Team Rankushin

This is my first RMT. Sorry if it sucks. This team was based around the incredible offensive duo of Rankurusu and Roobushin. It uses Shandera so if you dont want to sell your soul Heatran is an option, and if Shandera/Shadow tag is banned Flash Fire is an option for an ability. Without further ado, the team:


Large Edit: This teams resistences are screwed. It needs to be completely reworked, and I don't know where to start.

The Lead:
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Thanks to Jaroda for the suggestion!
Cloyster (F) @ Lum Berry Trait: Skill Link
EVs: 160 HP / 180 Atk / 168 SDef
Adamant Nature (+Atk, -SAtk)
- Shell Smash
- Icicle Spear
- Hydro Pump
- Rock Blast
Reason: The ability to take down opposing leads, and weaken the team is good traits for a lead on the team. Few leads can 1hko this lead, allowing me to shell smash and ko the opposing lead next turn. Ev spread might need a bit of work



The Physical Sweeper:
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Roobushin (F) @ Leftovers Trait: Guts
EVs: 68 HP / 192 Atk / 248 SDef
Adamant Nature (+Atk, -SAtk)

- Bulk Up
- Stone Edge
- Drain Punch
- Mach Punch
Reason: A powerful physical sweeper, able to take a resisted hit, bulk up on the switch, and kick ass. Status doesn't trouble this monster, come in on a will-o-wisp and sweep. Works fantastic in a duo with Rankurusu. A strong offensive core, and was the basis of this team. It was the first thing I picked. Its bulky, its strong, and it gets the job done. Taking this out usually weakens the rest of your team so I can sweep you with Jarooda or Rankusuru.

The Special Sweeper:
579.png

Rankurusu (F) @ Leftovers Trait: Magic Guard
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature (+Def, -Atk)
- Calm Mind
- Psychic
- Focus Blast
- Recover
Reason: This thing is bulky, and a massive threat. Kicks stall in the face, and sweeps a lot of stuff. Works great in a duo with Roobushin. It was the first thing I picked and is a great offensive core. Its bulky and incredibly hard to take down with a few calm minds into it. Add recover and you got a thing that is annoying to take down. Taking this down weakens your team significatnally allowing me to sweep with roobushin or Jarooda. If you take out the duo though, my team will crumble if I can't sweep you with Jarooda.


The Revenge Killer:
ShanderaFront.gif

Shandera (F) @ Choice Scarf
Trait: Shadow Tag
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Energy Ball
- Overheat
- Hidden Power [Ice]
- Shadow Ball
Reason: It's Shandera, it really is reason enough. Come in on a fire attack or a choiced fighting, Kill, and switch out. It revenge kills, steals a cheap kill every now and then, and is absolutely a monster. I picked it because it helps clean up after Rankushin. It takes out important threats, and weakens your team making it vulnerable for a sweep.


The Weather Killer:
73.png

Thanks to a suggestion by Jaroda
Tentacruel (F) @ Leftovers Trait: Liquid Ooze
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Toxic Spikes
- Rapid Spin
- Hail
- Hidden Power [Electric]
Reason: Beats up weather, rapid spins away entry hazards, and lays toxic spikes. This monster again weakens the opposing team through spikes, allowing for a successful sweep. It kills weather teams which give this team a bit of trouble.



Another Revenge Killer:
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Ditto @ Choice Scarf
Trait: Eccentric
EVs: 252 HP / 4 Def / 252 Spd
Hasty Nature (+Spd, -Def)
- Transform
Reason: Revenge kill stuff. Is there another reason? It's ditto. Revenge kill. Its a weak link, I need something to replace it with. Help? It takes out threats that have set up, but fails against anything that can't 2hitko itself.


Pop these pokes into http://pokemon.marriland.com/black_white/team_builder to see the weaknesses and resistances. Well, there it is. My first RMT. Its a solid team and nets me good win percentage. If you could please rate and make suggestions. Heatran/Flash Fire might actually work better on this team then Shandera.
 
You really need to explain what each team member does for the team, why you chose them what their main purposes are, why you chose ceratin moves, etc etc. I don't mean to be a mini mod, or a deusch bag, but it's kind of a boring RMT. No worries, my first was the same way. But nobody want to rate a team when they have to guess your reasoning behing things, and it just isnt physically appealing.
 
Agirudaa does NOT need a choice scarf. Its faster than aerodactyl, and your set is pretty awful for a scarfer either way. I'd suggest Focus Sash so that you can always get 2 layers of spikes off unless they have Priority, magic coat or taunt. and also Hardy Nature is completely useless; put Jolly as you're not using any special attacks any time soon. Also, put Sunny Day and leech Seed over Taunt and Sunny Day on Jaroda; this allows you to ease prediction and support your team rather than getting rid of a sandstorm they'll just get back when they switch in a second time. Otherwise, your team looks fine.
 
Thanks for the suggestion. I never find I use leech seed, im too busy using leaf storm. Ill try it. I already smash stall pretty hard so Jaroda isnt useful. I don't use a focus sash because I never set up spikes. Its just there as filler. And death gambit at 1hp isnt doing any damage, really.
 
Taken from my another RMT I did. Replace Jaroda with a Tentacruel.

Tentacruel@Leftovers
Calm 252 HP / 4 Df / 252 SpD
Toxic Spikes
Rapid Spin
Hail
Barrier/Reflect/Boil Over/Surf/HP Electric

You want to be really anti-meta than there's no bigger monkey wrench right now then Hail. Absolutely ruins Rain and Sand teams, especially after their weather inducer is gone, who they'll be struggling to keep alive when you keep changing the weather on them. Toxic Spikes are hell for Rain teams ans because most are special attacks they can't do anything to Tentacruel. Ludicolo for example is ineffective with Surf, Focus Blast AND Ice Beam and Giga Drain actually hurts it with Liquid Ooze, which is neutral. Just watch out for Draco Meteor and Zapdos. HP Electric and Toxic Spikes let you outstall Politoed who can't poison you. Boil Over is better for Tyranitar though obviously.
As for Roopushin, I also said this recently.

Roopushin's EV spread is needlessly overcompensating. Roopushin should always be Adamant for the enormous difference in stat total since you'll get getting a lot more At for losing a little SpD. Use this EV spread of Adamant 68 HP / 192 At / 248 SpD. You'll have a natural attack stat of 400 to start with. After one Bulk Up your attack will be 600 as opposed to 475, which is a HUGE difference. The amount of HP you'll be getting back from Drain Punch compensates for the relatively lack of HP. Plus, the SpD allows you to still survive scarf Shandera Overheat, which is one of the strongest special attacks it is likely to encounter. Also Stone Edge is better than Payback since it handles ghosts fine as is and you shouldn't stay in on Psychics anyway. Meanwhile you are able to actually attack mon like Ulgamoth, Salamence, Dragonite, Zapdos, Gyarados, etc.

With Tentacruel being able to Rapid Spin it's unnecessary on Cloyster, as is Focus Sash. Add another attack like Hydo Pump (it helps against something like Skarmory). your item should be Lum Berry (leads that use paralysis or burn screw you. something like Borotorosu or Sableye you should attack outright), LO for better damage, or White Herb to negate the defense drops on your first Shell Break. Very little leads outside of Machamp can OHKO you.
 
@Jaroda
Thank you so much for the suggestions. I'll try Tentacruel and the new ev spread on roobushin out. Ill run HP Electric on Tentacruel.
@R.B.G.
Battle experience>reading threads. I've read a bunch of rmts, I've played for about a month now. With the battling 101 program shut down, this experience is the only way I can get better. Next time suggestions are welcome rather then waste my time and yours pointing out the fact that I am a newb, something I already clarified in the original post. I apologize if this sounds rude, but its the truth.
 
I apologize.

Time for a proper rate:

Your team has no dedicated wall, and is relatively frail in general.
A huge threat to this team seems to be Voltolos, who with Mischievous Heart and STAB Thunderbolt really does a number on your team.
I'm not entirely sure what the purpose of your team is, but I would suggest a wall such as Nattorei to help your team on the defensive side. So many Pokemon on your team resist/are immune to Fire type attacks, so Nattorei wouldn't add any blistering weaknesses. It also comes with a truckload of resists, giving you a suitable switch-in for many of the threats you'll run into.

Nattorei @ Leftovers/Shed Shell
Nature - Sassy
Gyro Ball
Power Whip
Stealth Rock
Leech Seed
evs: 252 HP / 60 Def / 196 SDef

P.S. Shandera > Heatran, imo.
 
I apologize.

Time for a proper rate:

Your team has no dedicated wall, and is relatively frail in general.
A huge threat to this team seems to be Voltolos, who with Mischievous Heart and STAB Thunderbolt really does a number on your team.
I'm not entirely sure what the purpose of your team is, but I would suggest a wall such as Nattorei to help your team on the defensive side. So many Pokemon on your team resist/are immune to Fire type attacks, so Nattorei wouldn't add any blistering weaknesses. It also comes with a truckload of resists, giving you a suitable switch-in for many of the threats you'll run into.

Nattorei @ Leftovers/Shed Shell
Nature - Sassy
Gyro Ball
Power Whip
Stealth Rock
Leech Seed
evs: 252 HP / 60 Def / 196 SDef

P.S. Shandera > Heatran, imo.

Why do you need a "Dedicated wall" This is an offensive metagame. On most teams you can't sacrifice your momentum just so you can wall things. Momentum is key.
 
Why do you need a "Dedicated wall" This is an offensive metagame. On most teams you can't sacrifice your momentum just so you can wall things. Momentum is key.

You sure?
There's no such thing as "momentum" when weather sweepers with 600+ Speed are OHKOing everything on your team. I'm saying someone that can take multiple hits could help out, is all.
 
Why do you need a "Dedicated wall" This is an offensive metagame. On most teams you can't sacrifice your momentum just so you can wall things. Momentum is key.

Yes and no. Stall teams are successful by having a counter to whatever you throw at them, while passive damage from weather, entry hazards and status takes its toll on you. His point is that having a team of nothing but revenge killers makes you more reactive than proactive. Having an overall goal for your team to achieve is usually a good idea. Like, if you rely on an Ulgamoth sweep you get pokemon that spin hazards away and that can defeat Heatran and bulky waters.
 
Couple of things first off I always find that 2 choice scarfers especially without u-turn mean a lot of switching and momentum loss. Either Shandera or ditto should be fine on their own each has their merits. Shandera traps getting the guaranteed kill while ditto can take stat uppers. Second your team is called rankushin but your other pokemon dont really support them. You have a lead which stands alone probably killing the opposing lead but not doing much else. You have (as I already said 2 choiced pokemon which dont do anything for your momentum or supporting your "Rankushin" core your team is based around. While tentacruel sets up much needed hazards and gets rid of weather. You also get 5 turns of damage on yourself which is never nice. All in all your team dosnt have much synergy or flow you will be doing a lot of switching which IS NOT GOOD.
 
Well heres the problem: I can't figure out what threatens the core specifically. If I could make a threat list, I could get supporting Pokemon that deal with those threats. However, creating a threat list is a long and complicated process that I don't have the relative ability to compose.
 
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