Hi! This is basically a balanced team where I’m trying to get a sweep with either Gyrados or Heracross, simply by either setting up or just surprise attacking their fast pokes with my scarf. This is a simple concept, for sure, but I feel the team has fairly decent synergy, specifically in the way it can take a few hits. I don’t really have any answers to special attacks in the way of a dedicated special wall, so I just use prediction to take the sting out of a lot of moves. Anywho, on with the show!
Please post suggestions if you can come up with them for improving the team! I realize it might seem pretty weak overall (it's not quite as successful yet as my last one), but that doesn’t mean it can’t wreck some teams as well. =]
Gallade @ Focus Sash (aka. muramasa)
Ability: Steadfast
EVs: 56 HP/252 Atk/200 Spe
Adamant nature (+atk, -sp.atk)
-Close Combat
-Shadow Sneak
-Destiny Bond
-Taunt
Standard anti-lead, but man is this thing fun to use. In OU, it has a huge surprise factor going for it. Typically I just view him as a “tool” of sorts, to either taunt slower leads and then get out, or take out a powerful sweeper later on. If I use Destiny Bond on the turn BEFORE I am killed, I’ll take the opponent out with me, as you may recall. A lot of people seem to forget about this! He’s also important for dealing with troublesome Baton Pass teams. Close combat is the standard power attack (I’ll use it first on stuff like lead Champ) and Shadow Sneak is great for finishing off speedy guys. Taunt of course stops things from setting up (SR) and ruining Gyra’s fun. Some things still succeed in getting their rocks up, but nothing gets by unscathed.
Heracross @ Choice Scarf (aka. masamune)
Ability: Guts
EVs: 252 atk/252 spe/6 hp
Adamant nature (+atk, -sp.atk)
-Megahorn
-Close Combat
-Stone Edge
-Night Slash
As always (almost =P) Hera makes an appearance. I love this guy, for his ability to get in and take care of some of the metagame’s most powerful and speedy threats. I ended up putting Night Slash over Pursuit or Toxic… both of those options seemed somewhat underpowered? Plus, I feel I am pretty weak to Rotom forms. Overall he’s a great revenge killer though. Somehow a lot of teams seem unprepared to deal with Heracross… as if just throwing Gliscor in there somewhere will just completely stop it for good or something…
Gyrados @ Leftovers
Ability: Intimidate
EVs: 252 HP/ 224 Def/32 Spe
Impish nature (+def, -sp.atk)
-Waterfall
-Dragon Dance
-Rest
-Sleep Talk
My new favorite Gyrados set. This guy is an even better answer to Scizor and friends than I could have ever imagined! The guy I’ve found is VERY safe to fall back on… in fact in Gyrados faints chances are I’ve lost the battle completely. He even sweeps pretty well while asleep, if the Sleep Talk Gods look kindly upon me. xD Serves as my status sponge, set-up sweeper, and defensive wall all in one.
Tangrowth @ Leftovers
Ability: Chlorophyll
EVs: 252 HP/228 Def/28 Spe
Impish nature (+def, -Sp.atk)
-Power Whip
-Leech Seed
-Knock Off
-Sleep Powder
There are a couple of reasons for this guy to be here. He provides a good switch-in to stuff Gallade and Hera have trouble dealing with, like opposing Gyra and Swampert (he out speeds most lead pert, if you didn’t know). He give my team status support and knocks off items making the flow of battle easier to control for me (A switching in Heatran’s scarf, for example). He even works well with Gyra and Jolteon, covering some weaknesses of his. Overall, he can usually hold his own and given the chance can stall the weakened remains of a team right into a win.
Jolteon @ Salac Berry
Ability: Volt Absorb
EVs: 252 Sp.atk/252 Spe/6 HP
Timid nature (+spe, -atk)
-Thunderbolt
-Shadow Ball
-Substitute
-Baton Pass
A recent addition I made to the team because I thought I could use some more special attack and speed. Shadow ball is here to help with ghosts (rotoms) that give my team a lot of trouble. I can also baton pass subs around the team for interesting results. I considered maybe using the standard specs jolt here as well… I could use some imput on these last two members.
Swampert @ Leftovers
Ability: Torrent
EVs: 240 HP/216 Def/52 Sp atk
Relaxed nature (+def, -spe)
-Earthquake
-Ice Beam
-Stealth Rock
-Roar
Yet another wallish type thing that has felt rather outdated as of late. I could use a little help deciding how to best fill this spot. Originally, I liked how Swampert could set up rocks and roar away threats trying to set up on me. His job is at least easier now thanks to Gyrados, who takes Bandzor’s U-turn like a champ. However, this guy really has not been pulling his weight as much lately, and I’ve had some trouble coming up with something that would complement the other members. He feels a bit too slow, perhaps, for this team?
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
OK, so that is the complete team. I’m really excited to get fresh sets of eyes on this! As I mentioned above, the team has trouble with Rotom forms and occasionally salamence. Sandstorm teams and stall are sort of a pain sometimes as well.
Thank you very much for comments and suggestions!
Please post suggestions if you can come up with them for improving the team! I realize it might seem pretty weak overall (it's not quite as successful yet as my last one), but that doesn’t mean it can’t wreck some teams as well. =]
Gallade @ Focus Sash (aka. muramasa)
Ability: Steadfast
EVs: 56 HP/252 Atk/200 Spe
Adamant nature (+atk, -sp.atk)
-Close Combat
-Shadow Sneak
-Destiny Bond
-Taunt
Standard anti-lead, but man is this thing fun to use. In OU, it has a huge surprise factor going for it. Typically I just view him as a “tool” of sorts, to either taunt slower leads and then get out, or take out a powerful sweeper later on. If I use Destiny Bond on the turn BEFORE I am killed, I’ll take the opponent out with me, as you may recall. A lot of people seem to forget about this! He’s also important for dealing with troublesome Baton Pass teams. Close combat is the standard power attack (I’ll use it first on stuff like lead Champ) and Shadow Sneak is great for finishing off speedy guys. Taunt of course stops things from setting up (SR) and ruining Gyra’s fun. Some things still succeed in getting their rocks up, but nothing gets by unscathed.
Heracross @ Choice Scarf (aka. masamune)
Ability: Guts
EVs: 252 atk/252 spe/6 hp
Adamant nature (+atk, -sp.atk)
-Megahorn
-Close Combat
-Stone Edge
-Night Slash
As always (almost =P) Hera makes an appearance. I love this guy, for his ability to get in and take care of some of the metagame’s most powerful and speedy threats. I ended up putting Night Slash over Pursuit or Toxic… both of those options seemed somewhat underpowered? Plus, I feel I am pretty weak to Rotom forms. Overall he’s a great revenge killer though. Somehow a lot of teams seem unprepared to deal with Heracross… as if just throwing Gliscor in there somewhere will just completely stop it for good or something…
Gyrados @ Leftovers
Ability: Intimidate
EVs: 252 HP/ 224 Def/32 Spe
Impish nature (+def, -sp.atk)
-Waterfall
-Dragon Dance
-Rest
-Sleep Talk
My new favorite Gyrados set. This guy is an even better answer to Scizor and friends than I could have ever imagined! The guy I’ve found is VERY safe to fall back on… in fact in Gyrados faints chances are I’ve lost the battle completely. He even sweeps pretty well while asleep, if the Sleep Talk Gods look kindly upon me. xD Serves as my status sponge, set-up sweeper, and defensive wall all in one.
Tangrowth @ Leftovers
Ability: Chlorophyll
EVs: 252 HP/228 Def/28 Spe
Impish nature (+def, -Sp.atk)
-Power Whip
-Leech Seed
-Knock Off
-Sleep Powder
There are a couple of reasons for this guy to be here. He provides a good switch-in to stuff Gallade and Hera have trouble dealing with, like opposing Gyra and Swampert (he out speeds most lead pert, if you didn’t know). He give my team status support and knocks off items making the flow of battle easier to control for me (A switching in Heatran’s scarf, for example). He even works well with Gyra and Jolteon, covering some weaknesses of his. Overall, he can usually hold his own and given the chance can stall the weakened remains of a team right into a win.
Jolteon @ Salac Berry
Ability: Volt Absorb
EVs: 252 Sp.atk/252 Spe/6 HP
Timid nature (+spe, -atk)
-Thunderbolt
-Shadow Ball
-Substitute
-Baton Pass
A recent addition I made to the team because I thought I could use some more special attack and speed. Shadow ball is here to help with ghosts (rotoms) that give my team a lot of trouble. I can also baton pass subs around the team for interesting results. I considered maybe using the standard specs jolt here as well… I could use some imput on these last two members.
Swampert @ Leftovers
Ability: Torrent
EVs: 240 HP/216 Def/52 Sp atk
Relaxed nature (+def, -spe)
-Earthquake
-Ice Beam
-Stealth Rock
-Roar
Yet another wallish type thing that has felt rather outdated as of late. I could use a little help deciding how to best fill this spot. Originally, I liked how Swampert could set up rocks and roar away threats trying to set up on me. His job is at least easier now thanks to Gyrados, who takes Bandzor’s U-turn like a champ. However, this guy really has not been pulling his weight as much lately, and I’ve had some trouble coming up with something that would complement the other members. He feels a bit too slow, perhaps, for this team?
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
OK, so that is the complete team. I’m really excited to get fresh sets of eyes on this! As I mentioned above, the team has trouble with Rotom forms and occasionally salamence. Sandstorm teams and stall are sort of a pain sometimes as well.
Thank you very much for comments and suggestions!


