Team RtC

How good is Team RtC?


  • Total voters
    42
~~~~~Introduction~~~~~
Team RtC(Ready to Compete)

Alright this team is used to fit my style more than anything. I'm an offensive guy and like to play offensively, sitting back and trying to take blows isn't my forte. That doesn't necessarily mean I can't have a little bit of Defense though. A good offense is a good defense. I like originality, too. Unfortunately this one isn't as unique as I like, but I'm going to try and make a whole different team to quench my thirst for originality. I'll usually craft a whole new team if more than 3 pokes are needing of a change, but I'll keep this one available. Why? Variety, that's why. I like a variety of choices. So here it is, Team RtC.

I promise as I begin to learn what OHKOs what my descriptions will be better, but I'm still learning with that so please bare with me!

Note: This is the same team that I had when I was really into Shoddy, but I've been out for almost a year. I'm just reposting this to get peoples' opinions and to see if I need to change anything to deal with new threats since I was last here. I've done about 10 battles today and won 8 or 9 of them, I didn't see anything new, but I'd like some opinions on my team. Thanks.

~~~~~The Team~~~~~

Honryu
260Swampert.png

Swampert @ Leftovers
Ability: Torrent
EVs: 252 Hp/ 212 Def/ 44 SpD
Relaxed nature (+Def, -Spe)
- Earthquake
Hits Metagross, Heatran others.
- Ice Beam
Gets those flyers and dragons out of the way.
- Stealth Rock
Set it up and roll with roar.
- Roar
Whirl around their team to screw set ups, get them hit with SR or just get a threat temporarily out of the way.

My lead. Swampert's primary job is to get SR off. After that's done it's basically just a filler. (Sometimes I'll Roar around their team for a bit if I can.) He switches in to hit dragons with Ice Beam or Heatran, Metagross, etc. with EQ. At desperate times I'll have him take a hit and die just to get another poke out there safer. Not much more to say about this one.

~~~

Ikari
130Gyarados.png

Gyarados @ Leftovers
Ability: Intimidate
EVs: 156 HP/108 Atk/100 Def/144 Spe
Adamant nature (+Atk, -SpA)
- Dragon Dance
Gets Gyarados's attack way up and helps him sweep. If I can get this I'm a shoo-in for a victory.
- Waterfall
Hits Heatran, and Lucario with some force.
- Stone Edge
Hits flyers and others hard.
- Taunt
Stops annoying supporters with amazing ease.

My sweeper as well as a stall stopper. I'll usually put him in whenever I get the chance or I'll switch him in on a staller and use Taunt. I tend to switch him in on something that I know will switch out and while they do I'll use DD and then sweep from there. With DD, Waterfall and Stone Edge can OHKO most things that don't resist them.

~~~

Hotaru
212Scizor.png

Scizor @ Choice Band
Ability: Technician
EVs: 248 HP/252 Atk/8 Spe
Adamant nature (+Atk, -SpA)
- U-Turn
Switch out against anything I need to, when I need to.
- Bullet Punch
Hits anything that's weak hard and fast.
- Superpower
Same as bullet punch with more kick and less quick.
- Pursuit
Gets those pesky psychics and ghosts.

Revenge Killer/Scout. Scizor is there to wipe out Rotom or anything else weak to it's moves. Bullet punch anything with low health so I can kill it without any troubles or to hit things weak to it such as T-tar or other rocks, etc. Superpower hits Jirachi and other steels. U-Turn to scout, pretty simple. Not much else to say, he's your basic Scizor.

~~~

Karite
rotomcut.png

Rotom-C @ Choice Scarf
Ability: Levitate
EVs: 6 HP/252 SpA/252 Spe
Timid nature (+Spe, -Atk)
- Thunderbolt
T-bolt can hit Togekiss and other flyers, and waters for some massive damage.
- Leaf Storm
Leaf Storm will hit Swampert with some major force as well as hitting other ground, rock and waters.
- Shadow Ball
Shadow Ball hits Rotom hard as well as Celebi.
- Trick
Gets those annoying stallers out of the way.

My speedy sweeper/scout. Rotom's job is to hit those weak to it without any trouble due to it's high speed and SpA. T-bolt hits waters and flying. Shadow Ball hits Rotom and Gengar. Leaf Storm hits ground/rock. And then there's Trick for stopping stallers.

~~~

Kuragari
Art-Goukazaru.jpg

Infernape @ Life Orb
Ability: Blaze
EVs: 64 Atk/252 SpA/192 Spe
Naive nature (+Spe, -SpD)
- Fire Blast
Hits Scizor and other metals really hard.
- Close Combat
Knocks out anything weak to it.
- Grass Knot
Gets Swampert and others out of the way with ease.
- HP Ice
Hits those flyers and dragons. THey never see it coming.

My other sweeper. Infernape hits practically everything hard. Being a Mixnape he has speed along with power to successfully use his moves to their max potential. CC knocks out steels and normal types. Fire Blast also hit steels, but also hits grasses and bugs. Grass Knot hits ground/rock types and then HP Ice hits dragons. This guy is a true savior when I'm in need.

~~~

Decalouge
Art-Lucario.jpg

Lucario @ Life Orb
Ability: Inner Focus
EVs: 252 Atk/4 Def/252 Spe
Adamant nature (+Atk, -SpA)
- Swords Dance
Sets up Luke to sweep. se it as they switch.
- Close Combat
Hits (almost) everything hard enough to OHKO.
- Extreemespeed
Hits those who outspeed Lucario and shuts down last attempts of stopping Luke.
- Crunch
Hits those evil Rotoms and Gengars.

My late-game sweeper. Lucario is truly a beast. I'll switch him in against anything that can''t knock him out and while they switch out, I'll use Swords Dance. After that he can truly take out anyone. Close Combat hits steels and normals and anything else that doesn't resist it. Crunch hits Gengar and Rotom and then Extreemespeed knocks out anything that outspeeds it or anything that has low health and I feel like playing it safer.

~~~~~Threats~~~~~

Coming soon.
 
Your team looks solid, but there are a couple of changes I would like to recommend.

With your current Rotom-C set, you essentially have two revenge killers (alongside Scizor), which isn't necessary. Seeing as you already have Taunt Gyarados and Mixape to cripple stall, I would like to recommend the standard set straight from the analysis:

Rotom-C @ Leftovers
252 HP / 72 Def / 96 SpA / 88 Spe
Bold Nature
Levitate
-Thunderbolt / Discharge
-Shadow Ball
-Will-O-Wisp
-Leaf Storm / HP Fighting / HP Ice

This set can easily switch into a number of physical threats due to its bulk and cripple them with Will-O-Wisp. In your case, I would recommend HP Ice, as it lets you check Dragons and Gliscor more effectively, both of whom can give Lucario and Infernape serious problems. Leaf Storm, though, gives you much more power against bulky Grounds and Waters, mainly Swampert, but it does come with the Special Attack drop. The choice is yours.

That is the only major change I would make. You might want to change Infernape to the Nasty Plot variant if you want access to easier KOs, most notably OHKOs against unboosted Suicune and Starmie, and a possible OHKO on Vaporeon after SR damage (all with Grass Knot). However, you lose some coverage from this. If you decide to switch, replace either Grass Knot or HP Ice with NP based on what you switched Rotom to - replace Grass Knot if you chose Leaf Storm, and vice versa. Nice job overall.
 
Thank you AuraStUrm. I'll try out a couple changes and see how things go, if I decide to stick with one, I'll edit my post.

However, once again, I just got back into things after about a year and the ideas of using moves like Taunt and Trick are taking some time for me to get accustomed to again. I'll keep working on it and if I have any questions, problems, or anything I'll let you know.

I would love to see more comments, rates, criticism in the mean time. All is appreciated.
 
Hiya! Got your PM.

This is pretty much a solid team since I can't really rip it apart like most other RMT's. But there are a few nitpicks I would like to suggest.

On Ape, I would suggest either Grass Knot or Vacuum Wave over HP Ice on Ape, preferably Vaacuum Wave. With Vacuum Wave, you can hope to kill ScarfTran that think they will be able to revenge you. HP Ice is mainly used for dragons like Mence and Latias, who outspeeds you anyways. So HP Ice might seem rarely used unless you have paralysis support. With Vacuum Wave, however, you lose out on the kills against Mence and Latias. But you already have Scizor for that. Although you will lose to Gliscor.... But Vacuum Wave is worth mentioning just because pro.

On Gyarados, have you tried a RhyTalker set? You seem to dislike status a lot, especially paralysis. If you don't like Gyarados being the RhysTalker, you can always make Rotom the one.

I really can't say much about this team other than mention a couple of notable viable moves, simply because by changing one member would ruin the synergy set up by the team. Good luck!
 
Thank you IllMinded. I'll try out the moves and see if I can get some results. It's been a rather slow day so I haven't done much except type on forums and watch TV. Wasn't really in the mood for Shoddy, but hopefully, tomorrow, I'll be able to try out AurastUrm's suggestions as well as yours, IllMinded and as soon as I get results I'll put it up on here.
 
Hi.

Before starting the competitive part of this post, let me tell you that those pics of your Pokémon look very real (the three first mainly). I have probably seen them before but I do really like them now.

Anyway, to begin with, you are having an important weakness to MixApe and LO Heatran, both can get in and threaten your mons with supper-effective moves such as Grass Knot/HP Grass, Fire Blast and OHKO most of them. Only Gyarados prevents them, to an extent, from destroying the whole team, which is not good if you are attempting to sweep the opponents team with it.
The second important thing that I want to underline is that combination Lucario + Infernape. If you give both of them an in depth analysis, you will see that what makes damage to one, damages the other too reasonably; Ground, Water, Psychic, Fly and Fight types pose at risk both Ape and Luke since their low defenses will be experiencing an "interesting" amount of neutral damage without covering anything between themselves or having different purposes either.
So now I will start to suggest the appropriate changes to fix all the aforementioned problems. Without going too far, there is a Pokemon that can accomplish the purpose of being a revenge killer/stat upper and deal with all kinds of Infernapes: Latias. On account of the situation of deciding which one should be replaced (either Ape or Lucario), I would stay with Lucario. Latias+Lucario has always been a very good combo, covering their weakness each other, mainly Pursuiters that aim to Latias will fall apart in front of Lucario most of the time.
Try this set of Latias out:

Timid | Life Orb | 4 HP / 252 SpA / 252 Spd
Draco Meteor | Thunderbolt | Surf | Recover

This set will still give you the capability of a wall breaker that Infernape had; the only important thing you are loosing is the ability to attack from both sides of the spectrum, but between the important addition of power on Latias and the good opportunity that she gives to Luke, you won't realize the difference ;)

On with Rotom, I don't see C being the best form you could use, H is definitely what you need if you want to accomplish Rotom's purpose on this team. Get rid of Lucario, Scizor, Metagross, those are threats that the C form can't manage as good as H can do. Also, I would recommend you to use a more bulky spread on it, something like 200 HP / 56 SpA / 252 Spd should settle the necessity of being alive as long as Gyarados and the aforementioned threats have not been taken care of. I mean, you need to be able to get hits from them, at least a few when needed, and the best way you can do this is by going with a set like the one I just stated.

Good team overall and very well presented, gl.
 
Thank you very much Setsuna. I really love how your ideas sound and I'm changing the team on Shoddy as I type.

Couple of questions though. What attacks should I have on Rotom, item, etc. and what benefits do I gain with the EV set compared to a standard one? also what do I lose in that exchange?
 
Sure. For Rotom's set I meant that you just needed to change the form and the spread, the rest will remain practically as it is now. So, it'll be:

Rotom-h @ Choice Scarf
EVs: 200 HP / 56 SpA / 252 Spd
Thunderbolt | Shadow Ball | Overheat | Trick

And the spread, the idea behind it is to make Rotom able to get hits better from the likes of Gyarados, Lucario, Starmie, Metagross, Scizor and other Pokémons that he could check or revenge kill. Now that I mentioned those pokes, I will explain why is Choice Scarf the best item for your poke on this team (just to do a full explanation of the set). The thing is that this item is what makes Rotom-h the perfect counter for many things such as DD Gyarados (Thunderbolt), SD Lucario, Agility Metagross, SD Scizor (Overheat for the three) without having to resort on teammates, besides, it poses a significant threat to stat uppers like CM Suicune and CM Latias, and walls like Blissey, Snorlax and Hippowdon with its so useful move Trick.
Basically, you aren't losing anything important by moving most of SpA EVs to HP since you will still OHKO Gyarados, Lucario and Scizor 100% of the time, while Metagross and Latias will always be 2HKO'ed with Stealth Rock down (the threats that you need to keep checked). As you can see, you are just leaving the completely offense set on a side and turning Rotom into a more "perfect" and useful machine for the team in general.
 
Alright, sounds great. Once again. Thank you very, very much. You're an amazing helper and rater.
 
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