It is the first time you place a team on this forum and not very good with English.
I need some advice for my team, works well but I think he can improve.
Gardevoir @ Gardevoirite
Ability: Trace
EVs: 108 HP / 124 Def / 252 SpA / 4 SpD / 20 Spe
Modest Nature
- Hyper Voice
- Psychic
- Shadow Ball
- Protect
I chose this mega initially to try something different from the usual types steel I was used and I realized that does a lot of damage, and the use in more situations than other mega.
Arcanine @ Sitrus Berry
Ability: Intimidate
EVs: 252 HP / 68 Def / 124 SpA / 4 SpD / 60 Spe
Bold Nature
- Overheat
- Will-O-Wisp
- Snarl
- Protect
With intimidate and wow can hold off m.kanga without too much difficulty and I preferred to give blaze to prevent the backlash of Flare Blitz but do too much damage.
Amoonguss @ Rocky Helmet
Ability: Regenerator
EVs: 188 HP / 164 Def / 156 SpD
Sassy Nature
- Rage Powder
- Spore
- Giga Drain
- Protect
set classic amoonguss, I gave him a nature that decreases the speed because so much is already slower than her but at least that gives me greater aid is involved against the trick room.
Bisharp @ Life Orb
Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Sucker Punch
- Iron Head
- Knock Off
- Protect
a classic set that too, I chose it because of various intimidate present in vgc.
Rotom-Wash @ Chesto Berry
Ability: Levitate
EVs: 252 HP / 44 Def / 212 SpA
Modest Nature
- Thunderbolt
- Hydro Pump
- Will-O-Wisp
- Rest
rotom I chose it primarily for talonflame but I noticed that even defeats Landorus-t with a single Hydro Pump.
Garchomp @ Focus Sash
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Dragon Claw
- Earthquake
- Rock Slide
- Protect
sincerely Garchomp I entered because I did not know who to put, and I wanted to avoid another pokemon with intimidate to avoid getting too much difficulty against Bisharp and Milotic.
I need some advice for my team, works well but I think he can improve.
Gardevoir @ Gardevoirite
Ability: Trace
EVs: 108 HP / 124 Def / 252 SpA / 4 SpD / 20 Spe
Modest Nature
- Hyper Voice
- Psychic
- Shadow Ball
- Protect
I chose this mega initially to try something different from the usual types steel I was used and I realized that does a lot of damage, and the use in more situations than other mega.
Arcanine @ Sitrus Berry
Ability: Intimidate
EVs: 252 HP / 68 Def / 124 SpA / 4 SpD / 60 Spe
Bold Nature
- Overheat
- Will-O-Wisp
- Snarl
- Protect
With intimidate and wow can hold off m.kanga without too much difficulty and I preferred to give blaze to prevent the backlash of Flare Blitz but do too much damage.
Amoonguss @ Rocky Helmet
Ability: Regenerator
EVs: 188 HP / 164 Def / 156 SpD
Sassy Nature
- Rage Powder
- Spore
- Giga Drain
- Protect
set classic amoonguss, I gave him a nature that decreases the speed because so much is already slower than her but at least that gives me greater aid is involved against the trick room.
Bisharp @ Life Orb
Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Sucker Punch
- Iron Head
- Knock Off
- Protect
a classic set that too, I chose it because of various intimidate present in vgc.
Rotom-Wash @ Chesto Berry
Ability: Levitate
EVs: 252 HP / 44 Def / 212 SpA
Modest Nature
- Thunderbolt
- Hydro Pump
- Will-O-Wisp
- Rest
rotom I chose it primarily for talonflame but I noticed that even defeats Landorus-t with a single Hydro Pump.
Garchomp @ Focus Sash
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Dragon Claw
- Earthquake
- Rock Slide
- Protect
sincerely Garchomp I entered because I did not know who to put, and I wanted to avoid another pokemon with intimidate to avoid getting too much difficulty against Bisharp and Milotic.