For those who don't know me, I'm Kryuell. I've been competetive battling for a while now, and after an unfortunate mishap with my Nintendo DS (dropped down a flight of stairs) I have come back to Netbattle.
I know Smogon is filled with a lot of pros, so I hope to further improve my team with your help. As it is, I win most battles anyway. But there is always room for improvement, and I also wanted to post some of my unique tactics/movesets for you guys to take from if you wish to.
For the record, I am no noob. Far from it. All my sets have been tested and approved by using them in plenty of OU battles.
Anyway all good suggestions are welcome.
At a glance:
So let's look at the team in more detail, shall we?
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REDEYE JEDI
Bronzong @ Lum Berry
Trait: Heatproof
EVs: 252 HP / 124 Atk / 128 SDef / 4 Spd
Impish Nature (+Def, -SAtk)
- Earthquake
- Explosion
- Hypnosis
- Stealth Rock
Heatproof ensures Fire Blast from infernape, arcanine, heatran, azelf etc doesnt KO him and allows Bronzong to put them to sleep with Hypnosis. Sets up SR, very simple. By the time the opponment figures out Heatproof, Bronzong has already exploded so don't give me the whole "levitate noob" argument please... The 4 Speed EVs are to ensure outspeeding of other Bronzongs, so I usually win the 'Hypnosis battle'. Lum Berry is used to counter No Guard Machamps, since Dynamicpunch won't confuse and my Hypnosis won't miss. I sometimes use Rotom to scout for Magic Coat, however.
Sky
Dragonite (M) @ Life Orb
Trait: Inner Focus
EVs: 252 Atk / 192 Spd / 64 SAtk
Naughty Nature (+Atk, -SDef)
- Draco Meteor
- Extremespeed
- Superpower
- Roost
IMO the best way to use Dragonite that isn't stalling/support. This set takes advantage of all Dragonite's unique qualities as an OU Dragon. Draco Meteor delivers excellent damage combined with STAB and Life Orb. Superpower takes care of Blissey, Magnezone, Tyranitar etc. Extremespeed allows Dragonite to do some serious revenge killing. The Speed EVs are to ensure outspeeding of Jolly Tyranitar with 252, and Timid Magnezone w/out Choice Scarf. Roost is simply to heal off Life Orb recoil, Sandstorm and Stealth Rock damage.
Cascade
Vaporeon (F) @ Leftovers
Trait: Water Absorb
EVs: 80 HP / 252 Def / 176 SDef
Calm Nature (+SDef, -Atk)
- Heal Bell
- Protect
- Surf
- Wish
A different take to Vaporeon. Heal Bell is used mainly to cure paralysis on Dragonite or Rotom, or if Donphan spins away Toxic Spikes and gets poisoned in the process. Surf is just to dent pokemon like Foretress and Swampert, and score the odd kill. Wish support is always great to have for Rotom, Donphan and Dragonite especially. I don't run Bold nature because I would rather boost Vaporeon's much higher SpDef rather than a small bit of Defense. Protect simply helps out Wish, aswell as scouting for things like Grass Knot on Starmie/Latias.
Cannon Biatch
Rotom-H @ Leftovers
Trait: Levitate
EVs: 252 HP / 4 Spd / 252 SAtk
Modest Nature (+SAtk, -Atk)
- Overheat
- Shadow Ball
- Thunderbolt
- Will-O-Wisp
Bulky Offense at it's best. This Rotom is designed to come in on Bullet Punches, Earthquakes, Close Combats, etc, then retaliate with the appropriate move. Will-O-Wisp is invaluable for crippling Scizor, Swampert and things like Gliscor or Lucario. Unless, of course, I can finish them off with one of Rotom's Dual STAB moves. Overheat blasts Scizor and Magnezone to kingdom come, but if I use thunderbolt instead sometimes I can scout for Heatrans. The 4 speed EVs simply let me outspeed other Rotom forms with no speed investment.
Blade
Scizor (M) @ Leftovers
Trait: Technician
EVs: 160 HP / 252 Atk / 76 Def / 20 Spd
Adamant Nature (+Atk, -SAtk)
- Bullet Punch
- Superpower
- Swords Dance
- U-Turn
Standard SD Scizor with some Def investment. Not much to say. I ran lefties because Scizor covers a lot of my teams weaknesses and needs to stay on the field longer. The 20 Speed EVs allow him to beat Blissey (Can't riskbeing slower due to some Blisseys carrying flamethrower) I decided to switch back to U-Turn for scouting, and because I was sick of being trapped by Magnezone when I used Bug Bite.
Bulls On Parade
Donphan (F) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 84 Atk / 172 Def
Impish Nature (+Def, -SAtk)
- Counter
- Earthquake
- Ice Shard
- Rapid Spin
Donphan is incredibly under rated to be honest. 297 Attack, 350 Def and 384 Hitpoints, you simply can't go wrong. Ice Shard is good for taking out Dragons, as Donphan takes little damage from thier physical attacks. Counter also works great against Scizor, or if a team member is KO'd by outrage, Donphan comes in with the Counter. Wish support also helps him get another counter in, and Wish/Heal Bell support eliminates the need for rest. Earthquake is the STAB weapon of choice with Donphan. And unlike his Icy brother, Mamoswine, Donphan gets access to Rapid Spin.
Summary
Overall, my team is based on bulky offense and relys on some crippling tactics too. A bad switch/prediction can quite easily cost me a team member. In terms of leads, my main problems are Taunt leads. But Taunt Gyarados is taken care of by Rotom, Weaville by Scizor, and Azelf usually by Rotom or Vaporeon (Rotom if I see an explosion coming) Sometimes I rely on unpredictability, such as with Dragonite, and Heatproof on my Bronzong, so once my opponment knows my team, it sets me at a disadvantage. However, in terms of offense, I am usually able to take out potential threats to the team. I never get 2 or more pokemon sweeped by one opponment usually due to the fact I have three relatively strong Priority moves at my belt (LO Extremespeed, Technician Bullet Punch and Ice Shard) so my team has little need for Scarfers. Defensively, I can safely switch in to something 99% of the time, always making sure that the most common of moves are walled, and the incoming threat taken care of. Vaporeon takes in Surfs, Ice Beams and Fire Blasts, aswell as Meteor Mash. Scizor stops grass and poison moves, as well as the odd Crunch aimed at Rotom. Dragonite/Rotom stop Earthquakes, and Donphan absorbs thunderbolts and can retaliate to Electivire/Magnezone with Earthquake, and Zapdos with Ice Shard. I can have problems with Lucario sometimes, but without boosts, Donphan can KO him. Or on the switch, I have Overheat or Superpower at my belt. And Scizor can easily take care of sets that don't have blaze kick. If Lucario Crunches my Rotom, I know he probably won't have Ice Punch and can send in Dragonite, or if he Ice Punches, he won't have Crunch and Lucario becomes Rotom's Biatch XD.
-----------------------------------------------------------
So that should be enough information about my team. Any questions/comments/ratings just post them
Thanks for reading
//Kryuell
I know Smogon is filled with a lot of pros, so I hope to further improve my team with your help. As it is, I win most battles anyway. But there is always room for improvement, and I also wanted to post some of my unique tactics/movesets for you guys to take from if you wish to.
For the record, I am no noob. Far from it. All my sets have been tested and approved by using them in plenty of OU battles.
Anyway all good suggestions are welcome.
At a glance:






So let's look at the team in more detail, shall we?
--------------------------------------------------------------------------
REDEYE JEDI

Bronzong @ Lum Berry
Trait: Heatproof
EVs: 252 HP / 124 Atk / 128 SDef / 4 Spd
Impish Nature (+Def, -SAtk)
- Earthquake
- Explosion
- Hypnosis
- Stealth Rock
Heatproof ensures Fire Blast from infernape, arcanine, heatran, azelf etc doesnt KO him and allows Bronzong to put them to sleep with Hypnosis. Sets up SR, very simple. By the time the opponment figures out Heatproof, Bronzong has already exploded so don't give me the whole "levitate noob" argument please... The 4 Speed EVs are to ensure outspeeding of other Bronzongs, so I usually win the 'Hypnosis battle'. Lum Berry is used to counter No Guard Machamps, since Dynamicpunch won't confuse and my Hypnosis won't miss. I sometimes use Rotom to scout for Magic Coat, however.
Sky

Dragonite (M) @ Life Orb
Trait: Inner Focus
EVs: 252 Atk / 192 Spd / 64 SAtk
Naughty Nature (+Atk, -SDef)
- Draco Meteor
- Extremespeed
- Superpower
- Roost
IMO the best way to use Dragonite that isn't stalling/support. This set takes advantage of all Dragonite's unique qualities as an OU Dragon. Draco Meteor delivers excellent damage combined with STAB and Life Orb. Superpower takes care of Blissey, Magnezone, Tyranitar etc. Extremespeed allows Dragonite to do some serious revenge killing. The Speed EVs are to ensure outspeeding of Jolly Tyranitar with 252, and Timid Magnezone w/out Choice Scarf. Roost is simply to heal off Life Orb recoil, Sandstorm and Stealth Rock damage.
Cascade

Vaporeon (F) @ Leftovers
Trait: Water Absorb
EVs: 80 HP / 252 Def / 176 SDef
Calm Nature (+SDef, -Atk)
- Heal Bell
- Protect
- Surf
- Wish
A different take to Vaporeon. Heal Bell is used mainly to cure paralysis on Dragonite or Rotom, or if Donphan spins away Toxic Spikes and gets poisoned in the process. Surf is just to dent pokemon like Foretress and Swampert, and score the odd kill. Wish support is always great to have for Rotom, Donphan and Dragonite especially. I don't run Bold nature because I would rather boost Vaporeon's much higher SpDef rather than a small bit of Defense. Protect simply helps out Wish, aswell as scouting for things like Grass Knot on Starmie/Latias.
Cannon Biatch

Rotom-H @ Leftovers
Trait: Levitate
EVs: 252 HP / 4 Spd / 252 SAtk
Modest Nature (+SAtk, -Atk)
- Overheat
- Shadow Ball
- Thunderbolt
- Will-O-Wisp
Bulky Offense at it's best. This Rotom is designed to come in on Bullet Punches, Earthquakes, Close Combats, etc, then retaliate with the appropriate move. Will-O-Wisp is invaluable for crippling Scizor, Swampert and things like Gliscor or Lucario. Unless, of course, I can finish them off with one of Rotom's Dual STAB moves. Overheat blasts Scizor and Magnezone to kingdom come, but if I use thunderbolt instead sometimes I can scout for Heatrans. The 4 speed EVs simply let me outspeed other Rotom forms with no speed investment.
Blade

Scizor (M) @ Leftovers
Trait: Technician
EVs: 160 HP / 252 Atk / 76 Def / 20 Spd
Adamant Nature (+Atk, -SAtk)
- Bullet Punch
- Superpower
- Swords Dance
- U-Turn
Standard SD Scizor with some Def investment. Not much to say. I ran lefties because Scizor covers a lot of my teams weaknesses and needs to stay on the field longer. The 20 Speed EVs allow him to beat Blissey (Can't riskbeing slower due to some Blisseys carrying flamethrower) I decided to switch back to U-Turn for scouting, and because I was sick of being trapped by Magnezone when I used Bug Bite.
Bulls On Parade

Donphan (F) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 84 Atk / 172 Def
Impish Nature (+Def, -SAtk)
- Counter
- Earthquake
- Ice Shard
- Rapid Spin
Donphan is incredibly under rated to be honest. 297 Attack, 350 Def and 384 Hitpoints, you simply can't go wrong. Ice Shard is good for taking out Dragons, as Donphan takes little damage from thier physical attacks. Counter also works great against Scizor, or if a team member is KO'd by outrage, Donphan comes in with the Counter. Wish support also helps him get another counter in, and Wish/Heal Bell support eliminates the need for rest. Earthquake is the STAB weapon of choice with Donphan. And unlike his Icy brother, Mamoswine, Donphan gets access to Rapid Spin.
Summary
Overall, my team is based on bulky offense and relys on some crippling tactics too. A bad switch/prediction can quite easily cost me a team member. In terms of leads, my main problems are Taunt leads. But Taunt Gyarados is taken care of by Rotom, Weaville by Scizor, and Azelf usually by Rotom or Vaporeon (Rotom if I see an explosion coming) Sometimes I rely on unpredictability, such as with Dragonite, and Heatproof on my Bronzong, so once my opponment knows my team, it sets me at a disadvantage. However, in terms of offense, I am usually able to take out potential threats to the team. I never get 2 or more pokemon sweeped by one opponment usually due to the fact I have three relatively strong Priority moves at my belt (LO Extremespeed, Technician Bullet Punch and Ice Shard) so my team has little need for Scarfers. Defensively, I can safely switch in to something 99% of the time, always making sure that the most common of moves are walled, and the incoming threat taken care of. Vaporeon takes in Surfs, Ice Beams and Fire Blasts, aswell as Meteor Mash. Scizor stops grass and poison moves, as well as the odd Crunch aimed at Rotom. Dragonite/Rotom stop Earthquakes, and Donphan absorbs thunderbolts and can retaliate to Electivire/Magnezone with Earthquake, and Zapdos with Ice Shard. I can have problems with Lucario sometimes, but without boosts, Donphan can KO him. Or on the switch, I have Overheat or Superpower at my belt. And Scizor can easily take care of sets that don't have blaze kick. If Lucario Crunches my Rotom, I know he probably won't have Ice Punch and can send in Dragonite, or if he Ice Punches, he won't have Crunch and Lucario becomes Rotom's Biatch XD.
-----------------------------------------------------------
So that should be enough information about my team. Any questions/comments/ratings just post them
Thanks for reading
//Kryuell