Team ParaPerl [OU RMT]

So this is my first RMT. I'll try to make it as organized as possible.
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At a glance:
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IN DEPTH
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JOLLY @ LIFE ORB
-- 4HP/252ATK/252SPE
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ABILITY : TECHNICIAN
[NORMAL] Fake Out
[--BUG--] U-Turn
[-ELECT-] Thunder Punch
[--FIRE- ] Fire Punch
This guy does a great job of breaking sashed leads and can give teams a hard time late-game. Thunderpunch helps with Gyarados, Fire punch with bugs and Grass-types like celebi, who is a huge threat. I fake out, and then I either U-Turn if its something like Bronzong or Skarm that I won't be able to take on, or If its a Scizor or something else I hate I typically use Fire Punch, as even if it does bullet punch me, it would have if I U-Turned too.

Ambipom obliterates some leads like the pesky ninjask who uses substitute, and can destroy azelf as well, hopefully before explosion. I will typically also bring him in against Blisseys, as they take massive damage from a fake out and then I usually u-turn out, putting a huge hole in the evil fat pink wall.

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--------- IMPISH @ LEFTOVERS

- 240 HP / 160 Def / 76 SpD / 32 Spe

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ABILITY : SERENE GRACE
[--ICE --] Ice Punch
[NORMAL] Body Slam
[--BUG--] U-Turn
[-STEEL-] Iron Head

My First Flinchhaxer. Jirachi usually comes in against blissey, and is very effective, due to the flinching STAB. This is my major way of dealing with bliss, since the majority of my team is special.

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CALM @ CHOICE SPECS
----80DEF/176SP.DEF/252SPE
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ABILITY : LEVITATE
[DRAGON] Draco Meteor
[-ELECT-] Thunderbolt
[---ICE--] Ice Beam
[PSYCHIC] Trick

Latias is one of the biggest assets to my team. With Trick Specs, I usually trick something onto an ice move (because they always use them) then I switch to the star of the team, who will be mentioned later. Really its the only way I can get clamperl in, because she's very frail.

After Clamperl is gone, Latias serves as a late-game sweeper, though she doesn't have much power. Sometimes, if I can't get clamperl in anyways, I'll use Latias as a specs sweeper. She's very effective usually.

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CALM @ LEFTOVERS
---- 252HP/80SP.D/176SPE
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ABILITY : SERENE GRACE
[FLYING] Air Slash
[ELECT-] Thunder Wave
[FIGHT-] Aura Sphere
[GHOST] Shadow Ball

Togekiss, the FlinchHaxer. This is perhaps the greatest asset to getting a clamperl sweep set up. I paralyze everything. when I have paralyzed something, I begin flinchhaxing. Air slash repeatedly makes for a bad day for the opponent. Paralyzing things slows down the enemy so that Clamperl outspeeds more.

And as my Togekiss dies, and the opponent thinks the hax is out of the way, in comes...
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CALM @ LEFTOVERS
---- 252HP/176DEF/80SP.D
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ABILITY : SERENE GRACE
[NORMAL] Headbutt
[ELECT--] Thunder Wave
[NORMAL] Yawn
[PSYCHIC] Zen Headbutt

Hehehe. Dunsparce. More flinchhaxing here, of course, I don't actually flinch that much. Headbutt for STAB flinching (lol) and Zen headbutt for coverage. Yawn if I just want a free switch to Clamperl, T-Wave to paralyze stuff more.

Once I've disabled the opponent's team as much as I can, its time to send out the star of the team...

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MODEST @ DEEPSEATOOTH
-------------- 6HP/252SPE/252SP.A
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ABILITY : SHELL ARMOR
[WATER-] Surf
[--ICE --] Ice Beam
[ELECT--] Hidden Power
[NORMAL] Protect

Clamperl, Yes. there are few things scarier than a 540 SP.A Stat that can switch between moves and outspeeds your paralyzed self thanks to Dunsparce, Rotom, and Togekiss. This thing is a beast against pokemon that have been weakened by the flinchhaxers and Ambipom (who hopefully is alive) What really stinks is when a blissey comes in and walls me to death. then I have no option but to switch to Ambipom and hope for the best.

So there you have it, my first RMT. Hopefully you liked it and have some suggestions for it.
 
Put Body Slam over Thunderwave on either Togekiss or Dunsparce. They both get STAB, and they can paralyze pokes immune to T-wave.

You're best way of dealing with Blissey is Latias tricking it, since Ambipon is you're only physical attacker (bar headbut from Dunsparce).

I would throw in a Para-flinching Jirachi in your team somewhere, to add a Phycial attacker and add to you're paralysis

Jirachi@Leftovers
Impish Nature
240 HP / 160 Def / 76 SpD / 32 Spe
-Wish/Ice Punch
-T-Wave/Body Slam
-U-Turn
-Iron Head

Now you have another Phyiscal attacker, you can possibly help with Wish support. You don't really nead it, so you can use Ice Punch for coverage. You can put him in for you're Rotom, since I don't really know what he's doing.

So definetly put Body Slam at least once somewhere. With Jirachi, you have at least 3 people that can use it.
 
Thanks, let me change that. I see what you're saying, Rotom usually doesnt do much, but I can switch him in if I choice a normal or fighting move. Yes, i do have major bliss problems, so this will help.
 
I'm going to assume that you simply mistyped this, so I won't go harsh on you. You said that your Dunsparce is Calm, w(+SDef, -Atk), but it uses two physical attacks and no special. Therefore it should be Careful (+SDef, -SAtk) , if it isn't already.
 
If you want to use a funny little guy with massive attack to rape a team, go with Pikachu or Marowak or something. Even Pikachu has a better chance against priority than Clamperl. =/
 
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