At a Glance:
Introduction:
Ok, this is a team I made with a rather specific goal in mind. To allow the sweep of a very dangerous and powerful pokemon that all who play in the UBER tier know to fear. Kyogre is the beast I chose to make my team around. The goal of this team is to allow Mew to Baton Pass a Rock Polish and Nasty Plot to Kyogre, maybe more than 1 of each if I have the option. Each member of the team helps in its own way to accomplish this goal. Deoxys-E sets-up screens to make it easier to take hits and boost up, foretress sets down and gets rid of entry hazards, Blissey T-waves to slow the opposing team down and heals with Wish, Mew BPs the boosts to Kyogre (or Palkia) for the sweep, and Palkia acts as the back-up sweeper and strong physical attacker. While the concept is very good, in actuality I have had some problems, so I have come to all of you for help. I am open to all suggestions that can benefit my team.
Deoxys-E @ Light Clay
Ability: Pressure
EVs: 252 HP/252 Spd/6 SDef
Timid nature (+Spd, -Atk)
- Taunt
- Reflect
- Light Screen
- Ice Beam
Description: The standard DualScreen Deoxys-S. Setting up the two screens helps ensure that the other members of the team will be able to fulfill their roles to the fullest while Taunt stops any opposing attempts to set up. Ice beam is used in order to damage opposing leads and to use it for later against threats such as Rayquaza.
Max speed allows Deoxys to out-speed other leads and prevent being taunted so it can get at least one screen down. Its EVs in HP prevent it from being OHKOed by non-boosted priority moves. No SR or Spikes is added to Deoxys since that role is assigned to the next member of this team.
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Forretress (M) @ Leftovers
Ability: Sturdy
EVs: 176 HP/18 Atk/100 Def/216 SDef
Impish nature (+Def, -SAtk)
- Stealth Rock
- Spikes
- Rapid Spin
- Explosion
Description: Forretress is the SR user of this team Tress’s main role in this team is to set up SR so that it can ruin Sashers. A few layers of spikes can also be set if it is safe and the damage helps the other members of the team. Forretress has a wide array of resistances and Drizzle helps lower its 4x fire weakness as well as the screens if those are set up.
The EVs provided allow it to live after an EQ from a regular Groudon and two Aura Spheres from Mewtwo. It can take hits from both sides of the spectrum, making it a good switch into Choice Draco Meteors if Blissey is taken out. After fulfilling its role of spinning and laying down the residuals, it explodes. Many of the other pokes on this team are mainly geared towards the special attacking side of the spectrum, so exploding can hopefully get rid of walls or pokes who try to set up.
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Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 216 HP/252 Def/40 SDef
Bold nature (+Def, -Atk)
- Wish
- Protect
- Thunder Wave
- Ice Beam
Description: Blissey is the main special wall and cleric of this team. Thunder Wave is used to cripple incoming threats and it acts as a good sponge to absorb status moves. Wish and Protect allows Blissey to keep itself and the other members of the team healthy.
Bold is chosen over Calm since it allows it to survive Outrages from Mixed Palkias from time to time. Since it already has such high Special Defenses, might as well give it a bit more regular defense.
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Mew @ Lum Berry
Ability: Synchronize
EVs: 252 HP/38 Def/220 SDef
Careful nature (+SDef, -SAtk)
- Taunt
- Rock Polish
- Baton Pass
- Nasty Plot
Description: Mew is the key supporter in this team. After Deoxys sets up the Dual Screens, either Mew or Tress will come in depending on the other Pokemon. With its already high defenses added with the support of Dual Screens, Mew can live through just about anything except Darkrai’s attacks and explosions.
Unlike most Mew passers, this Mew focuses more on Defenses rather than speed since it needs to get two boosts in, so it needs to be rather bulky. After a Rock Polish, it’s fast enough to taunt any phazers that are switched in and perhaps get in a Nasty Plot. After that, it passes the boosts to the main star of the team, Kyogre.
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Kyogre @ Leftovers
Ability: Drizzle
EVs: 116 HP/148 Spd/244 SAtk
Modest nature (+SAtk, -Atk)
- Waterfall
- Surf
- Ice Beam
- Thunder
Description: Kyogre is the main sweeper of this team. It can hit all common pokes in Uber for at least neutral damage and if it is BPed Nasty Plot and Rock Polish from Mew, it will often sweep through whole teams. Waterfall is mixed in since it can 2HKO Blisseys and any Wobbuffets that switch in hoping to get down Mirror Coat will get Waterfall instead.
The EVs provided give Kyogre just enough speed to still be ahead of most Groudons by one point if it has Rock Polish since Groudons Drought messes up the sweeping power of Kyogre. Kyogre is a dangerous threat alone, but with the added boosts from Nasty Plot and Rock Polish, it is one of the most threatening sweepers in Ubers lacking only in priority moves.
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Palkia @ Lustrous Orb
Ability: Pressure
EVs: 4 HP/252 Atk/252 Spd
Naughty nature (+Atk, -SDef)
- Dragon Claw
- Earthquake
- Aqua Tail
- Spacial Rend
Description: Palkia is the physical attacker of this team. Since most counters to Palkia come in expecting special attacks, a large chunk of their HP is taken off, if not all of it, when they switch into Dragon Claw or Aqua Tail. Aqua Tail in the rain will be able to OHKO Blissey. Even without any EVs invested, Palkia’s special attack is nothing to scoff at so Spacial Rend can be used to take out those with low Sp. Def. Earthquake is used to take out the likes of Dialga.
Having only a 2x Dragon weakness and excellent STAB attacks, Palkia is a great alternative to Baton Pass to if Kyogre is not a choice.
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Final Comments:
Special thanks to Chigusa,XenocideHeart, and Toxic_Torture for helping me put this RMT together.
Credits for images go to Arkeis.com, pokemonelite2000.com, freeweb.com, morwe.com, and smogon.com.
Rate/Hate/Steal!






Introduction:
Ok, this is a team I made with a rather specific goal in mind. To allow the sweep of a very dangerous and powerful pokemon that all who play in the UBER tier know to fear. Kyogre is the beast I chose to make my team around. The goal of this team is to allow Mew to Baton Pass a Rock Polish and Nasty Plot to Kyogre, maybe more than 1 of each if I have the option. Each member of the team helps in its own way to accomplish this goal. Deoxys-E sets-up screens to make it easier to take hits and boost up, foretress sets down and gets rid of entry hazards, Blissey T-waves to slow the opposing team down and heals with Wish, Mew BPs the boosts to Kyogre (or Palkia) for the sweep, and Palkia acts as the back-up sweeper and strong physical attacker. While the concept is very good, in actuality I have had some problems, so I have come to all of you for help. I am open to all suggestions that can benefit my team.

Deoxys-E @ Light Clay
Ability: Pressure
EVs: 252 HP/252 Spd/6 SDef
Timid nature (+Spd, -Atk)
- Taunt
- Reflect
- Light Screen
- Ice Beam
Description: The standard DualScreen Deoxys-S. Setting up the two screens helps ensure that the other members of the team will be able to fulfill their roles to the fullest while Taunt stops any opposing attempts to set up. Ice beam is used in order to damage opposing leads and to use it for later against threats such as Rayquaza.
Max speed allows Deoxys to out-speed other leads and prevent being taunted so it can get at least one screen down. Its EVs in HP prevent it from being OHKOed by non-boosted priority moves. No SR or Spikes is added to Deoxys since that role is assigned to the next member of this team.
---

Forretress (M) @ Leftovers
Ability: Sturdy
EVs: 176 HP/18 Atk/100 Def/216 SDef
Impish nature (+Def, -SAtk)
- Stealth Rock
- Spikes
- Rapid Spin
- Explosion
Description: Forretress is the SR user of this team Tress’s main role in this team is to set up SR so that it can ruin Sashers. A few layers of spikes can also be set if it is safe and the damage helps the other members of the team. Forretress has a wide array of resistances and Drizzle helps lower its 4x fire weakness as well as the screens if those are set up.
The EVs provided allow it to live after an EQ from a regular Groudon and two Aura Spheres from Mewtwo. It can take hits from both sides of the spectrum, making it a good switch into Choice Draco Meteors if Blissey is taken out. After fulfilling its role of spinning and laying down the residuals, it explodes. Many of the other pokes on this team are mainly geared towards the special attacking side of the spectrum, so exploding can hopefully get rid of walls or pokes who try to set up.
---

Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 216 HP/252 Def/40 SDef
Bold nature (+Def, -Atk)
- Wish
- Protect
- Thunder Wave
- Ice Beam
Description: Blissey is the main special wall and cleric of this team. Thunder Wave is used to cripple incoming threats and it acts as a good sponge to absorb status moves. Wish and Protect allows Blissey to keep itself and the other members of the team healthy.
Bold is chosen over Calm since it allows it to survive Outrages from Mixed Palkias from time to time. Since it already has such high Special Defenses, might as well give it a bit more regular defense.
---

Mew @ Lum Berry
Ability: Synchronize
EVs: 252 HP/38 Def/220 SDef
Careful nature (+SDef, -SAtk)
- Taunt
- Rock Polish
- Baton Pass
- Nasty Plot
Description: Mew is the key supporter in this team. After Deoxys sets up the Dual Screens, either Mew or Tress will come in depending on the other Pokemon. With its already high defenses added with the support of Dual Screens, Mew can live through just about anything except Darkrai’s attacks and explosions.
Unlike most Mew passers, this Mew focuses more on Defenses rather than speed since it needs to get two boosts in, so it needs to be rather bulky. After a Rock Polish, it’s fast enough to taunt any phazers that are switched in and perhaps get in a Nasty Plot. After that, it passes the boosts to the main star of the team, Kyogre.
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Kyogre @ Leftovers
Ability: Drizzle
EVs: 116 HP/148 Spd/244 SAtk
Modest nature (+SAtk, -Atk)
- Waterfall
- Surf
- Ice Beam
- Thunder
Description: Kyogre is the main sweeper of this team. It can hit all common pokes in Uber for at least neutral damage and if it is BPed Nasty Plot and Rock Polish from Mew, it will often sweep through whole teams. Waterfall is mixed in since it can 2HKO Blisseys and any Wobbuffets that switch in hoping to get down Mirror Coat will get Waterfall instead.
The EVs provided give Kyogre just enough speed to still be ahead of most Groudons by one point if it has Rock Polish since Groudons Drought messes up the sweeping power of Kyogre. Kyogre is a dangerous threat alone, but with the added boosts from Nasty Plot and Rock Polish, it is one of the most threatening sweepers in Ubers lacking only in priority moves.
---

Palkia @ Lustrous Orb
Ability: Pressure
EVs: 4 HP/252 Atk/252 Spd
Naughty nature (+Atk, -SDef)
- Dragon Claw
- Earthquake
- Aqua Tail
- Spacial Rend
Description: Palkia is the physical attacker of this team. Since most counters to Palkia come in expecting special attacks, a large chunk of their HP is taken off, if not all of it, when they switch into Dragon Claw or Aqua Tail. Aqua Tail in the rain will be able to OHKO Blissey. Even without any EVs invested, Palkia’s special attack is nothing to scoff at so Spacial Rend can be used to take out those with low Sp. Def. Earthquake is used to take out the likes of Dialga.
Having only a 2x Dragon weakness and excellent STAB attacks, Palkia is a great alternative to Baton Pass to if Kyogre is not a choice.
---
Final Comments:
Special thanks to Chigusa,XenocideHeart, and Toxic_Torture for helping me put this RMT together.
Credits for images go to Arkeis.com, pokemonelite2000.com, freeweb.com, morwe.com, and smogon.com.
Rate/Hate/Steal!