Team Rickroll (Wifi RMT)

Team Rickroll
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Hey, Rezon here again with a new RMT. I have already pretty much finished this team and am currently using it on wifi, winning most of my battles. But, I still feel it could be improved. I'm winning about 75% of my battles which is great but I think I could be winning more like 80% or 90% or...well, you get what I mean. Anyway, this being my first true wifi team I realize there are a few weak spots here and there but I'll point out most of what I can see at the end and any changes I might make. Overall this team has had great success in battles with comebacks, pure sweeps and just funny moments but I still feel all of that ould be improved. So I'm asking all of you, the raters of Smogon, to come forth and rate my team like you've never rated before.

The Lead
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Infernape (JazzHands) w/ Focus Sash
Nature: Hasty
Ability: Blaze
Evs: 64 Atk/ 252 SpA/ 192 Spe
Ivs: x/29/x/31/x/31
Moveset:
Stealth Rock
Flamethrower
Close Combat
Vacuum Wave

The usual MixApe lead with a little twist on my behalf. Stealth Rock is a staple on nearly every lead today and this will be no different for the monkey we all know and love. Usually the first move I use, Stealth Rock aids my team later on in the match dealing damage to any switch ins. Flamethrower gives me some good STAB. Flamethrower lets me hit leads like Gengar and Azelf for good damage. Flamethrower usually does around 56% to any Hippowdon lead as well. It also 2HKOs Metagross (Occa Berry). Close Combat lets me hit Heatran for Super Effective damage, usually 2HKOing it. Close Combat has proven to be a reliable STAB move and has been a staple on nearly every Infernape since the beginning of Diamond and Pearl. Vacuum Wave is a replacement for Fake Out, and a better one at that. Instead of hitting pokemon like Heatran and Metagross for Not Very Effective damage, I can hit them with Neutral and Super Effective damage. Vacuum Wave finishes any Sashed leads like Azelf for me. Infernape has proven to me that he is a reliable lead time and time again.

The Revenge Killer
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Gengar (Joker) w/ Choice Scarf
Nature: Modest
Ability: Levitate
Evs: 252 SpA/ 252 Spe/ 6 HP
Ivs: x/x/x/31/x/31
Moveset:
Shadow Ball
Thunderbolt
Focus Blast
Trick


The best revenge killer in the game IMO. Gengar is my key to stopping Gyarados and Latias from sweeping my team. Shadow Ball stops Latias and other Psychic/Ghost types from sweeping. OHKOing Azelf and 2HKO Latias. Shadow Ball makes Gengar a big threat against other teams due to it being STAB and Gengar have base 130 Special Attack. Thunderbolt hits Gyarados, who I outspeed after 1 Dragon Dance, for an OHKO. Without this Bulky Gyarados could sweep my entire team. Thunderbolt also hits Suicune and the other Bulky Waters for me, 2HKOing all forms of Suicune, which is something I need. Focus Blast gives me perfect coverage along side Shadow Ball. Focus Blast also hits those pesky Steels, Rocks, Darks, and Normals for me. Being able to OKHO Tyranitar is a great asset. Also allows me to hit any unsuspecting Blissey switch ins. After that I will usually switch out and Trick her later. Speaking of Trick... Trick lets me screw over any incoming Blissey, Snorlax and more so that they can't comepletely wall me. Plus, even with the Choice Scarf they can't outspeed anything on my team except
MAYBE Scizor. Gengar has proved itself to be a great asset to any one of my teams.


The Ninja
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Absol (Sucker) w/ Life Orb
Nature: Lonely
Ability: Super Luck
Evs: 252 Atk/ 40 SpA/ 216 Spe
Ivs: N/A
Moveset:
Sucker Punch
Flamethrower
Superpower
Pursuit

An amazing Mixed Sweeper. This thing does amazing in the OU metagame and should not be taken for granted. I use him because it keeps my opponet on their toes and no one truly expects it. Suck Punch is primary STAB. Sucker Punch is great because it hits even priorty users first every time. Flamethrower is to take care of Skarmory and Forretress in particular. Flamethrower over Fire Blast for more accuracy. Flamethrower also OHKOs incoming Scizors who love to switch in on him. Superpower was a great addition to him. This allows him to hits pokemon like Tyranitar, Blissey and other pokemon like that for OHKOs. No one suspect Superpower which I find extremely surprising. Pursuit was a touch on my part. usually I'll send him out against a Psychic or Ghost type and they expect Sucker Punch so they switch. This is where Pursuit comes in handy. Pursuit OHKOs any Ghost/Psychic type in the OU metagame on the switch. Absol truly is an amazing pokemon and should not be underestimated. Ivs are N/A because I have not caught him yet.

The Assasin
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Scizor (Bender) w/ Life Orb
Nature: Adamant
Ability: Technician
Evs: 232 Spe/ 252 Atk/ 32 HP
Ivs: 25/30/31/x/31/29
Moveset:
Swords Dance
Bullet Punch
X-Scissor
Brick Break​

An amazing Mid/Late game sweeper/wall breaker. Swords Dance is generally the first move I use to start a great sweep, usually taking down 1-3 pokemon, if not all of them, with me. Bullet Punch is a staple on any sweeping Scizor now. Technician + STAB + 40 Base Power = 90 Power Priorty Move. That's stronger then a Neutral Extremespeed. X-Scissor is for second STAB. I use this against Water types as that is my best move against them. X-Scissor also hits pokemon like incoming Electivire, and even fire types like Infernape for amazing damage after a Swords Dance. Brick Break is my best option against Steels such as Registeel, Heatran, and Steelix. Also normal types like Snorlax and Blissey. Scizor has so much power packed behind him it's not even funny. Once there Scizor counter is down this thing can't be stopped easily. I am normally taken down by Life Orb damage or some type of priorty move, which is the only downfall really. But overall Scizor has saved me from more matches then I can count.

Voltage Storm
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Zapdos (Voltage) w/ Leftovers
Nature: Timid
Ability: Pressure
Evs: 252 HP/ 80 SpA/ 176 Spe
Ivs: N/A
Moves:
Thunderbolt
Roost
Heat Wave
Roar​

My Scizor/Lucario counter. Zapdos stops them from sweeping my team. Evs let me outrun Jolly Lucario and OHKO with Heat Wave. Thunderbolt is general STAB. Getting great type coverage, Thunderbolt is a great STAB move. Roost is pretty self explanitory. Helps me recover any SR damage and real damage taken from enemy pokemon. Heat Wave lets me efficiantly counter Scizor and Lucario, hitting both of them for OHKOs. Roar lets me mess with my opponet, making them switch and take SR damage constitently. The reason I am not adding more to this is because I am currently looking for a replacement (will explain later) and do not have 1 yet.
The Ivs are N/A because I have not caught Zapdos yet so I do not have 1 Ivs to check.

The Forgotten Threat
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Kingdra (UbaDragon) w/ Leftovers
Nature: Adamant
Ability: Sniper
Evs: 112 Hp/ 252 Atk/ 144 Spe
Ivs: 29/30/x/x/x/31
Moveset:
Dragon Dance
Waterfall
Outrage
Substitute

Originaly Salamence had this sppot but after testing I found that he works better then Salamence 3 out of 4 times. Just like Salamence, he is a Dragon Dancer, and a great one at that. I also chose him because he only has 1 weakness and resists Bullet Punch. The Evs allow me to outrun Gengar and Latias after a Dragon Dance. Waterfall is for Primary STAB and early sweeping. I will usually Waterfall until they have about 2 or 3 pokemon left and I know that there are no more Steels then just Outrage away. Speaking of Outrage, that is used for Late Sweeping. Outrage usually finishes off the rest of the team. Dual STAB is great and it's only resisted by Empoleon who luckily isn't seen much. Substitute is used to block Status and to make common moves like Close Combat, Outrage etc... from OHKOing me. After a Dragon Dance or 2 I am usually good to sweep. I will normally send him out against say a Vaporeon or Banded Scizor and Substitute on the switch. This lets me scout oout counters. Then I will normally Dragon Dance, letting them break the Sub then attack or just attack up front right away. Kingdra has proven to be a superior sweeper over Salamence.


Final Word
Ok well, this team has had great success on wifi but overall it's not the best. I see a bunch of things wrong with this like how once Zapdos is down Scizor and Lucario will in fact sweep my team. That is why I may change a few things. First I may change Zapdos over to Gliscor to put a check onto Lucario and Scizor (Fire Fang), OHKOing them both. I may also switch Absol over to Snorlax for some extra Special Defense. Overall though I say this team is at an average level and as such should be rated harshly. Please help me out on this team as I really need it.

Thank You

NOTE: I am currently looking for a replacement for Zapdos (Stated in Final Word). Please help me with that




 
LeadApe needs Fake Out over Vacuum Wave, and Overheat over Flamethrower to prevent leads from setting up rocks. Fake Out breaks focus sash without giving them a turn to set up rocks.
 
Hmmm...

Infernape is good, Gengar is good enough, but Trick should really be saved for specially focused teams. Think about it this way: Trick is to cripple Blissey and Snorlax. But if Scizor and Kingdra attack from the physical side, isn't it practically impossible for Blissey to wall such forceful attackers anyways? So consider Energy Ball for Swampert, who gives this team trouble.

Absol is good, though I fear that Sucker Punch is a bit useless on a wallbreaker set. Perhaps consider Taunt? I don't see you using Sucker Punch much in the Steel-based metagame of OU, though the move is quite useful in UU. Pursuit is good for the reasons you have listed.

Scizor...is not good. SD Scizor is disappointing in general because Lucario is around. You have four options for what to do with him.

1) SD Lucario, which has the physical force to beat Kingdra's counters.
2) SpecsLuc, which can lure in and overwhelm Kingdra's physical counters from the special side.
3) CB Scizor, though I fear it's a bit redundant with Gengar around
4) Bulky SD Lefty Scizor, which goes something like this...

Scizor (M) @ Leftovers
Ability: Technician
EVs: 226 HP/100 Atk/6 Spd/176 SDef
Adamant nature (+Atk, -SAtk)
- Swords Dance
- Bullet Punch
- Brick Break
- Roost
---

But you need to build a team around this to make it work.

Zapdos...you have a couple options for what to do with him. Gliscor is great. You can also use Weezing. Don't laugh. Weezing used to be used quite a bit in early DP play against the likes of Heracross, Lucario, Weavile, Gyarados, Salamence, and Garchomp, though he could only delay Garchomp. The advantages of Weezing over Gliscor are burn support, better typing, and Explosion/Memento to help get your sweepers in. The advantages of Gliscor are slightly higher defenses, instant recovery, and STAB Earthquake. On an offensive team such as this one, I like Weezing. Let's consider the support moveset:

Weezing (M) @ Leftovers
Ability: Levitate
EVs: 252 HP/252 Def/6 SAtk
Bold nature (+Def, -Atk) or Relaxed nature (+Def, -Spd)
- Flamethrower
- Thunderbolt
- Will-o-wisp
- Pain Split/Memento/Explosion
---

Use Relaxed with Explosion, otherwise use Bold. Your move of choice at the bottom. As I said before, Gliscor is great in this place too. But as a bonus, Weezing lures in Heatran, and the Fire attack can be redirected to Kingdra, letting you get a free Substitute and Dragon Dance. Personally, I think that Gengar and Zapdos are enough for Lucario, but this is a valid substitute for Zapdos that has the potential to really synergize with your team.

Kingdra is fine.

I think you're a bit too hard on yourself. This team isn't bad as it is.
 
Hmmm...

Infernape is good, Gengar is good enough, but Trick should really be saved for specially focused teams. Think about it this way: Trick is to cripple Blissey and Snorlax. But if Scizor and Kingdra attack from the physical side, isn't it practically impossible for Blissey to wall such forceful attackers anyways? So consider Energy Ball for Swampert, who gives this team trouble.

Absol is good, though I fear that Sucker Punch is a bit useless on a wallbreaker set. Perhaps consider Taunt? I don't see you using Sucker Punch much in the Steel-based metagame of OU, though the move is quite useful in UU. Pursuit is good for the reasons you have listed.

Scizor...is not good. SD Scizor is disappointing in general because Lucario is around. You have four options for what to do with him.

1) SD Lucario, which has the physical force to beat Kingdra's counters.
2) SpecsLuc, which can lure in and overwhelm Kingdra's physical counters from the special side.
3) CB Scizor, though I fear it's a bit redundant with Gengar around
4) Bulky SD Lefty Scizor, which goes something like this...

Scizor (M) @ Leftovers
Ability: Technician
EVs: 226 HP/100 Atk/6 Spd/176 SDef
Adamant nature (+Atk, -SAtk)
- Swords Dance
- Bullet Punch
- Brick Break
- Roost
---

But you need to build a team around this to make it work.

Zapdos...you have a couple options for what to do with him. Gliscor is great. You can also use Weezing. Don't laugh. Weezing used to be used quite a bit in early DP play against the likes of Heracross, Lucario, Weavile, Gyarados, Salamence, and Garchomp, though he could only delay Garchomp. The advantages of Weezing over Gliscor are burn support, better typing, and Explosion/Memento to help get your sweepers in. The advantages of Gliscor are slightly higher defenses, instant recovery, and STAB Earthquake. On an offensive team such as this one, I like Weezing. Let's consider the support moveset:

Weezing (M) @ Leftovers
Ability: Levitate
EVs: 252 HP/252 Def/6 SAtk
Bold nature (+Def, -Atk) or Relaxed nature (+Def, -Spd)
- Flamethrower
- Thunderbolt
- Will-o-wisp
- Pain Split/Memento/Explosion
---

Use Relaxed with Explosion, otherwise use Bold. Your move of choice at the bottom. As I said before, Gliscor is great in this place too. But as a bonus, Weezing lures in Heatran, and the Fire attack can be redirected to Kingdra, letting you get a free Substitute and Dragon Dance. Personally, I think that Gengar and Zapdos are enough for Lucario, but this is a valid substitute for Zapdos that has the potential to really synergize with your team.

Kingdra is fine.

I think you're a bit too hard on yourself. This team isn't bad as it is.

Ok I have a few questions though.

1. Gengar really hasn't been helping me as much as I have wanted so is there anyway I can improve this?

2. I'll test Weezing. It's funny I've never really even considerd him
 
Ok I have a few questions though.

1. Gengar really hasn't been helping me as much as I have wanted so is there anyway I can improve this?

2. I'll test Weezing. It's funny I've never really even considerd him

1) Well, that's funny. With Infernape and Absol on your team, Gengar should be coming in quite a bit with his Ground/Fighting immunities. It might help if you let me know this: what exactly did you want Gengar to do? What specific threats did you want it to revenge kill?

Offhand, I think you might be looking for a Choice Scarf Flygon or Starmie, but Gengar is better at revenge killing Lucario because of his Normal Immunity.

2) Weezing works great in a support role on teams such as this one. Back in DP, balanced teams were rare and every team leaned heavily towards sweep or stall. The sweeper teams that didn't splash in a Skarmory or whatever used centralized tanks such as Porygon2 and Weezing to defeat threats they couldn't revenge kill. As the Platinum metagame shifted towards bulky offense, Weezing's usage began to drop sharply. Stall teams never liked his W-o-W, as it conflicted with Toxic Spikes and Toxic. Bulky offense teams never really found a use for him because they could split the anti-metagame duties among many threats. But on offensive teams, he still has some potential, although Gliscor offers him competition.
 
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