Here is my machine-themed OU team. Please rate below.
Rotom-Heat @ Choice Scarf
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 30 HP / 1 Atk / 30 Def / 1 Spe
- Thunderbolt
- Volt Switch
- Overheat
- Hidden Power [Ice]
Thunderbolt provides STAB and power. Volt Switch allows Heat Rotom to switch out from potential threats. Overheat provides STAB and power. Hidden Power Ice deals with Dragon types.
Magnezone @ Air Balloon
Ability: Magnet Pull
EVs: 128 HP / 252 SpA / 128 Spe
Modest Nature
- Magnet Rise
- Hidden Power [Fire]
- Flash Cannon
- Thunderbolt
Magnet Rise provides immunity against Ground types. Hidden Power Fire provides coverages. Flash Cannon provides STAB. Thunderbolt also provides STAB.
Porygon-Z @ Choice Scarf
Ability: Adaptability
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Tri Attack
- Psychic
- Ice Beam
- Thunderbolt
Tri Attack provides STAB and gains power boost thanks to Adaptability. Psychic provides type coverage and deals with Fighting types. Ice Beam provides coverage. Thunderbolt also provides coverage.
Klinklang @ Leftovers
Ability: Clear Body
EVs: 80 HP / 252 Atk / 176 Spe
Adamant Nature
- Shift Gear
- Gear Grind
- Return
- Substitute
Shift Gear provides boost in Attack and Speed. Gear Grind provides STAB and multi hit. Return provides type coverage. Magnet Rise provides immunity to many Ground types like Rhydon.
Metagross @ Metagrossite
Ability: Clear Body
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Bullet Punch
- Zen Headbutt
- Hammer Arm
- Earthquake
Bullet Punch provides STAB and first strike. Zen Headbutt provides STAB and flinch hacks. Hammer Arm deals with Dark types. Earthquake deals with Fire types like Heatran.
Zygarde @ Life Orb
Ability: Aura Break
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Dragon Dance
- Earthquake
- Outrage
- Stone Edge
Dragon Dance provides Attack and Speed boost. Earthquake provides type coverage and STAB. Outrage provides STAB. Stone Edge deals with Ice types.
Rotom-Heat @ Choice Scarf
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 30 HP / 1 Atk / 30 Def / 1 Spe
- Thunderbolt
- Volt Switch
- Overheat
- Hidden Power [Ice]
Thunderbolt provides STAB and power. Volt Switch allows Heat Rotom to switch out from potential threats. Overheat provides STAB and power. Hidden Power Ice deals with Dragon types.
Magnezone @ Air Balloon
Ability: Magnet Pull
EVs: 128 HP / 252 SpA / 128 Spe
Modest Nature
- Magnet Rise
- Hidden Power [Fire]
- Flash Cannon
- Thunderbolt
Magnet Rise provides immunity against Ground types. Hidden Power Fire provides coverages. Flash Cannon provides STAB. Thunderbolt also provides STAB.
Porygon-Z @ Choice Scarf
Ability: Adaptability
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Tri Attack
- Psychic
- Ice Beam
- Thunderbolt
Tri Attack provides STAB and gains power boost thanks to Adaptability. Psychic provides type coverage and deals with Fighting types. Ice Beam provides coverage. Thunderbolt also provides coverage.
Klinklang @ Leftovers
Ability: Clear Body
EVs: 80 HP / 252 Atk / 176 Spe
Adamant Nature
- Shift Gear
- Gear Grind
- Return
- Substitute
Shift Gear provides boost in Attack and Speed. Gear Grind provides STAB and multi hit. Return provides type coverage. Magnet Rise provides immunity to many Ground types like Rhydon.
Metagross @ Metagrossite
Ability: Clear Body
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Bullet Punch
- Zen Headbutt
- Hammer Arm
- Earthquake
Bullet Punch provides STAB and first strike. Zen Headbutt provides STAB and flinch hacks. Hammer Arm deals with Dark types. Earthquake deals with Fire types like Heatran.
Zygarde @ Life Orb
Ability: Aura Break
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Dragon Dance
- Earthquake
- Outrage
- Stone Edge
Dragon Dance provides Attack and Speed boost. Earthquake provides type coverage and STAB. Outrage provides STAB. Stone Edge deals with Ice types.
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