TEAM KDR: 2.5
Thanks For Taking The Time To Check This Team Out
Advice, Criticism, Critique And Anything Else Would Be Greatly Welcomed
Advice, Criticism, Critique And Anything Else Would Be Greatly Welcomed
[Introduction]
This is a team that has evolved and changed quite a lot over the past month and a half. A shell of my "High Octane Offence" team is clearly visible, yet this team is quite different in comparison, with new sets for new Pokemon to achieve very different things. As it stands, it is a bulky offensive team with Pokemon that can each hold its own while maintaining an efficient synergy between the six of them. I have named it "Team KDR: 2.5", "KDR" standing for "Kill-to-death ratio", as each and every one of my Pokemon are capable of taking down two Pokemon or more by themselves before fainting.
[At A Glance]






[Visual Overview Of The Team's Weaknesses and Resistances]

[Description]
First off, when you look at this team, you will notice 3 things:
1) 4 out of 6 Pokemon are immune to Toxic Spikes. This is very helpful when facing stall teams (5/6 immunity would be better though.)
2) Two Pokemon are weak to Stealth Rock
3) Half of my team is immune to Spikes.
So the team is pretty decent as far as passive damage is concerned.
Due to the fact that my team is very heavily based on switching into resistances, minimal passive damage is crucial for it to thrive.
Due to the fact that my team is very heavily based on switching into resistances, minimal passive damage is crucial for it to thrive.
v v PLEASE READ EVERYTHING BELOW BEFORE RMT'ing v v
[IN-DEPTH LOOK]
[IN-DEPTH LOOK]

Mamoswine @ Focus Sash
Ability: Snow Cloak
EV's: 4 HP / 252 Atk / 252 Spe
Nature: Adamant
~ Stealth Rocks
~ Ice Shard
~ EarthQuake
~ Endeavor
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~ Ice Shard
~ EarthQuake
~ Endeavor
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Description:
The standard LeadMamo set that works exceptionally well on a majority of the current metagame's popular leads. Despite this thing's reliability and power, I'm surprised that it has yet to really catch on, as it seemes to be absent from many of the "Lead Threat Lists" that I have seen around these forums. I use Focus Sash over Life Orb because in order to use Endeavor, it is a borderline necessity, and Endeavor is the only thing that lets me to beat Scizors, Bronzongs, and Gyaradoss to name a few. I myself have tried the Life Orb set with Stone Edge and found it to be inferior to this one. EV's are standard, and that's the way it should be on a LeadMamo. I run a Adamant nature over a Jolly one as I've found that Adamant still lets me outrun Lead Heatran's and Metagross'. How to use this Pokemon is pretty straight forward, and for those who don't know, the Smogon Mamoswine page explains it very clearly.
VS. Common Leads
Azelf - Ones who carry Fire Blast are dangerous, but not an issue. Focus Sash lets me Ice Shard twice which takes it out.
Metagross - Bullet Punch is an issue, as Ice Shard fails to KO them after an EarthQuake. If he SR's first tho, it's bye-bye. Of course, if they don't carry Shuca Berry than it doesn't pose a threat at all.
Swampert - I outspeed it always. Not a problem.
Tyranitar - EarthQuake.
Aerodactyl - Ice Shard.
Bronzong - Worst case scenario. Luckily it isn't as popular as it used to be. It becomes a game of predictions as I try to Endeavor at the right moment.
Hippowdon - Sand Stream doesn't bother me and Ice Shard 3HKO's.
Ninjask - Lol.
Heatran - EarthQuake OHKO's even with Shuca Berry.
Infernape - He'll Fake Out or whatever. I EarthQuake. Focus Sash saves him. I Ice Shard.
Roserade - He has to rely on 75% accuracy to beat me.
Mamoswine - Sort of a stalemate. We'll both SR and switch out usually.
Jirachi - I EQ and then Ice Shard if it somehow survives.
Team Work:
If there's one word to describe Mamoswine, it's: reliable. Almost always gets up Stealth Rocks and takes care of a majority of common leads with decisive force. It's not uncommon for Mamoswine to take out the Lead and whatever Pokemon switches into it after. Him and Gyarados have awesome synergy, resisting each other's weaknesses extremely well.
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Gyarados @ Leftovers
Ability: Intimidate
EV's: 72 HP / 252 Atk / 184 Spe
Nature: Adamant
~ Dragon Dance
~ Waterfall
~ Stone Edge
~ Bounce
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~ Waterfall
~ Stone Edge
~ Bounce
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Description:
Standard Life Orb set Gyarados with Leftovers instead. I've substitued Ice Fang for Bounce as it provides similar coverage and damage, with Ice Fang becoming less necessary with the Garchomp ban. In addition, using Bounce allows me to rack up Leftovers regeneration while in the air. Contrary to popular belief, I have yet to be stalled by Protect etc. while using Bounce. I'm using a Leftovers in the first place as Gyarados with Life Orb was dying more frequently then I liked and I failed to notice many 2HKO's turn into OHKO's. The given EV's allow me to outspeed base 115's (Starmie for example) after a single Dragon Dance. I'm running a Adamant nature over Jolly simply because it allows me to hit much harder. If anyone has a very good reason as to why I should run a Jolly nature, please notify me. Dragon Dance is moderately easy to use and afterwards, Gyarados is either fainting it's opponent for sure, or leaving it hurt beyond repair.
Team Work:
Gyarados will usually come in mid-to-late game to hopefully break the game wide open for my other Pokemon to end the game (Salamence is a frequent beneficiary). It takes Grass and Water attacks for Mamoswine like a champ and is equally effective at absorbing Ice attacks aimed at Flygon and Salamence. It can also switch into a Fire or Ground attack aimed at Scizor or Tyranitar. Gyarados is a great Pokemon with lots of bulk and it fits very well with this team in general.
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Flygon @ Choice Scarf
Ability: Levitate
EV's: 4 HP / 252 Atk / 252 Spe
Nature: Adamant
~ Outrage
~ EarthQuake
~ U-Turn
~ Stone Edge
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~ EarthQuake
~ U-Turn
~ Stone Edge
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Description:
A revenge killer Flygon. I have this EV spread instead of the standard 80 HP / 252 ATK / 176 SPE because it allows me to deal with DD Gyarados' carrying Ice Fang who otherwise poses a huge threat to my team (Props to Bloo who pointed this out). After a Dragon Dance, Flygon still outruns it to OHKO with the Stone Edge. To my knowledge, Flygon will also outrun DDMence after a single DD boost. I chose Adamant nature over Jolly as Choice Scarf makes running a Jolly nature redundant, and the extra attacking power is always welcome. The moveset is pretty standard with the exception of Stone Edge which I use in place of Draco Meteor and Fire Blast. I found myself not really using Fire Blast at all and Draco Meteor was uncommon as well seeing as how I had other options on my team to take out Pokemon that are countered by Draco Meteor. Even though DM did score me a couple of key kills, Stone Edge stood out as the most effective and commonly used attack out of the three.
Team Work:
A very potent and reliable revenge killer that allowed me to take out numerous Pokemon, which often resulted in a much easier path to victory. It was largely overshadowed by Garchomp before it was banned and I have still yet to see it skyrocket in usage. It take Electric attacks aimed at Gyarados and Fire attacks aimed at Scizor and Mamoswine. It can also switch into EarthQuakes targeted at Scizor and Tyranitar with its useful ability. I can also spam U-Turn's between Scizor and Flygon to take out some dangerous Pokemon that would effectively counter the rest of my team. All in all, a pretty underestimated Pokemon that should be a force to be reckoned with if I can bring it into the game at the right time.
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Scizor @ Choice Band
Ability: Technician
EV's: 176 HP / 100 Atk / 176 SpD / 56 Spe
Nature: Careful
~ Bullet Punch
~ Pursuit
~ U-Turn
~ Superpower
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~ Pursuit
~ U-Turn
~ Superpower
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Description:
The only Scizor set that I've ever used, simply because of it's ability to overwhelm the opponent with quick kills or extremely powerful attacks. Hopefully no one creates a sure fire counter to this thing as without it, my team just wouldn't be the same. The one thing that'll strike out at you instantly is the EV spread and the nature I'm running. Reader: WTF!? A Careful Scizor with a gimmicky EV spread? What's this guy thinking. Let me explain. With the introduction of Latias into the OU tier, I had to rethink this team a bit in order to better counter it. Therefore this Careful Scizor was born. Well not born actually, but rather copied from ChouToshio's 6 Wallbreakers Team. It has worked surprisingly well. Since I use this Scizor to spam U-Turn early in the game, and then Bullet Punch late game, it's bulkiness as allowed it to survive until the final stages of the game; when i need it most. For example, a Focus Blast from a Life Orb Gengar 3HKO's this thing. However, I do admit its flaws. One of these is that I simply don't know how effective this EV spread is in compraison to the standard CB Scizor EV spread. I have yet to run the standard EV spread simply because I haven't found the need to. If anyone has a good reason as to why I should run the standard EV spread instead of this one, please notify me.
Team Work:
CB Scizor does what it does best: scout and finish up late game; these two things have been invaluable to my team. After Mamoswine faints, I usually bring in this guy right after and U-Turn to see what he brings in. Pursuit is extremely important in order to take out some key Pokemon. My dual Ice weakness in Flygon and Salamence make it easy for him to switch in and go to work. It'll gladly come in on Grass attacks as well. In short, I'll switch him in early game to get a feel for the opponent's team and then bring him back out to use when appropriate.
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Salamence @ Life Orb
Ability: Intimidate
EV's: 16 Atk / 240 Sp. Atk / 252 Spe
Nature: Naive
~ Draco Meteor
~ Outrage
~ EarthQuake
~ Flamethrower
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~ Outrage
~ EarthQuake
~ Flamethrower
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Description:
A standard NewMixMence set and easily the MVP of my team. My favourite Pokemon. Hands Down. Not because it looks cool or it's a Dragon type or anything like that. Simply because he is a BEAST. Salamence truely embodies the concept of KDR: 2.5 and has no problem just shredding a team apart if I can use him at the right moment. Everything is standard on him and he fits perfectly just the way he is.
Team Work:
I'll try and bring him in once I've scouted the opponent's team pretty throughly and anything that could hinder his sweep has been eliminated. Due to Tyranitar's Sand Stream, it's hard for me to switch it in after TTar has been in the battle. Hippowdon leads are easy to deal with, but the Sandstorm they leave behind is bothersome to Salamence. Nontheless, it still does it's job in powerful fashion. I just love the feeling of going down 3-6 and having Salamence just rip through the opponent's team and finding myself on the winning end of the battle (don't get me wrong, this does not happen very frequently, if at all). Him and Scizor make a great pair, resisting each other's weaknesses. Gyarados and Mamoswine along with Salamence create a very powerful offensive core that fits very well inside my team. In conclusion, an amazing wall breaker, sweeper and Pokemon.
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Tyranitar @ Leftovers
Ability: Sand Stream
EV's: 252 HP / 180 Sp. Atk / 76 Spe
Nature: Modest
~ Substitute
~ Dark Pulse
~ Flamethrower
~ Ice Beam
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~ Dark Pulse
~ Flamethrower
~ Ice Beam
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Description:
You must be thinking: another gimmicky set? But this Tyranitar is in fact surprisingly useful and very important towards how my team functions. One thing you may have noticed about this team is its abundance of Physical attackers. With the metagame being highly centralized around Physical attacking, this does not bother me. But I know I had to have at least ONE Pokemon with a Special moveset. This was Tyranitar, hardly a prototypical Special powerhouse, but the creation of the TyraniBoah set has demonstrated what he can do. With the help of a friend from the Marriland Forums, I've tweaked it a bit to create this set, only to discover that it's the exact same set that ChouToshio utilizes while I was lurking RMT's. Anyways this Tyranitar is extremely fat and bulky, able to take a load of hits after the 50% SpD boost from Sand Stream. Tyranitar is a Pokemon that I've always wanted to try out but I found it diffuclt to incorporate into my teams as it's popular sets required a partner Pokemon to eliminate dangerous counters such as Scizors before it could come in safely. This set eliminates that problem as it is capable of countering those Pokemon. In a way, it's a counter for it's counters. It gives me a way to deal with Skarmory, Hippowdon, Scizor, and Gliscor. I bring it in on a Special Attacker and Sub on the switch. A very dangerously simple and effective strategy. Even without a Sub it can also counter Pokemon such as Celebi and Starmie. That fat pink whor* Blissey is even dealt with by this TTar has Blissey's Flamethrower's or Ice Beam's take 3 or so hits to break the substitute.
Team Work:
His ability is a bit ill-suited for my team, but it doesn't negatively affect me too seriously. Apart from that he is a great Pokemon that acts as a surprising counter to many Pokemon that threatnen my team. It's very enjoyable seeing my opponent switch in something that walls or counters standard Tyranitar's, only to find their Pokemon killed or walled by my Tyranitar. It also deals with Porygon-2 exceptionally well, a Pokemon that would otherwise give Gyarados and Salamence alot of trouble. It has a few resistances it can switch into, but it's forte is its surprise factor and how many people I catch off guard. Tyranitar can often win me the whole game with a decisive KO of a problematic Pokemon.
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And so, that is my team. Once again, I'm eager to hear any kind of adivce, comment or critique that would improve my team in any way possible. I apologize for all the lengthy descriptions but I found it necessary in order to get the kind of help I want. I will not be posting a Threat List simply because I find them too time-consuming and not that important. However, I will give you a short list of some Pokemon that I have had big problems with during battles.
SWAMPERT - I really don't have a surefire counter to this thing, and if it comes in at the right time, the results can be devestating.
VAPOREON - This thing is hell and I absolutely hate it. It walls my team to death and I find myself hard pressed to kill it ASAP. This has turned out to be a general weakness with my team: bulky waters. Suicune, and Milotic to some extent have also given me some major headaches. Advice on how to combat this would be greatly appreciated.
ZAPDOS - Not as hard to take down, but it can be a pain if the Pokemon I need to take it out have been fainted already.
In conclusion, thanks for reading and I'd really appreciate some quality RMT's. Some things I would like advice on are: the EV spread I'm running on Scizor and the natures of Flygon and Gyarados to name a few. Thank You :D.