Team King Of The Hill: Undefeated

Introduction:

Like the other 95% of my teams, playing offensively is the idea of this team. Every Pokemon was chosen for a certain reason, and I tried to make sure that the biggest threats in OU were covered. This team started out as an idea, and eventually became the best team I have ever made and used. It was made for the king of the hill tournament at TU (found here http://teamuber.net/forum/showthread.php?t=5503)and has not failed me the entire tournament. Enough ranting, and on to the team.


At A Glance:

jirachi.png
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starmie.png
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In Depth:

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Jirachi@ Choice Scarf
Ability: Serene Grace
Nature: Jolly
EVs: 252 Atk/ 252 Spe/ 6 HP

  • Stealth Rock
  • Iron Head
  • Trick
  • U-turn

Jirachi. Although I was pretty unsure of which lead to use, I knew I wanted something relatively fast and something that could be use to me in the later stages of the game. Jirachi was just that; it set up those glorious rocks as well as packing enough Speed to be able to revenge kill a wide range of threats.

Iron Head combined with Serene Grace used on a slower Pokemon is ridiculously funny to watch; Hippowdon, Swampert, and even Skarmory have a chance to be flinch haxed to death (as a matter of fact, my Jirachi has actually beaten all three using only Iron Head). The 252 Atk EVs allow me to 2HKO Tyranitar 100% of the time, doing between 59.65% - 70.18%. The analysis says that using 176 Spe EVs is enough, but I just don't see what the HP investment is for. 252 Speed EVs allow me to outrun a +2 Tyranitar, as well as a +1 Gyarados, not to mention the fact that the heavy EV investment allows me to maximize my chances of flinching the opponent to death via Iron Head.

Trick is one of the most important moves on Jirachi, allowing me to beat a plethora of Pokemon I normally couldn't. Suicune just got a Calm Mind and is getting greedy? Trick away. Gyarados attempting to get more DD's as you can only hope to Iron Head? Trick does the job. Hippowdon coming in to absorb any attack you may throw at it? Once again, Trick fucks it over. Trick also gives me the added benefit of scouting the opponents team. If my opponent suspects Trick and sends out a Scarfed Pokemon of their own, I now have seen 2 Pokemon most likely (the lead and the Scarfed Pokemon), while they have only seen one. Realizing if my opponent has a Scarf Rotom-H or a Scarf Latias allows me to play accordingly, keeping Lucario or my own Latias safe until the aforementioned threats have been dealt with.

Finally, U-turn. U-turn is such a handy move, allowing me to switch out of any lead that I don't like and act accordingly. It lets me scout for whatever Pokemon may come to absorb my attacks, as well as allow me to pivot between my own Pokemon to give me the advantage.

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Latias@ Life Orb
Ability: Levitate
Nature: Timid
EVs: 6 HP/ 252 SpA/ 252 Spe

  • Draco Meteor
  • Surf
  • Thunderbolt
  • Roost

Latias is what many players call the "glue" of the team. It just keeps certain Pokemon from ripping me apart, such as Infernape, Rotom, SubTran, and Salamence.

Draco Meteor rips apart anything that doesn't resist it (unless it misses, which it happens to do at the worst times) even managing to do 27.34% - 32.41% to the standard WishBliss, which is pretty damn impressive. I usually never unleash my Draco Meteor early game since it leaves Latias as Pursuit bait for Scizor/ Tyranitar. Most teams don't carry more than one Pursuiter, meaning that once Scizor or Tyranitar have been eliminated, Latias will have a field day with the opposing team. Surf is the move of choice when I am unsure of my opponents team, dealing fair damage to both Scizor and Tyranitar. With a Life Orb, my Latias has an 83.83% chance to 2HKO Scizor if I catch it on the switch. Surf is also my answer to any stray Infernape, Heatran, or Gliscor.

Roost is a must on any Latias imo, since it allows me to regain the health lost by Life Orb recoil as well as survive my opponents onslaughts. Roost allows me to beat a number of Pokemon one-on-one. I like to use Latias as a sort of sponge for the many attacking types she resists, including Electric-, Water-, Grass-, and Fighting-types, not to mention the very important immunity to Ground-type attacks. Lucario and Latias have almost perfect synergy together, meaning that choiced Dragon attacks that defeat Latias can pave the way for a Lucario sweep. Thunderbolt allows me to deal consistent damage to both Vaporeon and Suicune, as well as easily KO'ing both Gyarados and Skarmory.

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Starmie@ Life Orb
Ability: Natural Cure
Nature: Timid
EVs: 6 HP/ 252 SpA/ 252 Spe

  • Surf
  • Thunderbolt
  • Ice Beam
  • Recover

Starmie is one of the most important members on the team, handling anything that Latias cannot and keeping the offensive momentum going. Being faster than Latias allows Starmie to easily 2HKO or possibly KO'ing if it has taken prior damage. STAB LO Surf means that Scizor will never be able to switch in without taking a shitload of damage. Being able to outspeed a large portion of the OU metagame is extremely beneficial, and it becomes extremely important with the coverage my moves provide. Ice Beam and Thunderbolt form the infamous BoltBeam combination that grants godlike coverage in OU. Opponents thinking that I use Rapid Spin will be greatly dissapointed when either Salamence or Gyarados gets KO'd. The added ability to either paralyze or freeze my opponents is absolutely great, making the sweeps for my Pokemon that much easier. Recover is an all around great move, allowing Starmie to be able to recover health at will, meaning that Starmie will be difficult to take down.

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Tyranitar@ Babiri Berry
Ability: Sandstream
Nature: Jolly
EVs: 6 HP/ 252 Atk/ 252 Spe

  • Dragon Dance
  • Crunch
  • Stone Edge
  • Fire Punch

One of the best and most fearsome Pokemon in the game finds itself on this team. The number of Pokemon that Tyranitar can KO is exceedingly high, and Tyranitar takes great advantage of it. Dragon Dance is the crux of this set, allowing Tyranitar to increase his already sky high attack stat to godly levels. The increase in Speed is what attracted me to utilize Dragon Dance, and since then, I have never looked back. I used a Jolly nature to be able to outspeed Infernape, Starmie, and Latias, all Pokemon who can make quick work Tyranitar. I usually wait until Infernape is dead before bringing Tyranitar out, since none of my moves can outright KO it after a Dragon Dance. Latias and Starmie both have good synergy with Tyranitar, meaning that Infernape is dead before I send this out more times than not. Rotom-H, one of the biggest threats to Lucario if it is Scarfed, is easily removed by Crunch. Even if it manages to burn me via Will-o-wisp, I will still be able to KO it, meaning Lucario will have a much easier time setting up.

Stone Edge was chosen simply for coverage, as it allows me to KO both Salamence and Gyarados, even after being Intimidated( if i'm at +1). Finally, Fire Punch is a nice little surprise for opposing Scizors attempting to easily KO me with Bullet Punch. The Babiri Berry allows me to survive one Bullet Punch from the standard 252 CB Scizor and KO back with a swift Fire Punch.

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Salamence@ Life Orb
Ability: Intimidate
Nature: Naive
EVs: 24 Atk/ 232 SpA/ 252 Spe

  • Draco Meteor
  • Outrage
  • Fire Blast
  • Earthquake

Salamence has easily netted the most kills on the team. The moves he packs give coverage on every type to hit for at least neutral damage. When opponents see Earthquake or Fire Blast, they may expect the typical DD Mence, only to be hit by a fierce Draco Meteor. Speaking of Draco Meteor, having dual Dragons with equal Special Attack stats using the fearsome move is something any team can benefit from, and mine is no different. Switching out to Latias after the Special Defense drop to unleash another powerful Draco Meteor leaves huge holes in the opponents team.

Although many would believe the Sandstorm damage + Life Orb recoil + Stealth Rock damage would take its toll on Mence, it usually doesn't have any effect on my playstyle. I play relatively safely as to when I plan on bringing out Salamence, using the knowledge of the opponents team to decide when he could inflict the most damage. Once Salamence is out, my style of play goes from conservative to reckless; and Salamence does not leave the field until it is dead or it becomes set up fodder. I usually alternate between Fire Blast and Flamethrower, as the accuracy is a little off putting. Earthquake is the most used move in the game for a reason: it is just that good.

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Lucario@ Life Orb
Ability: Inner Focus
Nature: Jolly
EVs: 4 Def/ 252 Atk/ 252 Spe

  • Swords Dance
  • Close Combat
  • Extremespeed
  • Crunch

The absolute star of the team. Once everything is said and done, Lucario comes onto the field and proceeds to win. The amount of late game sweeps this monster has gotten is surprisingly high. Lucario has amazing resistances, meaning that getting a +2 can be a very easy task.

After a Swords Dance, there isn't much that can stand up to its Extremespeed, let alone its Close Combat. Infernape, Jolteon, and other frail sweepers are decimated quite easily by Extremespeed, and any Steel or Rock-type that resists it will be taken care of by Close Combat. Lucario's priority attacks is something that any team can use to its advantage, allowing me to pick off weakened Pokemon even without a Swords Dance. I use Jolly instead of Adamant because I like being able to outspeed certain versions of Zapdos as well as Jolly Mamo. Quite frankly, the power isn't missed and I do not feel as I have missed any significant KO's.

Crunch allows me to manhandle Celebi, Cresselia, and the Rotom formes without taking a single hit (I outspeed them all unless they are scarfed). Apart from that, it doesn't see much use, but only because Extremspeed and Close Combat get the job done alone. The main counters to Lucario are handled and defeated by the rest of my team, such as Gliscor, Rotom-H, and Psychic-types.

Threat List​


I'm not going to include a huge threat list boring you with the Pokemon I can counter, so i'll list the most troublesome Pokemon for this team.

Suicune- A well played Crocune can basically destroy my entire team. My only real chance of killing it is either getting 2 consecutive Close Combats while it is asleep, or a critical hit with Thunderbolt or something. If Jirachi is still alive I can Trick it.

LOJolt- LO Jolt, although somewhat uncommon, will have its way with this team. If Tyranitar is down then all I can hope for is for Life Orb recoil and Sandstorm damage to take its toll until I can kill it with ES.

AgiliGross- Absolutely deadly. A moveset of Meteor Mash/ Earthquake/ ThunderPunch/ Explosion absolutely destroys me. Fortunately, it doesn't have much room to set up.

LO Starmie- If my own Starmie loses the Speed tie, then i'm in trouble, as it can KO 5/6ths of my Pokemon. If Jirachi still has its Scarf then I can U-turn for some heavy damage.
 
A little dejavu eh?

Firstly, with only the slightest intent to offend, that Jirachi is just a standrad flinchrachi that everyone hates, knows, and a lot of people use; you break it down and explain it as if you're being creative XD Maybe I just hate flinchrachi so much it carries over to the users.

I like your attitude with Mence, running max speed and not trying to save him from doom. I also like your choice to omit EQ on Ttar and go for the Scizor kill instead. I know Babri's arent too terribly surprising of Ttars, but Ive also seen a lot of Scizors fall for it. Wouldnt you rather have Latias with Recover? Might as well hold on to that Levitate (thinking that may have been a typo).

You could also go for Trick Starmie instead of using Recover. In my experience running the same set I rarely find an opportunity to use Recover, both because it has such poor defenses without EV investment and she has such good coverage I would almost always rather hit something. Trick Starmie can potentially stop CroCune and Jolteon.

I guess my overall "rating" of the team is that if everyone with a team remotely similar to this posted on RMT, the forum would be overly inundated :\
 
I'd go with EQ over Fire Punch on Tyranitar because Scizor is 1hko'd by Stone Edge after a DD anyways and EQ gives you coverage against Metagross and some other steels.
 
I'd go with EQ over Fire Punch on Tyranitar because Scizor is 1hko'd by Stone Edge after a DD anyways and EQ gives you coverage against Metagross and some other steels.

Scizor isn't always ohko'd and it gets real annoying if he's not. Also sometimes theres not rocks up. Anyway I'd prefer aqua tail for hippo and especially gliscor (who also walls lucario).
 
Just a nitpick, you said that Jolly Luke outspeeds all Celebi, but it is faster with a +nature and EV investment in speed. I doubt this really matters, as almost all Celebi are bold and defensive, but I just wanted to warn you to be wary of faster Celebi, as I'm sure a faster one would be LO or Specs and have the power to take down Luke.
 
Hey got your PM, I'm going to make this quick because I'm pretty busy with school work, but I do see a bit of redundancy between Latias and Starmie - both are very similar in terms of what their checking or how they attack. I feel you can make a good change over Latias, and keeping Starmie is vital because its a god strategy your using. I think you missed out Gyarados as a huge threat with Stone Edge. It can can scare away Tyranitar when faced or come in on locked in Iron Head. Unfortunately, you give it too many DD's Trick is a poor choice to handle it. I'd probably suggest SubRotom over Latias and for reasons:

Rotom-H
@ Choice Scarf
Timid Nature (Spe+ / Atk-)
232 HP / 20 Def / 252 Spe

- Thunderbolt
- Overheat
- Trick
- Hidden Power Ground

I could possibly suggest another Rotom set but I think this would fit in as an insurance against opposing DD Gyarados, SD Jolly Lucario, as well as your problem with AgiliGross and Jolteon to lesser extent. This may seem to slow down the pace, but its good when checking Pokemon like those without wrecking your team. Thunderbolt will catch Gyarados off guard or force it to switch-out, Overheat smashes Lucario, Trick beats CM Suicune without resulting a Trick on Jirachi. I mean, 2 Trick's surrounded by one of the more deadliest sweepers is a good strategy to me. HP Ground covers weakened Jolteon.

As for other options keeping Starmie with Hydro Pump is excellent, most bulky offense teams tend to switch-in Rotom on Starmie, smashing it with unpredicted Hydro Pump, and can OHKO with it has taken previous damage. It lures Rotom in, helping Lucario sweep much efficiently without having to strugle.

I don't know if its me but Tyranitar seems to hinder Salamence greatly. If its not working out for you, I think CB Scizor might be accomodating over it. Lucario + Scizor make great synergy, luring shit like Gliscor or Gyarados with U-turn, taking a good chunk off it and can help Salamence finish Lucario's typical counters. It also checks Gengar who might trouble the team quite a bit (sub versions). Another option is going for 136 HP / 156 Def / 216 Spe spread on Starmie. Its a main knot to your team, more bulk the better. overall gl.
 
Solid team, and congratulations on your tournament run with it. You seem have already posted some major problems this team has, but no team is without it's weaknesses. Do not be offended by the seeming lack of rates, as that normally suggests that people do not have improvements for you, meaning you have a good team in your hands. Again, good job.
 
Hey got your PM, I'm going to make this quick because I'm pretty busy with school work, but I do see a bit of redundancy between Latias and Starmie - both are very similar in terms of what their checking or how they attack. I feel you can make a good change over Latias, and keeping Starmie is vital because its a god strategy your using. I think you missed out Gyarados as a huge threat with Stone Edge. It can can scare away Tyranitar when faced or come in on locked in Iron Head. Unfortunately, you give it too many DD's Trick is a poor choice to handle it. I'd probably suggest SubRotom over Latias and for reasons:

Rotom-H
@ Choice Scarf
Timid Nature (Spe+ / Atk-)
232 HP / 20 Def / 252 Spe

- Thunderbolt
- Overheat
- Trick
- Hidden Power Ground

I could possibly suggest another Rotom set but I think this would fit in as an insurance against opposing DD Gyarados, SD Jolly Lucario, as well as your problem with AgiliGross and Jolteon to lesser extent. This may seem to slow down the pace, but its good when checking Pokemon like those without wrecking your team. Thunderbolt will catch Gyarados off guard or force it to switch-out, Overheat smashes Lucario, Trick beats CM Suicune without resulting a Trick on Jirachi. I mean, 2 Trick's surrounded by one of the more deadliest sweepers is a good strategy to me. HP Ground covers weakened Jolteon.

As for other options keeping Starmie with Hydro Pump is excellent, most bulky offense teams tend to switch-in Rotom on Starmie, smashing it with unpredicted Hydro Pump, and can OHKO with it has taken previous damage. It lures Rotom in, helping Lucario sweep much efficiently without having to strugle.

I don't know if its me but Tyranitar seems to hinder Salamence greatly. If its not working out for you, I think CB Scizor might be accomodating over it. Lucario + Scizor make great synergy, luring shit like Gliscor or Gyarados with U-turn, taking a good chunk off it and can help Salamence finish Lucario's typical counters. It also checks Gengar who might trouble the team quite a bit (sub versions). Another option is going for 136 HP / 156 Def / 216 Spe spread on Starmie. Its a main knot to your team, more bulk the better. overall gl.

Thanks for the rate. I'm gunna try out the ScarfTom and i'll see how it does. I actually did use Hydro Pump on it for similar reasons to the ones you posted, and the accuracy cost me some important matches. As for CB Scizor, I was actually pretty proud that I made a successful team without it, but I guess I can't escape using it lol.

Solid team, and congratulations on your tournament run with it. You seem have already posted some major problems this team has, but no team is without it's weaknesses. Do not be offended by the seeming lack of rates, as that normally suggests that people do not have improvements for you, meaning you have a good team in your hands. Again, good job.

Thanks Philip, it means a lot coming from you.
 
You only get one bump.

This is a good team, I can't spot any glaring weaknesses. However, one thing I do notice is that Mamoswine appears to be a threat. It can switch in can revenge kill Mence, who is your wall-breaker, leaving you open to the SkarmBliss combo. Stall teams also can be a problem for you, but I wouldn't worry about them much.

Congrats with your team!
 
This is a good team but i have one minor issue. Lucario should be adamant when using crunch because it allows you to Ohko Dusknoir. When using jolly lucario ice punch is almost always the better choice because it will allow you to outpseed neutral gliscor and neutral salamence and ohko with ice punch.

Adamant will also help you with stall because +2 Adamant Lucario Ohko's skarmory, swampert, and does around 80% to hippowdon. Jolly loses the Ohko's on swampert and skarmory.
 
You only get one bump.

This is a good team, I can't spot any glaring weaknesses. However, one thing I do notice is that Mamoswine appears to be a threat. It can switch in can revenge kill Mence, who is your wall-breaker, leaving you open to the SkarmBliss combo. Stall teams also can be a problem for you, but I wouldn't worry about them much.

Congrats with your team!

Thanks for the rate. I usually don't lock myself up in Outrage so I don't think Mamo is that much of a problem. Also, Mamo isn't usually paired with SkarmBliss..

This is a good team but i have one minor issue. Lucario should be adamant when using crunch because it allows you to Ohko Dusknoir. When using jolly lucario ice punch is almost always the better choice because it will allow you to outpseed neutral gliscor and neutral salamence and ohko with ice punch.

Adamant will also help you with stall because +2 Adamant Lucario Ohko's skarmory, swampert, and does around 80% to hippowdon. Jolly loses the Ohko's on swampert and skarmory.

Thanks for the rate. When facing stall, I usually let my other Pokemon soften up the opponent. In other words, most of the Pokemon that Jolly Luke can't KO outright are weakened, meaning that I will get the necessary KO's even without an Adamant nature.
 
Thanks for the rate. I usually don't lock myself up in Outrage so I don't think Mamo is that much of a problem. Also, Mamo isn't usually paired with SkarmBliss..
Sorry, I didn't make myself clear, I meant to put SkarmBliss in there own part of the rate. Even if you don't lock yourself into Outrage and you KO something like say...Heatran with Earthquake, Mamoswine can come in and nail you with it's STAB Priority Ice Shard. Hence the meaning "revenge kill". Also, due to the popularity of MixMence, some people I know use Mamoswine to check Mence before they can go into full blown stall.

EDIT: Yeah, it's uncommon, but SkarmBliss aren't on all stall teams, they can be found on balanced teams, however.
 
Sorry, I didn't make myself clear, I meant to put SkarmBliss in there own part of the rate. Even if you don't lock yourself into Outrage and you KO something like say...Heatran with Earthquake, Mamoswine can come in and nail you with it's STAB Priority Ice Shard. Hence the meaning "revenge kill". Also, due to the popularity of MixMence, some people I know use Mamoswine to check Mence before they can go into full blown stall.

Well, if Mamo comes out to "revenge kill" I could simply switch. I guess the Mamo + stall could be a problem, but i've never seen that ever used.
 
Yeh hey teams good can be better (highly doubt your undefeated lol),

Just backing up wat a couple of the others have said. Starmie and latias have exactly the same moves regarding draco meteor and ice beam. And being both half physic, you may find that if one gets taken down the others likely to follow, regardless if u believe that starmie gets whatever latias cannot. Therefore these changes really should be changed for the best.

Latias @Life Orb
Ability: Levitate
EVs: 4HP / 252 Spc.A / 252 Spd
Nature: Timid
- Calm Mind
- Dragon Pulse
- Recover
- Surf


And instead of starmie i would strongly recommend magnezone to revenge kill through the ability magnet pull, your MASSIVE scizor weakness as well as most other steel types allowing salamence to rip up! and now that scizor has become the no. 1 used pokemon you need this change more than ever. Thunderbolt hit realy hard with this guy so ur flying dragons wont be touching you much either.

Magnezone: @Leftovers
Modest
EVs: 172 HP / 252 SpA / 84 Spe
Magnet Pull
~ Substitute
~ Thunderbolt
~ magnet rise
~ HP (ice)

This set id dynamic and from now on this team is TANK. I said it was good before but with these changes you may even give me a run for my money so to speak. Anyway I hope i goes well.
 
Generally on offensive teams, teams that are either physical hitting or special hitting are better, but this team is mixed, which can be good and bad in many cases. This is one of those teams that gets really lucky by "crossing the beams" and i like how the synergy in this team stays constant. Things like Latias + Salamence, and Salamence + Lucario are the highlights of this team, while sporting a Life Orb Starmie that helps take out things that trouble Lucario. Things like Heatran, Rotom, Gliscor, and Gengar all get taken out by your team, allowing Lucario to sweep unhinged most of the time. Unfortunately, while this team is offensive and not much can set up on it, if one does, you are in big trouble. For example, Lucario can set up on Jirachi, and Latias after a Draco Meteor, then proceed to ko most of your team, Jirachi and Tyranitar with Close Combat, and Salamence, Starmie, Latias all die to a +2/+1 ExtremeSpeed (Salamence can and will check it, but it'll die doing it, meaning luke's done his job), and your own Lucario can beat it, but it's still a threat none-the-less. Also you do have a bit of trouble with Gyarados also, setting up again on Jirachi and Salamence after a Draco Meteor, then proceed to hit quite a few members hard before it the Life Orb recoil lowers its HP enough to within KO range from Lucario's ExtremeSpeed. DD-Tar also gives you a lot of trouble if it sets up also

Enough ranting/team sucking up aside, i really don't see why you have Jirachi on the team. Everything sets up on it after it tricks its scarf, and it basically only sets up Stealth Rock and scouts, which other Pokemon can do better, most notably Metagross, who with a Lum berry, can prevent Toxic Spikes from being set up, while you could only rely on that shaky 60% flinch chance (imo) to prevent Spikes and Toxic Spikes, that really hamper Starmie and Tyranitar's overall usefulness. Not to mention it completely limits Lucario's switch in opportunities, and no one really likes having a sleeping pokemon on offensive teams that require aggressive switching and attacking (believe me I know :P). It really looks like Metagross does jirachi's job better also, setting up Stealth Rock, and atleast killing something, or possibly Exploding on a Swampert or Hippowdon, meaning +sweep for Lucario (especially your Jolly version). Also, booming on certain things and not letting anything set up really fits the description of Metagross nicely, being able to use Meteor Mash, Bullet Punch, Earthquake, and Explosion (any 3 of those moves work, preferably, you should use explosion for the aforementioned kills) nicely, while still setting up Stealth Rock. Thanks to ReyScarface, 200 HP/232 Atk/44 SpD/32 Spe, Adamant with a Lum Berry would be the best spread allowing you to never be OHKOed by sash Azelf's Fire Blast and to ko most leads back with the combo of moves. Really any speed can be invested, just outspeeding opposing Metagross would be the best idea. The only thing you really lose from this would be not being able to Trick a scarf on something to ruin it, letting one mon set up for a sweep or get a free hit, but genally being able to have a 6-5, 5-4 lead from the get go would be very beneficial in your case.

Just for some other things I'd like to say would be: Try and put Roost somewhere on Salamence. It'll not only prolong its survivability, but it'll give you something to take on opposing Scizor and Lucario in a pinch, checking and OHKOing them with Fire Blast and Earthquake respectively. I'd just replace either Outrage or Earthquake for Roost, as in outrages case, you can give the opposing team time to set up and your team hits hard enough already lol, although it really depends on your type of playing style.

Good Luck!
 
Yeh hey teams good can be better (highly doubt your undefeated lol),

Just backing up wat a couple of the others have said. Starmie and latias have exactly the same moves regarding draco meteor and ice beam. And being both half physic, you may find that if one gets taken down the others likely to follow, regardless if u believe that starmie gets whatever latias cannot. Therefore these changes really should be changed for the best.

Latias @Life Orb
Ability: Levitate
EVs: 4HP / 252 Spc.A / 252 Spd
Nature: Timid
- Calm Mind
- Dragon Pulse
- Recover
- Surf


And instead of starmie i would strongly recommend magnezone to revenge kill through the ability magnet pull, your MASSIVE scizor weakness as well as most other steel types allowing salamence to rip up! and now that scizor has become the no. 1 used pokemon you need this change more than ever. Thunderbolt hit realy hard with this guy so ur flying dragons wont be touching you much either.

Magnezone: @Leftovers
Modest
EVs: 172 HP / 252 SpA / 84 Spe
Magnet Pull
~ Substitute
~ Thunderbolt
~ magnet rise
~ HP (ice)

This set id dynamic and from now on this team is TANK. I said it was good before but with these changes you may even give me a run for my money so to speak. Anyway I hope i goes well.

My team is undefeated in tournament play. I haven't laddered with it much, but it's a solid 17-4.

I had that Latias when the team started out, but I eventually changed it for some reason or another. I guess i'll try it out some more, and i'll get back to you with results.

I don't really think I have a Scizor weak, since Bullet Punch just asks Luke to come in and set up. What I do find a problem is the combination of Scizor and ScarfTran, but I deal with it by using Latias and Starmie. I guess i'll try it out.


Generally on offensive teams, teams that are either physical hitting or special hitting are better, but this team is mixed, which can be good and bad in many cases. This is one of those teams that gets really lucky by "crossing the beams" and i like how the synergy in this team stays constant. Things like Latias + Salamence, and Salamence + Lucario are the highlights of this team, while sporting a Life Orb Starmie that helps take out things that trouble Lucario. Things like Heatran, Rotom, Gliscor, and Gengar all get taken out by your team, allowing Lucario to sweep unhinged most of the time. Unfortunately, while this team is offensive and not much can set up on it, if one does, you are in big trouble. For example, Lucario can set up on Jirachi, and Latias after a Draco Meteor, then proceed to ko most of your team, Jirachi and Tyranitar with Close Combat, and Salamence, Starmie, Latias all die to a +2/+1 ExtremeSpeed (Salamence can and will check it, but it'll die doing it, meaning luke's done his job), and your own Lucario can beat it, but it's still a threat none-the-less. Also you do have a bit of trouble with Gyarados also, setting up again on Jirachi and Salamence after a Draco Meteor, then proceed to hit quite a few members hard before it the Life Orb recoil lowers its HP enough to within KO range from Lucario's ExtremeSpeed. DD-Tar also gives you a lot of trouble if it sets up also

Enough ranting/team sucking up aside, i really don't see why you have Jirachi on the team. Everything sets up on it after it tricks its scarf, and it basically only sets up Stealth Rock and scouts, which other Pokemon can do better, most notably Metagross, who with a Lum berry, can prevent Toxic Spikes from being set up, while you could only rely on that shaky 60% flinch chance (imo) to prevent Spikes and Toxic Spikes, that really hamper Starmie and Tyranitar's overall usefulness. Not to mention it completely limits Lucario's switch in opportunities, and no one really likes having a sleeping pokemon on offensive teams that require aggressive switching and attacking (believe me I know :P). It really looks like Metagross does jirachi's job better also, setting up Stealth Rock, and atleast killing something, or possibly Exploding on a Swampert or Hippowdon, meaning +sweep for Lucario (especially your Jolly version). Also, booming on certain things and not letting anything set up really fits the description of Metagross nicely, being able to use Meteor Mash, Bullet Punch, Earthquake, and Explosion (any 3 of those moves work, preferably, you should use explosion for the aforementioned kills) nicely, while still setting up Stealth Rock. Thanks to ReyScarface, 200 HP/232 Atk/44 SpD/32 Spe, Adamant with a Lum Berry would be the best spread allowing you to never be OHKOed by sash Azelf's Fire Blast and to ko most leads back with the combo of moves. Really any speed can be invested, just outspeeding opposing Metagross would be the best idea. The only thing you really lose from this would be not being able to Trick a scarf on something to ruin it, letting one mon set up for a sweep or get a free hit, but genally being able to have a 6-5, 5-4 lead from the get go would be very beneficial in your case.

Just for some other things I'd like to say would be: Try and put Roost somewhere on Salamence. It'll not only prolong its survivability, but it'll give you something to take on opposing Scizor and Lucario in a pinch, checking and OHKOing them with Fire Blast and Earthquake respectively. I'd just replace either Outrage or Earthquake for Roost, as in outrages case, you can give the opposing team time to set up and your team hits hard enough already lol, although it really depends on your type of playing style.

Good Luck!

Thanks for the rate. Metagross seems like a good idea, and i'm gonna try it out. As for Mence, I don't exactly know where to fit in Roost, but i'll swap some moveslots to try it out.
 
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