Well, I wanted to create a bulky sandstorm team able to stall and cause problems for the opponent, without creating a team which couldnt kill a magikarp if it had to. So, obviously the first step was to select something which could put up a permanent sandstorm. I also wanted something bulky and able to destroy common focus sash and sleep leads in a single turn as my lead. Fortunately, both of these criteria are satisfied by one lead: Tyranitar.
Next i needed another tank, able to deal with tyranitar's steel, fighting, ground, and bug weaknesses. I also wanted a spiker to punish switch-ins... so i turned to Skarmory, who accomplishes both of these tasks admirably and can rid my team of those wishing to setup.
I wanted another bulky fighting type resistance which didnt share weaknesses with Skarmory and could sweep under the right circumstances, so I chose Gliscor.
I wanted an unconventional setup that could both stall and disrupt the opponents offensive fighters. This one took a while to find, but eventually i settled for Heatran running his Torment set.
Now, i wanted something both incredibly bulky and able to take advantage of the sandstorm, while being able to setup and eventually sweep the entire opponents team. I almost gave up on searching for one who could do this, until I found good old Regirock in UU.
I wanted a tough suicide screener who could help Regirock or Gliscor setup, so lastly I chose Metagross.
So, all in all, my team is a group of bulky pokes immune to sandstorm and able to deal with toxic spikes (though Tyranitar only if his Lum berry isnt used). This was my original team.
However, as everyone knows all teams have room for improvement. Heatran was too unreliable so i used another poke in his place that was more supportive, in comes wish/HP Electric Vaporeon.
Metagross was a bit more difficult to replace. He already did his job relatively well, just had a few troublesome weaknesses that other members of my team already had, thus making him redundant. I had also wanted a spin-blocker, but had not found the room until i ran across good ol' Rotom-H
This brings me to version two of my original team, which ends up looking like this:
Gliscor still remains a great asset to my team, but as Shmendan pointed out his moveset that i chose did not synergize well with the rest of my team. To resolve this, i took his suggestion and turned gliscor from a sword dancer into a taunt/toxic one... I've been on the receiving end of that variety of Gliscor before, so i know how annoying and effective it is, the change to version 3.0 of my team is a small but important one.
Version 3.0 (looks the same as 2.0, but a moveset was changed).
So, without further delay, heres the in-depth analysis:
Tyranitar (F) @ Lum Berry
Ability: Sand Stream
EVs: 252 HP/34 Atk/224 SDef
Adamant nature (+Atk, -SAtk)
- Stone Edge
- Payback
- Earthquake
- Stealth Rock
Tyranitar is a beast, nuff said. Sleep leads such as Smeargle, Roserade, and the uncommon Gengar all do not phase him while he OHKOs back with payback. Azelf also has something to fear as it must use U-turn (if it has it) or also die. On offensive leads that aren't fighting types, Tyranitar leads with stealth rock.
Skarmory (M) @ Leftovers
Ability: Keen Eye
EVs: 252 HP/64 Atk/178 Def/16 Spd
Impish nature (+Def, -SAtk)
- Brave Bird
- Roost
- Spikes
- Whirlwind
Not much to say here, most veterans recognize this set for what it is: super bulky, ultra annoying, and easily killed by things named Magnezone. Spikes make switching around very hard while Whirlwind forces the switch. Skarmory is my primary switch-in if Tyranitar is facing a tough steel type like Metagross, though i usually try to get rocks out first. Oftentimes after switching Skarm in i will lead with whirlwind to scout for Magnezone. Brave Bird does decent damage to those that dont resist it and absolutely owns fighting and grass types. Roost is Skarmory's reliable recovery, and he rarely fears earthquake as they almost never do more than the amount he gets back by roosting.
Gliscor (M) @ Leftovers
Ability: Sand Veil
EVs: 252 HP/42 Def/216 Spd
Jolly nature (+Spd, -SAtk)
- Earthquake
- Taunt
- Toxic
- Roost
This newer Gliscor setup is great because threatening calm-minders like Suicune are put in their place with the taunt-toxic combo. He can survive a surf and then switch to Vaporeon, who absolutely laughs at water type moves. This set also counters Breloom and the Torment variety of Heatran because taunt outspeeds spore/torment.
Vaporeon (F) @ Leftovers
Ability: Water Absorb
EVs: 188 HP/252 Def/70 Spd
Bold nature (+Def, -Atk)
- Protect
- Wish
- Surf
- Hidden Power [Electric]
Vaporeon is pretty awesome support for my team. None of her weaknesses are uncovered, with gliscor and Rotom-H covering the electric problem and Skarmory and Gliscor covering the grass problem. The wish support is appreciated by Tyranitar, and any poke on the switch really. HP Electric was chosen so that Vaporeon can serve as a counter to other water types... especially Gyrados.
Rotom-h @ Leftovers
Ability: Levitate
EVs: 252 HP/170 Def/88 SDef
Bold nature (+Def, -Atk)
- Thunderbolt
- Overheat
- Will-o-wisp
- Light Screen
This setup is a modification of one I saw on smogon. my team has somewhat of a vulnerability against special damage, so i opted for light screen for team support. Will-o-wisp is somewhat like Reflect except the opponent also takes damage over time. Both of these combined can help Regirock setup for the sweep. Thunderbolt is great for shooting down opposing skarms while overheat takes care of opposing steel, grass, and bug types (and annihilates scizor). Rotom can also serve as a spin blocker, which my team needed.
Regirock @ Leftovers
Ability: Clear Body
EVs: 252 HP/6 Atk/252 SDef
Careful nature (+SDef, -SAtk)
- Curse
- Sleep Talk
- Rest
- Rock Slide/Stone Edge
Regirock is, to say nothing more, an absolute beast. With his 200 base defense, 100 base SpD (boosted to 150 by sandstorm), and 100 base attack he can tear through the opposing team after just a few turns of setup. He is often my last poke standing, and will make comebacks surprisingly often. He can take a close combat from Infernape to the face quite fearlessly and yet still setup for the sweep. He is the star of the team, to say nothing more.
Anyways, thanks for reading. I appreciate any constructive criticism that can be offered.
Next i needed another tank, able to deal with tyranitar's steel, fighting, ground, and bug weaknesses. I also wanted a spiker to punish switch-ins... so i turned to Skarmory, who accomplishes both of these tasks admirably and can rid my team of those wishing to setup.
I wanted another bulky fighting type resistance which didnt share weaknesses with Skarmory and could sweep under the right circumstances, so I chose Gliscor.
I wanted an unconventional setup that could both stall and disrupt the opponents offensive fighters. This one took a while to find, but eventually i settled for Heatran running his Torment set.
Now, i wanted something both incredibly bulky and able to take advantage of the sandstorm, while being able to setup and eventually sweep the entire opponents team. I almost gave up on searching for one who could do this, until I found good old Regirock in UU.
I wanted a tough suicide screener who could help Regirock or Gliscor setup, so lastly I chose Metagross.
So, all in all, my team is a group of bulky pokes immune to sandstorm and able to deal with toxic spikes (though Tyranitar only if his Lum berry isnt used). This was my original team.
However, as everyone knows all teams have room for improvement. Heatran was too unreliable so i used another poke in his place that was more supportive, in comes wish/HP Electric Vaporeon.
Metagross was a bit more difficult to replace. He already did his job relatively well, just had a few troublesome weaknesses that other members of my team already had, thus making him redundant. I had also wanted a spin-blocker, but had not found the room until i ran across good ol' Rotom-H
This brings me to version two of my original team, which ends up looking like this:
Gliscor still remains a great asset to my team, but as Shmendan pointed out his moveset that i chose did not synergize well with the rest of my team. To resolve this, i took his suggestion and turned gliscor from a sword dancer into a taunt/toxic one... I've been on the receiving end of that variety of Gliscor before, so i know how annoying and effective it is, the change to version 3.0 of my team is a small but important one.
Version 3.0 (looks the same as 2.0, but a moveset was changed).
So, without further delay, heres the in-depth analysis:
Tyranitar (F) @ Lum Berry
Ability: Sand Stream
EVs: 252 HP/34 Atk/224 SDef
Adamant nature (+Atk, -SAtk)
- Stone Edge
- Payback
- Earthquake
- Stealth Rock
Tyranitar is a beast, nuff said. Sleep leads such as Smeargle, Roserade, and the uncommon Gengar all do not phase him while he OHKOs back with payback. Azelf also has something to fear as it must use U-turn (if it has it) or also die. On offensive leads that aren't fighting types, Tyranitar leads with stealth rock.
Skarmory (M) @ Leftovers
Ability: Keen Eye
EVs: 252 HP/64 Atk/178 Def/16 Spd
Impish nature (+Def, -SAtk)
- Brave Bird
- Roost
- Spikes
- Whirlwind
Not much to say here, most veterans recognize this set for what it is: super bulky, ultra annoying, and easily killed by things named Magnezone. Spikes make switching around very hard while Whirlwind forces the switch. Skarmory is my primary switch-in if Tyranitar is facing a tough steel type like Metagross, though i usually try to get rocks out first. Oftentimes after switching Skarm in i will lead with whirlwind to scout for Magnezone. Brave Bird does decent damage to those that dont resist it and absolutely owns fighting and grass types. Roost is Skarmory's reliable recovery, and he rarely fears earthquake as they almost never do more than the amount he gets back by roosting.
Gliscor (M) @ Leftovers
Ability: Sand Veil
EVs: 252 HP/42 Def/216 Spd
Jolly nature (+Spd, -SAtk)
- Earthquake
- Taunt
- Toxic
- Roost
This newer Gliscor setup is great because threatening calm-minders like Suicune are put in their place with the taunt-toxic combo. He can survive a surf and then switch to Vaporeon, who absolutely laughs at water type moves. This set also counters Breloom and the Torment variety of Heatran because taunt outspeeds spore/torment.
Vaporeon (F) @ Leftovers
Ability: Water Absorb
EVs: 188 HP/252 Def/70 Spd
Bold nature (+Def, -Atk)
- Protect
- Wish
- Surf
- Hidden Power [Electric]
Vaporeon is pretty awesome support for my team. None of her weaknesses are uncovered, with gliscor and Rotom-H covering the electric problem and Skarmory and Gliscor covering the grass problem. The wish support is appreciated by Tyranitar, and any poke on the switch really. HP Electric was chosen so that Vaporeon can serve as a counter to other water types... especially Gyrados.
Rotom-h @ Leftovers
Ability: Levitate
EVs: 252 HP/170 Def/88 SDef
Bold nature (+Def, -Atk)
- Thunderbolt
- Overheat
- Will-o-wisp
- Light Screen
This setup is a modification of one I saw on smogon. my team has somewhat of a vulnerability against special damage, so i opted for light screen for team support. Will-o-wisp is somewhat like Reflect except the opponent also takes damage over time. Both of these combined can help Regirock setup for the sweep. Thunderbolt is great for shooting down opposing skarms while overheat takes care of opposing steel, grass, and bug types (and annihilates scizor). Rotom can also serve as a spin blocker, which my team needed.
Regirock @ Leftovers
Ability: Clear Body
EVs: 252 HP/6 Atk/252 SDef
Careful nature (+SDef, -SAtk)
- Curse
- Sleep Talk
- Rest
- Rock Slide/Stone Edge
Regirock is, to say nothing more, an absolute beast. With his 200 base defense, 100 base SpD (boosted to 150 by sandstorm), and 100 base attack he can tear through the opposing team after just a few turns of setup. He is often my last poke standing, and will make comebacks surprisingly often. He can take a close combat from Infernape to the face quite fearlessly and yet still setup for the sweep. He is the star of the team, to say nothing more.
Anyways, thanks for reading. I appreciate any constructive criticism that can be offered.