Okay, so my last two teams turned out pretty well. I won the majority of my matches, both on DS and on shoddy, but I crave more, still. Thus, I am making here, another attempt at bulky offense, to much success in its testing. I present: Team Pesado de la Republica! Otherwise known as the heavyweight team of the republic.
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At a Glance:
I am always, ALWAYS looking for a lead that will give me the advantage the majority of the time. This time around, I figured I'd try and make a lead that would not only give me an advantage early on, but help me late game by being a sturdy player. After thinking up various team combinations, I came up with:
Gliscor @ Leftovers "Chupacabra"
Jolly
Sand Veil
252 HP/40 attk/216 spe
-Roost
-Stealth Rock
-Taunt
-Earthquake
Effective at not only shutting down most SR leads, Gliscor is also extremely effective at setting down rocks, aw well as being a sturdy pokemon for later on with Roost. Earthquake for a powerful STAB Ground move that 2HKOs most Metagross, as well as dealing massive damage to other steel types. Taunt is for effectively shutting down SR users such as Hippowdon, only taking about 50% damage even if it carries Ice Fang. Otherwise, he is generally good mid-late game, as I use him to scout out T-waves and lure HP Ice.
Next, I contested what would be a good member for a team with a Gliscor lead. Sand Veil, I thought to myself...in went:
Tyranitar @ Choice Scarf "Poder"
Jolly
Sand Stream
4HP / 252 attk/252 spe
-Stone Edge
-Crunch
-Pursuit
-Superpower
Tyranitar surprises many. Including myself, who was on a receiving end of this powerful scarfed Ttar. Basically, it acts of something of a revenge killer and at the same time, functioning similarly to a CB Ttar in that it will come in on Latias, Rotom, Starmie and others and easily OHKO them. Pursuit if I'm positive they will switch, and obviously Crunch if they might stay in, easily OHKOing them either way.
Obviously, I had a water weakness. This IS Team Pesado, so time to get to the bulk. To me, there was no better Pokemon that fits here than:
Vaporeon @ Leftovers "Cascada"
Bold
Water Absorb
188 HP/ 252 def / 68 spe
-Surf
-Wish
-Protect
-Roar
This Vaporeon sports a cool 448 HP, as well as a good amount of defense on both ends. She is the reason why I can have both Gliscor and Ttar on this team without fearing Water, as well as why Gliscor doesn't have Roost. A superb Wishpasser, Vaporeon is huge to my teams success, whether it be tanking, taking down foolish Gyarados staying in, scouting moves via Protect, or Wishpassing, Vaporeon is becoming a staple of my teams. Roar over HP Electric on Vaporeon, simply because I deem it necessary to stop Crocune in its tracks. It also still works against DD Gyara, and to be quite honest, most Gyara will switch when they see a Vaporeon, predicting an HP Electric.
Next, I wanted something that could work with Vaporeon. After thinking through it, I decided on:
Celebi @ Leftovers "Pequenito"
Modest
Natural Cure
232 HP/ 244 sp.A/32 spe
-Thunder Wave
-Leaf Storm
-Recover
-Hidden Power(Fire)
An awesome Celebi set I came across through shoddy testing, Celebi cripples threats and introduces a new level of pain to the crippled threats with a STAB Leaf Storm, OHKOing most Ttar, who simply relishes the idea of switching in to Pursuit Celebi. HP fire to OHKO Scizor, who dominates the metagame nowadays, and Recover to replenish health. Rest is also an option, but I don't really want to be forced to switch if I wouldn't have to with Recover.
Next, I wanted something that hit HARD, and worked well with the team. I kind of wanted something that could set up and own face, so I came up with:
Salamence @ Life Orb "TROGDOR"
Naughty
232 attk/24 sp.A/252 spe
-Dragon Dance
-Outrage
-Earthquake
-Fire Blast/Roost
The very personification of a hard hitter, an LO DDing Salamence is something feared by many teams. A +1 Life Orb Outrage is capable of 2HKOing every Pokemon in OU bar select Steel-types, such as physically defensive Skarmory. Earthquake is required to break through grounded Steel-types, such as Metagross and Heatran, who resist Outrage. Finally, Fire Blast handles Scizor, Forretress, and Skarmory, all of whom Earthquake only hits for neutral damage. Occasionally, I will swap Fire Blast for Roost simply because I like my Salamence to last. After he makes his first or second appearance, he is unlikely to make a third one thanks to residue damage.
One of my favorite Pokemon, Salamence is easily becoming an important staple of my teams.
A brilliant suggestion of Snorlaxe's, I tested Magnezone in the last slot to MUCH success. Here it is:
Magnezone @ Leftovers "HAXOR"
Modest
Magnet Pull
172 HP / 252 SpA / 84 Spe
-Thunderbolt
-Magnet Rise
-Substitute
-Hidden Power(Ice)
Magnezone is the newest addition to my team, and an excellent one at that. Easily coming in on after a steel is lured to Tyranitar, it is unbelievably easy to set up a sub, and laugh as my opponent sends out a Swampert, Salamence, Heracross, etc. Magnet Rise behind a sub causes many of Magnezones counters and checks to rip their hair out(if they had any), as Magnezone chuckles and gets behind another sub to start sweeping.
-----------------------------------------------------------------------------------------------------------------------
At a Glance:






I am always, ALWAYS looking for a lead that will give me the advantage the majority of the time. This time around, I figured I'd try and make a lead that would not only give me an advantage early on, but help me late game by being a sturdy player. After thinking up various team combinations, I came up with:

Gliscor @ Leftovers "Chupacabra"
Jolly
Sand Veil
252 HP/40 attk/216 spe
-Roost
-Stealth Rock
-Taunt
-Earthquake
Effective at not only shutting down most SR leads, Gliscor is also extremely effective at setting down rocks, aw well as being a sturdy pokemon for later on with Roost. Earthquake for a powerful STAB Ground move that 2HKOs most Metagross, as well as dealing massive damage to other steel types. Taunt is for effectively shutting down SR users such as Hippowdon, only taking about 50% damage even if it carries Ice Fang. Otherwise, he is generally good mid-late game, as I use him to scout out T-waves and lure HP Ice.
Next, I contested what would be a good member for a team with a Gliscor lead. Sand Veil, I thought to myself...in went:

Tyranitar @ Choice Scarf "Poder"
Jolly
Sand Stream
4HP / 252 attk/252 spe
-Stone Edge
-Crunch
-Pursuit
-Superpower
Tyranitar surprises many. Including myself, who was on a receiving end of this powerful scarfed Ttar. Basically, it acts of something of a revenge killer and at the same time, functioning similarly to a CB Ttar in that it will come in on Latias, Rotom, Starmie and others and easily OHKO them. Pursuit if I'm positive they will switch, and obviously Crunch if they might stay in, easily OHKOing them either way.
Obviously, I had a water weakness. This IS Team Pesado, so time to get to the bulk. To me, there was no better Pokemon that fits here than:

Vaporeon @ Leftovers "Cascada"
Bold
Water Absorb
188 HP/ 252 def / 68 spe
-Surf
-Wish
-Protect
-Roar
This Vaporeon sports a cool 448 HP, as well as a good amount of defense on both ends. She is the reason why I can have both Gliscor and Ttar on this team without fearing Water, as well as why Gliscor doesn't have Roost. A superb Wishpasser, Vaporeon is huge to my teams success, whether it be tanking, taking down foolish Gyarados staying in, scouting moves via Protect, or Wishpassing, Vaporeon is becoming a staple of my teams. Roar over HP Electric on Vaporeon, simply because I deem it necessary to stop Crocune in its tracks. It also still works against DD Gyara, and to be quite honest, most Gyara will switch when they see a Vaporeon, predicting an HP Electric.
Next, I wanted something that could work with Vaporeon. After thinking through it, I decided on:

Celebi @ Leftovers "Pequenito"
Modest
Natural Cure
232 HP/ 244 sp.A/32 spe
-Thunder Wave
-Leaf Storm
-Recover
-Hidden Power(Fire)
An awesome Celebi set I came across through shoddy testing, Celebi cripples threats and introduces a new level of pain to the crippled threats with a STAB Leaf Storm, OHKOing most Ttar, who simply relishes the idea of switching in to Pursuit Celebi. HP fire to OHKO Scizor, who dominates the metagame nowadays, and Recover to replenish health. Rest is also an option, but I don't really want to be forced to switch if I wouldn't have to with Recover.
Next, I wanted something that hit HARD, and worked well with the team. I kind of wanted something that could set up and own face, so I came up with:

Salamence @ Life Orb "TROGDOR"
Naughty
232 attk/24 sp.A/252 spe
-Dragon Dance
-Outrage
-Earthquake
-Fire Blast/Roost
The very personification of a hard hitter, an LO DDing Salamence is something feared by many teams. A +1 Life Orb Outrage is capable of 2HKOing every Pokemon in OU bar select Steel-types, such as physically defensive Skarmory. Earthquake is required to break through grounded Steel-types, such as Metagross and Heatran, who resist Outrage. Finally, Fire Blast handles Scizor, Forretress, and Skarmory, all of whom Earthquake only hits for neutral damage. Occasionally, I will swap Fire Blast for Roost simply because I like my Salamence to last. After he makes his first or second appearance, he is unlikely to make a third one thanks to residue damage.
One of my favorite Pokemon, Salamence is easily becoming an important staple of my teams.
A brilliant suggestion of Snorlaxe's, I tested Magnezone in the last slot to MUCH success. Here it is:

Magnezone @ Leftovers "HAXOR"
Modest
Magnet Pull
172 HP / 252 SpA / 84 Spe
-Thunderbolt
-Magnet Rise
-Substitute
-Hidden Power(Ice)
Magnezone is the newest addition to my team, and an excellent one at that. Easily coming in on after a steel is lured to Tyranitar, it is unbelievably easy to set up a sub, and laugh as my opponent sends out a Swampert, Salamence, Heracross, etc. Magnet Rise behind a sub causes many of Magnezones counters and checks to rip their hair out(if they had any), as Magnezone chuckles and gets behind another sub to start sweeping.