Team Latias; Dragon Pulsing your team into oblivion!

Latias; Dragon Pulsing your team into oblivion :)

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Introduction
So, in a time far ago, we tested Latias to see if it was Uber. And it was deemed OU and rightly so! However, on my many ventures onto the standard ladder, not once did I touch a Latias (eww no...), I never got round to actually using it. However, that was going to change, hell, major changes were to happen! As you will see I decided to drop my oh so overused combination of CeleTran for something a little different. Might not seem huge to me, but it sure was to me! Basically, I worked my team around Latias and its massive sweeping potential and I created a team that was designed to wear and tear at it's counters and then fawk up shit from there :) Have fun!


The mootherfookin team!
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Resistance heaven no?


THE LEAD
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Empoleon (M) @ Focus Sash
Ability: Torrent
EVs: 148 HP/108 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Aqua Jet
- Hydro Pump
- Stealth Rock
- Grass Knot

Lead Empoleon! The anti-starter of all anti-starters? :D This particular lead allows for me to beat the MAJORITY of all the other leads. Instead of going for my usual leads, I decided to opt for something different. Something that was well, not expected and Empoleon was the one! He's perfect in the majority of situations I'm put up against. The combination of Hydro Pump & Aqua Jet allow for me to beat most of the fragile Sashed leads and as a result they'll only be able to SR (sacrifcing a Taunt) or Taunt (sacrificing a vital SR). Stealth Rock, is important to any team really. It helps me break down fliers such as Salamence and Gyarados making them easier to ride of as a life without Salamence and Gyarados is soooo much nicer wouldn't you agree? ^_^

I decided to opt with the much riskier option of Hydro Pump rather than Surf because I'm one of the players who much prefer to the riskier option, I'm a offensive player whose plan is to dish out as much damage as possible. And the option of Surf just simply doesn't cut it against most other popular leads. Running the option of Surf would make me have to run Rash and Empoleon has amazing SpD, so why let that go to waste?

There was the option of Ice Beam and Gross Knot as my final attack and this one was a no brainer for me. Swampert or Roserade/Dragons? Swampert is a much more common lead other than both the things I listed, and off the bat, I CAN OHKO with Grass Knot and that would prevent it from setting up SR early game which would beneift alot. Roserade leads own Empoleon so even with Ice Beam, it wouldn't really matter either way. Dragons/FLiers are usually taken care of my other Pokes and SR so to be honest, Ice Beam wouldn't really help in this situation especially when most of them carry EQ which end Empoleon's life anyways ^^;

I added 8 Spd EVs to outrun other Empoleon that might get smart and run 4 Spd EVs. I'm retarded, what can I say? :)

If I can, I try to conserve Empoleon's health wherever possible as Empoleon is never dead weight with that amazing SpA and the amazing Hydro Pump. Torrent Boosted Hydro Pump and Aqua Hets are nothing to laugh at as they can pack quite a punch. I've been happy with the addition of Empoleon and I've never looked back at using it.

Here's how it fares against July's top 10 standard leads:

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| 1 | Azelf | 61204 | 7.47 | Hydro Pump followed by an Aqua Jet is enough for an OHKO and leaves me intact with 100% of my health and my Focus Sash. NEXT.
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| 2 | Metagross | 58401 | 7.13 | SR first, then Hydro Pump then Aqua Jet. Usually I win the war granted I'm left at 1% most of the time.
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| 3 | Jirachi | 43219 | 5.27 | SR. If it Tricks, I'm not too bothered as I can use Empoleon as a make shift revenge killer with the Scarf and with Empoleon's fantastic SpA, it's more of a blessing if anything.
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| 4 | Swampert | 42630 | 5.20 | lawl. Grass Knot = x4 super effective. Usually GK first because there's a good chance it'll OHKO leaving my Focus Sash intact.
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| 5 | Aerodactyl | 39643 | 4.84 | Hydro Pump + Aqua Jet. It can either Taunt or SR and either way, it's gonna be screwed. NEXT.
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| 6 | Infernape | 33611 | 4.10 | Eh, iffy. Stay in, if Fake Outs, fine. Then to Latias but then it leaves her open to revenge killing and is the star of my team. Eurgh.
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| 7 | Hippowdon | 25334 | 3.09 | HYDRO PUMP first turn.
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| 8 | Ninjask | 23647 | 2.89 | Aqua Jet deals a respectable 28.01% - 33.22% allowing me to break its Sub 100% of the time. I will keep AJing until it Baton Passes and from there, I will switch to the appropriate Pokemon.
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| 9 | Bronzong | 23461 | 2.86 | SR turn one then proceed to Hydro Pump. Never been a big worry especially with Infernape, Scizor and Rotom at bay.
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| 10 | Roserade | 19892 | 2.43 | Sleep Powder owns me so I end up sacrificing Empoleon/Rotom to absorb sleep. From there I usually siwtch to Latias/Infernape to take care of this slut.
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THE OFFENSIVE CORE
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Infernape (M) @ Life Orb
Ability: Blaze
EVs: 248 Atk/196 Spd/64 SAtk
Naive nature (+Spd, -SDef)
- U-turn
- Overheat
- Close Combat
- Mach Punch

RAPFERNAPE. RAPE. Seriously. Rape. RAPE. Ever since I've been using Infernape, I've always decided to use the specially mixed version because it was capable of late game sweeping. However, I feel as though it wasn't right for this team as Infernape doesn't need to necessarily sweep but scout and give me the offensive momentum needed to keep my opponents on their toes. And the reason I believe this set was the one was because of one move; U-Turn.

U-Turn is probably the most amazing move Game Freak ever created, it's simply sublime. OFFENSE OFFENSE OFFENSE is what my mentality is when Empoleon goes down and the offensive core are thrown into battle. I have TWO U-Turn users and this benefits my momentum greatly for obvious reasons. U-Turn is an amazing move on Infernape as 2 of its biggest counters are then killed by Scizor with Pursuit. This is an example of U-Turn's greatness and the offense I was harping on about.

Overheat was chose over Fire Blast as Infernape usually doesn't stay in for too long as I'm usually U-Turning/switching out and Overheat has the immediate power over Fire Blast. And 2 Overheats usually kills what 2 Fire Blasts would really... :P And Close Combat is a given, it's an amazing STAB move to have and breaks down the duo of SkarmBliss and is just a good move to have in general blasting it off carelessly if I'm in a whatdoido situation.

Mach Punch or Stone Edge? That's the question! Stone Edge is insanely useful for defeating the likes of Zapdos and Gyarados, some of Infernape's biggest counters however the team is basted around my little lady Latias. And tbh, I've never had much problem with either given my offensive core and there was 1 problem I was having. And that was opposing Empoleons who resist both of Latias' main attack moves so Mach Punch is there to weaken it and make it easier for Latias to get past.It's also there for Weavile who is a pest and if something like Tyranitar manages to get a few DD's under it's belt. x_x
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Scizor (F) @ Choice Band
Ability: Technician
EVs: 240 HP/56 Atk/214 SDef
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- U-turn
- Superpower
- Pursuit

I would be lost without Scizor. There's not more I can say about this Pokemon except that it's simply sublime. It's typing, it's movepool, it's ability, it's look... <_<; Blah blah, everyone and their mum knows what this does, it fucks shit up. Boasting a plethora of resistances and one measile weakness, I'm able to find many opportunities to switch this beat of a Pokemon in giving me a free U-Turn.

Scizor's main move U-Turn is sexy. It gains STAB off it and allows for me to scout around for potential counters and switching to the appropriate Pokemon. By accomplishing this, it also allows for me to keep the momentum in my favour gaining the instant advantage. With Infernape and both Scizor having U-Turn I'm easily able to work around stall, picking off threats one by one. Brick Break was a no-no because of the difference in base power as one OHKO's Heatran, Blissey and Magnezone flat out, whereas the other one doesn't so Superpower was clearly the superior option despitee the eventual Attack and Defense drop.

The EVs are the ones that I've alwayss had the most sucess with. Why change a winning formula eh? :D Adamant gives Scizor a much needed attack boost and 52 Evs in Attack give it decent offense but the Evs are speciafically designed to capitalise on Scizor's amazingly uniue dual typing of Bug/Steel. The steel typing being the most important allowing it to survive a multitude of both physical and special dragon and ghosts assaults. The move Pursuit compliments Scizors typing fantastically and it's bulk. It's able to shrug off such attacks like Shadow Balls/Dragon Pulse/ Grass Knots from the likes of Gengar/Latias/Celebi and destroying them with U-Turn and Pursuit. Scizor's synergy with Latias is that its able to remove some potential checks to Latias and obliterate them clearing a Latias sweep.
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Rotom-h @ Leftovers
Ability: Levitate
EVs: 252 HP/44 Def/212 Spd
Timid nature (+Spd, -Atk)
- Thunderbolt
- Will-o-wisp
- Overheat
- Rest

Instead of my usual core that consisted of TrickTom, I decided to go for something a little different. As this spot was once occupied by a Bulky Zapdos, I decided that I needed something that functioned in that similar manner to that Zapdos. However, I was looking at the Rotom-H analysis and thought that the ResTalk version did not fit my needs as limiting myself to 2 other options was pretty bad. So, for a while I was occupying that space with Zapdos, even though I felt that it was a weak link due to it being weak to SR which is not something thats ideal when it's supposed to be supporting other Pokemon. I was wondering whether Zapdos learnt Reflect and to my dismay it didn't so I thought it was dead weaight and needed changing immediatly. So I was looking for something that was immune to Ground, resistant to Fighting, not weak to SR and being able to hold it's own against most of the metagame's strong physical attackers. And only one Pokemon came to mind, Rotom! Seriously, this thing is amazing. Even better than Zapdos in the sense that it's able to do more to slow down the physical attackers that Latias so hates.

The moveset was stolen off Haunter I think, who suggested it in someone's RMT. So credit goes to him for this set or whoever :) It gives Rotom-H the perfect blend of offense yet still maintaining some strong defense. WoW was a given seeing as how my team struggles to keep up with strong physical attacks and I can't always revenge kill things like Tyranitar so WoW was the perfect option for me beating such attackers. It's also perfect for things such as Flygon who think they can switch in on such attacks like Overheat and Thunderbolt. So eat that. Ha. When you don't know what to do, WoW! Except if I know there's a Heatran lurking somewhere... <____<

Thunderbolt is just a fantastic stab move and gives me amazing neutral coverage against most Pokemon in OU. Due to Rotom's amazing typing, it makes a fantastic switch into Lucario ad Scizor, both of whom Latias hates so Overheat was only natural that it was the 2nd attacking option helping me to elimianate them quicker.

The last option was either Reflect / WoW. Both have their advantages however, for my Latias sweep I decided that Latias will need time to CM up to naturally sweep and Reflect just does not last that long enough without Light Clay.It would have been wasted because Light Clay + only Refelct would be rather wasteful and WoW lasts for the duration of the battle so to me. WoW + Rest + Thunderbolt also allow for me to beat Tyranitar which is a common situation that I'm put in. Any type of pasive damage I can get running, the better! The positives of WoW outwieghed those of Reflect so WoW it was!
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Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 4 Atk/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Explosion
- Thunderbolt
- Hidden Power [Fire]
- Flash Cannon

Standard standard standard blah blah blah. IT DOES ITS JOB WELL! :D It gets rid of things such as Scizor and the occasional Skarmory allowing Latias to Dragon Pulse its way through the opponent. Whenever in trouble, switch in Magnezone if it resists the attack and start firing off Thunderbolts!

Thunderbolt provides me with a good neutral STAB move damaging a wide variety of things for neutral damage. Flash Cannon, I barely use but if I expect the Tyranitar or Ground Pokemon switch switch in, it'll get smacked around like a bitch. HP Fire traps Scizor and eats the mofo alive with the Naive + Choice Scarf. Magezone is amazing when it comes down to mind games especially with Explosion. Blisseys need to think twice before switch in as Explosion will do massive damage. Or I can double switch to Infernape/Scizor and start having frun from there. I also provides my team with a much needed Rock resist, and that's about it! There's not much more to say about this Pokemon except that with Magnet Pull and it's Steel typing I'm giving tons of opportunities to switch in and cause a hurtin! :D
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THE ONE WHO MAKES ME TYPE GG :)
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Latias (F) @ Leftovers
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Calm Mind
- Dragon Pulse
- Surf
- Recover

I want to marry this cute little thing. It's bloody amazing with it's Dragon typing. I could do without the Psychic though. Ahh, this thing is AMAZING. When the games clear, Latias stays behind and cleans up the mess. With it's amazing 110 special attack and speed, it's capable of sweeping through most of the leftovers that my team leaves behind. I decided that I needed a stat-supper yet something that was able to tank hits if needed and Latias' 130 SpD usually goes unnoticed and it does have a decent defense base stat. And I've never used it so hoorah to changes!

The moveset I decided to go with is the offensive Calm Mind variant, simply for the reason that by the time my team is done working their magic, most of the opponent will have been worn down and this set allows for Latias to sweep efficiently. Calm Mind is a given, it allows me to boost Latias' amazing special stats even higher. Calm Mind gives special sweepers a hard time as I can boost in the face while their attacks will continue to do less and less. Dragon Pulse and Surf give me near perfect coverage (screw empoleon and shedinja!!!) Dragon Pulse is basically for everything non-steel. And Surf is for the mutherfookers that are called Tyranitar and Heatran! And for the forth slot, I figured that Swampert isn't that much of a problem for me so Grass Knot didn't warrant a spot and Tyranitar really should be taken care of especially with my offensive core. Scizor is also taken care by the offensive core so HP FIre wasn't really needed. So I was left with Recover and I've never regretted choosing it. Calm Minding on a special attack then Recovering off the damage is insanely fun and it also allows for me to function as a reliable Mixfernape.

I opted for Leftovers over Life Orb because I prefer the bulkiness Leftovers provides me with so if I don't have a Calm Mind under my belt I always have that extra Leftovers recovery to help me out.
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Team Building Process

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I was going to build my team around Latias seeing as how I had never used it before. SO the team was going to be based around Latias and the Pokemon that would follow would be used to assist its sweep!

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Then I needed a lead that would help me get rocks up in the majority of situations. I looked at Azelf and Aero and to be honest, I'm not a suicide lead type of guy as I think it's a huge waste just to get SR up, so I went with the unorthodox Empoleon lead who gains the upper hand in the most of the situations its put in.

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Latias and Dragon Pulse hate steel types with a passion, so who better as an offensive partner than Magnezone?! They cover one anothers weaknesses and Magnet Pull is the perfect abilty when used in tandem with Latias as it traps steel types who dare stand in the way of the cute red dragon thing.

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I thought my team would strugglw with stall without a dedicated mixed attack and who better than Infernape?! However, I didn't want to forgo the standard specially mixed attack and opted for the physical one as it lets me abuse the move U-Turn and this offense should be paired up with another Pokemon that can use U-Turn whilst being able to use Pursuit aswell for easy killings so...

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Scizor fit that role perfectly! It's steely typing and bulk allows for me to kill off things like Gengar/Latias easily who also stand in the way of a Latias sweep. U-Turn gives me the edge I need when keeping up the offense and paired with Magnezone and Infernape, not much can stand up with their offensive prowesses.
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I randomly put Zapdos in there for some reason, I have no idea why but I felt as though I needed extra assurance against Lucario and I wanted something with recovery, bad I know. However, I felt as though Zapdos was the weak link of the team, it sat there and Roosted and Toxiced but didn't actually achieve much for this team so I decided to replace it with a...

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Rotom-H! It was not weak against SR, which was a huge factor, had the ever useful Ghost immunity and had an amazing move in WoW. While it may not have an amazing recovery move like Roost, it had WoW. And to me, that move is more useful than anything in Zapdos' movepool as it was able to make huge pphysical threats non existant and that was something Zapdos could never have achieved.
 
Mad thanks to Unholy Calamity for letting me use his amazing threat list. Woop!

Threat List
  • Non-bolded means they are not a problem for me.
  • Bolded means they are a problem for me.
Offensive Threats
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Aerodactyl : Empoleon & Rotom. Scizor BPs.
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Alakazam: Choiced ones are easy. Play off resistances and act accordingly. LO is a bit harder but Latias can usually shrug off whatever it throws at it.

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Azelf: Scizor can BP and Pursuit non-FB version. Rotom can thunderbolt if need be.

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Breloom: Rotom absorbs sleep and just stay in while it can't do much back. If it hasn't got a sub, all my other mons can take care of it.

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Dragonite: Never had much of a problem with this. "Predicition" is the key. Latias can DP. Scizor can BP. Rotom WoWs nuetering it.

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Dugtrio: Only Magnezone and Infernape fear it. I have priortiy moves and Latias Surfs for the OHKO.

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Electivire: Rotom and Latias.
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Empoloen: Rotom can Tbolt and Infernape can Mach punch however nothing can swich in except for my late game sweeper, Latias. It CMs and Recovers off it's pathetic Ice Beam.

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Flygon: Rotom, Lure in dragon attacks and send out Scizor to BP or Zone to FC.

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Gengar: Choiced are easir to handle. Scizor mind games with Pursuit & BP. switch around with TOm, Scizor and Zone and work from there.

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Gyarados: Rotom can switch in, and TBolt, Zone can switch in on a non-DDed one and outspeed and OHKO.

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Heatran: Latias can CM up and Rotom, Scizor,ZOne eat Explosion.
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Heracross: Rotom does well against Megahorn and Close Combat. I can absorb Meghorn with Zone and non-scarfed version taken care by literally anything!

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Infernape
: Latias.
If it's dead, will have problems.
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Jirachi: Never caused my any real problems. ZOne traps and kills, TOm doesn't mind SCarf and can WoW/Overheat. Infernape OHs for OHKO.

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Jolteon: Latias, Zone and TOm eat TBoly and can hurt it back with Overheat, HP Fire or CMig up and Recovering in its face.

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Kingdra
: Slight problem. Lure in Outrage then revenge kill. Tom doesn't like +1 from this at all.

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Latias: Scizor, Infernape U-Turns out from her and ZOne can BOOM.
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Lucario:lawl. I have 4 checks. ahhaha.

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Machamp
:I hate this. Tom can switch in on DP and WoW but Dynapic Punch's confusion is annoying, switch Zone in on PB and TBolt for some damage. EWW.

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Magnezone: Latias can CM on chioced versions and my own Zone can revenge it if it's locked onto FC and TBolt.
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Mamoswine: both my priority moves hit for SE damage. Tom can Overheat. Next.

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Metagross: Tom absorbs most of his moves, Scizor can switch in most of the time and U-0Turn to Zone who can take on non-agility versions.
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Rhyperior: Priority moves hit for SE damage, Latias is faster than RP versions iirc and can Surf.

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Salamence
: "Prediction" Latias DPs non DD versions. Lure in dragon attacks then send Zone/Scizor.

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Scizor: Rotom, Zone, Nape. ;)
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Starmie: Latias can CM & Recover in it's face. Scizor Pursuit. ZoneBolt.

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- Suicune - Rotom TBolt, Zone TBolt, U-Turn from Scizor does alot of damage and Latias can CM and Recover in it's face.
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Togekiss: Tom and Zone check it nicely.

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Tyranitar: Mach Punch, Bullet Punch/U-Turn, WoW, Flash Cannon.

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Weavile: Scizor. Infernape's priority hits for x4.

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Yanmega:
Scizor can BP. Rotom mainly but wil be a problem if it's dead.

Defensive Threat List:


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Blissey: Scizor + Infernape rock her boat.

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Bronzong: Infernape Overheats, Scizor U-Turns and Rotom WoWs/Overheats. Zone traps.

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Celebi:Scizor + Nape.

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Cresselia:Scizor, Nape ,Tom & Zone overwhelm her.

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Rotom: Boosting sweepers. =/ Theoffensive versions dont bother me much, especially the choiced ones.

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Donphan: Rotom. Latis Surf, Ice Shard does loldamage.

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Forretress: Infernape + Tom + ZOne.
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Gliscor: Meh, Rotom and Latias take care of it nicely.
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Hippowdon: Rotom WoWs then from there, Infernape and Scizor do nicely.

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Skarmory:Scizor U-Turns to Infernape who beats it like a bitch. Rotom also.
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Snorlax: Infernape + Scizor. lolwhat.
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Suicune:Defensive are less threatening than offensive. Latias CMs all day long. Rotom can TBolt.

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Swampert:
Try and overwhelm it. Leads aren't a problem but Restalk versions can be.

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Tentacruel:Rotom. Zone.
Latias CMs.
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Vaporeon: Rotom, Zone and Latias.
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Zapdos
: Latias CMs all nite long, Rotom can sit there and WoW + Rest. SubRoost can be a problem especially due to Infernapes frailness.

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Jimbo: Beat by both
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and
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And rate away! =D
 
infernape can be a problem if it has hp ice but that wont OHKO latias and latas can kill it using surf if it stays in, so thats fine, other than that good team and good luck :)
 
Oh my gawd noodle your my idol! Hi again! Its your apprentce and Noodle-in-Training, snorlaxxz! =)

I remember playing this team yesterday, and I was very impressed. Not only did you manage to break my Cradily stall with little effort, you predicted I would switch in Blissey, and used Close Combat on what was my Celebi. This is really a very good team, pretty badass. Having said that, there were a few things in it that I would have changed. I recommend having a non-Choice Scarf Magnezone. You still have your ability to slaughter steels, but you can also be a threat after you kill their Scizor / Rachi / whatever. Here is the set that I have been using on my team, it works AMAZING.

Magnezone @ Leftovers
Ability: Magnet Pull
EVs: 88 Hp / 252 SpA / 168 Spe
Modest nature (+Special Attack, -Speed)
~ Thunderbolt
~ Substitute
~ HP Grass
~ Flash Cannon

This set is really awesome in so many ways. You can come in on a CB Scizor's Bullet Punch, take like 10% from it, and set up a Sub. Then Thunderbolt until you find it dead. It works so awesome, and fucks up virtually any steel type in OU (barring the clever ones whom carry Shed Shell). Speaking of Shed Shell, it is becoming more and more common on Skarmory. For that reason, Hidden Power Grass is a miracle, letting you OHKO Swampert (after rocks and all that jazz). Flash Cannon offers amazing coverage in conjunction with Thunderbolt, hitting like every pokemon in the game (cept for Shedinja) for neutral. I would consider giving this set a try; from what I see, your team already packs plenty of speed, so it wont be sorely missed on Maggy.

Every other member of your team looks fine, so props to you. I just wanted to say that this was a very nicely presented RMT, I would expect no less from my awesome idle @_@. And also, the threat list was originally made by iKitsune, not Unholy Calamity.

Incidentally, was this one of the teams that you made with Jimbo?
 
Sup nub :D

First thing I wanna point out is that you really need Max attacking on CBScizor so you can do more damage to Salamence. DDMence seriously gives you trouble (as i showed yesterday) annd without a stronger Bullet Punch you can't really touch it. That will also power up U turn, I suggest using 248 HP / 252 Atk / 8 Spe. 248 HP means you take the least amount for SR / Spikes / Hail / Burn damage and still provides sufficient bulk.

My next nitpick is that i feel you should use Life Orb on Latias. Life Orb Surf / Dragon Pulse means that mons like Scizor / Tar can't come in and Pursuit you as easy as they are taking a lot of damage (about 75-80% from +1 Surf for Scizor, a little less for Tar).

Also, I think bulky scarf Rotom-h could fit your team. It allows you to still check Lucario and Gyarados while not being absolute deadweight against stall. Trick will help you get free turns to spam u turn with Scizor and will get you more oppurtunities to set up Latias.

Rotom-h @ Choice Scarf
Ability: Levitate
EVs: 248 HP/252 Spd/8 SAtk
Timid nature (+Spd, -Atk)
- Thunderbolt
- Shadow Ball
- Overheat
- Trick

Solid pkmn team Noodle boy, the only problem I could see is stall. If using Life Orb Latias doesn't work out for you then try out Refresh / Calm Mind / Dragon Pulse / Recover Latias with 108 HP / 148 SAtk / 252 Spe, as it will allow you to beat stall with Magnezone support to stop Forry for stopping Latias cold.

EDIT: I laughed at Jimbo in the threat list. Also ScarfMag may be un-needed unless you really need to revenge kill max spe scizor which is uncommon.
 
Every other member of your team looks fine, so props to you. I just wanted to say that this was a very nicely presented RMT, I would expect no less from my awesome idle @_@. And also, the threat list was originally made by iKitsune, not Unholy Calamity.

Incidentally, was this one of the teams that you made with Jimbo?

FYI it was taken from my basic offensive team thread. iKistune posted in a threat list thread and even said the style was by me if you had paid attention.

http://www.smogon.com/forums/showthread.php?t=55936&highlight=threat+list

Unholy Calamity I should have asked before lifting this but its the perfect Threat list and i believe it should be Stickeyed if we are going to make a threat list for OU.
Onto the team, while solid I believe you would benefit from this set for scizor (ripped straight from my old thread).

160 HP, 176 Atk, 4 Spe, 168 SpDef (credits to Dormin).

Edit - Forgot to add if you still feel you need SpDef in Scizor then use what I posted as the extra attacks means you have an easier time with stuff like Salamance stuck in Outrage among other threats, give it a try and see how it goes.

That is all I can think of atm as the members above covered what i was gonna say.
 
Problems:

@ threat list

How to fix:

Excellent team, what I will say seconding august's suggestion with Life Orb, it helps vs. Pursuit users. Also, with Latias being the check to Infernape, it leaves you completely naked to the next Scizor switch-in. I'm not really all for this next suggestion, but you could try it out to see how it fares for you:

Vaporeon
@ Leftovers
Bold Nature (Def+ / Atk-)
188 HP / 252 Def / 68 Spe

- Surf
- Hidden Power Electric
- Wish
- Protect

Seeing how your team had multiple changes on the 5th slot, you could give this guy a go to see how it fares well. Let me explain why, Infernape and Heatran is checked by Latias right? Well it doesn't stop Pursuit users from coming in next which could potentially trap you and KO you. Vaporeon checks Heatran, Infernape for a good extent without bringing in your Latias. Not only that, it checks Gyarados and ensures you can force Kingdra to use Outrage, because it can't use Waterfall on you. Wish support might be essential to the team at the end, helping heal Infernape after U-turn + Life Orb racks up and healing Scizor also as well as Magnezone. Although this may leave you a little naked to Lucario, you have Infernape to check it when its weakened, or you have to force it to Extremespeed to magnezone to surefire kill it especially with Life Orb racking up. It can't set up much anyways on your members. I just thought you might give this a try, although again, i'm not all for it, its already good as it is. gl with this.
 
Snorlaxxz! I'm glad you like my team, we need to build one together some time! :) Yeah, I unscarfed Magnezone considering it only really revenges max speed Scizor and took your changes. And I've been liking them :D Seriously, it still allows me to beat Scizor but behind a sub it gives me loads of options. However, I can't go BOOM which I miss especially with all the Blisseys running around however with Scizor/Infernape, shouldn't be a problem! :D

August! I am so not a nub... anymore :$ Yeah, I changed the EV spread especially considering BP wasn't hitting Mence hard enough and relying on loads of previous LO damage to help me kill it so nice change overall.

Stall was a problem especially considering Infernape doesn't usually stick around long enough but Trick helps me alot. However, I'm finding myself missing WoW and the ability to cripple switchins like Tyranitar. And with Scarf I'm finding myself more open to Pursuiters who fuck up Rotom a vital defense against Lucario (especially sinze Zone is unscarfed now). So for now, I'm liking Scarf but I think I will go back to the original one though.

LO and Latias has worked amazingly. :D

And Jimbo shouldn't even be on the threat list, he's rather puny don't you think? :D ANd I unscarfed Magnezone and opted for Snorlaxxz's set.

Unholy Calamity
: I'll defo try out that EV spread but for now, I've been using the standard if only for the abilty to hurt Mence more. :)

Franky: I can totttally see where you're coming from cos Pursuit fucks it up. and I will definatly try it out some time soon but for now Rotom provides my team with amazing synergy and brings some amazing resistances to my team that it desperately needs. :)

Thanks everyone! :)

CHANGES:

  • Unscarfed Magnezone for a Leftovers version
  • Went with the standard EV spread for Scizor 248 HP/ 252 Atk/ 8 Spd
  • Scarfed Rotom (for the time being) and see how it fucks up stall that my team had a bit of problems with
  • Went with Life Orb on my Latias
 
Hi Noodle, this is a really nice team. I have a couple of suggestions. To deal with Swampert and Salamence, use HP Ice and Grass Knot on Infernape. Use the set here:

Infernape@ Life Orb
Naive Nature (+Speed, -Sp. Defense)
Blaze
EV: 76 Attack, 240 Sp, Attack, 192 Speed
Or, you can use the EV Spread you had

Grass Knot
Hidden Power Ice
Fire Blast/Flamethrower/Flare Blitz/ Fire Punch
Close Combat

The fire STAB is just on preference. Nape suffers from four move syndrome, so its hard to pick between U-Turn, Mach Punch...
Well anyway this kills Swampert and Salamence, and to a lesser extent Zapdos. It still remains a solid way to kill Blissey if Scizor goes down, while giving you checks against Tyranitar, who might give you some problems if Scizor or Ape goes down.

Hope I helped, great team, and good luck!
 
Yeah, that Infernape's nice but I really prefer the physical variant of this Infernape and U-Turn is invaluble to this team in keeping up with the offense however you did address my Salamence problem which also brings up Gyarados and Zapdos. Maybe put Stone Edge over Mach Punch? I think I'll go try that right now! :D

Thanks!
Watch the SUN come up!

Soz, but I’d like to showcase my latest team that utilises boring old Sun to its fullest potential! I’ve always loved Sun however; it was pretty damn underwhelming last gen. However, this Gen brought us a saviour in the form of Drought being available on my favourite Pokemon, Ninetales! This Gen, Sun is able to compete with the more popular weather, Hail. LOL JK Sand and Rain. This Gen also brought us a few viable Pokémon that work effectively under Sun and I’m gonna showcase them in this RMT! I’d appreciate any comments, rates or suggestions!


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Ninetales (F) @ Chesto Berry
Trait: Drought
EVs: 248 HP / 8 SAtk / 252 SDef
Timid Nature (+Spd, -Atk)
- Fire Blast
- Rest
- Toxic
- Will-O-Wisp

Sunny Day team with a Ninetales? SHOCK. Well anyways, I pinched this set from Benlisted and to be honest, I haven't looked back. When I first drafted this Sun team, I had planned to make Ninetales a Special Wall thinking that it would increase its longevity throughout the battle. However, I found that it was literally just sitting there not achieving much as it was always getting raped by the other weather changers especially without any recovery. So, I decided to use this set as it supports the team through the use of burn and poison. Well you know its role, set up sun and basically try to stay alive throughout the battle as having the weather in my favour is needed to make the most out of this teaam.

  • Fire Blast under the sun is an attack that should not be underestimated. Whilst Ninetales does have mediocre SpA; Sunlight boosts it to where it becomes respectable. Pokes such as Reuniclus who wouldn't care about staus, now has to face a Sunlight boosted FB which now does respectable damage instead of becoming bait.
  • Rest when used in conjunction gives me a one time 100% recovery without any repercussions. After that, if I were to use Rest, I'd have to stay in and wait for 'Tales to wake up. T_T. Anyways, I've never found myself to Rest more than once in a match and this set perfectly compliments Ninetales' strengths - it's speed, SpD and supporting moves. Rest's main function is to give Ninetales a few more shots of setting the weather and therefore giving my team the natural advantage.
  • Toxic when used under the Sun makes getting rid of Ninetale's number one counters much easier; Water types (well excluding Tentacruel and Starmie T_T). Sun neuters special effective water attacks making them neutral and thus makes Toxic Stalling them much easier given that their water attacks generally target Ninetale's 100 SpD stat. Toxic in generally is helpful to my team as any passive damage is useful making a sweep more successful.

  • Will-O-Wisp totally rapes incoming Physical attackers who think they can have a free switch in without any repercussions. The number one weather changer, Tyranitar, gets burned and crippled due to the halving of its attack making it easier to have control of the weather. Burn also gives Dragons who think they're able to sponge Fire Blast / Energy Ball / Hidden Power [Fight] a nasty surprise.

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Hitmontop (M) @ Leftovers
Trait: Intimidate
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature (+Def, -SAtk)
- Close Combat
- Sucker Punch
- Rapid Spin
- Mach Punch

Hitmontop utility lies within its ability to sponge a variety of Physical attacks due to Intimidate and RAPID SPIN. With it's good Def + SpD, combined with Intimidate, it looked like it could take hits from both sides of the spectrum with ease. The lack of proper recovery hurts Hitmontop greatly however, it's only every really switched in on Rock + Dark attacks which are resisted which alleviates this problem. Hitmontop’s role is to prevent Stealth Rock from hampering Volcarona and Ninetales’ ability to switch in multiple times throughout the battle.

  • Close Combat is needed for a reliable attack. Its other Physical attacks such as Brick Break simply do not hit hard enough with any investment in Atk. Even though the -1 Def & SpD drops are undesirably, Hitmontop usually doesn't stay long enough to care about it. CC gives me a way to not allow Tyranitar or Ferrothorn to turn this weak Hitmontop into setup fodder.

  • Sucker Punch may seem a bit weird at first on this set. However, it provides me with much needed revenge killing utility such as taking out weak Latio/as and Gengars who resist Fighting. Whilst it may seem replaceable, Bullet Punch doesn't seem as effective as it doesn't have Technician on top of being unSTABed. Hello, I'm not Scizor here!

  • Mach Punch; MORE PRIORITY. Well since when did having more priority become a bad thing? :D Mach Punch allows for me to pick off weakened Excadrill and gives me reliable priority STAB against generally anything. The combination of Sucker Punch and Fighting attacks however does leave me helpless against Ghost & Psychic types, well if they don't attack me that is. :(

  • Rapid Spin is the reason Hitmontop takes a space in the team and in fact, is completely essential as it allows Volcarona to switch in without being completely crippled before it even gets to sweep! RS increases the longevity of Volcarona but also Ninetales. Ninetales is what this team is centred around, seeing as it sets up the weather so the lack of damaging entry hazards for this team - THE BETTER.
The reason I've opted out of using Foresight is that Ghosts do not oppose a problem for me and I have 9/10 been successfully able Rapid Spin without the need of Foresight currently.

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Latias (F) @ Leftovers
Trait: Levitate
EVs: 252 HP / 4 Def / 252 Spd
Timid Nature (+Spd, -Atk)
- Reflect
- Dragon Pulse
- Roar
- Recover

Ahhh, precious Latias. Without you, Fire attacks as well as Choiced Dragons would rape me! :') I opted for a more supportive set as I needed to constantly sponge Fire, Water, Fighting and most importantly Ground attacks. Levitate gives my team a much-needed Ground immunity as Sawsbuck's job isn't to constantly soak up Ground typed assaults. Latias is the glue that holds this team together as it sponges attacks from both sides of the spectrum well and checks many Pokemon that would otherwise ruin my team.

  • Reflect supports the team massively who are weaker on the Physical side than they are Special and makes Volcaronas job of sponging priorty moves easier as they're mostly Physical. It also ensures that threats such as Scizor, Tyranitar and Conkeldurr can't switch in expecting to take me out easily.

  • Dragon Pulse is needed so I'm not Taunt bait. Even without SpA Evs, Dragon Pulse isn't as weak as you'd like to think. Dragon Pulse was chosen over Psyshock / Psychic as I don't want to give more reasons for Tyranitar and Scizor to switch in and Dragon Pulse has great neutral coverage against the majority of OU 'Mons.

  • Roar provides me with a much-needed Phazing ability and doesn't make me a sitting duck for threats such as CM Reuniclus and BU Conkeldurr. Extra SR damage doesn't hurt too, as free damage on the likes of Dragonite, Salamence and Zapdos.

  • Recover is the crux of this set extending Latia's longevity. Without Recover, I wouldn't be able to sponge numerous Water, Fire, Grass & Electric attacks as Latias is extremely vital to this team's core. Reflect + Recover also allows me to stall out Physical Pokes of their low PP moves such as Payback and Recover when needed.

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Heatran (M) @ Leftovers
Trait: Flash Fire
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Lava Plume
- Dragon Pulse
- Stealth Rock
- Toxic

Very unorthodox I know, but it works! Heatran provides me with my ONLY Dragon resist on the team being able to take Draco Meteors and Outrage seamlessly. In fact, without Heatran, Dragons would tear up this team firing random Dragon attacks without a care in the world. Also, under sun, one of its weaknesses is removed and therefore makes fighting Water types much easier. It's ability Flash Fire prevents my team from being raped by the likes of Choiced Flare Blitz's coming from Darmanitan, Arcanine and Emboar.

  • Lava Plume was chosen over Fire Blast / Flamethrower as the 30% burn rate was welcome as I've said any type of passive damage is useful especially if it's crippling Physical attackers who give me problem. Also under Sun, the power difference hasn't been that noticeable.

  • Dragon Pulse is needed simply for Dragons that run over this team. There wouldn't be any use in sponging Dragon attacks if all I could do was Toxic! Dragon Pulse immediately threatens most Dragons, usually 2HKOing most. It also provides good neutral coverage when paired with Fire.
  • Stealth Rock, well, is there any need for any explanation? It limits the switch-ins of Flying and Fire types especially and racks up the damage. Latia's Roar makes use of Stealth Rocks and is especially useful Volcarona as it's main checks (Dragonite, Salamence + Gyarados) are damaged heavily through SR.
  • Toxic may seem like a weird choice given that Ninetales already carries it however under circumstances where SS or Rain is present, it can sometimes be my only offense against Pokes like Tyranitar, Rotom-W, Politoed or Zapdos. When Lava Plume is weakened through Rain, or is resisted, it simply isn't hitting hard enough and transforms Heatran's offenses in LOL. Toxic's job is simple surprisingly put its counters on a time limit of the amount of turns it can stay in and slowly whittle its health down where the sweepers can set up on them or straight KO them.

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Sawsbuck (M) @ Life Orb
Trait: Chlorophyll
EVs: 132 HP / 252 Atk / 124 Spd
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Horn Leech
- Jump Kick
- Return

This thing is a beast under the Sun and only stopped by priority Fighting attacks and Skarmory. The reason I felt the need for a Grass type on a Sun team is that it holds the Chlorophyll ability and it's part Grass type. Its Grass type totally nullifies any Pokémon attempting to SubSeed me which gives the majority of this team a problem. Also, I felt that having 2 special sweepers would double up on my Blissey / Chansey weakness and therefore decided to go for a physical sweeper.

  • Sword Dance vs. Aromatherapy: Do I sweep or support... SWEEP. I did contemplate Aromatherapy as a Volcarona who is Toxic'd or Latias who is Paralyzed is plain annoying and makes it harder to sweep however I need to keep the momentum in my favour and Sword Dance allows me to keep the advantage. Sawsbuck's main role is to attempt a sweep with SD and to be honest, without SD, it's attacking potential is rather disappointing. Sword Dance turns 2HKOs to OHKOs such as Ferrothorn and makes revenge killing it much harder. An example would be Dragons who think they can revenge a Sawbuck who only manages to 2HKO without a SD, however with SD, it's turned into a plain OHKO. GOODBYE.

  • Horn Leech gives me a reliable STAB which allows me to recover any SR / Spikes and especially LO damage. It also gives bulky waters, grounds and Rocks a reason not to switch in as +2 Horn Leech OHKOs the majority of them. However, given that Grass is a crappy offensive STAB, I've needed to utilise Sawsbuck's secondary STAB!!!...

  • Return. How exciting. 102 Base power with 100% accuracy. Honestly, I use Return more often than I do with Horn Leech given the higher base power unless I need the recovery. Anything that Horn Leech or Jump Kick can't take of, Return certainly will!

  • Jump Kick gives me a good chance of removing Ferrothorn and therefore the entry hazards that plague this team. Shame Skarmory only takes half from a +2 JK. Sad face.
124 Spd EVs gives me 8 more Spd EVs that what usual opposing Sawsbuck carries; SPEED CREEP. :D

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Volcarona (F) @ Leftovers
Trait: Flame Body
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Quiver Dance
- Fiery Dance
- Bug Buzz
- Hidden Power [Ground]

Volcarona is a beast. That is all. This thing has saved me numerous times in battles simply with 1 Quiver Dance. I has 2 amazing offensive STABs and very little can stop this without status or Blissey / Chansey. Whilst it does require a lot of support, its all worth it as a 135 SpA + 105 SpD + 100 Spd is too amazing not to use especially when it benefits highly from the Sun. In fact, it is immediately threatening even without boosting and Toxic / Thunder Wave is honestly the only way that you’ll stop it in its track.

  • Quiver Dance's during late game = you can most guarantee that it'll be GG. In my opinion, Volcarona is the number 1 threat on Sun teams due to the combination of Quiver Dance, Fiery Dance, amazing dual STABs and perfectly distributed stats for sweeping! This move gives a +1 to SpA, SpD and Spd! The boost to SpD is amazing when setting up on Special Sweepers such as Starmie making their attempts at taking me down futile. In fact, many Special attacks do laughable damage once 1-2 Quiver Dances have been set up. Do I even need to explain by a boost to the SpA and Spd is useful? T_T

  • Fiery Dance vs. Fire Blast vs. Flamethrower: The reason I'm using Fiery Dance is that I get the benefits of the other two moves. Fiery Dance has the 100% accuracy needed for a consistent late game sweep but also has the raw power of Fire Blast (after a boost of course ^_^). Fire Blast, whilst not totally inaccurate, doesn't have the desired accuracy. I didn't set up the whole sweep only for it to miss, PFFFT! IN addition Flamethrowers 10% burn doesn't really help in comparison to the 50% SpA boost.

  • Bug Buzz is an amazing STAB when paired with Fiery Dance allowing for great neutrality. Whatever Fiery Dance doesn't hit for neutral damage, you can bet that Bug Buzz will. Bulky waters such as Vaporeon, Suicune or Luvdisc will not like taking a Bug Buzz, let alone a boosted one. In addition, Bug Buzz decimates Reuniclus who gives me problems if it has Calm Minded previously. For things that are not hit for neutral by either such as Gyarados or Jellicent, I will most likely end up using Fiery Dance as the sun is up boosting its damage and also for the chance of a SpA boost.

  • Hidden Power [Ground] is used for one pokemon and one pokemon only - Flareo-- I mean Heatran. Heatran has always been a bitch to my team, and I've noticed a pattern that MOST Sun teams have a problem with it also. Hidden Power Ground smacks Heatran around like a little bitch and therefore makes sweeping a breeze (well easier... T_T). I've never found Hidden Power [Rock] to be all that useful to be honest. Whilst it does hit a plethora of Pokémon for Super Effective damage such as Salamence, Dragonite, Gyarados and opposing Volcanronas - I've found that under the sun, Fiery Dance does enough damage to not warrant HP [Rock]. Anyways, I don't have troubles dealing with the mentioned Pokémon however; my team has severe problems attempting to break through Heatran so HP [Ground] is a necessity! Flash Fire Pokémon such as Arcanine (or Flareon - ELOHEL) are also treated to a Hidden Power [Ground] who are immune to Fire and take a NVE Bugg Buzz. But seriously, Flareon. Really.
Leftovers is the reason I've had so much success with Volcarona as the the possibility of Stealth Rocks still being on the field and Life Orb make it a glass cannon and the possibility of a sweep unlikely. Leftovers allow for “recovery” and make it insanely difficult to take down without a faster Pokemon that has access to a Rock attack (or an Azumarill - DAMN YOU). The possibility of a physical attacker getting burned due to Flame Body is always nice and Leftovers definitely compliments its sweeping powers decreasing damage taken on both sides of the spectrum.

And that's the team!

Threat List:

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With Earth Power removed from my own Heatran, there’s no viable way to kill it without sending in Volcarona or Sawsbuck. It walls pretty much half of my team and is basically given a free switch in every time Ninetales is switched in. I can check it with Latias but all it can do back is Dragon Pulse + Recover which is a pretty unreliable way to kill it.

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+
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Blissey who? Anyways, when these two are used in tandem, neither of my sweepers can effectively break through both. Sawsbuck’s Jump Kick does just about half and then I’m either Whirlwinded out or severly damaged using Brave Bird. Volcarona OHKOs Skarmory but LOL hi Chansey. Without enough SpA boosts, I’m Toxic’d, Thunder Waved or Seismic Tossed to death. I can only hope the amount of Toxic I’m running on this team wears it down to the point where Volcarona can revenge kill it. Meh. Fuck SkarmChans 2k11!

So that's it! Rate, hate or even steal. Thanks. :D
 
Yeah, as I said, Infernape really suffers from four-move syndrome. Stone Edge is a great option to smack Zapdos and Gyarados, while it also can hit Salamence on a switch in. Nice idea, I didn't think of that, XD.
Also, you seem to have plenty of ways to kill Scizor, so why not use HP Grass on Magnezone? It deals with Swampert, but you do lose the ability to OHKO Scizor. You can still switch Zone in on a Scizor locked in to a Bullet Punch and kill it fast with Thunderbolt.

Hope I helped, and Good luck again!
 
Everything seems covered for the most part, the only exception being Gyarados. After a Dragon Dance, it could definitely KO your entire team depending on the set and EV spread.

Definitely change up Rotom's EV spread to be more defensively oriented. Something like 252 HP / 136 Def / 120 Sp.Def with a Bold nature is definitely better for handling opposing threats than your current spread. Additionally, your current moveset and EV spread are somewhat odd. What's the need for WoW when you're not running a defensive Rotom? Even if you do say WoW a Tyranitar, its still gonna do hefty damage with Crunch / Pursuit. I'd say to change Overheat for Sleep Talk, giving you a reliable status absorber that doesn't just sit there and do nothing. You have a lot of opposing Rotom coverage anyway with Infernape and Latias, shouldn't be too troubling (whereas Tyranitar can be annoying).

Everything else looks pretty solid, good luck!
 
umm i dont see why your taking empoleon so lightly. The agility subpetaya set can prove devestating to your team. Although latias does an ok job handling it, empoleon it can still come in and set up on scizor, then it can sub down to petaya berry and sweep.
 
Witness: I have changed the Magnezone, I just haven't cahnged the OP. I'm currently using this set and I so prefer it to the Scarf Version!

Magnezone @ Leftovers
Ability: Magnet Pull
EVs: 88 Hp / 252 SpA / 168 Spe
Modest nature (+Special Attack, -Speed)
~ Thunderbolt
~ Substitute
~ HP Grass
~ Flash Cannon

ToF: Yeah DD Gyara was a problem even with ScarfTom and even though I do like Trick, tihs one has helped me more with Tyranitar switch ins and gives me a reliable STalker.

ThePatriot: I actually got swept by one today. :$ Maybe I could use Frankys suggestion of Vaporeon over Rotom to help with that problem? I'll see how that works out!

FURTHER CHANGES:
  • Rotom is no longer Scarfer but
    EVs: 252 HP/136 Def/120 SDef
    Bold nature (+Def, -Atk)
    - Thunderbolt
    - Will-o-wisp
    - Rest
    - Sleep Talk
  • Maybe use Vaporeon over Rotom in the near future and see if that helps me with my Empoleon problems.
And some people are stupid. How can I steal this team off a RMT when i CLEARLY MADE THIS TEAM!? LOOK AT THE OP NUBS! Some people are so idiotic I swear.
 
Most lead empoleons opt for a chopple berry or shucca berry, as the only common fighting lead is infernape who could fake out first turn, I would opt for shucca, this will allow you to beat metagross and aerodactyl and come back later taking stealth rocks (can't do this on 1hp) and against hippowdon and swampert it means you can get up stealth rocks first turn as swampert may even protect and scout out grass knot. But chopple lets you beat infernape and fighting moves from lead weavile's while a sash lets you do both you can't make use of empoleons bulk you have even eved it in hp and given it a focus sash.

I don't like inaccurate moves on a lead, as you use the lead all the time so it is going to miss quite a lot and surf is still very powerful, and does the same amount in the long term roughly.

Lead Jirachi fears empoleon as iron head is four times resisted and a scarf doesn't exactly cripple empoleon like it does to other lead, I would just go for free stealth rocks and take the trick, you get a free switch in after.

Lead matagross's can have bullet punch, to own your sash but a shucca berry would stop him.

Sash empoleon is flawed by other sash priority users, empoleon however has the advantadge of bulk and a shucca berry would make use of that while a sash leaves her weak to priority moves.

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Dugtrio: Only Magnezone and Infernape fear it. I have priortiy moves and Latias Surfs for the OHKO

Dugtio has succer punch for latias, lead empoleon and rotom, and dugtrio's choose who they attack not the othe way round, they run away after they have killed something, so once siczor is killed, dugtrio will be able to revenge kill every member on this team and mach punch won't OHKO it even with life orb, and if the dugtrio has a life orb itself, you better start praying to the hax goods, because your introuble. You need a choice scarf user over magnezone some speed is needed here cus this team is slow, I suggests choice scarf heatran, it doesn't change much in your team, still pairs well with latias but can KO a pesky dugtrio that isn't choice scarfed.

Tyranitar and weavile can pursuit your latias and rotom, latias may have surf, but seriously t-tar laughs at a surf and OHKO's with pursuit, this will leave your team open to e.g. a dugtrio sweep. speed again will overcome this or give scizor sword dance so he can make use of it.
 
I just don't see why you Scarf both Rotom-H and Magnezone. With both, you can check both lucario and gyarados, as well as getting you out of so much. You will have to watch out as a smart player will waterfall on rotom, 2HKOing it, which is why you might want another check for Lucario in Magnezone. Magnezone outspeeds the base 110's with a scarf also, meaning you can check a few threats with a STAB Thunderbolt and Flash Cannon, such as Gengar and once Dragon Danced Adamant Tyranitar, while also Exploding on something when you're weakened or if magnezone has already done its job trapping and killing Lucario, Scizor, Forretress, Skarmory, and Bronzong. I'd just stay with the moveset in the op, and change to august's Rotom-H spread in his rate, with the defensive spread he listed, as it gives you quite a bit more survivability.

Then you should put something over infernape as a better chance against stall. Infernape can't handle Gyarados or Starmie, doing pitiful damage, as well as being walled severely by Latias. I think you should try something like DD-Mence over infernape. What it would do would give you another sweeper, as well as handling stall with a stab outrage, earthquake, and fire blast. It also pairs well with most of your team, having perfect neutral resistances with scizor, as well as being theoretically walled by the same stuff Latias is by. Things that trouble latias are either weakened or destroyed by Salamence anyway, as well as Salamence increasing the damage output with the team. I'd go Naughty, Life Orb, with the Spread: 232 Atk/24 SpA/252 Spe, basically standard in the analysis, OHKOing Skarmory with Fire Blast, and essentially OHKO/2HKOing everything (some steels too O:) with a LO +1 Outrage. Earthquake rounds it off with perfect coverage.
 
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