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Team RegiStorm

Well, I wanted to create a bulky sandstorm team able to stall and cause problems for the opponent, without creating a team which couldnt kill a magikarp if it had to. So, obviously the first step was to select something which could put up a permanent sandstorm. I also wanted something bulky and able to destroy common focus sash and sleep leads in a single turn as my lead. Fortunately, both of these criteria are satisfied by one lead: Tyranitar.
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Next i needed another tank, able to deal with tyranitar's steel, fighting, ground, and bug weaknesses. I also wanted a spiker to punish switch-ins... so i turned to Skarmory, who accomplishes both of these tasks admirably and can rid my team of those wishing to setup.
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I wanted another bulky fighting type resistance which didnt share weaknesses with Skarmory and could sweep under the right circumstances, so I chose Gliscor.
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I wanted an unconventional setup that could both stall and disrupt the opponents offensive fighters. This one took a while to find, but eventually i settled for Heatran running his Torment set.
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Now, i wanted something both incredibly bulky and able to take advantage of the sandstorm, while being able to setup and eventually sweep the entire opponents team. I almost gave up on searching for one who could do this, until I found good old Regirock in UU.
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I wanted a tough suicide screener who could help Regirock or Gliscor setup, so lastly I chose Metagross.
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So, all in all, my team is a group of bulky pokes immune to sandstorm and able to deal with toxic spikes (though Tyranitar only if his Lum berry isnt used). This was my original team.
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However, as everyone knows all teams have room for improvement. Heatran was too unreliable so i used another poke in his place that was more supportive, in comes wish/HP Electric Vaporeon.
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Metagross was a bit more difficult to replace. He already did his job relatively well, just had a few troublesome weaknesses that other members of my team already had, thus making him redundant. I had also wanted a spin-blocker, but had not found the room until i ran across good ol' Rotom-H
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This brings me to version two of my original team, which ends up looking like this:
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Gliscor still remains a great asset to my team, but as Shmendan pointed out his moveset that i chose did not synergize well with the rest of my team. To resolve this, i took his suggestion and turned gliscor from a sword dancer into a taunt/toxic one... I've been on the receiving end of that variety of Gliscor before, so i know how annoying and effective it is, the change to version 3.0 of my team is a small but important one.
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Version 3.0 (looks the same as 2.0, but a moveset was changed).
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So, without further delay, heres the in-depth analysis:

Tyranitar (F) @ Lum Berry
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Ability: Sand Stream
EVs: 252 HP/34 Atk/224 SDef
Adamant nature (+Atk, -SAtk)
- Stone Edge
- Payback
- Earthquake
- Stealth Rock

Tyranitar is a beast, nuff said. Sleep leads such as Smeargle, Roserade, and the uncommon Gengar all do not phase him while he OHKOs back with payback. Azelf also has something to fear as it must use U-turn (if it has it) or also die. On offensive leads that aren't fighting types, Tyranitar leads with stealth rock.

Skarmory (M) @ Leftovers
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Ability: Keen Eye
EVs: 252 HP/64 Atk/178 Def/16 Spd
Impish nature (+Def, -SAtk)
- Brave Bird
- Roost
- Spikes
- Whirlwind

Not much to say here, most veterans recognize this set for what it is: super bulky, ultra annoying, and easily killed by things named Magnezone. Spikes make switching around very hard while Whirlwind forces the switch. Skarmory is my primary switch-in if Tyranitar is facing a tough steel type like Metagross, though i usually try to get rocks out first. Oftentimes after switching Skarm in i will lead with whirlwind to scout for Magnezone. Brave Bird does decent damage to those that dont resist it and absolutely owns fighting and grass types. Roost is Skarmory's reliable recovery, and he rarely fears earthquake as they almost never do more than the amount he gets back by roosting.

Gliscor (M) @ Leftovers
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Ability: Sand Veil
EVs: 252 HP/42 Def/216 Spd
Jolly nature (+Spd, -SAtk)
- Earthquake
- Taunt
- Toxic
- Roost

This newer Gliscor setup is great because threatening calm-minders like Suicune are put in their place with the taunt-toxic combo. He can survive a surf and then switch to Vaporeon, who absolutely laughs at water type moves. This set also counters Breloom and the Torment variety of Heatran because taunt outspeeds spore/torment.

Vaporeon (F) @ Leftovers
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Ability: Water Absorb
EVs: 188 HP/252 Def/70 Spd
Bold nature (+Def, -Atk)
- Protect
- Wish
- Surf
- Hidden Power [Electric]

Vaporeon is pretty awesome support for my team. None of her weaknesses are uncovered, with gliscor and Rotom-H covering the electric problem and Skarmory and Gliscor covering the grass problem. The wish support is appreciated by Tyranitar, and any poke on the switch really. HP Electric was chosen so that Vaporeon can serve as a counter to other water types... especially Gyrados.

Rotom-h @ Leftovers
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Ability: Levitate
EVs: 252 HP/170 Def/88 SDef
Bold nature (+Def, -Atk)
- Thunderbolt
- Overheat
- Will-o-wisp
- Light Screen

This setup is a modification of one I saw on smogon. my team has somewhat of a vulnerability against special damage, so i opted for light screen for team support. Will-o-wisp is somewhat like Reflect except the opponent also takes damage over time. Both of these combined can help Regirock setup for the sweep. Thunderbolt is great for shooting down opposing skarms while overheat takes care of opposing steel, grass, and bug types (and annihilates scizor). Rotom can also serve as a spin blocker, which my team needed.

Regirock @ Leftovers
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Ability: Clear Body
EVs: 252 HP/6 Atk/252 SDef
Careful nature (+SDef, -SAtk)
- Curse
- Sleep Talk
- Rest
- Rock Slide/Stone Edge

Regirock is, to say nothing more, an absolute beast. With his 200 base defense, 100 base SpD (boosted to 150 by sandstorm), and 100 base attack he can tear through the opposing team after just a few turns of setup. He is often my last poke standing, and will make comebacks surprisingly often. He can take a close combat from Infernape to the face quite fearlessly and yet still setup for the sweep. He is the star of the team, to say nothing more.

Anyways, thanks for reading. I appreciate any constructive criticism that can be offered.
 
Your team has big weaknesses to Ice(3), Fighting(3 weak, 1 resist), Ground (4 weak with 2 immune), and most importantly, water (4 weak, 2 neutral, no resists). Ice, Fighting, and Ground are already popular attack types (Water, Dragon, and Electric being others).

Vaporeon could 6-0 the team if it protects when you explode with metagross. A high def Crocune will wipe your team if skarmory doesn't phase. Gyarados can cause huge issues (your only real chance is regirock living through one hit and ohko in return). Latias with surf can wipe most. The only reason swampert isn't TOO big of a threat is that it is so slow that it can probably be taken out before it sweeps everything. Kingdra after one DD or under rain dance = game over (and it will have no problem getting that one turn of set up). LO Starmie... 6-0 sweep.

On top of all of this, you don't have a single electric or grass type attack to hit back.

Non-water threats (not going into huge detail, but generally they hit most of your team hard and are faster or you can't hit hard and they can hit you hard)
Mamoswine being faster than your team and ohko'ing a lot of it.
Hippowdon with ice fang & earthquake.
Agilitygross if it gets a turn of set up.
Weavile low kick/breakbrick and ice attacks.
Infernape (NP if it gets it off, or CC can hurt most of your team)
Lucario (outspeed everything but gliscor, ice punch versions can handle everything)
Breloom
DDMence

Just to get started.

If I haven't convinced you of your big problems, then I don't know what will.

Suggestions:
Heatran is the first thing that needs to go. It is already the off-guy on the team, and he just compounds your already water, ground, and fighting weak team. Vaporeon with HP Electric is probably your best bet here. It completely walls water attacks and can beat other water types with HP Electric. Wish support can always be beneficial to your team. Suicune could also work well but can't pass wish to your team.

Next Metagross -> Celebi. Celebi can be very bulky, dual screens very well, and natural cure deals with status. Celebi would also give you a good STAB grass attack for water types, especially swampert, and important resistances to water and fighting attacks. Uxie, Bronzong, Cresselia also work. These don't add weaknesses to ground while still being bulky and able to dual screen very effectively. Azelf could also be used if you want the same type of functionality you already have with metagross, but loses the bulkiness.

So:
Heatran -> Vaporeon (Wish, Protect, Surf, HP Electric/Toxic)
Metagross -> Celebi (Reflect, Light Screen, Grass Knot, Thunder Wave/Recover)
 
Ok, ill try this out and update my original post if it works... thanks for the advice. You should know though that many STAB water attacks only 4HKO Regirock in sandstorm. Gyrados doesn't bother Regirock until +2 while Starmie is also unproblematic despite its nice SpA.
 
Vs Regirock 252/252 in sandstorm:
Timid LO Starmie Hydro Pump: 56% - 66.5% (Modest does ~70-80%)
Suicune 0 SpA +2 Surf: 50% - 59.3% (it shouldn't have a hard time CM'ing against your regirock)

I will grant you that vaporeon does take a 4hko to get your regirock, but any offensive water type will get it.
 
Original post updated... more comments appreciated. FlyMoto, i shouldve clarified that i meant non-offensive bulky water types dont scare him.
 
Bump... still need comments. Also, i was considering replacing vaporeon with the standard rapid spin/toxic spikes tentacruel set...... good idea or not?
 
Hello!
Concerning your question on using a tentacruel, I wouldn't suggest it. When you keep your Vaporeon it offers wish support for any one on your team who is damaged. also most of your pokemon are not all that weak to SR. Also unless its a stall team, toxic spikes are rather uncommon.

You seem to have issues with set-up sweepers. I you switch your gliscor to a Toxic-Taunt set, you take out the rusk of a sweeper setting up and sweeping your team. One that is see really wrecking you is Rest talk Suicune, and with proper investments in speed EV's you can outspeed Suicune, Taunt and then toxic, it should be bulky enough to survive a surf and then switch to Vaporeon to eat a surf and gain more health.This is the set--->
Gliscor @ Leftovers
Jolly /
Sand Veil
252Hp/40Def/216Speed
-Earthquake
-Taunt
-Toxic
-Roost
I know it seems like it has no attack power and it doesn't. But it breaks stalls and taunts sweepers and once the threat is gone, you dont have to worry about a free set-up when you switch.

Rotom is a great addition with the team. With out worrying about spinners or physical sweepers, you have a great platform for a Regi sweep. If you use the Gliscor setup, it will only help more. If a pokemon can't hurt you, does it matter how fast it is?

My only worry with Regirock is that is if a Phaser gets through Glicor, it ruins Regi, That is even more reason to use Gliscor. Thare isn't any real cure for that except using the Gliscor set.

Good Luck,
Yours in Pokemon, Shmendan
 
Thanks Shmendan, that helped my team a lot more than i thought it would.... taunt Gliscor also solved a certain problem i have with f*cking Breloom, minor problems with baton pass teams (only minor because skarmory solves most of them), and Tormentran.
 
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