Alright, so I saw a team on the RMT archive one day (Yesterday), and saw that it was based off paralyzing various pokemon for the purposes of setting up a machamp sweep. I decided to alter (Cannibilize) this idea, using ParaHax (Flinch + Paralyzis) and my FAVORITE defensive set, SubSeedCelebi, to induce paralyzis on the opponent's members (Giggity). But, machamp? Surely he won't do with the ghosts and pyschics running rampant! Hmmm... Can YOU think of a powerful, boosting wall, that resists ghost and pyschic? I sure can.
And so it was born.
Team ParaTar.
Now, let's take a look at my members (Giggity).
And so it was born.
Team ParaTar.
Now, let's take a look at my members (Giggity).
METAGROSS

Metagross @ Lum Berry
252 Atk/252 Spe/4 Sp.D
Jolly
Clear Body
-Bullet Punch
-Earthquake
-Stealth Rock
-Explosion
252 Atk/252 Spe/4 Sp.D
Jolly
Clear Body
-Bullet Punch
-Earthquake
-Stealth Rock
-Explosion
"wut? A metagross lead? n00b, all teh pr0z0rs use machamp lolol (BAN ME PLEASE)"
Guess what? My metagross sets up SR on Machamp, takes the Dynamicpunch, cures the confusion with Lum berry, and OHKO's it with explosion. Similar results are produced with Hippowdon, Gliscor, Heatran (Modest), and Azelf. Aerodactyl doesn't even get up SR sometimes, what with Bullet Punch 2HKOing with priority.
Guess what? My metagross sets up SR on Machamp, takes the Dynamicpunch, cures the confusion with Lum berry, and OHKO's it with explosion. Similar results are produced with Hippowdon, Gliscor, Heatran (Modest), and Azelf. Aerodactyl doesn't even get up SR sometimes, what with Bullet Punch 2HKOing with priority.
Full match-up list will be added later.
CELEBI

Celebi @ Leftovers
252 Spe/252 Hp/4 Sp.D
Jolly
Natural Cure
-Recover
-Leech Seed
-Thunderwave
-Substitute
252 Spe/252 Hp/4 Sp.D
Jolly
Natural Cure
-Recover
-Leech Seed
-Thunderwave
-Substitute
Oh my god, this thing is a CRUEL BITCH. What happens is, as long as your name isn't Electivire, Jolteon, or a ground type, YOU WILL DIE. See, what I do is either switch him in once my Metagross has gone boom, and proceed to tank whatever hit they give me with my 404 HP, while paralyzing them. Once they are paralyzed, I can either substitute until they eventually fail to break it with an attack, or I can recover if their most damaging attack does less then 50% to my health. Once a substitute is up, I leech seed. While they're attempting to break my sub, I'm T-waving them in order not to waste PP for other moves. And eventually, they fall. If they switch, they just get leech seeded AND receive residual damage from SR. Most, however, do switch, leading to further paralyzis of their team. This guy is a BEAST. He helps paralyze a large part of their team, stalls, recovers his own HP, and substitutes. I don't think I'll be replacing him. (Considering replacing moveset for T-wave, Perish Song, Earth Power, Grass Knot, or some alternate set. Suggestions, anyone?)
TOGEKISS

Togekiss @ Leftovers
252 Spe/252 Sp.A/4 Def
Hasty
Serene Grace
-Aura sphere
-Air Slash
-Thunderwave
-Roost
252 Spe/252 Sp.A/4 Def
Hasty
Serene Grace
-Aura sphere
-Air Slash
-Thunderwave
-Roost
More recovery, fun! In addition to killing stuff with a high Sp.Atk, paralyzing multiple opponents, ect, it also has good coverage with it's two powerful attacks, Air Slash has a 30% flinch chance. Multiply that by two, and you have a 60% chance of them not doing anything. But what about the other 40%? Well, there's a 25% chance that you'll be completely paralyzed. So, there's only a 30% chance of the opponent moving. Even if he does move, however, Roost is there for a reason.
JIRACHI

Jirachi @ Iron Plate
252 Spe/252 Atk/4 Sp.D
Jolly
Serene Grace
-Body Slam
-Iron Head
-Zen Headbutt
-Fire Punch
252 Spe/252 Atk/4 Sp.D
Jolly
Serene Grace
-Body Slam
-Iron Head
-Zen Headbutt
-Fire Punch
Another total asshole to fight. This 'rachi is just a simple HaxRachi. Paralyze with T-wave, then proceed to Iron Head or Zen Headbutt accordingly, depending on their weakness. Ice punch is stuck on there for the occasional Gliscor/Dragonite/Flygon who thinks they're gonna get funny and try for a revenge kill. Fire Punch, however, would remove those pesky steels (AND SCIZOR, HALLEJUA!), as well as a random Weavile who wants to try and Pursuit me. Them scizors. Always causin' some trouble.
ROTOM-W

Rotom-W @ Choice Scarf
252 Spe/252 Sp.A/4 Def
Timid
Levatate
-Shadow Ball
-Thunderbolt
-Hydro Pump
-Trick
252 Spe/252 Sp.A/4 Def
Timid
Levatate
-Shadow Ball
-Thunderbolt
-Hydro Pump
-Trick
To be honest, I'm considering replacing this fella. He doesn't do anything Gengar can't do better, and honestly, I'm just biased to like gengar. He my bro. Ya man. But seriously, Gengar has a lot more options available to him, and I'm really thinking I should get rid of this dead weight. I'm considering a Pain Split variety, anyone know anything about them?
Currently, this guy provides a bit of trick support that I haven't found useful even once, as well as Revenging waters, flyings, ghosts, fightings, and pyschics.
Currently, this guy provides a bit of trick support that I haven't found useful even once, as well as Revenging waters, flyings, ghosts, fightings, and pyschics.
TYRANITAR

Tyranitar @ Leftovers
252 Spe/252 Atk/4 Def
Jolly
Sand Stream
-Crunch
-Brick Break
-Stone Edge
-Dragon Dance
252 Spe/252 Atk/4 Def
Jolly
Sand Stream
-Crunch
-Brick Break
-Stone Edge
-Dragon Dance
Ah, the star of the show. Simply put, this thing is amazing. It can take at least one hit from ANYTHING bar fighting, which even then is usually only a 2-3HKO. With almost all the opponent's members dead or paralyzed (One and the same, as far as Ttar is concerned) he can get off a Dragon Dance or two. Then, he proceeds to absolutely DECIMATE their team, with his MASSIVE attack, unrivaled speed (If you're paralyzed, you're pretty slow), and INSANELY powerful STAB moves. If you're in this position, it's good game for you.
Threat list will be posted tomorrow!
Please rate, I spent at least an hour and a half typing, editing, refining, and formatting this. At 11:30 at night.