis, which will benefit your team, especially Scizor due to his lack of Speed. The third slot is already explained above.

That was a whole lot of talking, but now that I'm finished with your third Poke, let's move on to the fourth: Scizor. Scizor is a beast in today's metagame, and really speaks for itself. I'm intrigued by the EVs, once, when I was using my RD team, I Surfed a Scizor expecting an easy KO, but it survived with about 1/3 of its HP, only to U-turn my poor Ludicolo to its grave (we'll take a short pause now for Ludicolo a.k.a. GreenPinta)
...
Anyways (hopefully that got a laugh from someone), with a lack of true-blue walls on your team, a specially defensive Scizor seems like a perfect fit, I say just leave him alone.

Next up, Salamence. I tend to agree with dragonites, MixApe is probably the better option, especially if you choose to keep Flygon, since your team is rather weak to Ice (one of the most used Attacking types). Infernape would aid that weakness, and gaining a Ground weakness really isn't a problem at all for your team, since two of your other Pokemon are completely immune to it. And definately DON'T go with Nasty Plot MixApe, I tried it once and completely hated it. Another option for an attack to replace NP would be Mach Punch, which will deal with Extremespeed Lucario, although he doesn't seem to be that big of a problem for your team.

Last but not least, Tyranitar. I like the surprise-factor he presents, my one concern is that there are Pokemon who are better at filling the position of special sweeper, and better for your team's synergy in general. I'm thinking either Porygon-Z or Azelf (although Azelf will remove the 'Legendless" title from your team). Both could run similar sets as TTar, but they would be more effective, using their high SAtk stats (135 and 125 respectively). If you keep TTar, make sure to keep either Flamethrower or Ice Beam a secret from your opponent. That way, Blissey will be scared off with the threat of Focus Punch, a standard of the typical TyraniBoah set. Otherwise, Blissey will force you to switch, even though it can't break through your subs in one attack.

So there you have it; the rate that you requested. Hopefully I gave you advice that you can use to enhance your team, but if you have any more questions, feel free to PM me again I guess.
 
A strong Electric type sweeper not named Electrivire might help. I suggest this to beat Vaporeon.

Raikou@Choice Specs/Choice Scarf/Life Orb
Timid, 6 HP, 252 SpA, 252 Spe
Thunderbolt
Shadow Ball
Hidden Power Grass/Ice
Extrasensory
 
A strong Electric type sweeper not named Electrivire might help. I suggest this to beat Vaporeon.

Raikou@Choice Specs/Choice Scarf/Life Orb
Timid, 6 HP, 252 SpA, 252 Spe
Thunderbolt
Shadow Ball
Hidden Power Grass/Ice
Extrasensory

Outclassed by Jolteon.
 
The damage calc's for Mamoswine are with LO. So I would suggest that you use the Following Mamoswine set:

Mamoswine @ Life Orb | Snow Cloak
Adamant ( +Atk -SpA )
4 Hp / 252 Atk / 252 Spe
•Stealth Rock
•Ice Shard
•Earthquake
•Stone Edge
With an Adamant nature and Life Orb you can now OHKO metagross! Yes, now you lose to Heatran, as Heatran will be out speeding you, but you can always switch to your Flygon who can easily take a Fire Blast, out speed Heatran on the next turn, and OHKO with EQ. Stone Edge is very helpful as it ensures you 2HKO azelf by Edging the first turn and sharding the next. With LO and an Adamant nature Mamoswine can also come back late game and take out those pesky Dragons.

Nice Team.
 
Why have you gone and essentially posted a second version of the team a mere 3 days after its initial release? Also posting similar teams twice is not permitted. Read the RMT rules.

As impressive as this is, this thread will be closed and I ask you to, if absolutely necessary, edit your previous thread with the new additions and bump your old thread. I cannot excuse this even though the effort has cleary been put in.
 
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