Team Phobia, one of my most succesfull teams so far.

Team Phobia, one of my most succesfull teams so far [OU]

Intro:
This team originally started as a Trap team that tried to setup a Salamence sweep, but that didn't work out at all. When I realised my Dugtrio hadn't done anything for 5 battles (bar throwing himself in front of a Hypnosis once), I decided to drop the complete trapping concept.
However, during the tweaking of my team, I discovered the awesomeness of Sub Heatran, and decided to keep tweaking this ex-Trapteam into a new team instead of restarting from scrap.
The result was a pretty regular team, without any fancy themes that mainly workes on forcing my opponent to switch a lot and punishing those switches. Whilst chipping away Health that way I try to get as much information about my opponent's team, so that Salamence can easily sweep later on.

So, ladies and gentlemen, I present you

Team Phobia
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the name doesn't have anything to do with anything, I just thought it sounded cool. My pokémon are all named to different phobias, and I will mention the meanings of these names (in an unnecessarily dramatic way) for the people who are interested.




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Taphephobia @ Leftovers
Ability: Sand Stream
EVs: 252 HP/162 Atk/96 SDef (3 Spd IVs)
Brave nature (+Atk, -Spd)
- Stealth Rock
- Flamethrower
- Earthquake
- Stone Edge / Crunch

Taphephobia is the fear of being buried alive, perhaps beneath the sand of a sandstorm, or due to an earthquake.

-Even though the set is a little odd, this has helped me out a lot. I really dislike suicide leads, and Tyranitar most of the time gets Stealth Rock up while still being able to be usefull later on in battle thanks to it's heavy specially defensive investment.

-As you can see I decided to go for a very slow, bulky set that can still pack a punch to finish off slower weakened pokémon. The low speed IVs are meant to lower the damage done by Gyro Ball. The SDef EVs were meant to survive something but I'll have to admit I forgot what exactly.

-Flamethrower is there to kill Scizor, Skarmory and Forretress who think they have a free switch in on me. Forretress and Scizor both get OHKOed, Skarmory Gets 2HKOed. Scizor needs some prediction of course; I switch out the first time Scizor switches in on Tyranitar, and OHKO it on the second try.
-Earthquake is a must to defeat Skarmory that try to Rooststall me and defeat opposing Tyranitar that don't carry Earthquake seeing as I'll probably be slower than them.
-I'm still not completely sure of the final "powerhouse" move, Stone Edge's raw power but bad accuracy versus Crunch's better accuracy and the advantage against Psychic Pokémon like Azelf. So far I've most of the time used Stone Edge.


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Hylophobia @ Leftovers
Ability: Natural Cure
EVs: 252 HP/226 Def/32 Spd
Bold nature (+Def, -Atk)
- U-turn
- Thunder Wave
- Grass Knot
- Recover

Hylophobia is the fear of forests, in which anything can strike from any direction without giving you a chance to escape.

Celebi is the first part of my hit-and-run strategy. I try to paralyze as much pokémon as possible to ease the sweaping of Salamence later on. She's also my main way to sponge physical attacks and Gyarados counter.
U-Turn lets mee keep the upper hand in switching battles. The bulkiness of Celebi together with predictionless double-switching has let me catch my opponent in a neverending circle of switching more then once.


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Thermophobia @ Leftovers
Ability: Flash Fire
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Fire Blast
- Earth Power
- Substitute
- Hidden Power [Grass]

Thermophobia is the fear of high temperatures, wearing you down and making it hard to breath.

The second part of the famous heatran/grass/water combo. Before I tried this set I've always used the scarf set, but this is definitely my new favorite. It forces a lot of switches, letting me set up a free Substitute and punishing the next pokémon.

Heatran is the big star in midgame matches for this team. My opponent is forced to switch in something slow against Celebi, in fear of getting paralysed. Most pokémon celebi is afraid of are free switch in material for Heatran. My opponent then gets the choice of either letting me set up Substitute or to eat a powerfull Fire Blast. If he switches, I get a free turn of leftover recovery, sandstorm and stealth rock damage for my opponent and an attack launched from 358 SAtk of my choice. Heatran also destroys any Steel type that could cause trouble to my Salamence.

-Hidden Power Grass: The set is pretty self-explaining, except for this move. There are multiple reasons why I use it:
-First of all my team just isn't bulky enough to pull off the standard Toxic strategy.
-My team forces a lot of switching, so the damage that Toxic does is minimal.
-Seeing as Celebi is throwing around Thunder Wave all the time, there isn't much left to Toxic
-I've considered Explosion a few times mainly because my 3 "switch-circle"-pokémon can't do much to Blissey, but losing Heatran to kill one pokémon has too many disadvantages to be usefull.


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Astrophobia @ Choice Scarf
Ability: Natural Cure
EVs: 238 HP/216 Spd/56 SAtk
Timid nature (+Spd, -Atk)
- Trick
- Surf
- Recover
- Ice Beam

Astrophobia is the fear of the collossal, untouchable night sky with it's stars and planets. In the blink of an eye it could crash down on you and destroy your useless existance.

The third part of the Heatran-grass-water combo, and the newest member of my team (formerly Vaporeon). I'll admit it is rather gimmick, but it works pretty well for me.
-Trick is my only weapon against Blissey, whose fatness really bothers my mainly special offensive team. But after crippling her with Trick she becomes setup bait for Salamence.
-Ice Beam is used to defeat the dragons that resist all of Heatran's moves (even though non-specially defensive sets won't like repeated hits from Fire Blast). I can already handle Gyarados and bulky waters pretty well.
-Recover is odd on a Scarfed set, but I find it to work very well with a little prediction. I needed some extra bulk on Starmie, and most of the time I only use Recover after I get rid of Choice Scarf anyways.

This part of my team has been the biggest problem while building it. I needed a water type that had some reasonable bulk, could do some reasonable damage and maybe even hurt Blissey. With Vaporeon I had the bulk and brawl, but still couldn't hit Blissey. I decided that Scizor would be enough to handle Blissey, but then a second problem came up: I didn't have enough speed. If I didn't get the time to set up Salamence and my opponent resisted Bullet Punch, it could heavily damage my team.
Starmie was a nice solution to this. I decided to mix the standard counter utility set with a Trickscarf set.

For the strategy of this set: At first I let Starmie keep its scarf, ditching out small bits of damage and keeping my opponent guessing what set I'm running. Then I either cripple a bulky pokémon with Trick or keep the scarf to finish off fast weakened Pokémon. Because it carries the speed EVs of an unscarfed set, it is undoubtably the fastest pokémon on the field even after a few opposing speed boosts.


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Ballistophobia @ Choice Band
Ability: Technician
EVs: 252 HP/252 Atk/6 Spd
Adamant nature (+Atk, -SAtk)
- U-turn
- Bullet Punch
- Superpower
- Pursuit

Ballistophobia is the fear of bullets. If someone aims a gun at you, there's nothing you can do to dodge the imminent death that comes out of it.

Not much to explain here. The number 1 OU pokémon nowadays, and with a reason. It has great synergy with my team as well.
-U-Turn is very usefull to restart the Heatran/Celebi/Starmie circle should I have to dodge out of it.
-Pursuit and Superpower are very usefull to kill the annoying fat Blissey that hinders my heavily special-based team.
-Bullet Punch easily picks off weakened pokémon lategame or KOs fast, fragile pokémon that Starmie cannot handle.


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Thanatophobia @ Lum Berry
Ability: Intimidate
EVs: 236 HP/64 Atk/92 Spd/116 SDef
Careful nature (+SDef, -SAtk)
- Dragon Dance
- Dragon Claw
- Earthquake
- Roost

Thanatophobia is the fear of dying, the inevitable end of everything you ever held dear.

This set is truly amazing. Being able to get up another Dragon Dance against water pokémon that think they can KO you with their Ice attacks will most of the time result in a sweep.
I usually save this for lategame, but on few occasions I'm able to get up two Dragon Dances midgame and wreak havoc. After that whatever is left falls to Scizor's Bullet Punch.
The biggest hindrance for this set was status, random freezes mainly, but Lum Berry solves this. Normally Lum goes hand in hand with Outrage, but I hate getting stuck in one move. After two Dragon Dances and a Roost, not much suvives Dragon Claw anyway.




Problems:
Because my RMT is very long and most people on the internet are lazy, I decided to sum up the two main difficulties with my team, so that at least those are getting covered.


1. Tyranitar
This pokémon is the biggest candidate for being replaced. Even though it works fine, it isn't the best of leads. Sandstorm is very usefull for negating my opponent's Leftovers, but it can hinder Celebi and Starmie greatly. The main reason I haven't replaced it for something that can set up Spikes is that I really love the Flamethrower trap it can pull off on the extremely common Scizor, which is a big hindrance to my Salamence.
As I said before, I'm still not sure which powerhouse move I should be using, Stone Edge or Crunch.

2. Starmie
Starmie doesn't pack a lot of power sadly. It can only barely 2HKO the standard scarftran with this spread.
I'm very open to suggestions here. Just like Tyranitar Starmie has worked fine so far, especially if you consider how much roles it has to fill in. But if anyone has better suggestions, I will gladly try them out. A Better EVspreads could also help a lot.


Thanks for (at least partially) reading my RMT.
 
Hi! Pretty solid looking team you have here, but I think I can help you tweak it a little.

First off, your lead. Personally, I think Tyranitar is a fantastic lead to start setting up a Salamence sweep with--only not with that moveset. I've had a lot of success with this set.

Tyranitar @ Lum Berry/Leftovers
Nature: Jolly
EVs: 104 HP, 82 Atk, 72 Defense, 252 Speed
-Dragon Dance
-Counter
-Stone Edge/Crunch
-Earthquake

With counter, you now have a perfect way to surprise KO some of Salamence's counters--namely, Hippowdon, Swampert, Scizor, Metagross etc. With Dragon Dance you essentially force your opponent's hand. Against a Swampert/Hippowdon lead, they will be forced to Earthquake, thus removing a potential problem for Salamence late game. If the opponent's lead switches out after a Dragon Dance, the most likely switch in is going to be something like Scizor, who you still KO with Counter thanks to the EVs. Speaking of which, the EVs given are not the standard--I like max speed to ensure you outspeed problems like Starmie, Azelf, Latias, and Infernape. It is for Azelf that Crunch might be the best option, since Sand with knock out the Sash first turn as you DD, and then you have a sure KO with Crunch (Stone Edge KOs to, but I hate the shoddy accuracy). The item can be anything you choose really--Lefties, Lum Berry (for Roserade), Focus Sash, Chople Berry, Babiri berry all work. I highly recommend this.

The Celebi portion of the celetran combo is fine, but I think Heatran could use a little tweaking. I think you will have a lot more success with either a Shuca Berry or Expert Belt, and Explosion over Substitute and Dragon Pulse over HP Grass. You won't really need HP Grass with Celebi and Countertar KOing Swampert all the time. This effectively gives you the guise of a Scarftran set....without the scarf. You will find that stuff like Scizor or Lucario will sometimes switch in on a predicted Dragon Pulse after you reveal the lack of Leftovers, who you can then KO with Fire Blast. Bluffing the scarf is a fantastic strategy, especially to get the surprise KOs you need to set up with Salamence. It also breaks down the infamous SkarmBliss combo, which your team has a lot of trouble with. Blissey switching in on your "Scarf"tran? Blow up in her face.

As for Starmie, I think the lack of power comes from the EVs lol. A think a scarved revenge killer like Starmie should just go with the standard "4 252 252." Or you could simply lose the scarf and add a Life Orb or Expert Belt. If you can kill Blissey with Heatran, LO Starmie has a field day with most to all Stall teams. It also works amazing well for sweeping late game with the surprisingly powerful LO Hydro Pump. LO+Sand shouldn't be a problem with Recover anyway. I honestly don't think the scarf is all that necessary with Scizor's Bullet Punch to revenge kill most things and Celebi to counter Gyarados.

I think you should also test a more offensive DD Salamence. Bulkymence is all well and good, but considering the problems this team has with stall, I think you could do a lot more with Fire Blast over Roost. I would keep the Lum Berry, however. You'd be surprised at how much tries to counter Salamence simply with the use of Thunder Wave (I'm looking at you Celebi).

I think you will find a lot of success with those changes. If your worried about the lack of Stealth Rock, you could always put it over U-turn on Celebi (with Reflect over Thunder Wave perhaps, for pursuiters) or Dragon Dance on Tyranitar. I would hate to lose the tempo-pushing Dragon Dance, but it is up to you.

With these changes, I think this team has the potential to be really great. I'll playtest it a bit myself if you don't mind. Wow I wrote a lot--I got inspired when I saw your team lol. Good luck to you!
 
Thanks for the reply, I was getting worried I wrote that rediculously long thing for nothing.

Even though I'm not a big fan of fast Tyranitar (I prefer a slow bulky one) I'll try out your set, it looks interesting. However does it really survive a Bullet Punch from Scizor with those EVs or is it nescesary to use a Baribiri Berry?

I'm not sure about changing the Heatran though. It is a misunderstanding that this team was completely built for setting up Salamence, putting all my hope on one pokémon isn't really my playing style. I'll try it out for a while.

For Starmie I tried a mix between speed and defense, but seeing as that doesn't work out I'll try yours

I've used the more offensive mence before I used this one, but this one really keeps my preferences.

Thanks again for the reply, I'll try it out.
 
Dragonite outclasses that Mence set, 'nuff said. Careful nature bolsters Dragonite's insane SpD more than Mence's, and Dragonite will be comparatively more bulky after the first kill (Non-intimidated pokemon comes out). I'm too lazy to make the EV spread, but the only thing you miss out on is the amount of HP you put into that Salamence (?) and outspeeding Luke, but that's easy after a DD (not that Luke's coming in anyway)
 
Dragonite outclasses that Mence set, 'nuff said. Careful nature bolsters Dragonite's insane SpD more than Mence's, and Dragonite will be comparatively more bulky after the first kill (Non-intimidated pokemon comes out). I'm too lazy to make the EV spread, but the only thing you miss out on is the amount of HP you put into that Salamence (?) and outspeeding Luke, but that's easy after a DD (not that Luke's coming in anyway)
Not a bad idea, plus Dragonite gets coolness bonus.

Ok, I've decided to devide my team into two different types: one is the switch orientated team I have now getting tweaked (I'll add dragonite to that one), the other one the more offensive variant that aims more at setting up mence. I just swept 3 teams by just setting up DD once with the more offensive mence, so I'm keeping that for my mence-setup team.

I'll update the teamafter some playtesting, but in the meantime please keep rating.
 
Like I said, with those EVs, Tyranitar is guaranteed to survive a CB Bullet Punch from max attack even without a Babiri Berry.

Some calcs from 394 attack+Choice Band+Technician+STAB+Super Effective 40 Base Power: 75.75% - 89.92%

As for the whole team setting up Salamence, if you change to the LO or Expert Belt Starmie, you will have that as a potent sweeper as well, one which will very much appreciate an explosion from Heatran to clear out Blissey. Your team is pretty much doomed against stall without it and Countertar, since DDmence is not enough to break through.

As for the Dragonite suggestion, it is arguably better as a bulky DDer (arguable because of the benefits of Intimidate), but I really think a more offensive version works better for this team, and I'm glad its been working out well.
 
Thats a nice set i dont have much to say about it since im a new person and dont know much but the phobia themeis pretty nice
 
Like I said, with those EVs, Tyranitar is guaranteed to survive a CB Bullet Punch from max attack even without a Babiri Berry.

Some calcs from 394 attack+Choice Band+Technician+STAB+Super Effective 40 Base Power: 75.75% - 89.92%
Ok, thanks for clearing that out.

As for the whole team setting up Salamence, if you change to the LO or Expert Belt Starmie, you will have that as a potent sweeper as well, one which will very much appreciate an explosion from Heatran to clear out Blissey. Your team is pretty much doomed against stall without it and Countertar, since DDmence is not enough to break through.
I'm now running a Life Orb Starmie with Thunderbolt instead of Trick, which has been very usefull. I have to say I haven't had much trouble against stall before, most of the time I'm able to work around it.

As for the Dragonite suggestion, it is arguably better as a bulky DDer (arguable because of the benefits of Intimidate), but I really think a more offensive version works better for this team, and I'm glad its been working out well
For now I'm using bulkymence/Dragonite for the original team, and the offensive Mence for the mence setup team.

i don't know if you're still looking to replace your tyranitar lead but this is a gliscor lead i've been trying out and its been doing pretty well for me
its the first pokemon on the list
http://www.smogon.com/forums/showthread.php?t=58530
I'm not entirely sure yet, but I'll have a look at it.
I'll also rate your team when I have time seeing as you haven't had any response yet.
 
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